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Diffstat (limited to 'source/blender/editors/include/ED_undo.h')
-rw-r--r--source/blender/editors/include/ED_undo.h49
1 files changed, 48 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_undo.h b/source/blender/editors/include/ED_undo.h
index 059277e1466..dceecc6aab5 100644
--- a/source/blender/editors/include/ED_undo.h
+++ b/source/blender/editors/include/ED_undo.h
@@ -36,6 +36,9 @@ struct wmOperator;
struct wmOperatorType;
/* undo.c */
+/**
+ * Run from the main event loop, basic checks that undo is left in a correct state.
+ */
bool ED_undo_is_state_valid(struct bContext *C);
void ED_undo_group_begin(struct bContext *C);
void ED_undo_group_end(struct bContext *C);
@@ -52,18 +55,38 @@ void ED_OT_redo(struct wmOperatorType *ot);
void ED_OT_undo_redo(struct wmOperatorType *ot);
void ED_OT_undo_history(struct wmOperatorType *ot);
+/**
+ * UI callbacks should call this rather than calling WM_operator_repeat() themselves.
+ */
int ED_undo_operator_repeat(struct bContext *C, struct wmOperator *op);
-/* Convenience since UI callbacks use this mostly. */
+/**
+ * Convenience since UI callbacks use this mostly.
+ */
void ED_undo_operator_repeat_cb(struct bContext *C, void *arg_op, void *arg_unused);
void ED_undo_operator_repeat_cb_evt(struct bContext *C, void *arg_op, int arg_unused);
+/**
+ * Name optionally, function used to check for operator redo panel.
+ */
bool ED_undo_is_valid(const struct bContext *C, const char *undoname);
bool ED_undo_is_memfile_compatible(const struct bContext *C);
/* Unfortunate workaround for limits mixing undo systems. */
+
+/**
+ * When a property of ID changes, return false.
+ *
+ * This is to avoid changes to a property making undo pushes
+ * which are ignored by the undo-system.
+ * For example, changing a brush property isn't stored by sculpt-mode undo steps.
+ * This workaround is needed until the limitation is removed, see: T61948.
+ */
bool ED_undo_is_legacy_compatible_for_property(struct bContext *C, struct ID *id);
+/**
+ * Load all our objects from `object_array` into edit-mode, clear everything else.
+ */
void ED_undo_object_editmode_restore_helper(struct bContext *C,
struct Object **object_array,
uint object_array_len,
@@ -73,6 +96,13 @@ struct Object **ED_undo_editmode_objects_from_view_layer(struct ViewLayer *view_
uint *r_len);
struct Base **ED_undo_editmode_bases_from_view_layer(struct ViewLayer *view_layer, uint *r_len);
+/**
+ * Ideally we won't access the stack directly,
+ * this is needed for modes which handle undo themselves (bypassing #ED_undo_push).
+ *
+ * Using global isn't great, this just avoids doing inline,
+ * causing 'BKE_global.h' & 'BKE_main.h' includes.
+ */
struct UndoStack *ED_undo_stack_get(void);
/* helpers */
@@ -83,11 +113,28 @@ void ED_undo_object_set_active_or_warn(struct Scene *scene,
struct CLG_LogRef *log);
/* undo_system_types.c */
+
void ED_undosys_type_init(void);
void ED_undosys_type_free(void);
/* memfile_undo.c */
+
struct MemFile *ED_undosys_stack_memfile_get_active(struct UndoStack *ustack);
+/**
+ * If the last undo step is a memfile one, find the first #MemFileChunk matching given ID
+ * (using its session UUID), and tag it as "changed in the future".
+ *
+ * Since non-memfile undo-steps cannot automatically set this flag in the previous step as done
+ * with memfile ones, this has to be called manually by relevant undo code.
+ *
+ * \note Only current known case for this is undoing a switch from Object to Sculpt mode (see
+ * T82388).
+ *
+ * \note Calling this ID by ID is not optimal, as it will loop over all #MemFile.chunks until it
+ * finds the expected one. If this becomes an issue we'll have to add a mapping from session UUID
+ * to first #MemFileChunk in #MemFile itself
+ * (currently we only do that in #MemFileWriteData when writing a new step).
+ */
void ED_undosys_stack_memfile_id_changed_tag(struct UndoStack *ustack, struct ID *id);
#ifdef __cplusplus