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Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r--source/blender/editors/include/ED_uvedit.h89
1 files changed, 55 insertions, 34 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index a0ff29790fe..efbf3adde79 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -51,48 +51,63 @@ struct wmOperator;
void ED_operatortypes_uvedit(void);
void ED_keymap_uvedit(struct wmKeyConfig *keyconf);
-void ED_uvedit_assign_image(struct Main *bmain, struct Scene *scene, struct Object *obedit, struct Image *ima, struct Image *previma);
+void ED_uvedit_assign_image(
+ struct Main *bmain, struct Scene *scene, struct Object *obedit, struct Image *ima, struct Image *previma);
bool ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float min[2], float max[2]);
void ED_uvedit_select_all(struct BMesh *bm);
-bool ED_object_get_active_image(struct Object *ob, int mat_nr,
- struct Image **r_ima, struct ImageUser **r_iuser, struct bNode **r_node, struct bNodeTree **r_ntree);
+bool ED_object_get_active_image(
+ struct Object *ob, int mat_nr,
+ struct Image **r_ima, struct ImageUser **r_iuser, struct bNode **r_node, struct bNodeTree **r_ntree);
void ED_object_assign_active_image(struct Main *bmain, struct Object *ob, int mat_nr, struct Image *ima);
bool ED_uvedit_test(struct Object *obedit);
/* visibility and selection */
bool uvedit_face_visible_test(struct Scene *scene, struct Image *ima, struct BMFace *efa, struct MTexPoly *tf);
-bool uvedit_face_select_test(struct Scene *scene, struct BMFace *efa,
- const int cd_loop_uv_offset);
-bool uvedit_edge_select_test(struct Scene *scene, struct BMLoop *l,
- const int cd_loop_uv_offset);
-bool uvedit_uv_select_test(struct Scene *scene, struct BMLoop *l,
- const int cd_loop_uv_offset);
+bool uvedit_face_select_test(
+ struct Scene *scene, struct BMFace *efa,
+ const int cd_loop_uv_offset);
+bool uvedit_edge_select_test(
+ struct Scene *scene, struct BMLoop *l,
+ const int cd_loop_uv_offset);
+bool uvedit_uv_select_test(
+ struct Scene *scene, struct BMLoop *l,
+ const int cd_loop_uv_offset);
/* uv face */
-bool uvedit_face_select_set(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const bool select,
- const bool do_history, const int cd_loop_uv_offset);
-bool uvedit_face_select_enable(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa,
- const bool do_history, const int cd_loop_uv_offset);
-bool uvedit_face_select_disable(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa,
- const int cd_loop_uv_offset);
+bool uvedit_face_select_set(
+ struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const bool select,
+ const bool do_history, const int cd_loop_uv_offset);
+bool uvedit_face_select_enable(
+ struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa,
+ const bool do_history, const int cd_loop_uv_offset);
+bool uvedit_face_select_disable(
+ struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa,
+ const int cd_loop_uv_offset);
/* uv edge */
-void uvedit_edge_select_set(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool select,
- const bool do_history, const int cd_loop_uv_offset);
-void uvedit_edge_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
- const bool do_history, const int cd_loop_uv_offset);
-void uvedit_edge_select_disable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
- const int cd_loop_uv_offset);
+void uvedit_edge_select_set(
+ struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool select,
+ const bool do_history, const int cd_loop_uv_offset);
+void uvedit_edge_select_enable(
+ struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
+ const bool do_history, const int cd_loop_uv_offset);
+void uvedit_edge_select_disable(
+ struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
+ const int cd_loop_uv_offset);
/* uv vert */
-void uvedit_uv_select_set(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool select,
- const bool do_history, const int cd_loop_uv_offset);
-void uvedit_uv_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
- const bool do_history, const int cd_loop_uv_offset);
-void uvedit_uv_select_disable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
- const int cd_loop_uv_offset);
-
-bool ED_uvedit_nearest_uv(struct Scene *scene, struct Object *obedit, struct Image *ima,
- const float co[2], float r_uv[2]);
+void uvedit_uv_select_set(
+ struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool select,
+ const bool do_history, const int cd_loop_uv_offset);
+void uvedit_uv_select_enable(
+ struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
+ const bool do_history, const int cd_loop_uv_offset);
+void uvedit_uv_select_disable(
+ struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
+ const int cd_loop_uv_offset);
+
+bool ED_uvedit_nearest_uv(
+ struct Scene *scene, struct Object *obedit, struct Image *ima,
+ const float co[2], float r_uv[2]);
void ED_uvedit_get_aspect(struct Scene *scene, struct Object *ob, struct BMesh *em, float *aspx, float *aspy);
@@ -102,16 +117,22 @@ void ED_uvedit_live_unwrap_re_solve(void);
void ED_uvedit_live_unwrap_end(short cancel);
void ED_uvedit_live_unwrap(struct Scene *scene, struct Object *obedit);
-void ED_uvedit_pack_islands(struct Scene *scene, struct Object *ob, struct BMesh *bm, bool selected, bool correct_aspect, bool do_rotate);
-void ED_uvedit_unwrap_cube_project(struct Object *ob, struct BMesh *bm, float cube_size, bool use_select);
+void ED_uvedit_pack_islands(
+ struct Scene *scene, struct Object *ob, struct BMesh *bm,
+ bool selected, bool correct_aspect, bool do_rotate);
+void ED_uvedit_unwrap_cube_project(
+ struct BMesh *bm, float cube_size, bool use_select, const float center[3]);
/* single call up unwrap using scene settings, used for edge tag unwrapping */
void ED_uvedit_unwrap(struct Scene *scene, struct Object *obedit, const short sel, struct wmOperator *op);
/* uvedit_draw.c */
-void ED_image_draw_cursor(struct ARegion *ar, const float cursor[2]);
-void ED_uvedit_draw_main(struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene, struct Object *obedit, struct Object *obact);
+void ED_image_draw_cursor(
+ struct ARegion *ar, const float cursor[2]);
+void ED_uvedit_draw_main(
+ struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene,
+ struct Object *obedit, struct Object *obact);
/* uvedit_buttons.c */
void ED_uvedit_buttons_register(struct ARegionType *art);