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Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r--source/blender/editors/include/ED_uvedit.h45
1 files changed, 34 insertions, 11 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 80a75da27f8..38e542fc0ca 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -107,7 +107,7 @@ bool uvedit_uv_select_test(const struct Scene *scene, struct BMLoop *l, int cd_l
* Changes selection state of a single UV Face.
*/
void uvedit_face_select_set(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *em,
struct BMFace *efa,
bool select,
bool do_history,
@@ -118,7 +118,7 @@ void uvedit_face_select_set(const struct Scene *scene,
* Changes selection state of a single UV Edge.
*/
void uvedit_edge_select_set(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *em,
struct BMLoop *l,
bool select,
bool do_history,
@@ -129,7 +129,7 @@ void uvedit_edge_select_set(const struct Scene *scene,
* Changes selection state of a single UV vertex.
*/
void uvedit_uv_select_set(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *em,
struct BMLoop *l,
bool select,
bool do_history,
@@ -139,30 +139,30 @@ void uvedit_uv_select_set(const struct Scene *scene,
* use. */
void uvedit_face_select_enable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMFace *efa,
bool do_history,
int cd_loop_uv_offset);
void uvedit_face_select_disable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMFace *efa,
int cd_loop_uv_offset);
void uvedit_edge_select_enable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMLoop *l,
bool do_history,
int cd_loop_uv_offset);
void uvedit_edge_select_disable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMLoop *l,
int cd_loop_uv_offset);
void uvedit_uv_select_enable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMLoop *l,
bool do_history,
int cd_loop_uv_offset);
void uvedit_uv_select_disable(const struct Scene *scene,
- struct BMEditMesh *em,
+ struct BMesh *bm,
struct BMLoop *l,
int cd_loop_uv_offset);
@@ -179,13 +179,13 @@ void uvedit_edge_select_set_with_sticky(const struct Scene *scene,
struct BMLoop *l,
bool select,
bool do_history,
- uint cd_loop_uv_offset);
+ int cd_loop_uv_offset);
void uvedit_uv_select_set_with_sticky(const struct Scene *scene,
struct BMEditMesh *em,
struct BMLoop *l,
bool select,
bool do_history,
- uint cd_loop_uv_offset);
+ int cd_loop_uv_offset);
/* Low level functions for sticky element selection (sticky mode independent). Type of sticky
* selection is specified explicitly (using sticky_flag, except for face selection). */
@@ -305,6 +305,29 @@ void ED_uvedit_buttons_register(struct ARegionType *art);
/* uvedit_islands.c */
+struct FaceIsland {
+ struct FaceIsland *next;
+ struct FaceIsland *prev;
+ struct BMFace **faces;
+ int faces_len;
+ rctf bounds_rect;
+ /**
+ * \note While this is duplicate information,
+ * it allows islands from multiple meshes to be stored in the same list.
+ */
+ int cd_loop_uv_offset;
+ float aspect_y;
+};
+
+int bm_mesh_calc_uv_islands(const Scene *scene,
+ struct BMesh *bm,
+ ListBase *island_list,
+ const bool only_selected_faces,
+ const bool only_selected_uvs,
+ const bool use_seams,
+ const float aspect_y,
+ const int cd_loop_uv_offset);
+
struct UVMapUDIM_Params {
const struct Image *image;
/** Copied from #SpaceImage.tile_grid_shape */