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Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h22
1 files changed, 14 insertions, 8 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 0398c209c68..3bbffc3b7c9 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -41,6 +41,7 @@ struct Camera;
struct CustomData_MeshMasks;
struct Depsgraph;
struct EditBone;
+struct GPUSelectResult;
struct ID;
struct MVert;
struct Main;
@@ -871,9 +872,14 @@ bool ED_view3d_autodist_simple(struct ARegion *region,
bool ED_view3d_depth_read_cached_seg(
const ViewDepths *vd, const int mval_sta[2], const int mval_end[2], int margin, float *depth);
-/* select */
+/**
+ * The default value for the maximum number of elements that can be selected at once
+ * using view-port selection.
+ *
+ * \note in many cases this defines the size of fixed-size stack buffers,
+ * so take care increasing this value.
+ */
#define MAXPICKELEMS 2500
-#define MAXPICKBUF (4 * MAXPICKELEMS)
typedef enum {
/* all elements in the region, ignore depth */
@@ -912,21 +918,21 @@ void view3d_opengl_select_cache_end(void);
* \note (vc->obedit == NULL) can be set to explicitly skip edit-object selection.
*/
int view3d_opengl_select_ex(struct ViewContext *vc,
- unsigned int *buffer,
- unsigned int bufsize,
+ struct GPUSelectResult *buffer,
+ unsigned int buffer_len,
const struct rcti *input,
eV3DSelectMode select_mode,
eV3DSelectObjectFilter select_filter,
bool do_material_slot_selection);
int view3d_opengl_select(struct ViewContext *vc,
- unsigned int *buffer,
- unsigned int bufsize,
+ struct GPUSelectResult *buffer,
+ unsigned int buffer_len,
const struct rcti *input,
eV3DSelectMode select_mode,
eV3DSelectObjectFilter select_filter);
int view3d_opengl_select_with_id_filter(struct ViewContext *vc,
- unsigned int *buffer,
- unsigned int bufsize,
+ struct GPUSelectResult *buffer,
+ unsigned int buffer_len,
const struct rcti *input,
eV3DSelectMode select_mode,
eV3DSelectObjectFilter select_filter,