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Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 751f71cc53b..14e18c8bec5 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -76,6 +76,10 @@ enum eGPUFXFlags;
typedef struct ViewContext {
struct bContext *C;
struct Main *bmain;
+ /* Dependency graph is uses for depth drawing, viewport camera matrix access, and also some areas
+ * are re-using this to access evaluated entities.
+ *
+ * Moral of the story: assign to a fully evaluated state. */
struct Depsgraph *depsgraph;
struct Scene *scene;
struct ViewLayer *view_layer;