diff options
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 74 |
1 files changed, 43 insertions, 31 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 85fb0ee4447..0dcfd68c0f1 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -37,10 +37,12 @@ struct BMEdge; struct BMFace; struct BMVert; struct BPoint; -struct Base; +struct BaseLegacy; struct BezTriple; struct BoundBox; +struct Depsgraph; struct EditBone; +struct EvaluationContext; struct ImBuf; struct MVert; struct Main; @@ -50,13 +52,13 @@ struct Object; struct RV3DMatrixStore; struct RegionView3D; struct Scene; +struct SceneLayer; struct ScrArea; struct View3D; struct ViewContext; struct bContext; struct bPoseChannel; struct bScreen; -struct bglMats; struct rctf; struct rcti; struct wmOperator; @@ -70,7 +72,9 @@ enum eGPUFXFlags; /* for derivedmesh drawing callbacks, for view3d_select, .... */ typedef struct ViewContext { + struct Depsgraph *depsgraph; struct Scene *scene; + struct SceneLayer *scene_layer; struct Object *obact; struct Object *obedit; struct ARegion *ar; @@ -108,10 +112,10 @@ void ED_view3d_lastview_store(struct RegionView3D *rv3d); void ED_view3d_depth_update(struct ARegion *ar); float ED_view3d_depth_read_cached(const struct ViewContext *vc, const int mval[2]); bool ED_view3d_depth_read_cached_normal( - const ViewContext *vc, const struct bglMats *mats, const int mval[2], + const ViewContext *vc, const int mval[2], float r_normal[3]); bool ED_view3d_depth_unproject( - const struct ARegion *ar, const struct bglMats *mats, + const struct ARegion *ar, const int mval[2], const double depth, float r_location_world[3]); void ED_view3d_depth_tag_update(struct RegionView3D *rv3d); @@ -148,20 +152,20 @@ typedef enum { /* foreach iterators */ void meshobject_foreachScreenVert( - struct ViewContext *vc, + const struct EvaluationContext *eval_ctx, struct ViewContext *vc, void (*func)(void *userData, struct MVert *eve, const float screen_co[2], int index), void *userData, const eV3DProjTest clip_flag); void mesh_foreachScreenVert( - struct ViewContext *vc, + const struct EvaluationContext *eval_ctx, struct ViewContext *vc, void (*func)(void *userData, struct BMVert *eve, const float screen_co[2], int index), void *userData, const eV3DProjTest clip_flag); void mesh_foreachScreenEdge( - struct ViewContext *vc, + const struct EvaluationContext *eval_ctx, struct ViewContext *vc, void (*func)(void *userData, struct BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index), void *userData, const eV3DProjTest clip_flag); void mesh_foreachScreenFace( - struct ViewContext *vc, + const struct EvaluationContext *eval_ctx, struct ViewContext *vc, void (*func)(void *userData, struct BMFace *efa, const float screen_co[2], int index), void *userData, const eV3DProjTest clip_flag); void nurbs_foreachScreenVert( @@ -195,7 +199,7 @@ void pose_foreachScreenBone( void ED_view3d_project_float_v2_m4(const struct ARegion *ar, const float co[3], float r_co[2], float mat[4][4]); void ED_view3d_project_float_v3_m4(const struct ARegion *ar, const float co[3], float r_co[3], float mat[4][4]); -eV3DProjStatus ED_view3d_project_base(const struct ARegion *ar, struct Base *base); +eV3DProjStatus ED_view3d_project_base(const struct ARegion *ar, struct BaseLegacy *base); /* *** short *** */ eV3DProjStatus ED_view3d_project_short_ex(const struct ARegion *ar, float perspmat[4][4], const bool is_local, @@ -239,7 +243,9 @@ bool ED_view3d_win_to_segment(const struct ARegion *ar, struct View3D *v3d, cons float r_ray_start[3], float r_ray_end[3], const bool do_clip); void ED_view3d_ob_project_mat_get(const struct RegionView3D *v3d, struct Object *ob, float pmat[4][4]); void ED_view3d_ob_project_mat_get_from_obmat(const struct RegionView3D *rv3d, float obmat[4][4], float pmat[4][4]); -void ED_view3d_unproject(struct bglMats *mats, float out[3], const float x, const float y, const float z); + +void ED_view3d_project(const struct ARegion *ar, const float world[3], float region[3]); +bool ED_view3d_unproject(const struct ARegion *ar, float regionx, float regiony, float regionz, float world[3]); /* end */ @@ -264,11 +270,13 @@ void ED_view3d_calc_camera_border_size( const struct Scene *scene, const struct ARegion *ar, const struct View3D *v3d, const struct RegionView3D *rv3d, float r_size[2]); -bool ED_view3d_calc_render_border(struct Scene *scene, struct View3D *v3d, - struct ARegion *ar, struct rcti *rect); +bool ED_view3d_calc_render_border( + const struct Scene *scene, struct View3D *v3d, + struct ARegion *ar, struct rcti *rect); void ED_view3d_clipping_calc_from_boundbox(float clip[6][4], const struct BoundBox *clipbb, const bool is_flip); -void ED_view3d_clipping_calc(struct BoundBox *bb, float planes[4][4], struct bglMats *mats, const struct rcti *rect); +void ED_view3d_clipping_calc(struct BoundBox *bb, float planes[4][4], + const struct ARegion *ar, const struct Object *ob, const struct rcti *rect); void ED_view3d_clipping_local(struct RegionView3D *rv3d, float mat[4][4]); bool ED_view3d_clipping_test(const struct RegionView3D *rv3d, const float co[3], const bool is_local); void ED_view3d_clipping_set(struct RegionView3D *rv3d); @@ -284,24 +292,26 @@ float ED_view3d_radius_to_dist( const char persp, const bool use_aspect, const float radius); -void drawcircball(int mode, const float cent[3], float rad, const float tmat[4][4]); +void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], unsigned pos); /* backbuffer select and draw support */ -void ED_view3d_backbuf_validate(struct ViewContext *vc); -struct ImBuf *ED_view3d_backbuf_read(struct ViewContext *vc, int xmin, int ymin, int xmax, int ymax); +void ED_view3d_backbuf_validate(const struct EvaluationContext *eval_ctx, struct ViewContext *vc); +struct ImBuf *ED_view3d_backbuf_read( + const struct EvaluationContext *eval_ctx, struct ViewContext *vc, int xmin, int ymin, int xmax, int ymax); unsigned int ED_view3d_backbuf_sample_rect( - struct ViewContext *vc, const int mval[2], int size, + const struct EvaluationContext *eval_ctx, struct ViewContext *vc, const int mval[2], int size, unsigned int min, unsigned int max, float *r_dist); int ED_view3d_backbuf_sample_size_clamp(struct ARegion *ar, const float dist); -unsigned int ED_view3d_backbuf_sample(struct ViewContext *vc, int x, int y); +unsigned int ED_view3d_backbuf_sample( + const struct EvaluationContext *eval_ctx, struct ViewContext *vc, int x, int y); bool ED_view3d_autodist( - struct Scene *scene, struct ARegion *ar, struct View3D *v3d, + const struct EvaluationContext *eval_ctx, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, const int mval[2], float mouse_worldloc[3], const bool alphaoverride, const float fallback_depth_pt[3]); /* only draw so ED_view3d_autodist_simple can be called many times after */ -void ED_view3d_autodist_init(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, int mode); +void ED_view3d_autodist_init(const struct EvaluationContext *eval_ctx, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, int mode); bool ED_view3d_autodist_simple(struct ARegion *ar, const int mval[2], float mouse_worldloc[3], int margin, float *force_depth); bool ED_view3d_autodist_depth(struct ARegion *ar, const int mval[2], int margin, float *depth); bool ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], const int mval_end[2], int margin, float *depth); @@ -323,7 +333,7 @@ void view3d_opengl_select_cache_begin(void); void view3d_opengl_select_cache_end(void); int view3d_opengl_select( - struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input, + const struct EvaluationContext *eval_ctx, struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input, eV3DSelectMode select_mode); /* view3d_select.c */ @@ -332,7 +342,6 @@ void view3d_set_viewcontext(struct bContext *C, struct ViewContext *vc); void view3d_operator_needs_opengl(const struct bContext *C); void view3d_region_operator_needs_opengl(struct wmWindow *win, struct ARegion *ar); void view3d_opengl_read_pixels(struct ARegion *ar, int x, int y, int w, int h, int format, int type, void *data); -void view3d_get_transformation(const struct ARegion *ar, struct RegionView3D *rv3d, struct Object *ob, struct bglMats *mats); /* XXX should move to BLI_math */ bool edge_inside_circle(const float cent[2], float radius, const float screen_co_a[2], const float screen_co_b[2]); @@ -356,32 +365,35 @@ int ED_view3d_scene_layer_set(int lay, const int *values, int *active); struct RV3DMatrixStore *ED_view3d_mats_rv3d_backup(struct RegionView3D *rv3d); void ED_view3d_mats_rv3d_restore(struct RegionView3D *rv3d, struct RV3DMatrixStore *rv3dmat); +void ED_draw_object_facemap(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, const float col[4], const int facemap); + bool ED_view3d_context_activate(struct bContext *C); -void ED_view3d_draw_offscreen_init(struct Scene *scene, struct View3D *v3d); +void ED_view3d_draw_offscreen_init( + const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d); void ED_view3d_draw_offscreen( - struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4], + const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4], float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname, struct GPUFX *fx, struct GPUFXSettings *fx_settings, struct GPUOffScreen *ofs); void ED_view3d_draw_setup_view( - struct wmWindow *win, struct Scene *scene, struct ARegion *ar, struct View3D *v3d, + struct wmWindow *win, const struct EvaluationContext *eval_ctx, struct Scene *scene, struct ARegion *ar, struct View3D *v3d, float viewmat[4][4], float winmat[4][4], const struct rcti *rect); struct ImBuf *ED_view3d_draw_offscreen_imbuf( - struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey, - unsigned int flag, bool draw_background, + const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar, + int sizex, int sizey, unsigned int flag, bool draw_background, int alpha_mode, int samples, bool full_samples, const char *viewname, struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]); struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple( - struct Scene *scene, struct Object *camera, int width, int height, + const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct Object *camera, int width, int height, unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background, int alpha_mode, int samples, bool full_samples, const char *viewname, struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]); -struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]); +struct BaseLegacy *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]); void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip); void ED_view3d_update_viewmat( - struct Scene *scene, struct View3D *v3d, struct ARegion *ar, + const struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4], const struct rcti *rect); bool ED_view3d_quat_from_axis_view(const char view, float quat[4]); char ED_view3d_quat_to_axis_view(const float quat[4], const float epsilon); @@ -390,7 +402,7 @@ char ED_view3d_axis_view_opposite(char view); bool ED_view3d_lock(struct RegionView3D *rv3d); uint64_t ED_view3d_datamask(const struct Scene *scene, const struct View3D *v3d); -uint64_t ED_view3d_screen_datamask(const struct bScreen *screen); +uint64_t ED_view3d_screen_datamask(const struct Scene *scene, const struct bScreen *screen); bool ED_view3d_offset_lock_check(const struct View3D *v3d, const struct RegionView3D *rv3d); |