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Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h55
1 files changed, 27 insertions, 28 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index c5b99013610..c394060dfba 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -43,7 +43,6 @@ struct BoundBox;
struct Camera;
struct Depsgraph;
struct EditBone;
-struct EvaluationContext;
struct ImBuf;
struct MVert;
struct Main;
@@ -157,20 +156,20 @@ typedef enum {
/* foreach iterators */
void meshobject_foreachScreenVert(
- const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
+ struct ViewContext *vc,
void (*func)(void *userData, struct MVert *eve, const float screen_co[2], int index),
void *userData, const eV3DProjTest clip_flag);
void mesh_foreachScreenVert(
- const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
+ struct ViewContext *vc,
void (*func)(void *userData, struct BMVert *eve, const float screen_co[2], int index),
void *userData, const eV3DProjTest clip_flag);
void mesh_foreachScreenEdge(
- const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
+ struct ViewContext *vc,
void (*func)(void *userData, struct BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2],
int index),
void *userData, const eV3DProjTest clip_flag);
void mesh_foreachScreenFace(
- const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
+ struct ViewContext *vc,
void (*func)(void *userData, struct BMFace *efa, const float screen_co[2], int index),
void *userData, const eV3DProjTest clip_flag);
void nurbs_foreachScreenVert(
@@ -229,11 +228,11 @@ float ED_view3d_pixel_size(const struct RegionView3D *rv3d, const float co[3]);
float ED_view3d_calc_zfac(const struct RegionView3D *rv3d, const float co[3], bool *r_flip);
bool ED_view3d_clip_segment(const struct RegionView3D *rv3d, float ray_start[3], float ray_end[3]);
bool ED_view3d_win_to_ray(
- const struct Depsgraph *depsgraph,
+ struct Depsgraph *depsgraph,
const struct ARegion *ar, const struct View3D *v3d, const float mval[2],
float ray_start[3], float ray_normal[3], const bool do_clip);
bool ED_view3d_win_to_ray_ex(
- const struct Depsgraph *depsgraph,
+ struct Depsgraph *depsgraph,
const struct ARegion *ar, const struct View3D *v3d, const float mval[2],
float r_ray_co[3], float r_ray_normal[3], float r_ray_start[3], bool do_clip);
void ED_view3d_global_to_vector(const struct RegionView3D *rv3d, const float coord[3], float vec[3]);
@@ -248,7 +247,7 @@ void ED_view3d_win_to_3d_int(
void ED_view3d_win_to_delta(const struct ARegion *ar, const float mval[2], float out[3], const float zfac);
void ED_view3d_win_to_origin(const struct ARegion *ar, const float mval[2], float out[3]);
void ED_view3d_win_to_vector(const struct ARegion *ar, const float mval[2], float out[3]);
-bool ED_view3d_win_to_segment(const struct Depsgraph *depsgraph,
+bool ED_view3d_win_to_segment(struct Depsgraph *depsgraph,
const struct ARegion *ar, struct View3D *v3d, const float mval[2],
float r_ray_start[3], float r_ray_end[3], const bool do_clip);
void ED_view3d_ob_project_mat_get(const struct RegionView3D *v3d, struct Object *ob, float pmat[4][4]);
@@ -264,28 +263,28 @@ void ED_view3d_dist_range_get(
const struct View3D *v3d,
float r_dist_range[2]);
bool ED_view3d_clip_range_get(
- const struct Depsgraph *depsgraph,
+ struct Depsgraph *depsgraph,
const struct View3D *v3d, const struct RegionView3D *rv3d,
float *r_clipsta, float *r_clipend, const bool use_ortho_factor);
bool ED_view3d_viewplane_get(
- const struct Depsgraph *depsgraph,
+ struct Depsgraph *depsgraph,
const struct View3D *v3d, const struct RegionView3D *rv3d, int winxi, int winyi,
struct rctf *r_viewplane, float *r_clipsta, float *r_clipend, float *r_pixsize);
void ED_view3d_polygon_offset(const struct RegionView3D *rv3d, const float dist);
void ED_view3d_calc_camera_border(
- const struct Scene *scene, const struct Depsgraph *depsgraph,
+ const struct Scene *scene, struct Depsgraph *depsgraph,
const struct ARegion *ar,
const struct View3D *v3d, const struct RegionView3D *rv3d,
struct rctf *r_viewborder, const bool no_shift);
void ED_view3d_calc_camera_border_size(
- const struct Scene *scene, const struct Depsgraph *depsgraph,
+ const struct Scene *scene, struct Depsgraph *depsgraph,
const struct ARegion *ar,
const struct View3D *v3d, const struct RegionView3D *rv3d,
float r_size[2]);
bool ED_view3d_calc_render_border(
- const struct Scene *scene, const struct Depsgraph *depsgraph,
+ const struct Scene *scene, struct Depsgraph *depsgraph,
struct View3D *v3d,
struct ARegion *ar, struct rcti *rect);
@@ -308,23 +307,23 @@ float ED_view3d_radius_to_dist(
void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], unsigned pos);
/* backbuffer select and draw support */
-void ED_view3d_backbuf_validate(const struct EvaluationContext *eval_ctx, struct ViewContext *vc);
+void ED_view3d_backbuf_validate(struct ViewContext *vc);
struct ImBuf *ED_view3d_backbuf_read(
- const struct EvaluationContext *eval_ctx, struct ViewContext *vc, int xmin, int ymin, int xmax, int ymax);
+ struct ViewContext *vc, int xmin, int ymin, int xmax, int ymax);
unsigned int ED_view3d_backbuf_sample_rect(
- const struct EvaluationContext *eval_ctx, struct ViewContext *vc, const int mval[2], int size,
+ struct ViewContext *vc, const int mval[2], int size,
unsigned int min, unsigned int max, float *r_dist);
int ED_view3d_backbuf_sample_size_clamp(struct ARegion *ar, const float dist);
unsigned int ED_view3d_backbuf_sample(
- const struct EvaluationContext *eval_ctx, struct ViewContext *vc, int x, int y);
+ struct ViewContext *vc, int x, int y);
bool ED_view3d_autodist(
- const struct EvaluationContext *eval_ctx, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d,
+ struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d,
const int mval[2], float mouse_worldloc[3],
const bool alphaoverride, const float fallback_depth_pt[3]);
/* only draw so ED_view3d_autodist_simple can be called many times after */
-void ED_view3d_autodist_init(const struct EvaluationContext *eval_ctx, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, int mode);
+void ED_view3d_autodist_init(struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, int mode);
bool ED_view3d_autodist_simple(struct ARegion *ar, const int mval[2], float mouse_worldloc[3], int margin, float *force_depth);
bool ED_view3d_autodist_depth(struct ARegion *ar, const int mval[2], int margin, float *depth);
bool ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], const int mval_end[2], int margin, float *depth);
@@ -346,7 +345,7 @@ void view3d_opengl_select_cache_begin(void);
void view3d_opengl_select_cache_end(void);
int view3d_opengl_select(
- const struct EvaluationContext *eval_ctx, struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input,
+ struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input,
eV3DSelectMode select_mode);
/* view3d_select.c */
@@ -379,22 +378,22 @@ int ED_view3d_view_layer_set(int lay, const int *values, int *active);
struct RV3DMatrixStore *ED_view3d_mats_rv3d_backup(struct RegionView3D *rv3d);
void ED_view3d_mats_rv3d_restore(struct RegionView3D *rv3d, struct RV3DMatrixStore *rv3dmat);
-void ED_draw_object_facemap(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, const float col[4], const int facemap);
+void ED_draw_object_facemap(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, const float col[4], const int facemap);
bool ED_view3d_context_activate(struct bContext *C);
void ED_view3d_draw_offscreen_init(
- const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct Depsgraph *depsgraph, struct Scene *scene,
struct ViewLayer *view_layer, struct RenderEngineType *engine_type,
struct View3D *v3d);
void ED_view3d_draw_offscreen(
- const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct Depsgraph *depsgraph, struct Scene *scene,
struct ViewLayer *view_layer, struct RenderEngineType *engine_type,
struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4],
float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
struct GPUFXSettings *fx_settings,
struct GPUOffScreen *ofs, struct GPUViewport *viewport);
void ED_view3d_draw_setup_view(
- struct wmWindow *win, const struct EvaluationContext *eval_ctx, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
+ struct wmWindow *win, struct Depsgraph *depsgraph, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
enum {
@@ -410,14 +409,14 @@ enum {
};
struct ImBuf *ED_view3d_draw_offscreen_imbuf(
- const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct Depsgraph *depsgraph, struct Scene *scene,
struct ViewLayer *view_layer, struct RenderEngineType *engine_type,
struct View3D *v3d, struct ARegion *ar,
int sizex, int sizey, unsigned int flag, unsigned int draw_flags,
int alpha_mode, int samples, const char *viewname,
struct GPUOffScreen *ofs, char err_out[256]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
- const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct Depsgraph *depsgraph, struct Scene *scene,
struct ViewLayer *view_layer, struct RenderEngineType *engine_type,
struct Object *camera, int width, int height,
unsigned int flag, unsigned int draw_flags, int drawtype, int alpha_mode,
@@ -427,7 +426,7 @@ struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip);
void ED_view3d_update_viewmat(
- const struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
+ struct Depsgraph *depsgraph, struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
bool ED_view3d_quat_from_axis_view(const char view, float quat[4]);
char ED_view3d_quat_to_axis_view(const float quat[4], const float epsilon);
@@ -491,7 +490,7 @@ void ED_view3d_id_remap(struct View3D *v3d, const struct ID *old_id, struct ID *
/* view3d_draw_legacy.c */
/* Try avoid using these more move out of legacy. */
void ED_view3d_draw_bgpic_test(
- struct Scene *scene, const struct Depsgraph *depsgraph,
+ struct Scene *scene, struct Depsgraph *depsgraph,
struct ARegion *ar, struct View3D *v3d,
const bool do_foreground, const bool do_camera_frame);