diff options
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 127 |
1 files changed, 82 insertions, 45 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 331a6ce6dc6..b2fadece72d 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -37,6 +37,7 @@ struct BMEdge; struct BMFace; struct BMVert; struct BPoint; +struct Base; struct BezTriple; struct BezTriple; struct BoundBox; @@ -50,9 +51,12 @@ struct Nurb; struct Object; struct RegionView3D; struct Scene; +struct ScrArea; struct View3D; struct ViewContext; struct bContext; +struct bPoseChannel; +struct bScreen; struct bglMats; struct rcti; struct wmOperator; @@ -80,24 +84,8 @@ typedef struct ViewDepths { char damaged; } ViewDepths; -/* enum for passing to foreach functions to test RV3D_CLIPPING */ -typedef enum eV3DClipTest { - V3D_CLIP_TEST_OFF = 0, /* clipping is off */ - V3D_CLIP_TEST_RV3D_CLIPPING = 1, /* clip single points */ - V3D_CLIP_TEST_REGION = 2 /* use for edges to check if both verts are in the view, but not RV3D_CLIPPING */ -} eV3DClipTest; - float *give_cursor(struct Scene *scene, struct View3D *v3d); -int initgrabz(struct RegionView3D *rv3d, float x, float y, float z); - -void ED_view3d_win_to_3d(struct ARegion *ar, const float depth_pt[3], const float mval[2], float out[3]); -void ED_view3d_win_to_delta(struct ARegion *ar, const float mval[2], float out[3]); -void ED_view3d_win_to_vector(struct ARegion *ar, const float mval[2], float out[3]); -void ED_view3d_win_to_segment_clip(struct ARegion *ar, struct View3D *v3d, const float mval[2], float ray_start[3], float ray_end[3]); -void ED_view3d_win_to_ray(struct ARegion *ar, struct View3D *v3d, const float mval[2], float ray_start[3], float ray_normal[3]); - -void ED_view3d_global_to_vector(struct RegionView3D *rv3d, const float coord[3], float vec[3]); void ED_view3d_to_m4(float mat[][4], const float ofs[3], const float quat[4], const float dist); void ED_view3d_from_m4(float mat[][4], float ofs[3], float quat[4], float *dist); @@ -119,7 +107,7 @@ void ED_view3d_depth_tag_update(struct RegionView3D *rv3d); /* return values for ED_view3d_project_...() */ typedef enum { - V3D_PROJ_RET_SUCCESS = 0, + V3D_PROJ_RET_OK = 0, V3D_PROJ_RET_CLIP_NEAR = 1, /* can't avoid this when in perspective mode, (can't avoid) */ V3D_PROJ_RET_CLIP_BB = 2, /* bounding box clip - RV3D_CLIPPING */ V3D_PROJ_RET_CLIP_WIN = 3, /* outside window bounds */ @@ -133,50 +121,96 @@ typedef enum { V3D_PROJ_TEST_CLIP_WIN = (1 << 1), } eV3DProjTest; +#define V3D_PROJ_TEST_CLIP_DEFAULT (V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) +#define V3D_PROJ_TEST_ALL (V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN) + + +/* view3d_iterators.c */ + +/* foreach iterators */ +void mesh_foreachScreenVert( + struct ViewContext *vc, + void (*func)(void *userData, struct BMVert *eve, const float screen_co[2], int index), + void *userData, const eV3DProjTest clip_flag); +void mesh_foreachScreenEdge( + struct ViewContext *vc, + void (*func)(void *userData, struct BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], + int index), + void *userData, const eV3DProjTest clip_flag); +void mesh_foreachScreenFace( + struct ViewContext *vc, + void (*func)(void *userData, struct BMFace *efa, const float screen_co[2], int index), + void *userData, const eV3DProjTest clip_flag); +void nurbs_foreachScreenVert( + struct ViewContext *vc, + void (*func)(void *userData, struct Nurb *nu, struct BPoint *bp, struct BezTriple *bezt, + int beztindex, const float screen_co[2]), + void *userData, const eV3DProjTest clip_flag); +void mball_foreachScreenElem( + struct ViewContext *vc, + void (*func)(void *userData, struct MetaElem *ml, const float screen_co[2]), + void *userData, const eV3DProjTest clip_flag); +void lattice_foreachScreenVert( + struct ViewContext *vc, + void (*func)(void *userData, struct BPoint *bp, + const float screen_co[2]), + void *userData, const eV3DProjTest clip_flag); +void armature_foreachScreenBone( + struct ViewContext *vc, + void (*func)(void *userData, struct EditBone *ebone, + const float screen_co_a[2], const float screen_co_b[2]), + void *userData, const eV3DProjTest clip_flag); +void pose_foreachScreenBone( + struct ViewContext *vc, + void (*func)(void *userData, struct bPoseChannel *pchan, + const float screen_co_a[2], const float screen_co_b[2]), + void *userData, const eV3DProjTest clip_flag); +/* *** end iterators *** */ + + +/* view3d_project.c */ +void ED_view3d_project_float_v2_m4(const struct ARegion *a, const float co[3], float r_co[2], float mat[4][4]); +void ED_view3d_project_float_v3_m4(struct ARegion *a, const float co[3], float r_co[3], float mat[4][4]); + +eV3DProjStatus ED_view3d_project_base(struct ARegion *ar, struct Base *base); /* *** short *** */ eV3DProjStatus ED_view3d_project_short_ex(struct ARegion *ar, float perspmat[4][4], const int is_local, - const float co[3], short r_co[2], eV3DProjTest flag); -eV3DProjStatus ED_view3d_project_short_global(struct ARegion *ar, const float co[3], short r_co[2], eV3DProjTest flag); -eV3DProjStatus ED_view3d_project_short_object(struct ARegion *ar, const float co[3], short r_co[2], eV3DProjTest flag); + const float co[3], short r_co[2], const eV3DProjTest flag); +eV3DProjStatus ED_view3d_project_short_global(struct ARegion *ar, const float co[3], short r_co[2], const eV3DProjTest flag); +eV3DProjStatus ED_view3d_project_short_object(struct ARegion *ar, const float co[3], short r_co[2], const eV3DProjTest flag); /* *** int *** */ eV3DProjStatus ED_view3d_project_int_ex(struct ARegion *ar, float perspmat[4][4], const int is_local, - const float co[3], int r_co[2], eV3DProjTest flag); -eV3DProjStatus ED_view3d_project_int_global(struct ARegion *ar, const float co[3], int r_co[2], eV3DProjTest flag); -eV3DProjStatus ED_view3d_project_int_object(struct ARegion *ar, const float co[3], int r_co[2], eV3DProjTest flag); + const float co[3], int r_co[2], const eV3DProjTest flag); +eV3DProjStatus ED_view3d_project_int_global(struct ARegion *ar, const float co[3], int r_co[2], const eV3DProjTest flag); +eV3DProjStatus ED_view3d_project_int_object(struct ARegion *ar, const float co[3], int r_co[2], const eV3DProjTest flag); /* *** float *** */ eV3DProjStatus ED_view3d_project_float_ex(struct ARegion *ar, float perspmat[4][4], const int is_local, - const float co[3], float r_co[2], eV3DProjTest flag); -eV3DProjStatus ED_view3d_project_float_global(struct ARegion *ar, const float co[3], float r_co[2], eV3DProjTest flag); -eV3DProjStatus ED_view3d_project_float_object(struct ARegion *ar, const float co[3], float r_co[2], eV3DProjTest flag); + const float co[3], float r_co[2], const eV3DProjTest flag); +eV3DProjStatus ED_view3d_project_float_global(struct ARegion *ar, const float co[3], float r_co[2], const eV3DProjTest flag); +eV3DProjStatus ED_view3d_project_float_object(struct ARegion *ar, const float co[3], float r_co[2], const eV3DProjTest flag); -void ED_view3d_project_float_v2_m4(const struct ARegion *a, const float co[3], float r_co[2], float mat[4][4]); -void ED_view3d_project_float_v3_m4(struct ARegion *a, const float co[3], float r_co[3], float mat[4][4]); +int initgrabz(struct RegionView3D *rv3d, float x, float y, float z); +void ED_view3d_win_to_ray(struct ARegion *ar, struct View3D *v3d, const float mval[2], float ray_start[3], float ray_normal[3]); +void ED_view3d_global_to_vector(struct RegionView3D *rv3d, const float coord[3], float vec[3]); +void ED_view3d_win_to_3d(struct ARegion *ar, const float depth_pt[3], const float mval[2], float out[3]); +void ED_view3d_win_to_delta(struct ARegion *ar, const float mval[2], float out[3]); +void ED_view3d_win_to_vector(struct ARegion *ar, const float mval[2], float out[3]); +void ED_view3d_win_to_segment_clip(struct ARegion *ar, struct View3D *v3d, const float mval[2], float ray_start[3], float ray_end[3]); +void ED_view3d_ob_project_mat_get(struct RegionView3D *v3d, struct Object *ob, float pmat[4][4]); +void ED_view3d_unproject(struct bglMats *mats, float out[3], const float x, const float y, const float z); + +/* end */ -/* Base's get their own function since its a common operation */ -eV3DProjStatus ED_view3d_project_base(struct ARegion *ar, struct Base *base); -void ED_view3d_unproject(struct bglMats *mats, float out[3], const float x, const float y, const float z); int ED_view3d_clip_range_get(struct View3D *v3d, struct RegionView3D *rv3d, float *clipsta, float *clipend); int ED_view3d_viewplane_get(struct View3D *v3d, struct RegionView3D *rv3d, int winxi, int winyi, struct rctf *viewplane, float *clipsta, float *clipend); -void ED_view3d_ob_project_mat_get(struct RegionView3D *v3d, struct Object *ob, float pmat[4][4]); void ED_view3d_calc_camera_border(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, struct RegionView3D *rv3d, struct rctf *viewborder_r, short no_shift); void ED_view3d_calc_camera_border_size(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, struct RegionView3D *rv3d, float size_r[2]); -/* drawobject.c iterators */ -void mesh_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct BMVert *eve, int x, int y, int index), void *userData, eV3DClipTest clipVerts); -void mesh_foreachScreenEdge(struct ViewContext *vc, void (*func)(void *userData, struct BMEdge *eed, int x0, int y0, int x1, int y1, int index), void *userData, eV3DClipTest clipVerts); -void mesh_foreachScreenFace(struct ViewContext *vc, void (*func)(void *userData, struct BMFace *efa, int x, int y, int index), void *userData); -void nurbs_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct Nurb *nu, struct BPoint *bp, struct BezTriple *bezt, int beztindex, int x, int y), void *userData); -void mball_foreachScreenElem(struct ViewContext *vc, void (*func)(void *userData, struct MetaElem *ml, int x, int y), void *userData); -void lattice_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct BPoint *bp, int x, int y), void *userData); -void armature_foreachScreenBone(struct ViewContext *vc, void (*func)(void *userData, struct EditBone *ebone, int x0, int y0, int x1, int y1), void *userData); -void pose_foreachScreenBone(struct ViewContext *vc, void (*func)(void *userData, struct bPoseChannel *pchan, int x0, int y0, int x1, int y1), void *userData); - - void ED_view3d_clipping_calc(struct BoundBox *bb, float planes[4][4], struct bglMats *mats, const struct rcti *rect); void ED_view3d_clipping_local(struct RegionView3D *rv3d, float mat[][4]); int ED_view3d_clipping_test(struct RegionView3D *rv3d, const float vec[3], const int is_local); @@ -189,7 +223,8 @@ float ED_view3d_pixel_size(struct RegionView3D *rv3d, const float co[3]); /* backbuffer select and draw support */ void view3d_validate_backbuf(struct ViewContext *vc); struct ImBuf *view3d_read_backbuf(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax); -unsigned int view3d_sample_backbuf_rect(struct ViewContext *vc, const int mval[2], int size, unsigned int min, unsigned int max, int *dist, short strict, +unsigned int view3d_sample_backbuf_rect(struct ViewContext *vc, const int mval[2], int size, + unsigned int min, unsigned int max, float *dist, short strict, void *handle, unsigned int (*indextest)(void *handle, unsigned int index)); unsigned int view3d_sample_backbuf(struct ViewContext *vc, int x, int y); @@ -213,7 +248,7 @@ int view3d_get_view_aligned_coordinate(struct ViewContext *vc, float fp[3], cons void view3d_get_transformation(const struct ARegion *ar, struct RegionView3D *rv3d, struct Object *ob, struct bglMats *mats); /* XXX should move to BLI_math */ -int edge_inside_circle(int centx, int centy, int rad, int x1, int y1, int x2, int y2); +int edge_inside_circle(const float cent[2], float radius, const float screen_co_a[2], const float screen_co_b[2]); /* get 3d region from context, also if mouse is in header or toolbar */ struct RegionView3D *ED_view3d_context_rv3d(struct bContext *C); @@ -226,6 +261,7 @@ void ED_view3d_init_mats_rv3d_gl(struct Object *ob, struct RegionView3D *rv3d); int ED_view3d_scene_layer_set(int lay, const int *values, int *active); int ED_view3d_context_activate(struct bContext *C); +void ED_view3d_draw_offscreen_init(struct Scene *scene, struct View3D *v3d); void ED_view3d_draw_offscreen(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[][4], float winmat[][4], int do_bgpic, int colormanage_background); @@ -257,6 +293,7 @@ struct BGpic *ED_view3D_background_image_new(struct View3D *v3d); void ED_view3D_background_image_remove(struct View3D *v3d, struct BGpic *bgpic); void ED_view3D_background_image_clear(struct View3D *v3d); +float ED_view3d_offset_distance(float mat[4][4], float ofs[3]); float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit); /* view matrix properties utilities */ |