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Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h30
1 files changed, 19 insertions, 11 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 50d557c36fc..ae670350a56 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -1,5 +1,5 @@
/**
- * $Id:
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
@@ -30,28 +30,33 @@
/* ********* exports for space_view3d/ module ********** */
struct ARegion;
-struct BoundBox;
-struct View3D;
-struct RegionView3D;
-struct ViewContext;
+struct bContext;
+struct BezTriple;
struct bglMats;
+struct BoundBox;
struct BPoint;
struct Nurb;
struct BezTriple;
struct BMVert;
struct BMEdge;
struct BMFace;
+struct EditVert;
struct ImBuf;
-struct Scene;
-struct bContext;
struct Main;
+struct Nurb;
+struct Object;
struct rcti;
+struct RegionView3D;
+struct Scene;
+struct View3D;
+struct ViewContext;
+
/* for derivedmesh drawing callbacks, for view3d_select, .... */
typedef struct ViewContext {
Scene *scene;
- Object *obact;
- Object *obedit;
+ struct Object *obact;
+ struct Object *obedit;
struct ARegion *ar;
struct View3D *v3d;
struct RegionView3D *rv3d;
@@ -98,6 +103,7 @@ void viewvector(struct RegionView3D *rv3d, float coord[3], float vec[3]);
void viewline(struct ARegion *ar, struct View3D *v3d, float mval[2], float ray_start[3], float ray_end[3]);
void viewray(struct ARegion *ar, struct View3D *v3d, float mval[2], float ray_start[3], float ray_normal[3]);
+int get_view3d_cliprange(struct View3D *v3d, struct RegionView3D *rv3d, float *clipsta, float *clipend);
int get_view3d_viewplane(struct View3D *v3d, struct RegionView3D *rv3d, int winxi, int winyi, rctf *viewplane, float *clipsta, float *clipend, float *pixsize);
int get_view3d_ortho(struct View3D *v3d, struct RegionView3D *rv3d);
void view3d_get_object_project_mat(struct RegionView3D *v3d, struct Object *ob, float pmat[4][4]);
@@ -150,13 +156,15 @@ struct RegionView3D *ED_view3d_context_rv3d(struct bContext *C);
void ED_view3d_init_mats_rv3d(struct Object *ob, struct RegionView3D *rv3d);
-void ED_view3d_scene_layers_update(struct Main *bmain, struct Scene *scene);
-int ED_view3d_scene_layer_set(int lay, const int *values);
+int ED_view3d_scene_layer_set(int lay, const int *values, int *active);
int ED_view3d_context_activate(struct bContext *C);
void ED_view3d_draw_offscreen(struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
int winx, int winy, float viewmat[][4], float winmat[][4]);
+struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey);
+struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, int width, int height, int drawtype);
+
void view3d_clipping_local(struct RegionView3D *rv3d, float mat[][4]);
Base *ED_view3d_give_base_under_cursor(struct bContext *C, short *mval);