Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 7b9e4cfe7bf..f882d6be9a2 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -581,7 +581,7 @@ void ED_draw_object_facemap(struct Depsgraph *depsgraph,
const float col[4],
const int facemap);
-struct RenderEngineType *ED_view3d_engine_type(struct Scene *scene, int drawtype);
+struct RenderEngineType *ED_view3d_engine_type(const struct Scene *scene, int drawtype);
bool ED_view3d_context_activate(struct bContext *C);
void ED_view3d_draw_setup_view(struct wmWindow *win,
@@ -598,7 +598,7 @@ struct Object *ED_view3d_give_object_under_cursor(struct bContext *C, const int
bool ED_view3d_is_object_under_cursor(struct bContext *C, const int mval[2]);
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *region, bool do_clip);
void ED_view3d_update_viewmat(struct Depsgraph *depsgraph,
- struct Scene *scene,
+ const struct Scene *scene,
struct View3D *v3d,
struct ARegion *region,
float viewmat[4][4],
@@ -648,7 +648,7 @@ bool ED_view3d_camera_lock_sync(const struct Depsgraph *depsgraph,
struct View3D *v3d,
struct RegionView3D *rv3d);
-bool ED_view3d_camera_autokey(struct Scene *scene,
+bool ED_view3d_camera_autokey(const struct Scene *scene,
struct ID *id_key,
struct bContext *C,
const bool do_rotate,
@@ -670,9 +670,9 @@ bool ED_view3d_distance_set_from_location(struct RegionView3D *rv3d,
const float dist_co[3],
const float dist_min);
-float ED_scene_grid_scale(struct Scene *scene, const char **grid_unit);
-float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit);
-void ED_view3d_grid_steps(struct Scene *scene,
+float ED_scene_grid_scale(const struct Scene *scene, const char **grid_unit);
+float ED_view3d_grid_scale(const struct Scene *scene, struct View3D *v3d, const char **grid_unit);
+void ED_view3d_grid_steps(const struct Scene *scene,
struct View3D *v3d,
struct RegionView3D *rv3d,
float *r_grid_steps);
@@ -681,7 +681,7 @@ float ED_view3d_grid_view_scale(struct Scene *scene,
struct RegionView3D *rv3d,
const char **grid_unit);
-void ED_scene_draw_fps(struct Scene *scene, int xoffset, int *yoffset);
+void ED_scene_draw_fps(const struct Scene *scene, int xoffset, int *yoffset);
/* view matrix properties utilities */
/* unused */
@@ -708,7 +708,7 @@ void ED_view3d_shade_update(struct Main *bmain, struct View3D *v3d, struct ScrAr
/* view3d_draw_legacy.c */
/* Try avoid using these more move out of legacy. */
-void ED_view3d_draw_bgpic_test(struct Scene *scene,
+void ED_view3d_draw_bgpic_test(const struct Scene *scene,
struct Depsgraph *depsgraph,
struct ARegion *region,
struct View3D *v3d,