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Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index f69abb0996a..e43ad964c9c 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -130,7 +130,6 @@ void ED_view3d_win_to_segment_clip(struct ARegion *ar, struct View3D *v3d, const
* In orthographic view the resulting ray_normal will match the view vector.
* @param ar The region (used for the window width and height).
* @param v3d The 3d viewport (used for near clipping value).
- * @param out The resulting normalized world-space direction vector.
* @param mval The area relative 2d location (such as event->mval, converted into float[2]).
* @param ray_start The world-space starting point of the segment.
* @param ray_normal The normalized world-space direction of towards mval.
@@ -140,7 +139,7 @@ void ED_view3d_win_to_ray(struct ARegion *ar, struct View3D *v3d, const float mv
/**
* Calculate a normalized 3d direction vector from the viewpoint towards a global location.
* In orthographic view the resulting vector will match the view vector.
- * @param ar The region (used for the window width and height).
+ * @param rv3d The region (used for the window width and height).
* @param coord The world-space location.
* @param vec The resulting normalized vector.
*/
@@ -171,6 +170,7 @@ void ED_view3d_from_m4(float mat[][4], float ofs[3], float quat[4], float *dist)
* @param ofs The view offset to be set, normally from RegionView3D.ofs.
* @param quat The view rotation to be set, quaternion normally from RegionView3D.viewquat.
* @param dist The view distance from ofs to be set, normally from RegionView3D.dist.
+ * @param lens The view lens angle set for cameras and lamps, normally from View3D.lens.
*/
void ED_view3d_from_object(struct Object *ob, float ofs[3], float quat[4], float *dist, float *lens);