diff options
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 789 |
1 files changed, 476 insertions, 313 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 4c03be3bd5a..e747dda95d4 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -72,53 +72,57 @@ enum eGPUFXFlags; /* for derivedmesh drawing callbacks, for view3d_select, .... */ typedef struct ViewContext { - struct bContext *C; - struct Main *bmain; - struct Depsgraph *depsgraph; - struct Scene *scene; - struct ViewLayer *view_layer; - struct Object *obact; - struct Object *obedit; - struct ARegion *ar; - struct View3D *v3d; - struct wmWindow *win; - struct RegionView3D *rv3d; - struct BMEditMesh *em; - int mval[2]; + struct bContext *C; + struct Main *bmain; + struct Depsgraph *depsgraph; + struct Scene *scene; + struct ViewLayer *view_layer; + struct Object *obact; + struct Object *obedit; + struct ARegion *ar; + struct View3D *v3d; + struct wmWindow *win; + struct RegionView3D *rv3d; + struct BMEditMesh *em; + int mval[2]; } ViewContext; typedef struct ViewDepths { - unsigned short w, h; - short x, y; /* only for temp use for sub-rects, added to ar->winx/y */ - float *depths; - double depth_range[2]; + unsigned short w, h; + short x, y; /* only for temp use for sub-rects, added to ar->winx/y */ + float *depths; + double depth_range[2]; - bool damaged; + bool damaged; } ViewDepths; - /* Rotate 3D cursor on placement. */ enum eV3DCursorOrient { - V3D_CURSOR_ORIENT_NONE = 0, - V3D_CURSOR_ORIENT_VIEW, - V3D_CURSOR_ORIENT_XFORM, - V3D_CURSOR_ORIENT_GEOM, + V3D_CURSOR_ORIENT_NONE = 0, + V3D_CURSOR_ORIENT_VIEW, + V3D_CURSOR_ORIENT_XFORM, + V3D_CURSOR_ORIENT_GEOM, }; -void ED_view3d_background_color_get(const struct Scene *scene, const struct View3D *v3d, float r_color[3]); +void ED_view3d_background_color_get(const struct Scene *scene, + const struct View3D *v3d, + float r_color[3]); void ED_view3d_cursor3d_calc_mat3(const struct Scene *scene, float mat[3][3]); void ED_view3d_cursor3d_calc_mat4(const struct Scene *scene, float mat[4][4]); -void ED_view3d_cursor3d_position( - struct bContext *C, const int mval[2], - const bool use_depth, - float cursor_co[3]); -void ED_view3d_cursor3d_position_rotation( - struct bContext *C, const int mval[2], - const bool use_depth, enum eV3DCursorOrient orientation, - float cursor_co[3], float cursor_quat[4]); -void ED_view3d_cursor3d_update( - struct bContext *C, const int mval[2], - const bool use_depth, enum eV3DCursorOrient orientation); +void ED_view3d_cursor3d_position(struct bContext *C, + const int mval[2], + const bool use_depth, + float cursor_co[3]); +void ED_view3d_cursor3d_position_rotation(struct bContext *C, + const int mval[2], + const bool use_depth, + enum eV3DCursorOrient orientation, + float cursor_co[3], + float cursor_quat[4]); +void ED_view3d_cursor3d_update(struct bContext *C, + const int mval[2], + const bool use_depth, + enum eV3DCursorOrient orientation); struct Camera *ED_view3d_camera_data_get(struct View3D *v3d, struct RegionView3D *rv3d); @@ -126,289 +130,393 @@ void ED_view3d_to_m4(float mat[4][4], const float ofs[3], const float quat[4], c void ED_view3d_from_m4(const float mat[4][4], float ofs[3], float quat[4], float *dist); void ED_view3d_from_object( - const struct Object *ob, - float ofs[3], float quat[4], float *dist, float *lens); -void ED_view3d_to_object( - const struct Depsgraph *depsgraph, struct Object *ob, - const float ofs[3], const float quat[4], const float dist); + const struct Object *ob, float ofs[3], float quat[4], float *dist, float *lens); +void ED_view3d_to_object(const struct Depsgraph *depsgraph, + struct Object *ob, + const float ofs[3], + const float quat[4], + const float dist); void ED_view3d_lastview_store(struct RegionView3D *rv3d); /* Depth buffer */ -void ED_view3d_depth_update(struct ARegion *ar); +void ED_view3d_depth_update(struct ARegion *ar); float ED_view3d_depth_read_cached(const struct ViewContext *vc, const int mval[2]); -bool ED_view3d_depth_read_cached_normal( - const ViewContext *vc, const int mval[2], - float r_normal[3]); -bool ED_view3d_depth_unproject( - const struct ARegion *ar, - const int mval[2], const double depth, - float r_location_world[3]); -void ED_view3d_depth_tag_update(struct RegionView3D *rv3d); +bool ED_view3d_depth_read_cached_normal(const ViewContext *vc, + const int mval[2], + float r_normal[3]); +bool ED_view3d_depth_unproject(const struct ARegion *ar, + const int mval[2], + const double depth, + float r_location_world[3]); +void ED_view3d_depth_tag_update(struct RegionView3D *rv3d); /* Projection */ -#define IS_CLIPPED 12000 +#define IS_CLIPPED 12000 /* return values for ED_view3d_project_...() */ typedef enum { - V3D_PROJ_RET_OK = 0, - /** can't avoid this when in perspective mode, (can't avoid) */ - V3D_PROJ_RET_CLIP_NEAR = 1, - /** so close to zero we can't apply a perspective matrix usefully */ - V3D_PROJ_RET_CLIP_ZERO = 2, - /** bounding box clip - RV3D_CLIPPING */ - V3D_PROJ_RET_CLIP_BB = 3, - /** outside window bounds */ - V3D_PROJ_RET_CLIP_WIN = 4, - /** outside range (mainly for short), (can't avoid) */ - V3D_PROJ_RET_OVERFLOW = 5, + V3D_PROJ_RET_OK = 0, + /** can't avoid this when in perspective mode, (can't avoid) */ + V3D_PROJ_RET_CLIP_NEAR = 1, + /** so close to zero we can't apply a perspective matrix usefully */ + V3D_PROJ_RET_CLIP_ZERO = 2, + /** bounding box clip - RV3D_CLIPPING */ + V3D_PROJ_RET_CLIP_BB = 3, + /** outside window bounds */ + V3D_PROJ_RET_CLIP_WIN = 4, + /** outside range (mainly for short), (can't avoid) */ + V3D_PROJ_RET_OVERFLOW = 5, } eV3DProjStatus; /* some clipping tests are optional */ typedef enum { - V3D_PROJ_TEST_NOP = 0, - V3D_PROJ_TEST_CLIP_BB = (1 << 0), - V3D_PROJ_TEST_CLIP_WIN = (1 << 1), - V3D_PROJ_TEST_CLIP_NEAR = (1 << 2), - V3D_PROJ_TEST_CLIP_ZERO = (1 << 3), + V3D_PROJ_TEST_NOP = 0, + V3D_PROJ_TEST_CLIP_BB = (1 << 0), + V3D_PROJ_TEST_CLIP_WIN = (1 << 1), + V3D_PROJ_TEST_CLIP_NEAR = (1 << 2), + V3D_PROJ_TEST_CLIP_ZERO = (1 << 3), } eV3DProjTest; #define V3D_PROJ_TEST_CLIP_DEFAULT \ - (V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) + (V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) #define V3D_PROJ_TEST_ALL \ - (V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR | V3D_PROJ_TEST_CLIP_ZERO) - + (V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR | \ + V3D_PROJ_TEST_CLIP_ZERO) /* view3d_iterators.c */ /* foreach iterators */ void meshobject_foreachScreenVert( - struct ViewContext *vc, - void (*func)(void *userData, struct MVert *eve, const float screen_co[2], int index), - void *userData, const eV3DProjTest clip_flag); + struct ViewContext *vc, + void (*func)(void *userData, struct MVert *eve, const float screen_co[2], int index), + void *userData, + const eV3DProjTest clip_flag); void mesh_foreachScreenVert( - struct ViewContext *vc, - void (*func)(void *userData, struct BMVert *eve, const float screen_co[2], int index), - void *userData, const eV3DProjTest clip_flag); -void mesh_foreachScreenEdge( - struct ViewContext *vc, - void (*func)(void *userData, struct BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], - int index), - void *userData, const eV3DProjTest clip_flag); + struct ViewContext *vc, + void (*func)(void *userData, struct BMVert *eve, const float screen_co[2], int index), + void *userData, + const eV3DProjTest clip_flag); +void mesh_foreachScreenEdge(struct ViewContext *vc, + void (*func)(void *userData, + struct BMEdge *eed, + const float screen_co_a[2], + const float screen_co_b[2], + int index), + void *userData, + const eV3DProjTest clip_flag); void mesh_foreachScreenFace( - struct ViewContext *vc, - void (*func)(void *userData, struct BMFace *efa, const float screen_co[2], int index), - void *userData, const eV3DProjTest clip_flag); -void nurbs_foreachScreenVert( - struct ViewContext *vc, - void (*func)(void *userData, struct Nurb *nu, struct BPoint *bp, struct BezTriple *bezt, - int beztindex, const float screen_co[2]), - void *userData, const eV3DProjTest clip_flag); -void mball_foreachScreenElem( - struct ViewContext *vc, - void (*func)(void *userData, struct MetaElem *ml, const float screen_co[2]), - void *userData, const eV3DProjTest clip_flag); -void lattice_foreachScreenVert( - struct ViewContext *vc, - void (*func)(void *userData, struct BPoint *bp, - const float screen_co[2]), - void *userData, const eV3DProjTest clip_flag); -void armature_foreachScreenBone( - struct ViewContext *vc, - void (*func)(void *userData, struct EditBone *ebone, - const float screen_co_a[2], const float screen_co_b[2]), - void *userData, const eV3DProjTest clip_flag); -void pose_foreachScreenBone( - struct ViewContext *vc, - void (*func)(void *userData, struct bPoseChannel *pchan, - const float screen_co_a[2], const float screen_co_b[2]), - void *userData, const eV3DProjTest clip_flag); + struct ViewContext *vc, + void (*func)(void *userData, struct BMFace *efa, const float screen_co[2], int index), + void *userData, + const eV3DProjTest clip_flag); +void nurbs_foreachScreenVert(struct ViewContext *vc, + void (*func)(void *userData, + struct Nurb *nu, + struct BPoint *bp, + struct BezTriple *bezt, + int beztindex, + const float screen_co[2]), + void *userData, + const eV3DProjTest clip_flag); +void mball_foreachScreenElem(struct ViewContext *vc, + void (*func)(void *userData, + struct MetaElem *ml, + const float screen_co[2]), + void *userData, + const eV3DProjTest clip_flag); +void lattice_foreachScreenVert(struct ViewContext *vc, + void (*func)(void *userData, + struct BPoint *bp, + const float screen_co[2]), + void *userData, + const eV3DProjTest clip_flag); +void armature_foreachScreenBone(struct ViewContext *vc, + void (*func)(void *userData, + struct EditBone *ebone, + const float screen_co_a[2], + const float screen_co_b[2]), + void *userData, + const eV3DProjTest clip_flag); +void pose_foreachScreenBone(struct ViewContext *vc, + void (*func)(void *userData, + struct bPoseChannel *pchan, + const float screen_co_a[2], + const float screen_co_b[2]), + void *userData, + const eV3DProjTest clip_flag); /* *** end iterators *** */ - /* view3d_project.c */ -void ED_view3d_project_float_v2_m4(const struct ARegion *ar, const float co[3], float r_co[2], float mat[4][4]); -void ED_view3d_project_float_v3_m4(const struct ARegion *ar, const float co[3], float r_co[3], float mat[4][4]); +void ED_view3d_project_float_v2_m4(const struct ARegion *ar, + const float co[3], + float r_co[2], + float mat[4][4]); +void ED_view3d_project_float_v3_m4(const struct ARegion *ar, + const float co[3], + float r_co[3], + float mat[4][4]); eV3DProjStatus ED_view3d_project_base(const struct ARegion *ar, struct Base *base); /* *** short *** */ -eV3DProjStatus ED_view3d_project_short_ex(const struct ARegion *ar, float perspmat[4][4], const bool is_local, - const float co[3], short r_co[2], const eV3DProjTest flag); -eV3DProjStatus ED_view3d_project_short_global(const struct ARegion *ar, const float co[3], short r_co[2], const eV3DProjTest flag); -eV3DProjStatus ED_view3d_project_short_object(const struct ARegion *ar, const float co[3], short r_co[2], const eV3DProjTest flag); +eV3DProjStatus ED_view3d_project_short_ex(const struct ARegion *ar, + float perspmat[4][4], + const bool is_local, + const float co[3], + short r_co[2], + const eV3DProjTest flag); +eV3DProjStatus ED_view3d_project_short_global(const struct ARegion *ar, + const float co[3], + short r_co[2], + const eV3DProjTest flag); +eV3DProjStatus ED_view3d_project_short_object(const struct ARegion *ar, + const float co[3], + short r_co[2], + const eV3DProjTest flag); /* *** int *** */ -eV3DProjStatus ED_view3d_project_int_ex(const struct ARegion *ar, float perspmat[4][4], const bool is_local, - const float co[3], int r_co[2], const eV3DProjTest flag); -eV3DProjStatus ED_view3d_project_int_global(const struct ARegion *ar, const float co[3], int r_co[2], const eV3DProjTest flag); -eV3DProjStatus ED_view3d_project_int_object(const struct ARegion *ar, const float co[3], int r_co[2], const eV3DProjTest flag); +eV3DProjStatus ED_view3d_project_int_ex(const struct ARegion *ar, + float perspmat[4][4], + const bool is_local, + const float co[3], + int r_co[2], + const eV3DProjTest flag); +eV3DProjStatus ED_view3d_project_int_global(const struct ARegion *ar, + const float co[3], + int r_co[2], + const eV3DProjTest flag); +eV3DProjStatus ED_view3d_project_int_object(const struct ARegion *ar, + const float co[3], + int r_co[2], + const eV3DProjTest flag); /* *** float *** */ -eV3DProjStatus ED_view3d_project_float_ex(const struct ARegion *ar, float perspmat[4][4], const bool is_local, - const float co[3], float r_co[2], const eV3DProjTest flag); -eV3DProjStatus ED_view3d_project_float_global(const struct ARegion *ar, const float co[3], float r_co[2], const eV3DProjTest flag); -eV3DProjStatus ED_view3d_project_float_object(const struct ARegion *ar, const float co[3], float r_co[2], const eV3DProjTest flag); +eV3DProjStatus ED_view3d_project_float_ex(const struct ARegion *ar, + float perspmat[4][4], + const bool is_local, + const float co[3], + float r_co[2], + const eV3DProjTest flag); +eV3DProjStatus ED_view3d_project_float_global(const struct ARegion *ar, + const float co[3], + float r_co[2], + const eV3DProjTest flag); +eV3DProjStatus ED_view3d_project_float_object(const struct ARegion *ar, + const float co[3], + float r_co[2], + const eV3DProjTest flag); float ED_view3d_pixel_size(const struct RegionView3D *rv3d, const float co[3]); float ED_view3d_pixel_size_no_ui_scale(const struct RegionView3D *rv3d, const float co[3]); float ED_view3d_calc_zfac(const struct RegionView3D *rv3d, const float co[3], bool *r_flip); bool ED_view3d_clip_segment(const struct RegionView3D *rv3d, float ray_start[3], float ray_end[3]); -bool ED_view3d_win_to_ray_clipped( - struct Depsgraph *depsgraph, - const struct ARegion *ar, const struct View3D *v3d, const float mval[2], - float ray_start[3], float ray_normal[3], const bool do_clip); -bool ED_view3d_win_to_ray_clipped_ex( - struct Depsgraph *depsgraph, - const struct ARegion *ar, const struct View3D *v3d, const float mval[2], - float r_ray_co[3], float r_ray_normal[3], float r_ray_start[3], bool do_clip); -void ED_view3d_win_to_ray( - const struct ARegion *ar, const float mval[2], - float r_ray_start[3], float r_ray_normal[3]); -void ED_view3d_global_to_vector(const struct RegionView3D *rv3d, const float coord[3], float vec[3]); -void ED_view3d_win_to_3d( - const struct View3D *v3d, const struct ARegion *ar, - const float depth_pt[3], const float mval[2], - float r_out[3]); -void ED_view3d_win_to_3d_int( - const struct View3D *v3d, const struct ARegion *ar, - const float depth_pt[3], const int mval[2], - float r_out[3]); -bool ED_view3d_win_to_3d_on_plane( - const struct ARegion *ar, - const float plane[4], const float mval[2], const bool do_clip, - float r_out[3]); -bool ED_view3d_win_to_3d_on_plane_int( - const struct ARegion *ar, - const float plane[4], const int mval[2], const bool do_clip, - float r_out[3]); -void ED_view3d_win_to_delta(const struct ARegion *ar, const float mval[2], float out[3], const float zfac); +bool ED_view3d_win_to_ray_clipped(struct Depsgraph *depsgraph, + const struct ARegion *ar, + const struct View3D *v3d, + const float mval[2], + float ray_start[3], + float ray_normal[3], + const bool do_clip); +bool ED_view3d_win_to_ray_clipped_ex(struct Depsgraph *depsgraph, + const struct ARegion *ar, + const struct View3D *v3d, + const float mval[2], + float r_ray_co[3], + float r_ray_normal[3], + float r_ray_start[3], + bool do_clip); +void ED_view3d_win_to_ray(const struct ARegion *ar, + const float mval[2], + float r_ray_start[3], + float r_ray_normal[3]); +void ED_view3d_global_to_vector(const struct RegionView3D *rv3d, + const float coord[3], + float vec[3]); +void ED_view3d_win_to_3d(const struct View3D *v3d, + const struct ARegion *ar, + const float depth_pt[3], + const float mval[2], + float r_out[3]); +void ED_view3d_win_to_3d_int(const struct View3D *v3d, + const struct ARegion *ar, + const float depth_pt[3], + const int mval[2], + float r_out[3]); +bool ED_view3d_win_to_3d_on_plane(const struct ARegion *ar, + const float plane[4], + const float mval[2], + const bool do_clip, + float r_out[3]); +bool ED_view3d_win_to_3d_on_plane_int(const struct ARegion *ar, + const float plane[4], + const int mval[2], + const bool do_clip, + float r_out[3]); +void ED_view3d_win_to_delta(const struct ARegion *ar, + const float mval[2], + float out[3], + const float zfac); void ED_view3d_win_to_origin(const struct ARegion *ar, const float mval[2], float out[3]); void ED_view3d_win_to_vector(const struct ARegion *ar, const float mval[2], float out[3]); -bool ED_view3d_win_to_segment_clipped( - struct Depsgraph *depsgraph, - const struct ARegion *ar, struct View3D *v3d, const float mval[2], - float r_ray_start[3], float r_ray_end[3], const bool do_clip); -void ED_view3d_ob_project_mat_get(const struct RegionView3D *v3d, struct Object *ob, float pmat[4][4]); -void ED_view3d_ob_project_mat_get_from_obmat(const struct RegionView3D *rv3d, float obmat[4][4], float pmat[4][4]); +bool ED_view3d_win_to_segment_clipped(struct Depsgraph *depsgraph, + const struct ARegion *ar, + struct View3D *v3d, + const float mval[2], + float r_ray_start[3], + float r_ray_end[3], + const bool do_clip); +void ED_view3d_ob_project_mat_get(const struct RegionView3D *v3d, + struct Object *ob, + float pmat[4][4]); +void ED_view3d_ob_project_mat_get_from_obmat(const struct RegionView3D *rv3d, + float obmat[4][4], + float pmat[4][4]); void ED_view3d_project(const struct ARegion *ar, const float world[3], float region[3]); -bool ED_view3d_unproject(const struct ARegion *ar, float regionx, float regiony, float regionz, float world[3]); +bool ED_view3d_unproject( + const struct ARegion *ar, float regionx, float regiony, float regionz, float world[3]); /* end */ - -void ED_view3d_dist_range_get( - const struct View3D *v3d, - float r_dist_range[2]); -bool ED_view3d_clip_range_get( - struct Depsgraph *depsgraph, - const struct View3D *v3d, const struct RegionView3D *rv3d, - float *r_clipsta, float *r_clipend, const bool use_ortho_factor); -bool ED_view3d_viewplane_get( - struct Depsgraph *depsgraph, - const struct View3D *v3d, const struct RegionView3D *rv3d, int winxi, int winyi, - struct rctf *r_viewplane, float *r_clipsta, float *r_clipend, float *r_pixsize); +void ED_view3d_dist_range_get(const struct View3D *v3d, float r_dist_range[2]); +bool ED_view3d_clip_range_get(struct Depsgraph *depsgraph, + const struct View3D *v3d, + const struct RegionView3D *rv3d, + float *r_clipsta, + float *r_clipend, + const bool use_ortho_factor); +bool ED_view3d_viewplane_get(struct Depsgraph *depsgraph, + const struct View3D *v3d, + const struct RegionView3D *rv3d, + int winxi, + int winyi, + struct rctf *r_viewplane, + float *r_clipsta, + float *r_clipend, + float *r_pixsize); void ED_view3d_polygon_offset(const struct RegionView3D *rv3d, const float dist); -void ED_view3d_calc_camera_border( - const struct Scene *scene, struct Depsgraph *depsgraph, - const struct ARegion *ar, - const struct View3D *v3d, const struct RegionView3D *rv3d, - struct rctf *r_viewborder, const bool no_shift); -void ED_view3d_calc_camera_border_size( - const struct Scene *scene, struct Depsgraph *depsgraph, - const struct ARegion *ar, - const struct View3D *v3d, const struct RegionView3D *rv3d, - float r_size[2]); -bool ED_view3d_calc_render_border( - const struct Scene *scene, struct Depsgraph *depsgraph, - struct View3D *v3d, - struct ARegion *ar, struct rcti *rect); - -void ED_view3d_clipping_calc_from_boundbox(float clip[6][4], const struct BoundBox *clipbb, const bool is_flip); -void ED_view3d_clipping_calc(struct BoundBox *bb, float planes[4][4], - const struct ARegion *ar, const struct Object *ob, const struct rcti *rect); +void ED_view3d_calc_camera_border(const struct Scene *scene, + struct Depsgraph *depsgraph, + const struct ARegion *ar, + const struct View3D *v3d, + const struct RegionView3D *rv3d, + struct rctf *r_viewborder, + const bool no_shift); +void ED_view3d_calc_camera_border_size(const struct Scene *scene, + struct Depsgraph *depsgraph, + const struct ARegion *ar, + const struct View3D *v3d, + const struct RegionView3D *rv3d, + float r_size[2]); +bool ED_view3d_calc_render_border(const struct Scene *scene, + struct Depsgraph *depsgraph, + struct View3D *v3d, + struct ARegion *ar, + struct rcti *rect); + +void ED_view3d_clipping_calc_from_boundbox(float clip[6][4], + const struct BoundBox *clipbb, + const bool is_flip); +void ED_view3d_clipping_calc(struct BoundBox *bb, + float planes[4][4], + const struct ARegion *ar, + const struct Object *ob, + const struct rcti *rect); void ED_view3d_clipping_local(struct RegionView3D *rv3d, float mat[4][4]); -bool ED_view3d_clipping_test(const struct RegionView3D *rv3d, const float co[3], const bool is_local); +bool ED_view3d_clipping_test(const struct RegionView3D *rv3d, + const float co[3], + const bool is_local); void ED_view3d_clipping_set(struct RegionView3D *rv3d); void ED_view3d_clipping_enable(void); void ED_view3d_clipping_disable(void); float ED_view3d_radius_to_dist_persp(const float angle, const float radius); float ED_view3d_radius_to_dist_ortho(const float lens, const float radius); -float ED_view3d_radius_to_dist( - const struct View3D *v3d, const struct ARegion *ar, - const struct Depsgraph *depsgraph, - const char persp, const bool use_aspect, - const float radius); +float ED_view3d_radius_to_dist(const struct View3D *v3d, + const struct ARegion *ar, + const struct Depsgraph *depsgraph, + const char persp, + const bool use_aspect, + const float radius); void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], unsigned pos); /* backbuffer select and draw support */ -void ED_view3d_backbuf_depth_validate(struct ViewContext *vc); -int ED_view3d_backbuf_sample_size_clamp(struct ARegion *ar, const float dist); +void ED_view3d_backbuf_depth_validate(struct ViewContext *vc); +int ED_view3d_backbuf_sample_size_clamp(struct ARegion *ar, const float dist); -void ED_view3d_select_id_validate(struct ViewContext *vc); -void ED_view3d_select_id_validate_with_select_mode( - struct ViewContext *vc, short select_mode); +void ED_view3d_select_id_validate(struct ViewContext *vc); +void ED_view3d_select_id_validate_with_select_mode(struct ViewContext *vc, short select_mode); -uint ED_view3d_select_id_sample( - struct ViewContext *vc, int x, int y); +uint ED_view3d_select_id_sample(struct ViewContext *vc, int x, int y); uint *ED_view3d_select_id_read( - struct ViewContext *vc, - int xmin, int ymin, int xmax, int ymax, - uint *r_buf_len); -uint *ED_view3d_select_id_read_rect( - struct ViewContext *vc, const struct rcti *rect, uint *r_buf_len); + struct ViewContext *vc, int xmin, int ymin, int xmax, int ymax, uint *r_buf_len); +uint *ED_view3d_select_id_read_rect(struct ViewContext *vc, + const struct rcti *rect, + uint *r_buf_len); uint ED_view3d_select_id_read_nearest( - struct ViewContext *vc, const int mval[2], - const uint min, const uint max, uint *r_dist); + struct ViewContext *vc, const int mval[2], const uint min, const uint max, uint *r_dist); -bool ED_view3d_autodist( - struct Depsgraph *depsgraph, struct ARegion *ar, struct View3D *v3d, - const int mval[2], float mouse_worldloc[3], - const bool alphaoverride, const float fallback_depth_pt[3]); +bool ED_view3d_autodist(struct Depsgraph *depsgraph, + struct ARegion *ar, + struct View3D *v3d, + const int mval[2], + float mouse_worldloc[3], + const bool alphaoverride, + const float fallback_depth_pt[3]); /* only draw so ED_view3d_autodist_simple can be called many times after */ -void ED_view3d_autodist_init( - struct Depsgraph *depsgraph, struct ARegion *ar, struct View3D *v3d, int mode); -bool ED_view3d_autodist_simple(struct ARegion *ar, const int mval[2], float mouse_worldloc[3], int margin, float *force_depth); +void ED_view3d_autodist_init(struct Depsgraph *depsgraph, + struct ARegion *ar, + struct View3D *v3d, + int mode); +bool ED_view3d_autodist_simple(struct ARegion *ar, + const int mval[2], + float mouse_worldloc[3], + int margin, + float *force_depth); bool ED_view3d_autodist_depth(struct ARegion *ar, const int mval[2], int margin, float *depth); -bool ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], const int mval_end[2], int margin, float *depth); +bool ED_view3d_autodist_depth_seg( + struct ARegion *ar, const int mval_sta[2], const int mval_end[2], int margin, float *depth); /* select */ -#define MAXPICKELEMS 2500 -#define MAXPICKBUF (4 * MAXPICKELEMS) +#define MAXPICKELEMS 2500 +#define MAXPICKBUF (4 * MAXPICKELEMS) typedef enum { - /* all elements in the region, ignore depth */ - VIEW3D_SELECT_ALL = 0, - /* pick also depth sorts (only for small regions!) */ - VIEW3D_SELECT_PICK_ALL = 1, - /* sorts and only returns visible objects (only for small regions!) */ - VIEW3D_SELECT_PICK_NEAREST = 2, + /* all elements in the region, ignore depth */ + VIEW3D_SELECT_ALL = 0, + /* pick also depth sorts (only for small regions!) */ + VIEW3D_SELECT_PICK_ALL = 1, + /* sorts and only returns visible objects (only for small regions!) */ + VIEW3D_SELECT_PICK_NEAREST = 2, } eV3DSelectMode; typedef enum { - /** Don't exclude anything. */ - VIEW3D_SELECT_FILTER_NOP = 0, - /** Don't select objects outside the current mode. */ - VIEW3D_SELECT_FILTER_OBJECT_MODE_LOCK = 1, - /** A version of #VIEW3D_SELECT_FILTER_OBJECT_MODE_LOCK that allows pose-bone selection. */ - VIEW3D_SELECT_FILTER_WPAINT_POSE_MODE_LOCK = 2, + /** Don't exclude anything. */ + VIEW3D_SELECT_FILTER_NOP = 0, + /** Don't select objects outside the current mode. */ + VIEW3D_SELECT_FILTER_OBJECT_MODE_LOCK = 1, + /** A version of #VIEW3D_SELECT_FILTER_OBJECT_MODE_LOCK that allows pose-bone selection. */ + VIEW3D_SELECT_FILTER_WPAINT_POSE_MODE_LOCK = 2, } eV3DSelectObjectFilter; -eV3DSelectObjectFilter ED_view3d_select_filter_from_mode(const struct Scene *scene, const struct Object *obact); +eV3DSelectObjectFilter ED_view3d_select_filter_from_mode(const struct Scene *scene, + const struct Object *obact); void view3d_opengl_select_cache_begin(void); void view3d_opengl_select_cache_end(void); -int view3d_opengl_select( - struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input, - eV3DSelectMode select_mode, eV3DSelectObjectFilter select_filter); +int view3d_opengl_select(struct ViewContext *vc, + unsigned int *buffer, + unsigned int bufsize, + const struct rcti *input, + eV3DSelectMode select_mode, + eV3DSelectObjectFilter select_filter); /* view3d_select.c */ float ED_view3d_select_dist_px(void); @@ -416,14 +524,20 @@ void ED_view3d_viewcontext_init(struct bContext *C, struct ViewContext *vc); void ED_view3d_viewcontext_init_object(struct ViewContext *vc, struct Object *obact); void view3d_operator_needs_opengl(const struct bContext *C); void view3d_region_operator_needs_opengl(struct wmWindow *win, struct ARegion *ar); -void view3d_opengl_read_pixels(struct ARegion *ar, int x, int y, int w, int h, int format, int type, void *data); +void view3d_opengl_read_pixels( + struct ARegion *ar, int x, int y, int w, int h, int format, int type, void *data); /* XXX should move to BLI_math */ -bool edge_inside_circle(const float cent[2], float radius, const float screen_co_a[2], const float screen_co_b[2]); +bool edge_inside_circle(const float cent[2], + float radius, + const float screen_co_a[2], + const float screen_co_b[2]); /* get 3d region from context, also if mouse is in header or toolbar */ struct RegionView3D *ED_view3d_context_rv3d(struct bContext *C); -bool ED_view3d_context_user_region(struct bContext *C, struct View3D **r_v3d, struct ARegion **r_ar); +bool ED_view3d_context_user_region(struct bContext *C, + struct View3D **r_v3d, + struct ARegion **r_ar); bool ED_operator_rv3d_user_region_poll(struct bContext *C); void ED_view3d_init_mats_rv3d(struct Object *ob, struct RegionView3D *rv3d); @@ -437,97 +551,139 @@ void ED_view3d_check_mats_rv3d(struct RegionView3D *rv3d); #endif struct RV3DMatrixStore *ED_view3d_mats_rv3d_backup(struct RegionView3D *rv3d); -void ED_view3d_mats_rv3d_restore(struct RegionView3D *rv3d, struct RV3DMatrixStore *rv3dmat); +void ED_view3d_mats_rv3d_restore(struct RegionView3D *rv3d, struct RV3DMatrixStore *rv3dmat); -void ED_draw_object_facemap( - struct Depsgraph *depsgraph, struct Object *ob, const float col[4], const int facemap); +void ED_draw_object_facemap(struct Depsgraph *depsgraph, + struct Object *ob, + const float col[4], + const int facemap); struct RenderEngineType *ED_view3d_engine_type(struct Scene *scene, int drawtype); bool ED_view3d_context_activate(struct bContext *C); -void ED_view3d_draw_offscreen( - struct Depsgraph *depsgraph, struct Scene *scene, - int drawtype, - struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4], - float winmat[4][4], bool do_sky, bool is_persp, const char *viewname, - struct GPUFXSettings *fx_settings, const bool do_color_managment, - struct GPUOffScreen *ofs, struct GPUViewport *viewport); -void ED_view3d_draw_setup_view( - struct wmWindow *win, struct Depsgraph *depsgraph, struct Scene *scene, struct ARegion *ar, struct View3D *v3d, - float viewmat[4][4], float winmat[4][4], const struct rcti *rect); +void ED_view3d_draw_offscreen(struct Depsgraph *depsgraph, + struct Scene *scene, + int drawtype, + struct View3D *v3d, + struct ARegion *ar, + int winx, + int winy, + float viewmat[4][4], + float winmat[4][4], + bool do_sky, + bool is_persp, + const char *viewname, + struct GPUFXSettings *fx_settings, + const bool do_color_managment, + struct GPUOffScreen *ofs, + struct GPUViewport *viewport); +void ED_view3d_draw_setup_view(struct wmWindow *win, + struct Depsgraph *depsgraph, + struct Scene *scene, + struct ARegion *ar, + struct View3D *v3d, + float viewmat[4][4], + float winmat[4][4], + const struct rcti *rect); enum { - V3D_OFSDRAW_NONE = (0), + V3D_OFSDRAW_NONE = (0), - V3D_OFSDRAW_USE_FULL_SAMPLE = (1 << 0), + V3D_OFSDRAW_USE_FULL_SAMPLE = (1 << 0), - /* Only works with ED_view3d_draw_offscreen_imbuf_simple(). */ - V3D_OFSDRAW_USE_GPENCIL = (1 << 1), - V3D_OFSDRAW_USE_CAMERA_DOF = (1 << 2), + /* Only works with ED_view3d_draw_offscreen_imbuf_simple(). */ + V3D_OFSDRAW_USE_GPENCIL = (1 << 1), + V3D_OFSDRAW_USE_CAMERA_DOF = (1 << 2), }; -struct ImBuf *ED_view3d_draw_offscreen_imbuf( - struct Depsgraph *depsgraph, struct Scene *scene, - int drawtype, - struct View3D *v3d, struct ARegion *ar, - int sizex, int sizey, unsigned int flag, unsigned int draw_flags, - int alpha_mode, int samples, const char *viewname, - struct GPUOffScreen *ofs, char err_out[256]); -struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple( - struct Depsgraph *depsgraph, struct Scene *scene, - int drawtype, - struct Object *camera, int width, int height, - unsigned int flag, unsigned int draw_flags, int alpha_mode, - int samples, const char *viewname, - struct GPUOffScreen *ofs, char err_out[256]); +struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Depsgraph *depsgraph, + struct Scene *scene, + int drawtype, + struct View3D *v3d, + struct ARegion *ar, + int sizex, + int sizey, + unsigned int flag, + unsigned int draw_flags, + int alpha_mode, + int samples, + const char *viewname, + struct GPUOffScreen *ofs, + char err_out[256]); +struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(struct Depsgraph *depsgraph, + struct Scene *scene, + int drawtype, + struct Object *camera, + int width, + int height, + unsigned int flag, + unsigned int draw_flags, + int alpha_mode, + int samples, + const char *viewname, + struct GPUOffScreen *ofs, + char err_out[256]); struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]); struct Object *ED_view3d_give_object_under_cursor(struct bContext *C, const int mval[2]); bool ED_view3d_is_object_under_cursor(struct bContext *C, const int mval[2]); void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip); -void ED_view3d_update_viewmat( - struct Depsgraph *depsgraph, struct Scene *scene, struct View3D *v3d, struct ARegion *ar, - float viewmat[4][4], float winmat[4][4], const struct rcti *rect); +void ED_view3d_update_viewmat(struct Depsgraph *depsgraph, + struct Scene *scene, + struct View3D *v3d, + struct ARegion *ar, + float viewmat[4][4], + float winmat[4][4], + const struct rcti *rect); bool ED_view3d_quat_from_axis_view(const char view, float quat[4]); char ED_view3d_quat_to_axis_view(const float quat[4], const float epsilon); char ED_view3d_lock_view_from_index(int index); char ED_view3d_axis_view_opposite(char view); bool ED_view3d_lock(struct RegionView3D *rv3d); -void ED_view3d_datamask( - const struct bContext *C, const struct Scene *scene, const struct View3D *v3d, - struct CustomData_MeshMasks *r_cddata_masks); -void ED_view3d_screen_datamask( - const struct bContext *C, const struct Scene *scene, const struct bScreen *screen, - struct CustomData_MeshMasks *r_cddata_masks); +void ED_view3d_datamask(const struct bContext *C, + const struct Scene *scene, + const struct View3D *v3d, + struct CustomData_MeshMasks *r_cddata_masks); +void ED_view3d_screen_datamask(const struct bContext *C, + const struct Scene *scene, + const struct bScreen *screen, + struct CustomData_MeshMasks *r_cddata_masks); bool ED_view3d_offset_lock_check(const struct View3D *v3d, const struct RegionView3D *rv3d); -void ED_view3d_persp_switch_from_camera( - const struct Depsgraph *depsgraph, - struct View3D *v3d, struct RegionView3D *rv3d, const char persp); -bool ED_view3d_persp_ensure( - const struct Depsgraph *depsgraph, - struct View3D *v3d, struct ARegion *ar); - +void ED_view3d_persp_switch_from_camera(const struct Depsgraph *depsgraph, + struct View3D *v3d, + struct RegionView3D *rv3d, + const char persp); +bool ED_view3d_persp_ensure(const struct Depsgraph *depsgraph, + struct View3D *v3d, + struct ARegion *ar); /* camera lock functions */ bool ED_view3d_camera_lock_check(const struct View3D *v3d, const struct RegionView3D *rv3d); /* copy the camera to the view before starting a view transformation */ -void ED_view3d_camera_lock_init_ex( - const struct Depsgraph *depsgraph, - struct View3D *v3d, struct RegionView3D *rv3d, const bool calc_dist); -void ED_view3d_camera_lock_init(const struct Depsgraph *depsgraph, struct View3D *v3d, struct RegionView3D *rv3d); +void ED_view3d_camera_lock_init_ex(const struct Depsgraph *depsgraph, + struct View3D *v3d, + struct RegionView3D *rv3d, + const bool calc_dist); +void ED_view3d_camera_lock_init(const struct Depsgraph *depsgraph, + struct View3D *v3d, + struct RegionView3D *rv3d); /* copy the view to the camera, return true if */ -bool ED_view3d_camera_lock_sync( - const struct Depsgraph *depsgraph, - struct View3D *v3d, struct RegionView3D *rv3d); - -bool ED_view3d_camera_autokey( - struct Scene *scene, struct ID *id_key, - struct bContext *C, const bool do_rotate, const bool do_translate); -bool ED_view3d_camera_lock_autokey( - struct View3D *v3d, struct RegionView3D *rv3d, - struct bContext *C, const bool do_rotate, const bool do_translate); +bool ED_view3d_camera_lock_sync(const struct Depsgraph *depsgraph, + struct View3D *v3d, + struct RegionView3D *rv3d); + +bool ED_view3d_camera_autokey(struct Scene *scene, + struct ID *id_key, + struct bContext *C, + const bool do_rotate, + const bool do_translate); +bool ED_view3d_camera_lock_autokey(struct View3D *v3d, + struct RegionView3D *rv3d, + struct bContext *C, + const bool do_rotate, + const bool do_translate); void ED_view3d_lock_clear(struct View3D *v3d); @@ -535,12 +691,14 @@ void ED_view3d_lock_clear(struct View3D *v3d); #define VIEW3D_DIST_FALLBACK 1.0f float ED_view3d_offset_distance(float mat[4][4], const float ofs[3], const float dist_fallback); -void ED_view3d_distance_set(struct RegionView3D *rv3d, const float dist); +void ED_view3d_distance_set(struct RegionView3D *rv3d, const float dist); float ED_scene_grid_scale(struct Scene *scene, const char **grid_unit); float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit); -float ED_view3d_grid_view_scale( - struct Scene *scene, struct View3D *v3d, struct RegionView3D *rv3d, const char **grid_unit); +float ED_view3d_grid_view_scale(struct Scene *scene, + struct View3D *v3d, + struct RegionView3D *rv3d, + const char **grid_unit); void ED_scene_draw_fps(struct Scene *scene, int xoffset, int *yoffset); @@ -556,22 +714,27 @@ void ED_view3d_operator_properties_viewmat_get(struct wmOperator *op, int *winx, void ED_view3d_stop_render_preview(struct wmWindowManager *wm, struct ARegion *ar); void ED_view3d_shade_update(struct Main *bmain, struct View3D *v3d, struct ScrArea *sa); -#define XRAY_ALPHA(v3d) (((v3d)->shading.type == OB_WIRE) ? (v3d)->shading.xray_alpha_wire : (v3d)->shading.xray_alpha) -#define XRAY_FLAG(v3d) (((v3d)->shading.type == OB_WIRE) ? V3D_SHADING_XRAY_BONE : V3D_SHADING_XRAY) +#define XRAY_ALPHA(v3d) \ + (((v3d)->shading.type == OB_WIRE) ? (v3d)->shading.xray_alpha_wire : (v3d)->shading.xray_alpha) +#define XRAY_FLAG(v3d) \ + (((v3d)->shading.type == OB_WIRE) ? V3D_SHADING_XRAY_BONE : V3D_SHADING_XRAY) #define XRAY_FLAG_ENABLED(v3d) (((v3d)->shading.flag & XRAY_FLAG(v3d)) != 0) -#define XRAY_ENABLED(v3d) (XRAY_FLAG_ENABLED(v3d) && (XRAY_ALPHA(v3d) < 1.0f)) -#define XRAY_ACTIVE(v3d) (XRAY_ENABLED(v3d) && ((v3d)->shading.type < OB_MATERIAL)) +#define XRAY_ENABLED(v3d) (XRAY_FLAG_ENABLED(v3d) && (XRAY_ALPHA(v3d) < 1.0f)) +#define XRAY_ACTIVE(v3d) (XRAY_ENABLED(v3d) && ((v3d)->shading.type < OB_MATERIAL)) /* view3d_draw_legacy.c */ /* Try avoid using these more move out of legacy. */ -void ED_view3d_draw_bgpic_test( - struct Scene *scene, struct Depsgraph *depsgraph, - struct ARegion *ar, struct View3D *v3d, - const bool do_foreground, const bool do_camera_frame); +void ED_view3d_draw_bgpic_test(struct Scene *scene, + struct Depsgraph *depsgraph, + struct ARegion *ar, + struct View3D *v3d, + const bool do_foreground, + const bool do_camera_frame); /* view3d_gizmo_preselect_type.c */ -void ED_view3d_gizmo_mesh_preselect_get_active( - struct bContext *C, struct wmGizmo *gz, - struct Base **r_base, struct BMElem **r_ele); +void ED_view3d_gizmo_mesh_preselect_get_active(struct bContext *C, + struct wmGizmo *gz, + struct Base **r_base, + struct BMElem **r_ele); #endif /* __ED_VIEW3D_H__ */ |