diff options
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 65a9e24d93d..7210d6a4151 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -30,6 +30,7 @@ /* ********* exports for space_view3d/ module ********** */ struct ARegion; +struct BoundBox; struct View3D; struct RegionView3D; struct ViewContext; @@ -44,6 +45,7 @@ struct ImBuf; struct Scene; struct bContext; struct Main; +struct rcti; /* for derivedmesh drawing callbacks, for view3d_select, .... */ typedef struct ViewContext { @@ -80,6 +82,8 @@ void request_depth_update(struct RegionView3D *rv3d); /* Projection */ #define IS_CLIPPED 12000 +void view3d_calculate_clipping(struct BoundBox *bb, float planes[4][4], struct bglMats *mats, struct rcti *rect); + void project_short(struct ARegion *ar, float *vec, short *adr); void project_short_noclip(struct ARegion *ar, float *vec, short *adr); @@ -117,8 +121,13 @@ unsigned int view3d_sample_backbuf_rect(struct ViewContext *vc, short mval[2], i void *handle, unsigned int (*indextest)(void *handle, unsigned int index)); unsigned int view3d_sample_backbuf(struct ViewContext *vc, int x, int y); +/* draws and does a 4x4 sample */ int view_autodist(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, short *mval, float mouse_worldloc[3]); +/* only draw so view_autodist_simple can be called many times after */ +int view_autodist_init(struct Scene *scene, struct ARegion *ar, struct View3D *v3d); +int view_autodist_simple(struct ARegion *ar, short *mval, float mouse_worldloc[3]); + /* select */ #define MAXPICKBUF 10000 short view3d_opengl_select(struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, rcti *input); @@ -126,7 +135,7 @@ short view3d_opengl_select(struct ViewContext *vc, unsigned int *buffer, unsigne void view3d_set_viewcontext(struct bContext *C, struct ViewContext *vc); void view3d_operator_needs_opengl(const struct bContext *C); void view3d_get_view_aligned_coordinate(struct ViewContext *vc, float *fp, short mval[2]); -void view3d_get_transformation(struct ViewContext *vc, struct Object *ob, struct bglMats *mats); +void view3d_get_transformation(struct ARegion *ar, struct RegionView3D *rv3d, struct Object *ob, struct bglMats *mats); /* XXX should move to arithb.c */ int edge_inside_circle(short centx, short centy, short rad, short x1, short y1, short x2, short y2); @@ -139,6 +148,7 @@ struct RegionView3D *ED_view3d_context_rv3d(struct bContext *C); void ED_view3d_init_mats_rv3d(struct Object *ob, struct RegionView3D *rv3d); void ED_view3d_scene_layers_update(struct Main *bmain, struct Scene *scene); +int ED_view3d_scene_layer_set(int lay, const int *values); int ED_view3d_context_activate(struct bContext *C); void ED_view3d_draw_offscreen(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, |