diff options
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 7f18c10f970..c394060dfba 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -43,7 +43,6 @@ struct BoundBox; struct Camera; struct Depsgraph; struct EditBone; -struct EvaluationContext; struct ImBuf; struct MVert; struct Main; @@ -157,20 +156,20 @@ typedef enum { /* foreach iterators */ void meshobject_foreachScreenVert( - const struct EvaluationContext *eval_ctx, struct ViewContext *vc, + struct ViewContext *vc, void (*func)(void *userData, struct MVert *eve, const float screen_co[2], int index), void *userData, const eV3DProjTest clip_flag); void mesh_foreachScreenVert( - const struct EvaluationContext *eval_ctx, struct ViewContext *vc, + struct ViewContext *vc, void (*func)(void *userData, struct BMVert *eve, const float screen_co[2], int index), void *userData, const eV3DProjTest clip_flag); void mesh_foreachScreenEdge( - const struct EvaluationContext *eval_ctx, struct ViewContext *vc, + struct ViewContext *vc, void (*func)(void *userData, struct BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index), void *userData, const eV3DProjTest clip_flag); void mesh_foreachScreenFace( - const struct EvaluationContext *eval_ctx, struct ViewContext *vc, + struct ViewContext *vc, void (*func)(void *userData, struct BMFace *efa, const float screen_co[2], int index), void *userData, const eV3DProjTest clip_flag); void nurbs_foreachScreenVert( @@ -229,11 +228,11 @@ float ED_view3d_pixel_size(const struct RegionView3D *rv3d, const float co[3]); float ED_view3d_calc_zfac(const struct RegionView3D *rv3d, const float co[3], bool *r_flip); bool ED_view3d_clip_segment(const struct RegionView3D *rv3d, float ray_start[3], float ray_end[3]); bool ED_view3d_win_to_ray( - const struct Depsgraph *depsgraph, + struct Depsgraph *depsgraph, const struct ARegion *ar, const struct View3D *v3d, const float mval[2], float ray_start[3], float ray_normal[3], const bool do_clip); bool ED_view3d_win_to_ray_ex( - const struct Depsgraph *depsgraph, + struct Depsgraph *depsgraph, const struct ARegion *ar, const struct View3D *v3d, const float mval[2], float r_ray_co[3], float r_ray_normal[3], float r_ray_start[3], bool do_clip); void ED_view3d_global_to_vector(const struct RegionView3D *rv3d, const float coord[3], float vec[3]); @@ -248,7 +247,7 @@ void ED_view3d_win_to_3d_int( void ED_view3d_win_to_delta(const struct ARegion *ar, const float mval[2], float out[3], const float zfac); void ED_view3d_win_to_origin(const struct ARegion *ar, const float mval[2], float out[3]); void ED_view3d_win_to_vector(const struct ARegion *ar, const float mval[2], float out[3]); -bool ED_view3d_win_to_segment(const struct Depsgraph *depsgraph, +bool ED_view3d_win_to_segment(struct Depsgraph *depsgraph, const struct ARegion *ar, struct View3D *v3d, const float mval[2], float r_ray_start[3], float r_ray_end[3], const bool do_clip); void ED_view3d_ob_project_mat_get(const struct RegionView3D *v3d, struct Object *ob, float pmat[4][4]); @@ -264,28 +263,28 @@ void ED_view3d_dist_range_get( const struct View3D *v3d, float r_dist_range[2]); bool ED_view3d_clip_range_get( - const struct Depsgraph *depsgraph, + struct Depsgraph *depsgraph, const struct View3D *v3d, const struct RegionView3D *rv3d, float *r_clipsta, float *r_clipend, const bool use_ortho_factor); bool ED_view3d_viewplane_get( - const struct Depsgraph *depsgraph, + struct Depsgraph *depsgraph, const struct View3D *v3d, const struct RegionView3D *rv3d, int winxi, int winyi, struct rctf *r_viewplane, float *r_clipsta, float *r_clipend, float *r_pixsize); void ED_view3d_polygon_offset(const struct RegionView3D *rv3d, const float dist); void ED_view3d_calc_camera_border( - const struct Scene *scene, const struct Depsgraph *depsgraph, + const struct Scene *scene, struct Depsgraph *depsgraph, const struct ARegion *ar, const struct View3D *v3d, const struct RegionView3D *rv3d, struct rctf *r_viewborder, const bool no_shift); void ED_view3d_calc_camera_border_size( - const struct Scene *scene, const struct Depsgraph *depsgraph, + const struct Scene *scene, struct Depsgraph *depsgraph, const struct ARegion *ar, const struct View3D *v3d, const struct RegionView3D *rv3d, float r_size[2]); bool ED_view3d_calc_render_border( - const struct Scene *scene, const struct Depsgraph *depsgraph, + const struct Scene *scene, struct Depsgraph *depsgraph, struct View3D *v3d, struct ARegion *ar, struct rcti *rect); @@ -308,23 +307,23 @@ float ED_view3d_radius_to_dist( void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], unsigned pos); /* backbuffer select and draw support */ -void ED_view3d_backbuf_validate(const struct EvaluationContext *eval_ctx, struct ViewContext *vc); +void ED_view3d_backbuf_validate(struct ViewContext *vc); struct ImBuf *ED_view3d_backbuf_read( - const struct EvaluationContext *eval_ctx, struct ViewContext *vc, int xmin, int ymin, int xmax, int ymax); + struct ViewContext *vc, int xmin, int ymin, int xmax, int ymax); unsigned int ED_view3d_backbuf_sample_rect( - const struct EvaluationContext *eval_ctx, struct ViewContext *vc, const int mval[2], int size, + struct ViewContext *vc, const int mval[2], int size, unsigned int min, unsigned int max, float *r_dist); int ED_view3d_backbuf_sample_size_clamp(struct ARegion *ar, const float dist); unsigned int ED_view3d_backbuf_sample( - const struct EvaluationContext *eval_ctx, struct ViewContext *vc, int x, int y); + struct ViewContext *vc, int x, int y); bool ED_view3d_autodist( - const struct EvaluationContext *eval_ctx, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, + struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, const int mval[2], float mouse_worldloc[3], const bool alphaoverride, const float fallback_depth_pt[3]); /* only draw so ED_view3d_autodist_simple can be called many times after */ -void ED_view3d_autodist_init(const struct EvaluationContext *eval_ctx, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, int mode); +void ED_view3d_autodist_init(struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, int mode); bool ED_view3d_autodist_simple(struct ARegion *ar, const int mval[2], float mouse_worldloc[3], int margin, float *force_depth); bool ED_view3d_autodist_depth(struct ARegion *ar, const int mval[2], int margin, float *depth); bool ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], const int mval_end[2], int margin, float *depth); @@ -346,12 +345,13 @@ void view3d_opengl_select_cache_begin(void); void view3d_opengl_select_cache_end(void); int view3d_opengl_select( - const struct EvaluationContext *eval_ctx, struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input, + struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input, eV3DSelectMode select_mode); /* view3d_select.c */ float ED_view3d_select_dist_px(void); void ED_view3d_viewcontext_init(struct bContext *C, struct ViewContext *vc); +void ED_view3d_viewcontext_init_object(struct ViewContext *vc, struct Object *obact); void view3d_operator_needs_opengl(const struct bContext *C); void view3d_region_operator_needs_opengl(struct wmWindow *win, struct ARegion *ar); void view3d_opengl_read_pixels(struct ARegion *ar, int x, int y, int w, int h, int format, int type, void *data); @@ -378,22 +378,22 @@ int ED_view3d_view_layer_set(int lay, const int *values, int *active); struct RV3DMatrixStore *ED_view3d_mats_rv3d_backup(struct RegionView3D *rv3d); void ED_view3d_mats_rv3d_restore(struct RegionView3D *rv3d, struct RV3DMatrixStore *rv3dmat); -void ED_draw_object_facemap(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, const float col[4], const int facemap); +void ED_draw_object_facemap(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, const float col[4], const int facemap); bool ED_view3d_context_activate(struct bContext *C); void ED_view3d_draw_offscreen_init( - const struct EvaluationContext *eval_ctx, struct Scene *scene, + struct Depsgraph *depsgraph, struct Scene *scene, struct ViewLayer *view_layer, struct RenderEngineType *engine_type, struct View3D *v3d); void ED_view3d_draw_offscreen( - const struct EvaluationContext *eval_ctx, struct Scene *scene, + struct Depsgraph *depsgraph, struct Scene *scene, struct ViewLayer *view_layer, struct RenderEngineType *engine_type, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4], float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname, struct GPUFXSettings *fx_settings, struct GPUOffScreen *ofs, struct GPUViewport *viewport); void ED_view3d_draw_setup_view( - struct wmWindow *win, const struct EvaluationContext *eval_ctx, struct Scene *scene, struct ARegion *ar, struct View3D *v3d, + struct wmWindow *win, struct Depsgraph *depsgraph, struct Scene *scene, struct ARegion *ar, struct View3D *v3d, float viewmat[4][4], float winmat[4][4], const struct rcti *rect); enum { @@ -409,14 +409,14 @@ enum { }; struct ImBuf *ED_view3d_draw_offscreen_imbuf( - const struct EvaluationContext *eval_ctx, struct Scene *scene, + struct Depsgraph *depsgraph, struct Scene *scene, struct ViewLayer *view_layer, struct RenderEngineType *engine_type, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey, unsigned int flag, unsigned int draw_flags, int alpha_mode, int samples, const char *viewname, struct GPUOffScreen *ofs, char err_out[256]); struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple( - const struct EvaluationContext *eval_ctx, struct Scene *scene, + struct Depsgraph *depsgraph, struct Scene *scene, struct ViewLayer *view_layer, struct RenderEngineType *engine_type, struct Object *camera, int width, int height, unsigned int flag, unsigned int draw_flags, int drawtype, int alpha_mode, @@ -426,7 +426,7 @@ struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple( struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]); void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip); void ED_view3d_update_viewmat( - const struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar, + struct Depsgraph *depsgraph, struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4], const struct rcti *rect); bool ED_view3d_quat_from_axis_view(const char view, float quat[4]); char ED_view3d_quat_to_axis_view(const float quat[4], const float epsilon); @@ -490,7 +490,7 @@ void ED_view3d_id_remap(struct View3D *v3d, const struct ID *old_id, struct ID * /* view3d_draw_legacy.c */ /* Try avoid using these more move out of legacy. */ void ED_view3d_draw_bgpic_test( - struct Scene *scene, const struct Depsgraph *depsgraph, + struct Scene *scene, struct Depsgraph *depsgraph, struct ARegion *ar, struct View3D *v3d, const bool do_foreground, const bool do_camera_frame); |