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Diffstat (limited to 'source/blender/editors/include/UI_interface.h')
-rw-r--r--source/blender/editors/include/UI_interface.h14
1 files changed, 0 insertions, 14 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index edf15d02e73..d85c77d55fb 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -268,8 +268,6 @@ typedef enum {
UI_BTYPE_SCROLL = (18 << 9),
UI_BTYPE_BLOCK = (19 << 9),
UI_BTYPE_LABEL = (20 << 9),
- UI_BTYPE_LINK = (22 << 9),
- UI_BTYPE_INLINK = (23 << 9),
UI_BTYPE_KEY_EVENT = (24 << 9),
UI_BTYPE_HSVCUBE = (26 << 9),
UI_BTYPE_PULLDOWN = (27 << 9), /* menu (often used in headers), **_MENU /w different draw-type */
@@ -704,16 +702,6 @@ uiBut *uiDefSearchButO_ptr(uiBlock *block, struct wmOperatorType *ot, struct IDP
uiBut *uiDefAutoButR(uiBlock *block, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, const char *name, int icon, int x1, int y1, int x2, int y2);
int uiDefAutoButsRNA(uiLayout *layout, struct PointerRNA *ptr, bool (*check_prop)(struct PointerRNA *, struct PropertyRNA *), const char label_align);
-/* Links
- *
- * Game engine logic brick links. Non-functional currently in 2.5,
- * code to handle and draw these is disabled internally. */
-
-void UI_but_link_set(struct uiBut *but, void **poin, void ***ppoin, short *tot, int from, int to);
-
-void UI_block_links_compose(uiBlock *block);
-uiBut *UI_block_links_find_inlink(uiBlock *block, void *poin);
-
/* use inside searchfunc to add items */
bool UI_search_item_add(uiSearchItems *items, const char *name, void *poin, int iconid);
/* bfunc gets search item *poin as arg2, or if NULL the old string */
@@ -973,8 +961,6 @@ void uiTemplateColorPicker(uiLayout *layout, struct PointerRNA *ptr, const char
void uiTemplatePalette(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int color);
void uiTemplateLayers(uiLayout *layout, struct PointerRNA *ptr, const char *propname,
PointerRNA *used_ptr, const char *used_propname, int active_layer);
-void uiTemplateGameStates(uiLayout *layout, struct PointerRNA *ptr, const char *propname,
- PointerRNA *used_ptr, const char *used_propname, int active_state);
void uiTemplateImage(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, struct PointerRNA *userptr, int compact, int multiview);
void uiTemplateImageSettings(uiLayout *layout, struct PointerRNA *imfptr, int color_management);
void uiTemplateImageStereo3d(uiLayout *layout, struct PointerRNA *stereo3d_format_ptr);