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Diffstat (limited to 'source/blender/editors/include/UI_resources.h')
-rw-r--r--source/blender/editors/include/UI_resources.h44
1 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h
index 82c323a3daa..d157db9e993 100644
--- a/source/blender/editors/include/UI_resources.h
+++ b/source/blender/editors/include/UI_resources.h
@@ -43,7 +43,7 @@ typedef enum {
BIFICONID_LAST
} BIFIconID;
-#define BIFICONID_FIRST (ICON_NONE)
+#define BIFICONID_FIRST (ICON_NONE)
#undef DEF_ICON
#undef DEF_VICO
@@ -197,8 +197,8 @@ enum {
TH_STITCH_PREVIEW_UNSTITCHABLE,
TH_STITCH_PREVIEW_ACTIVE,
- TH_MATCH, /* highlight color for search matches */
- TH_SELECT_HIGHLIGHT /* highlight color for selected outliner item */
+ TH_MATCH, /* highlight color for search matches */
+ TH_SELECT_HIGHLIGHT /* highlight color for selected outliner item */
};
/* XXX WARNING: previous is saved in file, so do not change order! */
@@ -210,59 +210,59 @@ struct PointerRNA;
// THE CODERS API FOR THEMES:
// sets the color
-void UI_ThemeColor(int colorid);
+void UI_ThemeColor(int colorid);
// sets the color plus alpha
-void UI_ThemeColor4(int colorid);
+void UI_ThemeColor4(int colorid);
// sets color plus offset for shade
-void UI_ThemeColorShade(int colorid, int offset);
+void UI_ThemeColorShade(int colorid, int offset);
// sets color plus offset for alpha
-void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset);
+void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset);
// sets color, which is blend between two theme colors
-void UI_ThemeColorBlend(int colorid1, int colorid2, float fac);
+void UI_ThemeColorBlend(int colorid1, int colorid2, float fac);
// same, with shade offset
void UI_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset);
-void UI_ThemeColorBlendShadeAlpha(int colorid1, int colorid2, float fac, int offset, int alphaoffset);
+void UI_ThemeColorBlendShadeAlpha(int colorid1, int colorid2, float fac, int offset, int alphaoffset);
// returns one value, not scaled
-float UI_GetThemeValuef(int colorid);
-int UI_GetThemeValue(int colorid);
+float UI_GetThemeValuef(int colorid);
+int UI_GetThemeValue(int colorid);
// get three color values, scaled to 0.0-1.0 range
-void UI_GetThemeColor3fv(int colorid, float *col);
+void UI_GetThemeColor3fv(int colorid, float *col);
// get the color, range 0.0-1.0, complete with shading offset
-void UI_GetThemeColorShade3fv(int colorid, int offset, float *col);
+void UI_GetThemeColorShade3fv(int colorid, int offset, float *col);
// get the 3 or 4 byte values
-void UI_GetThemeColor3ubv(int colorid, unsigned char col[3]);
-void UI_GetThemeColor4ubv(int colorid, unsigned char col[4]);
+void UI_GetThemeColor3ubv(int colorid, unsigned char col[3]);
+void UI_GetThemeColor4ubv(int colorid, unsigned char col[4]);
// get a theme color from specified space type
-void UI_GetThemeColorType4ubv(int colorid, int spacetype, char col[4]);
+void UI_GetThemeColorType4ubv(int colorid, int spacetype, char col[4]);
// blends and shades between two color pointers
-void UI_ColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], float fac, int offset);
+void UI_ColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], float fac, int offset);
// shade a 3 byte color (same as UI_GetColorPtrBlendShade3ubv with 0.0 factor)
-void UI_GetColorPtrShade3ubv(const unsigned char cp1[3], unsigned char col[3], int offset);
+void UI_GetColorPtrShade3ubv(const unsigned char cp1[3], unsigned char col[3], int offset);
// get a 3 byte color, blended and shaded between two other char color pointers
-void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], unsigned char col[3], float fac, int offset);
+void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], unsigned char col[3], float fac, int offset);
// clear the openGL ClearColor using the input colorid
-void UI_ThemeClearColor(int colorid);
+void UI_ThemeClearColor(int colorid);
// internal (blender) usage only, for init and set active
-void UI_SetTheme(int spacetype, int regionid);
+void UI_SetTheme(int spacetype, int regionid);
// get current theme
struct bTheme *UI_GetTheme(void);
/* only for buttons in theme editor! */
-const unsigned char *UI_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid);
+const unsigned char *UI_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid);
void UI_make_axis_color(const unsigned char *src_col, unsigned char *dst_col, const char axis);