diff options
Diffstat (limited to 'source/blender/editors/include/UI_resources.h')
-rw-r--r-- | source/blender/editors/include/UI_resources.h | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h index cd037681eb5..a83797db432 100644 --- a/source/blender/editors/include/UI_resources.h +++ b/source/blender/editors/include/UI_resources.h @@ -43,7 +43,7 @@ typedef enum { BIFICONID_LAST } BIFIconID; -#define BIFICONID_FIRST (ICON_NONE) +#define BIFICONID_FIRST (ICON_NONE) #undef DEF_ICON #undef DEF_VICO @@ -197,11 +197,11 @@ enum { TH_STITCH_PREVIEW_UNSTITCHABLE, TH_STITCH_PREVIEW_ACTIVE, - TH_MATCH, /* highlight color for search matches */ - TH_SELECT_HIGHLIGHT, /* highlight color for selected outliner item */ - TH_FREESTYLE_EDGE_MARK, - TH_FREESTYLE_FACE_MARK + TH_FREESTYLE_FACE_MARK, + + TH_MATCH, /* highlight color for search matches */ + TH_SELECT_HIGHLIGHT /* highlight color for selected outliner item */ }; /* XXX WARNING: previous is saved in file, so do not change order! */ @@ -213,59 +213,59 @@ struct PointerRNA; // THE CODERS API FOR THEMES: // sets the color -void UI_ThemeColor(int colorid); +void UI_ThemeColor(int colorid); // sets the color plus alpha -void UI_ThemeColor4(int colorid); +void UI_ThemeColor4(int colorid); // sets color plus offset for shade -void UI_ThemeColorShade(int colorid, int offset); +void UI_ThemeColorShade(int colorid, int offset); // sets color plus offset for alpha -void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset); +void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset); // sets color, which is blend between two theme colors -void UI_ThemeColorBlend(int colorid1, int colorid2, float fac); +void UI_ThemeColorBlend(int colorid1, int colorid2, float fac); // same, with shade offset void UI_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset); -void UI_ThemeColorBlendShadeAlpha(int colorid1, int colorid2, float fac, int offset, int alphaoffset); +void UI_ThemeColorBlendShadeAlpha(int colorid1, int colorid2, float fac, int offset, int alphaoffset); // returns one value, not scaled -float UI_GetThemeValuef(int colorid); -int UI_GetThemeValue(int colorid); +float UI_GetThemeValuef(int colorid); +int UI_GetThemeValue(int colorid); // get three color values, scaled to 0.0-1.0 range -void UI_GetThemeColor3fv(int colorid, float *col); +void UI_GetThemeColor3fv(int colorid, float *col); // get the color, range 0.0-1.0, complete with shading offset -void UI_GetThemeColorShade3fv(int colorid, int offset, float *col); +void UI_GetThemeColorShade3fv(int colorid, int offset, float *col); // get the 3 or 4 byte values -void UI_GetThemeColor3ubv(int colorid, unsigned char col[3]); -void UI_GetThemeColor4ubv(int colorid, unsigned char col[4]); +void UI_GetThemeColor3ubv(int colorid, unsigned char col[3]); +void UI_GetThemeColor4ubv(int colorid, unsigned char col[4]); // get a theme color from specified space type -void UI_GetThemeColorType4ubv(int colorid, int spacetype, char col[4]); +void UI_GetThemeColorType4ubv(int colorid, int spacetype, char col[4]); // blends and shades between two color pointers -void UI_ColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], float fac, int offset); +void UI_ColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], float fac, int offset); // shade a 3 byte color (same as UI_GetColorPtrBlendShade3ubv with 0.0 factor) -void UI_GetColorPtrShade3ubv(const unsigned char cp1[3], unsigned char col[3], int offset); +void UI_GetColorPtrShade3ubv(const unsigned char cp1[3], unsigned char col[3], int offset); // get a 3 byte color, blended and shaded between two other char color pointers -void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], unsigned char col[3], float fac, int offset); +void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], unsigned char col[3], float fac, int offset); // clear the openGL ClearColor using the input colorid -void UI_ThemeClearColor(int colorid); +void UI_ThemeClearColor(int colorid); // internal (blender) usage only, for init and set active -void UI_SetTheme(int spacetype, int regionid); +void UI_SetTheme(int spacetype, int regionid); // get current theme struct bTheme *UI_GetTheme(void); /* only for buttons in theme editor! */ -const unsigned char *UI_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid); +const unsigned char *UI_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid); void UI_make_axis_color(const unsigned char *src_col, unsigned char *dst_col, const char axis); |