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Diffstat (limited to 'source/blender/editors/include/UI_resources.h')
-rw-r--r--source/blender/editors/include/UI_resources.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h
index b7a5217a862..2fc76ae9563 100644
--- a/source/blender/editors/include/UI_resources.h
+++ b/source/blender/editors/include/UI_resources.h
@@ -347,6 +347,10 @@ void UI_GetThemeColorBlend3ubv(int colorid1, int colorid2, float fac, unsigne
// get the color, range 0.0-1.0, complete with shading offset
void UI_GetThemeColorShade3fv(int colorid, int offset, float col[3]);
void UI_GetThemeColorShade3ubv(int colorid, int offset, unsigned char col[3]);
+void UI_GetThemeColorShade4ubv(int colorid, int offset, unsigned char col[4]);
+
+// get three color values, range 0-255, complete with shading offset for the RGB components and blending
+void UI_GetThemeColorBlendShade3ubv(int colorid1, int colorid2, float fac, int offset, unsigned char col[3]);
// get four color values, scaled to 0.0-1.0 range
void UI_GetThemeColor4fv(int colorid, float col[4]);
@@ -376,6 +380,10 @@ void UI_GetColorPtrShade3ubv(const unsigned char cp1[3], unsigned char col[3]
// get a 3 byte color, blended and shaded between two other char color pointers
void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], unsigned char col[3], float fac, int offset);
+// sets the font color
+// (for anything fancy use UI_GetThemeColor[Fancy] then BLF_color)
+void UI_FontThemeColor(int fontid, int colorid);
+
// clear the openGL ClearColor using the input colorid
void UI_ThemeClearColor(int colorid);