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Diffstat (limited to 'source/blender/editors/include/UI_tree_view.hh')
-rw-r--r--source/blender/editors/include/UI_tree_view.hh30
1 files changed, 20 insertions, 10 deletions
diff --git a/source/blender/editors/include/UI_tree_view.hh b/source/blender/editors/include/UI_tree_view.hh
index 5acee02a8cc..7682570a5c6 100644
--- a/source/blender/editors/include/UI_tree_view.hh
+++ b/source/blender/editors/include/UI_tree_view.hh
@@ -217,15 +217,11 @@ class AbstractTreeViewItem : public TreeViewItemContainer {
friend class TreeViewLayoutBuilder;
public:
- using IsActiveFn = std::function<bool()>;
-
private:
bool is_open_ = false;
bool is_active_ = false;
bool is_renaming_ = false;
- IsActiveFn is_active_fn_;
-
protected:
/** This label is used for identifying an item (together with its parent's labels). */
std::string label_{};
@@ -239,11 +235,6 @@ class AbstractTreeViewItem : public TreeViewItemContainer {
virtual void build_context_menu(bContext &C, uiLayout &column) const;
virtual void on_activate();
- /**
- * Set a custom callback to check if this item should be active. There's a version without
- * arguments for checking if the item is currently in an active state.
- */
- virtual void is_active(IsActiveFn is_active_fn);
/**
* Queries if the tree-view item supports renaming in principle. Renaming may still fail, e.g. if
@@ -329,6 +320,17 @@ class AbstractTreeViewItem : public TreeViewItemContainer {
*/
void activate();
+ /**
+ * If the result is not empty, it controls whether the item should be active or not,
+ * usually depending on the data that the view represents.
+ */
+ virtual std::optional<bool> should_be_active() const;
+
+ /**
+ * Return whether the item can be collapsed. Used to disable collapsing for items with children.
+ */
+ virtual bool supports_collapsing() const;
+
private:
static void rename_button_fn(bContext *, void *, char *);
static AbstractTreeViewItem *find_tree_item_from_rename_button(const uiBut &but);
@@ -423,6 +425,7 @@ class AbstractTreeViewItemDropController {
*/
class BasicTreeViewItem : public AbstractTreeViewItem {
public:
+ using IsActiveFn = std::function<bool()>;
using ActivateFn = std::function<void(BasicTreeViewItem &new_active)>;
BIFIconID icon;
@@ -430,7 +433,11 @@ class BasicTreeViewItem : public AbstractTreeViewItem {
void build_row(uiLayout &row) override;
void add_label(uiLayout &layout, StringRefNull label_override = "");
- void on_activate(ActivateFn fn);
+ void set_on_activate_fn(ActivateFn fn);
+ /**
+ * Set a custom callback to check if this item should be active.
+ */
+ void set_is_active_fn(IsActiveFn fn);
protected:
/**
@@ -440,9 +447,12 @@ class BasicTreeViewItem : public AbstractTreeViewItem {
*/
ActivateFn activate_fn_;
+ IsActiveFn is_active_fn_;
+
private:
static void tree_row_click_fn(struct bContext *C, void *arg1, void *arg2);
+ std::optional<bool> should_be_active() const override;
void on_activate() override;
};