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Diffstat (limited to 'source/blender/editors/include/UI_view2d.h')
-rw-r--r--source/blender/editors/include/UI_view2d.h187
1 files changed, 171 insertions, 16 deletions
diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h
index 122e5a7d839..c38c4dc1156 100644
--- a/source/blender/editors/include/UI_view2d.h
+++ b/source/blender/editors/include/UI_view2d.h
@@ -118,21 +118,46 @@ typedef struct View2DScrollers View2DScrollers;
/* ----------------------------------------- */
/* Prototypes: */
-/* refresh and validation (of view rects) */
+/**
+ * Refresh and validation (of view rects).
+ *
+ * Initialize all relevant View2D data (including view rects if first time)
+ * and/or refresh mask sizes after view resize.
+ *
+ * - For some of these presets, it is expected that the region will have defined some
+ * additional settings necessary for the customization of the 2D viewport to its requirements
+ * - This function should only be called from region init() callbacks, where it is expected that
+ * this is called before #UI_view2d_size_update(),
+ * as this one checks that the rects are properly initialized.
+ */
void UI_view2d_region_reinit(struct View2D *v2d, short type, int winx, int winy);
void UI_view2d_curRect_validate(struct View2D *v2d);
+/**
+ * Restore 'cur' rect to standard orientation (i.e. optimal maximum view of tot).
+ * This does not take into account if zooming the view on an axis
+ * will improve the view (if allowed).
+ */
void UI_view2d_curRect_reset(struct View2D *v2d);
bool UI_view2d_area_supports_sync(struct ScrArea *area);
+/**
+ * Called by menus to activate it, or by view2d operators
+ * to make sure 'related' views stay in synchrony.
+ */
void UI_view2d_sync(struct bScreen *screen, struct ScrArea *area, struct View2D *v2dcur, int flag);
-/* Perform all required updates after `v2d->cur` as been modified.
+/**
+ * Perform all required updates after `v2d->cur` as been modified.
* This includes like validation view validation (#UI_view2d_curRect_validate).
*
- * Current intent is to use it from user code, such as view navigation and zoom operations. */
+ * Current intent is to use it from user code, such as view navigation and zoom operations.
+ */
void UI_view2d_curRect_changed(const struct bContext *C, struct View2D *v2d);
void UI_view2d_totRect_set(struct View2D *v2d, int width, int height);
+/**
+ * Change the size of the maximum viewable area (i.e. 'tot' rect).
+ */
void UI_view2d_totRect_set_resize(struct View2D *v2d, int width, int height, bool resize);
void UI_view2d_mask_from_win(const struct View2D *v2d, struct rcti *r_mask);
@@ -140,13 +165,37 @@ void UI_view2d_mask_from_win(const struct View2D *v2d, struct rcti *r_mask);
void UI_view2d_zoom_cache_reset(void);
/* view matrix operations */
+/**
+ * Set view matrices to use 'cur' rect as viewing frame for View2D drawing.
+ */
void UI_view2d_view_ortho(const struct View2D *v2d);
+/**
+ * Set view matrices to only use one axis of 'cur' only
+ *
+ * \param xaxis: if non-zero, only use cur x-axis,
+ * otherwise use cur-yaxis (mostly this will be used for x).
+ */
void UI_view2d_view_orthoSpecial(struct ARegion *region, struct View2D *v2d, const bool xaxis);
+/**
+ * Restore view matrices after drawing.
+ */
void UI_view2d_view_restore(const struct bContext *C);
/* grid drawing */
+
+/**
+ * Draw a multi-level grid in given 2d-region.
+ */
void UI_view2d_multi_grid_draw(
const struct View2D *v2d, int colorid, float step, int level_size, int totlevels);
+/**
+ * Draw a multi-level grid of dots, with a dynamic number of levels based on the fading.
+ *
+ * \param grid_color_id: The theme color used for the points. Faded dynamically based on zoom.
+ * \param min_step: The base size of the grid. At different zoom levels, the visible grid may have
+ * a larger step size.
+ * \param grid_levels: The maximum grid depth. Larger grid levels will subdivide the grid more.
+ */
void UI_view2d_dot_grid_draw(const struct View2D *v2d,
int grid_color_id,
float step,
@@ -171,7 +220,9 @@ float UI_view2d_grid_resolution_x__frames_or_seconds(const struct View2D *v2d,
bool display_seconds);
float UI_view2d_grid_resolution_y__values(const struct View2D *v2d);
-/* scale indicator text drawing */
+/**
+ * Scale indicator text drawing.
+ */
void UI_view2d_draw_scale_y__values(const struct ARegion *region,
const struct View2D *v2d,
const struct rcti *rect,
@@ -193,13 +244,33 @@ void UI_view2d_draw_scale_x__frames_or_seconds(const struct ARegion *region,
bool display_seconds,
int colorid);
-/* scrollbar drawing */
+/* Scroll-bar drawing. */
+
+/**
+ * Calculate relevant scroller properties.
+ */
void UI_view2d_scrollers_calc(struct View2D *v2d,
const struct rcti *mask_custom,
struct View2DScrollers *r_scrollers);
+/**
+ * Draw scroll-bars in the given 2D-region.
+ */
void UI_view2d_scrollers_draw(struct View2D *v2d, const struct rcti *mask_custom);
-/* list view tools */
+/* List view tools. */
+
+/**
+ * Get the 'cell' (row, column) that the given 2D-view coordinates
+ * (i.e. in 'tot' rect space) lie in.
+ *
+ * \param columnwidth, rowheight: size of each 'cell'
+ * \param startx, starty: coordinates (in 'tot' rect space) that the list starts from.
+ * This should be (0,0) for most views. However, for those where the starting row was offsetted
+ * (like for Animation Editor channel lists, to make the first entry more visible), these will be
+ * the min-coordinates of the first item.
+ * \param viewx, viewy: 2D-coordinates (in 2D-view / 'tot' rect space) to get the cell for
+ * \param r_column, r_row: the 'coordinates' of the relevant 'cell'
+ */
void UI_view2d_listview_view_to_cell(float columnwidth,
float rowheight,
float startx,
@@ -209,9 +280,16 @@ void UI_view2d_listview_view_to_cell(float columnwidth,
int *column,
int *row);
-/* coordinate conversion */
+/* Coordinate conversion. */
+
float UI_view2d_region_to_view_x(const struct View2D *v2d, float x);
float UI_view2d_region_to_view_y(const struct View2D *v2d, float y);
+/**
+ * Convert from screen/region space to 2d-View space
+ *
+ * \param x, y: coordinates to convert
+ * \param r_view_x, r_view_y: resultant coordinates
+ */
void UI_view2d_region_to_view(
const struct View2D *v2d, float x, float y, float *r_view_x, float *r_view_y) ATTR_NONNULL();
void UI_view2d_region_to_view_rctf(const struct View2D *v2d,
@@ -220,9 +298,24 @@ void UI_view2d_region_to_view_rctf(const struct View2D *v2d,
float UI_view2d_view_to_region_x(const struct View2D *v2d, float x);
float UI_view2d_view_to_region_y(const struct View2D *v2d, float y);
+/**
+ * Convert from 2d-View space to screen/region space
+ * \note Coordinates are clamped to lie within bounds of region
+ *
+ * \param x, y: Coordinates to convert.
+ * \param r_region_x, r_region_y: Resultant coordinates.
+ */
bool UI_view2d_view_to_region_clip(
const struct View2D *v2d, float x, float y, int *r_region_x, int *r_region_y) ATTR_NONNULL();
+/**
+ * Convert from 2d-view space to screen/region space
+ *
+ * \note Coordinates are NOT clamped to lie within bounds of region.
+ *
+ * \param x, y: Coordinates to convert.
+ * \param r_region_x, r_region_y: Resultant coordinates.
+ */
void UI_view2d_view_to_region(
const struct View2D *v2d, float x, float y, int *r_region_x, int *r_region_y) ATTR_NONNULL();
void UI_view2d_view_to_region_fl(const struct View2D *v2d,
@@ -238,21 +331,64 @@ bool UI_view2d_view_to_region_rcti_clip(const struct View2D *v2d,
const struct rctf *rect_src,
struct rcti *rect_dst) ATTR_NONNULL();
-/* utilities */
+/* Utilities. */
+
+/**
+ * View2D data by default resides in region, so get from region stored in context.
+ */
struct View2D *UI_view2d_fromcontext(const struct bContext *C);
+/**
+ * Same as above, but it returns region-window. Utility for pull-downs or buttons.
+ */
struct View2D *UI_view2d_fromcontext_rwin(const struct bContext *C);
+/**
+ * Get scrollbar sizes of the current 2D view.
+ * The size will be zero if the view has its scrollbars disabled.
+ */
void UI_view2d_scroller_size_get(const struct View2D *v2d, float *r_x, float *r_y);
+/**
+ * Calculate the scale per-axis of the drawing-area
+ *
+ * Is used to inverse correct drawing of icons, etc. that need to follow view
+ * but not be affected by scale
+ *
+ * \param r_x, r_y: scale on each axis
+ */
void UI_view2d_scale_get(const struct View2D *v2d, float *r_x, float *r_y);
float UI_view2d_scale_get_x(const struct View2D *v2d);
float UI_view2d_scale_get_y(const struct View2D *v2d);
+/**
+ * Same as `UI_view2d_scale_get() - 1.0f / x, y`.
+ */
void UI_view2d_scale_get_inverse(const struct View2D *v2d, float *r_x, float *r_y);
+/**
+ * Simple functions for consistent center offset access.
+ * Used by node editor to shift view center for each individual node tree.
+ */
void UI_view2d_center_get(const struct View2D *v2d, float *r_x, float *r_y);
void UI_view2d_center_set(struct View2D *v2d, float x, float y);
+/**
+ * Simple pan function
+ * (0.0, 0.0) bottom left
+ * (0.5, 0.5) center
+ * (1.0, 1.0) top right.
+ */
void UI_view2d_offset(struct View2D *v2d, float xfac, float yfac);
+/**
+ * Check if mouse is within scrollers
+ *
+ * \param x, y: Mouse coordinates in screen (not region) space.
+ * \param r_scroll: Mapped view2d scroll flag.
+ *
+ * \return appropriate code for match.
+ * - 'h' = in horizontal scroller.
+ * - 'v' = in vertical scroller.
+ * - 0 = not in scroller.
+ */
char UI_view2d_mouse_in_scrollers_ex(const struct ARegion *region,
const struct View2D *v2d,
const int xy[2],
@@ -268,13 +404,18 @@ char UI_view2d_rect_in_scrollers(const struct ARegion *region,
const struct View2D *v2d,
const struct rcti *rect) ATTR_NONNULL(1, 2, 3);
-/* cached text drawing in v2d, to allow pixel-aligned draw as post process */
+/**
+ * Cached text drawing in v2d, to allow pixel-aligned draw as post process.
+ */
void UI_view2d_text_cache_add(struct View2D *v2d,
float x,
float y,
const char *str,
size_t str_len,
const unsigned char col[4]);
+/**
+ * No clip (yet).
+ */
void UI_view2d_text_cache_add_rectf(struct View2D *v2d,
const struct rctf *rect_view,
const char *str,
@@ -282,10 +423,15 @@ void UI_view2d_text_cache_add_rectf(struct View2D *v2d,
const unsigned char col[4]);
void UI_view2d_text_cache_draw(struct ARegion *region);
-/* operators */
+/* Operators. */
+
void ED_operatortypes_view2d(void);
void ED_keymap_view2d(struct wmKeyConfig *keyconf);
+/**
+ * Will start timer if appropriate.
+ * the arguments are the desired situation.
+ */
void UI_view2d_smooth_view(struct bContext *C,
struct ARegion *region,
const struct rctf *cur,
@@ -294,13 +440,16 @@ void UI_view2d_smooth_view(struct bContext *C,
#define UI_MARKER_MARGIN_Y (42 * UI_DPI_FAC)
#define UI_TIME_SCRUB_MARGIN_Y (23 * UI_DPI_FAC)
-/* Gizmo Types */
+/* Gizmo Types. */
/* view2d_gizmo_navigate.c */
-/* Caller passes in own idname. */
+
+/**
+ * Caller defines the name for gizmo group.
+ */
void VIEW2D_GGT_navigate_impl(struct wmGizmoGroupType *gzgt, const char *idname);
-/* Edge pan */
+/* Edge pan. */
/**
* Custom-data for view panning operators.
@@ -361,11 +510,15 @@ void UI_view2d_edge_pan_init(struct bContext *C,
void UI_view2d_edge_pan_reset(struct View2DEdgePanData *vpd);
-/* Apply transform to view (i.e. adjust 'cur' rect). */
+/**
+ * Apply transform to view (i.e. adjust 'cur' rect).
+ */
void UI_view2d_edge_pan_apply(struct bContext *C, struct View2DEdgePanData *vpd, const int xy[2])
ATTR_NONNULL(1, 2, 3);
-/* Apply transform to view using mouse events. */
+/**
+ * Apply transform to view using mouse events.
+ */
void UI_view2d_edge_pan_apply_event(struct bContext *C,
struct View2DEdgePanData *vpd,
const struct wmEvent *event);
@@ -382,7 +535,9 @@ void UI_view2d_edge_pan_operator_properties_ex(struct wmOperatorType *ot,
float delay,
float zoom_influence);
-/* Initialize panning data with operator settings. */
+/**
+ * Initialize panning data with operator settings.
+ */
void UI_view2d_edge_pan_operator_init(struct bContext *C,
struct View2DEdgePanData *vpd,
struct wmOperator *op);