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Diffstat (limited to 'source/blender/editors/include/butspace.h')
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diff --git a/source/blender/editors/include/butspace.h b/source/blender/editors/include/butspace.h
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+++ b/source/blender/editors/include/butspace.h
@@ -0,0 +1,762 @@
+/**
+ * $Id: butspace.h 12708 2007-11-28 18:43:09Z ton $
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef BUTSPACE_H
+#define BUTSPACE_H
+
+/* all internal calls and event codes for buttons space */
+
+struct Base;
+struct Object;
+struct ID;
+struct ColorBand;
+struct uiBlock;
+struct rctf;
+struct CurveMap;
+struct ImageUser;
+struct RenderResult;
+struct Image;
+
+/* buts->scaflag */
+#define BUTS_SENS_SEL 1
+#define BUTS_SENS_ACT 2
+#define BUTS_SENS_LINK 4
+#define BUTS_CONT_SEL 8
+#define BUTS_CONT_ACT 16
+#define BUTS_CONT_LINK 32
+#define BUTS_ACT_SEL 64
+#define BUTS_ACT_ACT 128
+#define BUTS_ACT_LINK 256
+
+/* internal */
+
+/* scene */
+extern void render_panels(void);
+extern void do_render_panels(unsigned short event);
+extern void anim_panels(void);
+extern void sound_panels(void);
+extern void do_soundbuts(unsigned short event);
+
+/* object */
+extern void object_panels(void);
+extern void physics_panels(void);
+extern void particle_panels(void);
+extern void do_object_panels(unsigned short event);
+extern void do_constraintbuts(unsigned short event);
+extern void object_panel_constraint(char *context);
+extern void autocomplete_bone(char *str, void *arg_v);
+extern void autocomplete_vgroup(char *str, void *arg_v);
+
+/* effects */
+extern void effects_panels(void);
+extern void do_effects_panels(unsigned short event);
+
+/* modifiers */
+extern int mod_moveUp(void *ob_v, void *md_v);
+extern int mod_moveDown(void *ob_v, void *md_v);
+
+/* constraint */
+extern void const_moveUp(void *ob_v, void *con_v);
+extern void const_moveDown(void *ob_v, void *con_v);
+extern void del_constr_func (void *ob_v, void *con_v);
+
+/* editing */
+extern void editing_panels(void);
+extern void do_common_editbuts(unsigned short event);
+extern void do_meshbuts(unsigned short event);
+extern void do_vgroupbuts(unsigned short event);
+extern void do_curvebuts(unsigned short event);
+extern void do_fontbuts(unsigned short event);
+extern void do_mballbuts(unsigned short event);
+extern void do_latticebuts(unsigned short event);
+extern void do_fpaintbuts(unsigned short event);
+extern void do_cambuts(unsigned short event);
+extern void do_armbuts(unsigned short event);
+extern void do_uvcalculationbuts(unsigned short event);
+extern void weight_paint_buttons(struct uiBlock *);
+extern void particle_edit_buttons(struct uiBlock *);
+
+extern char *get_vertexgroup_menustr(struct Object *ob); // used in object buttons
+
+/* shading */
+extern void draw_colorband_buts_small(struct uiBlock *block, struct ColorBand *coba, rctf *rct, int event);
+extern void material_panels(void);
+extern void do_matbuts(unsigned short event);
+extern void lamp_panels(void);
+extern void do_lampbuts(unsigned short event);
+extern void world_panels(void);
+extern void do_worldbuts(unsigned short event);
+extern void radio_panels(void);
+extern void do_radiobuts(unsigned short event);
+extern void texture_panels(void);
+extern void do_texbuts(unsigned short event);
+void uiblock_image_panel(struct uiBlock *block, struct Image **ima_pp, struct ImageUser *iuser,
+ short redraw, short imagechanged);
+void uiblock_layer_pass_buttons(struct uiBlock *block, struct RenderResult *rr,
+ struct ImageUser *iuser, int event, int x, int y, int w);
+
+/* logic */
+extern void do_logic_buts(unsigned short event);
+extern void logic_buts(void);
+
+/* script */
+extern void script_panels(void);
+extern void do_scriptbuts(unsigned short event);
+
+/* ipowindow */
+extern void do_ipobuts(unsigned short event); // drawipo.c (bad! ton)
+
+/* butspace.c */
+void test_meshpoin_but(char *name, struct ID **idpp);
+void test_obpoin_but(char *name, struct ID **idpp);
+void test_meshobpoin_but(char *name, struct ID **idpp);
+void test_scenepoin_but(char *name, struct ID **idpp);
+void test_matpoin_but(char *name, struct ID **idpp);
+void test_scriptpoin_but(char *name, struct ID **idpp);
+void test_actionpoin_but(char *name, ID **idpp);
+void test_grouppoin_but(char *name, ID **idpp);
+void test_texpoin_but(char *name, ID **idpp);
+void test_imapoin_but(char *name, ID **idpp);
+
+void test_idbutton_cb(void *namev, void *arg2_unused);
+
+struct CurveMapping;
+void curvemap_buttons(struct uiBlock *block, struct CurveMapping *cumap, char labeltype, short event, short redraw, struct rctf *rect);
+
+/* -------------- internal event defines ------------ */
+
+
+#define B_DIFF 1
+
+/* *********************** */
+#define B_VIEWBUTS 1100
+
+#define B_OBJECTPANELROT 1007
+#define B_OBJECTPANELMEDIAN 1008
+#define B_ARMATUREPANEL1 1009
+#define B_ARMATUREPANEL2 1010
+#define B_OBJECTPANELPARENT 1011
+#define B_OBJECTPANEL 1012
+#define B_ARMATUREPANEL3 1013
+#define B_OBJECTPANELSCALE 1014
+#define B_OBJECTPANELDIMS 1015
+
+/* *********************** */
+#define B_LAMPBUTS 1200
+
+#define B_LAMPREDRAW 1101
+#define B_COLLAMP 1102
+#define B_TEXCLEARLAMP 1103
+#define B_SBUFF 1104
+#define B_SHADBUF 1105
+#define B_SHADRAY 1106
+#define B_LMTEXPASTE 1107
+#define B_LMTEXCOPY 1108
+#define B_LFALLOFFCHANGED 1109
+
+/* *********************** */
+#define B_MATBUTS 1300
+
+#define B_MATCOL 1201
+#define B_SPECCOL 1202
+#define B_MIRCOL 1203
+#define B_ACTCOL 1204
+#define B_MATFROM 1205
+#define B_MATPRV 1206
+#define B_LAMPPRV 1207
+#define B_WORLDPRV 1208
+#define B_MTEXCOL 1210
+#define B_TEXCLEAR 1211
+#define B_MTEXPASTE 1212
+#define B_MTEXCOPY 1213
+#define B_MATLAY 1214
+#define B_MATHALO 1215
+#define B_MATZTRANSP 1216
+#define B_MATRAYTRANSP 1217
+#define B_MATCOLORBAND 1218
+ /* yafray: material preset menu event */
+#define B_MAT_YF_PRESET 1219
+
+#define B_MAT_LAYERBROWSE 1220
+#define B_MAT_USENODES 1221
+#define B_MAT_VCOL_PAINT 1222
+#define B_MAT_VCOL_LIGHT 1223
+
+ /* world buttons: buttons-preview update, and redraw 3dview */
+#define B_WORLDPRV2 1224
+
+#define B_MAT_PARTICLE 1225
+
+/* *********************** */
+#define B_TEXBUTS 1400
+
+#define B_TEXTYPE 1301
+#define B_DEFTEXVAR 1302
+
+#define B_NAMEIMA 1304
+#define B_TEXCHANNEL 1305
+#define B_TEXREDR_PRV 1306
+#define B_IMAGECHANGED 1307
+
+#define B_LOADPLUGIN 1310
+#define B_NAMEPLUGIN 1311
+#define B_COLORBAND 1312
+#define B_ADDCOLORBAND 1313
+#define B_DELCOLORBAND 1314
+#define B_CALCCBAND 1315
+#define B_CALCCBAND2 1316
+#define B_DOCOLORBAND 1317
+#define B_REDRAWCBAND 1318
+#define B_BANDCOL 1319
+#define B_LOADTEXIMA1 1320
+#define B_TEXPRV 1321
+
+
+#define B_PLUGBUT 1325
+/* B_PLUGBUT reserves 24 buttons at least! */
+
+#define B_ENV_MAKE 1350
+#define B_ENV_FREE 1351
+#define B_ENV_DELETE 1352
+#define B_ENV_SAVE 1353
+#define B_ENV_OB 1354
+
+#define B_ENV_FREE_ALL 1357
+
+
+/* **************** animbuts = object buttons ******* */
+#define B_ANIMBUTS 1500
+
+#define B_RECALCPATH 1401
+#define B_TRACKBUTS 1402
+#define B_DUPLI_FRAME 1403
+#define B_DUPLI_VERTS 1404
+#define B_DUPLI_FACES 1405
+#define B_DUPLI_GROUP 1406
+
+
+#define B_PRINTSPEED 1413
+#define B_PRINTLEN 1414
+#define B_RELKEY 1415
+#define B_CURVECHECK 1416
+
+#define B_SOFTBODY_CHANGE 1420
+#define B_SOFTBODY_DEL_VG 1421
+#define B_SOFTBODY_BAKE 1422
+#define B_SOFTBODY_BAKE_FREE 1423
+
+/* this has MAX_EFFECT settings! Next free define is 1450... */
+#define B_SELEFFECT 1430
+
+/* Fluidsim button defines */
+#define B_FLUIDSIM_BAKE 1450
+#define B_FLUIDSIM_SELDIR 1451
+#define B_FLUIDSIM_FORCEREDRAW 1452
+#define B_FLUIDSIM_MAKEPART 1453
+
+#define B_GROUP_RELINK 1460
+#define B_OBJECT_IPOFLAG 1461
+
+#define B_BAKEABLE_CHANGE 1470
+
+/* *********************** */
+#define B_WORLDBUTS 1600
+
+#define B_TEXCLEARWORLD 1501
+#define B_COLHOR 1502
+#define B_COLZEN 1503
+#define B_WMTEXPASTE 1504
+#define B_WMTEXCOPY 1505
+#define B_AO_FALLOFF 1506
+
+/* *********************** */
+#define B_RENDERBUTS 1700
+
+#define B_FS_PIC 1601
+#define B_FS_BACKBUF 1602
+
+#define B_FS_FTYPE 1604
+#define B_DORENDER 1605
+#define B_DOANIM 1606
+#define B_PLAYANIM 1607
+#define B_PR_PAL 1608
+#define B_PR_FULL 1609
+#define B_PR_PRV 1610
+#define B_PR_HD 1611
+#define B_PR_PAL169 1612
+
+#define B_REDRAWDISP 1615
+#define B_SETBROWSE 1616
+#define B_CLEARSET 1617
+#define B_PR_PRESET 1618
+#define B_PR_PANO 1619
+#define B_PR_NTSC 1620
+
+#define B_IS_FTYPE 1622
+#define B_IS_BACKBUF 1623
+#define B_PR_PC 1624
+
+#define B_PR_PANO360 1627
+#define B_PR_HALFFIELDS 1628
+#define B_NEWRENDERPIPE 1629
+#define B_R_SCALE 1630
+#define B_G_SCALE 1631
+#define B_B_SCALE 1632
+#define B_USE_R_SCALE 1633
+#define B_USE_G_SCALE 1634
+#define B_USE_B_SCALE 1635
+#define B_EDGECOLSLI 1636
+#define B_GAMMASLI 1637
+
+#define B_FILETYPEMENU 1638
+#define B_SELECTCODEC 1639
+#define B_RTCHANGED 1640
+#define B_SWITCHRENDER 1641
+#define B_FBUF_REDO 1642
+
+#define B_SET_EDGE 1643
+#define B_SET_ZBLUR 1644
+#define B_ADD_RENDERLAYER 1645
+#define B_SET_PASS 1646
+
+/* *********************** */
+#define B_ARMATUREBUTS 1800
+#define B_POSE 1701
+
+/* *********************** */
+#define B_COMMONEDITBUTS 2049
+
+#define B_CHANGEDEP 2002
+#define B_MATWICH 2003
+#define B_MATNEW 2004
+#define B_MATDEL 2005
+#define B_MATASS 2006
+#define B_MATSEL 2007
+#define B_MATDESEL 2008
+#define B_HIDE 2009
+#define B_REVEAL 2010
+#define B_SELSWAP 2011
+#define B_SETSMOOTH 2012
+#define B_SETSOLID 2013
+#define B_AUTOTEX 2014
+#define B_DOCENTER 2015
+#define B_DOCENTERNEW 2016
+#define B_DOCENTERCURSOR 2017
+#define B_MATASS_BROWSE 2018
+
+ /* 20 values! */
+#define B_OBLAY 2019
+
+#define B_ADDKEY 2041
+#define B_SETKEY 2042
+#define B_DELKEY 2043
+#define B_NAMEKEY 2044
+#define B_PREVKEY 2045
+#define B_NEXTKEY 2046
+#define B_LOCKKEY 2047
+#define B_MATCOL2 2048
+
+#define B_MESHBUTS 2090
+
+#define B_FLIPNORM 2050
+#define B_SPIN 2051
+#define B_SPINDUP 2052
+#define B_EXTR 2053
+#define B_SCREW 2054
+#define B_EXTREP 2055
+#define B_SPLIT 2056
+#define B_REMDOUB 2057
+#define B_SUBDIV 2058
+#define B_FRACSUBDIV 2059
+#define B_XSORT 2060
+#define B_HASH 2061
+#define B_MAKESTICKY 2062
+#define B_DELSTICKY 2063
+#define B_NEWMCOL 2064
+#define B_DELMCOL 2065
+#define B_TOSPHERE 2066
+#define B_DECIM_FACES 2067
+#define B_DECIM_CANCEL 2068
+#define B_DECIM_APPLY 2069
+/* B_SLOWERDRAW and B_FASTERDRAW removed */
+#define B_VERTEXNOISE 2072
+#define B_VERTEXSMOOTH 2073
+#define B_NEWTFACE 2074
+#define B_DELTFACE 2075
+#define B_CHROMADEPTH 2076
+#define B_DRAWEDGES 2077
+#define B_DRAWCREASES 2078
+#define B_SETTFACE 2079
+#define B_SETMCOL 2080
+#define B_JOINTRIA 2081
+#define B_SETTFACE_RND 2082
+#define B_SETMCOL_RND 2083
+
+/* *********************** */
+#define B_VGROUPBUTS 2100
+
+#define B_NEWVGROUP 2091
+#define B_DELVGROUP 2092
+#define B_ASSIGNVGROUP 2093
+#define B_REMOVEVGROUP 2094
+#define B_SELVGROUP 2095
+#define B_DESELVGROUP 2096
+#define B_AUTOVGROUP 2097
+#define B_LINKEDVGROUP 2098
+#define B_COPYVGROUP 2099
+
+
+
+/* *********************** */
+#define B_CURVEBUTS 2200
+
+#define B_CONVERTPOLY 2101
+#define B_CONVERTBEZ 2102
+#define B_CONVERTBSPL 2103
+#define B_CONVERTCARD 2104
+#define B_CONVERTNURB 2105
+#define B_UNIFU 2106
+#define B_ENDPU 2107
+#define B_BEZU 2108
+#define B_UNIFV 2109
+#define B_ENDPV 2110
+#define B_BEZV 2111
+#define B_SETWEIGHT 2112
+#define B_SETW1 2113
+#define B_SETW2 2114
+#define B_SETW3 2115
+#define B_SETORDER 2116
+#define B_MAKEDISP 2117
+#define B_SUBDIVCURVE 2118
+#define B_SPINNURB 2119
+#define B_CU3D 2120
+#define B_SETRESOLU 2121
+#define B_SETW4 2122
+#define B_SUBSURFTYPE 2123
+#define B_TILTINTERP 2124
+#define B_SETPT_AUTO 2125
+#define B_SETPT_VECTOR 2126
+#define B_SETPT_ALIGN 2127
+#define B_SETPT_FREE 2128
+
+/* *********************** */
+#define B_FONTBUTS 2300
+
+#define B_MAKEFONT 2201
+#define B_TOUPPER 2202
+#define B_SETFONT 2203
+#define B_LOADFONT 2204
+#define B_TEXTONCURVE 2205
+#define B_PACKFONT 2206
+#define B_LOAD3DTEXT 2207
+#define B_LOREM 2208
+#define B_FASTFONT 2209
+#define B_INSTB 2210
+#define B_DELTB 2211
+#define B_STYLETOSELB 2212
+#define B_STYLETOSELU 2213
+#define B_STYLETOSELI 2214
+
+#define B_SETCHAR 2215
+#define B_SETUPCHAR 2216
+#define B_SETDOWNCHAR 2217
+#define B_SETCAT 2218
+#define B_SETUNITEXT 2219
+
+/* *********************** */
+#define B_ARMBUTS 2400
+
+#define B_ARM_RECALCDATA 2301
+#define B_ARM_STRIDE 2302
+#define B_ARM_CALCPATHS 2303
+#define B_ARM_CLEARPATHS 2304
+
+/* *********************** */
+#define B_CAMBUTS 2500
+
+/* *********************** */
+#define B_MBALLBUTS 2600
+
+#define B_RECALCMBALL 2501
+
+/* *********************** */
+#define B_LATTBUTS 2700
+
+#define B_RESIZELAT 2601
+#define B_DRAWLAT 2602
+#define B_LATTCHANGED 2603
+#define B_REGULARLAT 2604
+
+/* *********************** */
+#define B_GAMEBUTS 2800
+
+#define B_ADD_PROP 2701
+#define B_CHANGE_PROP 2702
+
+#define B_ADD_SENS 2703
+#define B_CHANGE_SENS 2704
+#define B_DEL_SENS 2705
+
+#define B_ADD_CONT 2706
+#define B_CHANGE_CONT 2707
+#define B_DEL_CONT 2708
+
+#define B_ADD_ACT 2709
+#define B_CHANGE_ACT 2710
+#define B_DEL_ACT 2711
+
+#define B_SOUNDACT_BROWSE 2712
+
+#define B_SETSECTOR 2713
+#define B_SETPROP 2714
+#define B_SETACTOR 2715
+#define B_SETMAINACTOR 2716
+#define B_SETDYNA 2717
+
+/* *********************** */
+#define B_FPAINTBUTS 2900
+
+#define B_VPCOLSLI 2801
+#define B_VPGAMMA 2802
+
+#define B_COPY_TF_MODE 2804
+#define B_COPY_TF_UV 2805
+#define B_COPY_TF_COL 2806
+#define B_REDR_3D_IMA 2807
+#define B_SET_VCOL 2808
+
+#define B_COPY_TF_TEX 2814
+#define B_TFACE_HALO 2815
+#define B_TFACE_BILLB 2816
+
+#define B_SHOWTEX 2832
+#define B_ASSIGNMESH 2833
+
+#define B_WEIGHT0_0 2840
+#define B_WEIGHT1_4 2841
+#define B_WEIGHT1_2 2842
+#define B_WEIGHT3_4 2843
+#define B_WEIGHT1_0 2844
+
+#define B_OPA1_8 2845
+#define B_OPA1_4 2846
+#define B_OPA1_2 2847
+#define B_OPA3_4 2848
+#define B_OPA1_0 2849
+
+#define B_CLR_WPAINT 2850
+
+#define B_BRUSHBROWSE 2851
+#define B_BRUSHDELETE 2852
+#define B_BRUSHLOCAL 2853
+#define B_BRUSHCHANGE 2854
+#define B_BTEXBROWSE 2855
+#define B_BTEXDELETE 2856
+#define B_BRUSHKEEPDATA 2857
+
+/* Sculptmode */
+#define B_SCULPT_TEXBROWSE 2860
+
+/* Particles */
+#define B_BAKE_OLENGTH 2870
+#define B_BAKE_APPLY_AV 2871
+#define B_BAKE_KEYTIME 2872
+#define B_BAKE_AV_CHANGE 2873
+#define B_BAKE_REDRAWEDIT 2874
+#define B_BAKE_RECACHE 2875
+
+/* *********************** */
+#define B_RADIOBUTS 3000
+
+#define B_RAD_GO 2901
+#define B_RAD_INIT 2902
+#define B_RAD_LIMITS 2903
+#define B_RAD_FAC 2904
+#define B_RAD_NODELIM 2905
+#define B_RAD_NODEFILT 2906
+#define B_RAD_FACEFILT 2907
+#define B_RAD_ADD 2908
+#define B_RAD_DELETE 2909
+#define B_RAD_COLLECT 2910
+#define B_RAD_SHOOTP 2911
+#define B_RAD_SHOOTE 2912
+#define B_RAD_REPLACE 2913
+#define B_RAD_DRAW 2914
+#define B_RAD_FREE 2915
+#define B_RAD_ADDMESH 2916
+
+/* *********************** */
+#define B_SCRIPTBUTS 3100
+
+#define B_SCRIPT_ADD 3001
+#define B_SCRIPT_DEL 3002
+#define B_SCRIPT_TYPE 3003
+
+/* Scene script buttons */
+#define B_SSCRIPT_ADD 3004
+#define B_SSCRIPT_DEL 3005
+#define B_SSCRIPT_TYPE 3006
+
+/* *********************** */
+#define B_SOUNDBUTS 3200
+enum B_SOUND_BUTTONS {
+ B_SOUND_CHANGED = 3101,
+ B_SOUND_REDRAW,
+ B_SOUND_VOLUME,
+ B_SOUND_PANNING,
+ B_SOUND_PITCH,
+ B_SOUND_LOAD_SAMPLE,
+ B_SOUND_MENU_SAMPLE,
+ B_SOUND_NAME_SAMPLE,
+ B_SOUND_UNLINK_SAMPLE,
+ B_SOUND_RELOAD_SAMPLE,
+ B_SOUND_UNPACK_SAMPLE,
+ B_SOUND_PLAY_SAMPLE,
+ B_SOUND_COPY_SOUND,
+ B_SOUND_LOOPSTART,
+ B_SOUND_LOOPEND,
+ B_SOUND_BIDIRECTIONAL,
+ B_SOUND_RECALC,
+ B_SOUND_RATECHANGED,
+ B_SOUND_MIXDOWN
+};
+
+/* *********************** */
+#define B_CONSTRAINTBUTS 3300
+enum {
+ B_CONSTRAINT_TEST = 3201,
+ B_CONSTRAINT_CHANGETARGET,
+ B_CONSTRAINT_ADD_NULL,
+ B_CONSTRAINT_ADD_KINEMATIC,
+ B_CONSTRAINT_ADD_TRACKTO,
+ B_CONSTRAINT_ADD_MINMAX,
+ B_CONSTRAINT_ADD_ROTLIKE,
+ B_CONSTRAINT_ADD_LOCLIKE,
+ B_CONSTRAINT_ADD_SIZELIKE,
+ B_CONSTRAINT_ADD_ACTION,
+ B_CONSTRAINT_ADD_LOCKTRACK,
+ B_CONSTRAINT_ADD_FOLLOWPATH,
+ B_CONSTRAINT_ADD_DISTANCELIMIT,
+ B_CONSTRAINT_ADD_STRETCHTO,
+ B_CONSTRAINT_ADD_LOCLIMIT,
+ B_CONSTRAINT_ADD_ROTLIMIT,
+ B_CONSTRAINT_ADD_SIZELIMIT,
+ B_CONSTRAINT_ADD_RIGIDBODYJOINT,
+ B_CONSTRAINT_ADD_CHILDOF,
+ B_CONSTRAINT_ADD_PYTHON,
+ B_CONSTRAINT_ADD_CLAMPTO,
+ B_CONSTRAINT_ADD_TRANSFORM,
+ B_CONSTRAINT_INF
+};
+
+/* *********************** */
+#define B_UVAUTOCALCBUTS 3400
+enum {
+ B_UVAUTO_REDRAW = 3301,
+ B_UVAUTO_SPHERE,
+ B_UVAUTO_CYLINDER,
+ B_UVAUTO_CYLRADIUS,
+ B_UVAUTO_WINDOW,
+ B_UVAUTO_CUBE,
+ B_UVAUTO_CUBESIZE,
+ B_UVAUTO_RESET,
+ B_UVAUTO_BOUNDS,
+ B_UVAUTO_TOP,
+ B_UVAUTO_FACE,
+ B_UVAUTO_OBJECT,
+ B_UVAUTO_ALIGNX,
+ B_UVAUTO_ALIGNY,
+ B_UVAUTO_UNWRAP,
+ B_UVAUTO_DRAWFACES
+};
+
+#define B_EFFECTSBUTS 3500
+
+#define B_AUTOTIMEOFS 3403
+#define B_FRAMEMAP 3404
+#define B_NEWEFFECT 3405
+#define B_PREVEFFECT 3406
+#define B_NEXTEFFECT 3407
+#define B_CHANGEEFFECT 3408
+#define B_CALCEFFECT 3409
+#define B_DELEFFECT 3410
+#define B_RECALCAL 3411
+#define B_RECALC_DEFL 3412
+#define B_EFFECT_DEP 3413
+#define B_FIELD_DEP 3414
+#define B_FIELD_CHANGE 3415
+#define B_PAF_SET_VG 3416
+#define B_PAF_SET_VG1 3417
+#define B_PARTBROWSE 3418
+#define B_PARTDELETE 3419
+#define B_PARTALONE 3420
+#define B_PARTLOCAL 3421
+#define B_PARTAUTONAME 3422
+#define B_PART_ALLOC 3423
+#define B_PART_DISTR 3424
+#define B_PART_INIT 3425
+#define B_PART_RECALC 3426
+#define B_PART_REDRAW 3427
+#define B_PARTTYPE 3428
+#define B_PARTACT 3429
+#define B_PARTTARGET 3430
+#define B_PART_ALLOC_CHILD 3431
+#define B_PART_DISTR_CHILD 3432
+#define B_PART_INIT_CHILD 3433
+#define B_PART_RECALC_CHILD 3434
+#define B_PART_EDITABLE 3435
+
+#define B_PART_REKEY 3436
+
+#define B_MODIFIER_BUTS 3600
+
+#define B_MODIFIER_RECALC 3501
+#define B_MODIFIER_REDRAW 3502
+
+/* *********************** */
+#define B_NODE_BUTS 4000
+ /* 400 slots reserved, we want an exec event for each node */
+#define B_NODE_LOADIMAGE 3601
+#define B_NODE_TREE_EXEC 3602
+
+ /* exec should be last in this list */
+#define B_NODE_EXEC 3610
+
+
+/* *********************** */
+/* BUTTON 4001-4032: layers? (sort this out!) */
+
+/* *********************** */
+/* event code 0x4000 (16384) and larger: general events (redraws, etc) */
+
+
+#endif
+