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-rw-r--r--source/blender/editors/include/BIF_gl.h53
-rw-r--r--source/blender/editors/include/BIF_glutil.h159
-rw-r--r--source/blender/editors/include/ED_anim_api.h1
-rw-r--r--source/blender/editors/include/ED_armature.h20
-rw-r--r--source/blender/editors/include/ED_image.h3
-rw-r--r--source/blender/editors/include/ED_info.h4
-rw-r--r--source/blender/editors/include/ED_keyframes_draw.h6
-rw-r--r--source/blender/editors/include/ED_manipulator_library.h202
-rw-r--r--source/blender/editors/include/ED_mesh.h29
-rw-r--r--source/blender/editors/include/ED_node.h2
-rw-r--r--source/blender/editors/include/ED_object.h30
-rw-r--r--source/blender/editors/include/ED_particle.h27
-rw-r--r--source/blender/editors/include/ED_scene.h43
-rw-r--r--source/blender/editors/include/ED_screen.h66
-rw-r--r--source/blender/editors/include/ED_sculpt.h3
-rw-r--r--source/blender/editors/include/ED_transform.h19
-rw-r--r--source/blender/editors/include/ED_transform_snap_object_context.h7
-rw-r--r--source/blender/editors/include/ED_uvedit.h8
-rw-r--r--source/blender/editors/include/ED_view3d.h86
-rw-r--r--source/blender/editors/include/UI_interface.h59
-rw-r--r--source/blender/editors/include/UI_interface_icons.h1
-rw-r--r--source/blender/editors/include/UI_resources.h29
22 files changed, 570 insertions, 287 deletions
diff --git a/source/blender/editors/include/BIF_gl.h b/source/blender/editors/include/BIF_gl.h
index e264d9e16a3..f91e7d42bca 100644
--- a/source/blender/editors/include/BIF_gl.h
+++ b/source/blender/editors/include/BIF_gl.h
@@ -36,45 +36,6 @@
#include "GPU_glew.h"
#include "BLI_utildefines.h"
-/*
- * these should be phased out. cpack should be replaced in
- * code with calls to glColor3ub. - zr
- */
-/*
- *
- * This define converts a numerical value to the equivalent 24-bit
- * color, while not being endian-sensitive. On little-endians, this
- * is the same as doing a 'naive' indexing, on big-endian, it is not!
- * */
-void cpack(unsigned int x);
-
-#ifdef WITH_GL_PROFILE_COMPAT
-#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)
-# define glMultMatrixf(x) \
- glMultMatrixf(_Generic((x), \
- float *: (float *)(x), \
- float [16]: (float *)(x), \
- float (*)[4]: (float *)(x), \
- float [4][4]: (float *)(x), \
- const float *: (float *)(x), \
- const float [16]: (float *)(x), \
- const float (*)[4]: (float *)(x), \
- const float [4][4]: (float *)(x)) \
-)
-# define glLoadMatrixf(x) \
- glLoadMatrixf(_Generic((x), \
- float *: (float *)(x), \
- float [16]: (float *)(x), \
- float (*)[4]: (float *)(x), \
- float [4][4]: (float *)(x)) \
-)
-#else
-# define glMultMatrixf(x) glMultMatrixf((float *)(x))
-# define glLoadMatrixf(x) glLoadMatrixf((float *)(x))
-#endif /* C11 */
-#endif /* WITH_GL_PROFILE_COMPAT */
-
-
/* hacking pointsize and linewidth */
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)
# define glPointSize(f) glPointSize(U.pixelsize * _Generic((f), double: (float)(f), default: (f)))
@@ -86,19 +47,5 @@ void cpack(unsigned int x);
#define GLA_PIXEL_OFS 0.375f
-
-BLI_INLINE void glTranslate3iv(const int vec[3]) { glTranslatef(UNPACK3_EX((const float), vec, )); }
-BLI_INLINE void glTranslate2iv(const int vec[2]) { glTranslatef(UNPACK2_EX((const float), vec, ), 0.0f); }
-BLI_INLINE void glTranslate3fv(const float vec[3]) { glTranslatef(UNPACK3(vec)); }
-BLI_INLINE void glTranslate2fv(const float vec[2]) { glTranslatef(UNPACK2(vec), 0.0f); }
-
-BLI_INLINE void glScale3iv(const int vec[3]) { glTranslatef(UNPACK3_EX((const float), vec, )); }
-BLI_INLINE void glScale2iv(const int vec[2]) { glTranslatef(UNPACK2_EX((const float), vec, ), 0.0f); }
-BLI_INLINE void glScale3fv(const float vec[3]) { glScalef(UNPACK3(vec)); }
-BLI_INLINE void glScale2fv(const float vec[2]) { glScalef(UNPACK2(vec), 0.0); }
-
-/* v2 versions don't make much sense for rotation */
-BLI_INLINE void glRotate3fv(const float angle, const float vec[3]) { glRotatef(angle, UNPACK3(vec)); }
-
#endif /* #ifdef __BIF_GL_H__ */
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index d3d2c465d46..3184ebee4d9 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -38,56 +38,14 @@ struct bContext;
struct ColorManagedViewSettings;
struct ColorManagedDisplaySettings;
-void fdrawbezier(float vec[4][3]);
-void fdrawline(float x1, float y1, float x2, float y2);
-void fdrawbox(float x1, float y1, float x2, float y2);
-void sdrawline(int x1, int y1, int x2, int y2);
-#if 0
-void sdrawtri(int x1, int y1, int x2, int y2);
-void sdrawtrifill(int x1, int y1, int x2, int y2);
-#endif
-void sdrawbox(int x1, int y1, int x2, int y2);
-
-void sdrawXORline(int x0, int y0, int x1, int y1);
-void sdrawXORline4(int nr, int x0, int y0, int x1, int y1);
-
-void fdrawXORellipse(float xofs, float yofs, float hw, float hh);
-void fdrawXORcirc(float xofs, float yofs, float rad);
-
-void fdrawcheckerboard(float x1, float y1, float x2, float y2);
-
-/* OpenGL stipple defines */
-extern const unsigned char stipple_halftone[128];
-extern const unsigned char stipple_quarttone[128];
-extern const unsigned char stipple_diag_stripes_pos[128];
-extern const unsigned char stipple_diag_stripes_neg[128];
-extern const unsigned char stipple_checker_8px[128];
-
-/**
- * Draw a lined (non-looping) arc with the given
- * \a radius, starting at angle \a start and arcing
- * through \a angle. The arc is centered at the origin
- * and drawn in the XY plane.
+/* A few functions defined here are being DEPRECATED for Blender 2.8
*
- * \param start The initial angle (in radians).
- * \param angle The length of the arc (in radians).
- * \param radius The arc radius.
- * \param nsegments The number of segments to use in drawing the arc.
- */
-void glutil_draw_lined_arc(float start, float angle, float radius, int nsegments);
-
-/**
- * Draw a filled arc with the given \a radius,
- * starting at angle \a start and arcing through
- * \a angle. The arc is centered at the origin
- * and drawn in the XY plane.
+ * Do not use them in new code, and you are encouraged to
+ * convert existing code to draw without these.
*
- * \param start The initial angle (in radians).
- * \param angle The length of the arc (in radians).
- * \param radius The arc radius.
- * \param nsegments The number of segments to use in drawing the arc.
+ * These will be deleted before we ship 2.8!
+ * - merwin
*/
-void glutil_draw_filled_arc(float start, float angle, float radius, int nsegments);
/**
* Returns a float value as obtained by glGetFloatv.
@@ -109,58 +67,46 @@ int glaGetOneInt(int param);
*/
void glaRasterPosSafe2f(float x, float y, float known_good_x, float known_good_y);
-/**
- * Functions like a limited glDrawPixels, except ensures that
- * the image is displayed onscreen even if the \a x and \a y
- * coordinates for would be clipped. The routine respects the
- * glPixelZoom values, pixel unpacking parameters are _not_
- * respected.
- *
- * \attention This routine makes many assumptions: the rect data
- * is expected to be in RGBA unsigned byte format, the coordinate
- * (GLA_PIXEL_OFS, GLA_PIXEL_OFS) is assumed to be within the view frustum,
- * and the modelview and projection matrices are assumed to define a
- * 1-to-1 mapping to screen space.
- * \attention Furthermore, in the case of zoomed or unpixel aligned
- * images extending outside the view frustum, but still within the
- * window, some portion of the image may be visible left and/or
- * below of the given \a x and \a y coordinates. It is recommended
- * to use the glScissor functionality if images are to be drawn
- * with an inset view matrix.
- */
-void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int format, int type, void *rect);
+typedef struct IMMDrawPixelsTexState {
+ struct GPUShader *shader;
+ unsigned int pos;
+ unsigned int texco;
+ bool do_shader_unbind;
+} IMMDrawPixelsTexState;
+
+/* To be used before calling immDrawPixelsTex
+ * Default shader is GPU_SHADER_2D_IMAGE_COLOR
+ * Returns a shader to be able to set uniforms */
+IMMDrawPixelsTexState immDrawPixelsTexSetup(int builtin);
/**
- * glaDrawPixelsTex - Functions like a limited glDrawPixels, but actually draws the
+ * immDrawPixelsTex - Functions like a limited glDrawPixels, but actually draws the
* image using textures, which can be tremendously faster on low-end
* cards, and also avoids problems with the raster position being
- * clipped when offscreen. The routine respects the glPixelZoom values,
- * pixel unpacking parameters are _not_ respected.
+ * clipped when offscreen. Pixel unpacking parameters and
+ * the glPixelZoom values are _not_ respected.
+ *
+ * \attention Use immDrawPixelsTexSetup before calling this function.
*
* \attention This routine makes many assumptions: the rect data
* is expected to be in RGBA byte or float format, and the
* modelview and projection matrices are assumed to define a
* 1-to-1 mapping to screen space.
*/
-
-void glaDrawPixelsTex(float x, float y, int img_w, int img_h, int format, int type, int zoomfilter, void *rect);
-void glaDrawPixelsTex_clipping(float x, float y, int img_w, int img_h, int format, int type, int zoomfilter, void *rect,
- float clip_min_x, float clip_min_y, float clip_max_x, float clip_max_y);
-
-/**
- * glaDrawPixelsAuto - Switches between texture or pixel drawing using UserDef.
- * only RGBA
- * needs glaDefine2DArea to be set.
- */
-void glaDrawPixelsAuto(float x, float y, int img_w, int img_h, int format, int type, int zoomfilter, void *rect);
-void glaDrawPixelsAuto_clipping(float x, float y, int img_w, int img_h, int format, int type, int zoomfilter, void *rect,
- float clip_min_x, float clip_min_y, float clip_max_x, float clip_max_y);
-
-
-void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format, int type, int zoomfilter, void *rect, float scaleX, float scaleY);
-void glaDrawPixelsTexScaled_clipping(float x, float y, int img_w, int img_h, int format, int type, int zoomfilter, void *rect, float scaleX, float scaleY,
- float clip_min_x, float clip_min_y, float clip_max_x, float clip_max_y);
-
+void immDrawPixelsTex(IMMDrawPixelsTexState *state,
+ float x, float y, int img_w, int img_h, int format, int type, int zoomfilter, void *rect,
+ float xzoom, float yzoom, float color[4]);
+void immDrawPixelsTex_clipping(IMMDrawPixelsTexState *state,
+ float x, float y, int img_w, int img_h, int format, int type, int zoomfilter, void *rect,
+ float clip_min_x, float clip_min_y, float clip_max_x, float clip_max_y,
+ float xzoom, float yzoom, float color[4]);
+void immDrawPixelsTexScaled(IMMDrawPixelsTexState *state,
+ float x, float y, int img_w, int img_h, int format, int type, int zoomfilter, void *rect, float scaleX, float scaleY,
+ float xzoom, float yzoom, float color[4]);
+void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
+ float x, float y, int img_w, int img_h, int format, int type, int zoomfilter, void *rect, float scaleX, float scaleY,
+ float clip_min_x, float clip_min_y, float clip_max_x, float clip_max_y,
+ float xzoom, float yzoom, float color[4]);
/* 2D Drawing Assistance */
/** Define a 2D area (viewport, scissor, matrices) for OpenGL rendering.
@@ -176,12 +122,13 @@ void glaDrawPixelsTexScaled_clipping(float x, float y, int img_w, int img_h, int
*/
void glaDefine2DArea(struct rcti *screen_rect);
-typedef struct gla2DDrawInfo gla2DDrawInfo;
+/* TODO(merwin): put the following 2D code to use, or build new 2D code inspired & informd by it */
+
+#if 0 /* UNUSED */
-/* UNUSED */
-#if 0
+typedef struct gla2DDrawInfo gla2DDrawInfo;
-gla2DDrawInfo *glaBegin2DDraw(struct rcti *screen_rect, struct rctf *world_rect);
+gla2DDrawInfo *glaBegin2DDraw(struct rcti *screen_rect, struct rctf *world_rect);
void gla2DDrawTranslatePt(gla2DDrawInfo *di, float wo_x, float wo_y, int *r_sc_x, int *r_sc_y);
void gla2DDrawTranslatePtv(gla2DDrawInfo *di, float world[2], int r_screen[2]);
@@ -190,7 +137,8 @@ void glaEnd2DDraw(gla2DDrawInfo *di);
/** Adjust the transformation mapping of a 2d area */
void gla2DGetMap(gla2DDrawInfo *di, struct rctf *rect);
void gla2DSetMap(gla2DDrawInfo *di, struct rctf *rect);
-#endif
+
+#endif /* UNUSED */
void set_inverted_drawing(int enable);
void setlinestyle(int nr);
@@ -198,37 +146,32 @@ void setlinestyle(int nr);
/* own working polygon offset */
void bglPolygonOffset(float viewdist, float dist);
-/* For caching opengl matrices (gluProject/gluUnProject) */
-typedef struct bglMats {
- double modelview[16];
- double projection[16];
- int viewport[4];
-} bglMats;
-void bgl_get_mats(bglMats *mats);
-
/* **** Color management helper functions for GLSL display/transform ***** */
/* Draw imbuf on a screen, preferably using GLSL display transform */
void glaDrawImBuf_glsl(struct ImBuf *ibuf, float x, float y, int zoomfilter,
struct ColorManagedViewSettings *view_settings,
- struct ColorManagedDisplaySettings *display_settings);
+ struct ColorManagedDisplaySettings *display_settings,
+ float zoom_x, float zoom_y);
void glaDrawImBuf_glsl_clipping(struct ImBuf *ibuf, float x, float y, int zoomfilter,
struct ColorManagedViewSettings *view_settings,
struct ColorManagedDisplaySettings *display_settings,
float clip_min_x, float clip_min_y,
- float clip_max_x, float clip_max_y);
+ float clip_max_x, float clip_max_y,
+ float zoom_x, float zoom_y);
/* Draw imbuf on a screen, preferably using GLSL display transform */
-void glaDrawImBuf_glsl_ctx(const struct bContext *C, struct ImBuf *ibuf, float x, float y, int zoomfilter);
+void glaDrawImBuf_glsl_ctx(const struct bContext *C, struct ImBuf *ibuf, float x, float y, int zoomfilter,
+ float zoom_x, float zoom_y);
void glaDrawImBuf_glsl_ctx_clipping(const struct bContext *C,
struct ImBuf *ibuf,
float x, float y,
int zoomfilter,
float clip_min_x, float clip_min_y,
- float clip_max_x, float clip_max_y);
+ float clip_max_x, float clip_max_y,
+ float zoom_x, float zoom_y);
-void glaDrawBorderCorners(const struct rcti *border, float zoomx, float zoomy);
+void immDrawBorderCorners(unsigned int pos, const struct rcti *border, float zoomx, float zoomy);
#endif /* __BIF_GLUTIL_H__ */
-
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index ab02fd1ccc8..77b2ce435c2 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -82,6 +82,7 @@ typedef struct bAnimContext {
struct bDopeSheet *ads; /* dopesheet data for editor (or which is being used) */
struct Scene *scene; /* active scene */
+ struct SceneLayer *scene_layer; /* active scene layer */
struct Object *obact; /* active object */
ListBase *markers; /* active set of markers */
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 00081b95c51..6ce86f082b0 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -35,17 +35,20 @@ extern "C" {
#endif
struct bArmature;
-struct Base;
+struct BaseLegacy;
struct bContext;
struct Bone;
struct bPoseChannel;
+struct EvaluationContext;
struct IDProperty;
struct ListBase;
struct MeshDeformModifierData;
struct DerivedMesh;
struct Object;
+struct Base;
struct ReportList;
struct Scene;
+struct SceneLayer;
struct ViewContext;
struct wmKeyConfig;
struct wmOperator;
@@ -85,6 +88,12 @@ typedef struct EditBone {
short segments;
+ /* Used for display */
+ float disp_mat[4][4]; /* in Armature space, rest pos matrix */
+ float disp_tail_mat[4][4]; /* in Armature space, rest pos matrix */
+ /* 32 == MAX_BBONE_SUBDIV */
+ float disp_bbone_mat[32][4][4]; /* in Armature space, rest pos matrix */
+
/* Used to store temporary data */
union {
struct EditBone *ebone;
@@ -134,7 +143,7 @@ void ED_armature_deselect_all(struct Object *obedit);
void ED_armature_deselect_all_visible(struct Object *obedit);
bool ED_do_pose_selectbuffer(
- struct Scene *scene, struct Base *base, const unsigned int *buffer, short hits,
+ struct Scene *scene, struct SceneLayer *sl, struct Base *base, const unsigned int *buffer, short hits,
bool extend, bool deselect, bool toggle, bool do_nearest);
bool ED_armature_select_pick(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
int join_armature_exec(struct bContext *C, struct wmOperator *op);
@@ -169,8 +178,9 @@ void ED_armature_transform(struct bArmature *arm, float mat[4][4], const bool do
#define ARM_GROUPS_ENVELOPE 2
#define ARM_GROUPS_AUTO 3
-void create_vgroups_from_armature(struct ReportList *reports, struct Scene *scene, struct Object *ob,
- struct Object *par, const int mode, const bool mirror);
+void create_vgroups_from_armature(
+ struct ReportList *reports, const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct Object *ob, struct Object *par, const int mode, const bool mirror);
/* if bone is already in list, pass it as param to ignore it */
void unique_editbone_name(struct ListBase *ebones, char *name, EditBone *bone);
@@ -191,7 +201,7 @@ void ED_armature_exit_posemode(struct bContext *C, struct Base *base);
void ED_armature_enter_posemode(struct bContext *C, struct Base *base);
void ED_pose_de_selectall(struct Object *ob, int select_mode, const bool ignore_visibility);
void ED_pose_bone_select(struct Object *ob, struct bPoseChannel *pchan, bool select);
-void ED_pose_recalculate_paths(struct Scene *scene, struct Object *ob);
+void ED_pose_recalculate_paths(struct bContext *C, struct Scene *scene, struct Object *ob);
struct Object *ED_pose_object_from_context(struct bContext *C);
/* sketch */
diff --git a/source/blender/editors/include/ED_image.h b/source/blender/editors/include/ED_image.h
index 9de550a20ce..00e58785373 100644
--- a/source/blender/editors/include/ED_image.h
+++ b/source/blender/editors/include/ED_image.h
@@ -39,6 +39,7 @@ struct ToolSettings;
struct wmWindowManager;
struct ARegion;
struct Scene;
+struct SceneLayer;
/* image_edit.c, exported for transform */
struct Image *ED_space_image(struct SpaceImage *sima);
@@ -74,7 +75,7 @@ bool ED_space_image_show_uvedit(struct SpaceImage *sima, struct Object *obedit);
bool ED_space_image_paint_curve(const struct bContext *C);
-bool ED_space_image_check_show_maskedit(struct Scene *scene, struct SpaceImage *sima);
+bool ED_space_image_check_show_maskedit(struct SceneLayer *sl, struct SpaceImage *sima);
int ED_space_image_maskedit_poll(struct bContext *C);
int ED_space_image_maskedit_mask_poll(struct bContext *C);
diff --git a/source/blender/editors/include/ED_info.h b/source/blender/editors/include/ED_info.h
index 6970abaa633..fe570fef83d 100644
--- a/source/blender/editors/include/ED_info.h
+++ b/source/blender/editors/include/ED_info.h
@@ -28,7 +28,7 @@
#define __ED_INFO_H__
/* info_stats.c */
-void ED_info_stats_clear(struct Scene *scene);
-const char *ED_info_stats_string(struct Scene *scene);
+void ED_info_stats_clear(struct SceneLayer *sl);
+const char *ED_info_stats_string(struct Scene *scene, struct SceneLayer *sl);
#endif /* __ED_INFO_H__ */
diff --git a/source/blender/editors/include/ED_keyframes_draw.h b/source/blender/editors/include/ED_keyframes_draw.h
index c478a8b17e5..62f1a617fcb 100644
--- a/source/blender/editors/include/ED_keyframes_draw.h
+++ b/source/blender/editors/include/ED_keyframes_draw.h
@@ -108,8 +108,10 @@ typedef enum eKeyframeShapeDrawOpts {
KEYFRAME_SHAPE_BOTH
} eKeyframeShapeDrawOpts;
-/* draw simple diamond-shape keyframe (with OpenGL) */
-void draw_keyframe_shape(float x, float y, float xscale, float hsize, short sel, short key_type, short mode, float alpha);
+/* draw simple diamond-shape keyframe */
+/* caller should set up vertex format, bind GPU_SHADER_KEYFRAME_DIAMOND, immBegin(GWN_PRIM_POINTS, n), then call this n times */
+void draw_keyframe_shape(float x, float y, float size, bool sel, short key_type, short mode, float alpha,
+ unsigned int pos_id, unsigned int size_id, unsigned int color_id, unsigned int outline_color_id);
/* ******************************* Methods ****************************** */
diff --git a/source/blender/editors/include/ED_manipulator_library.h b/source/blender/editors/include/ED_manipulator_library.h
new file mode 100644
index 00000000000..80703321490
--- /dev/null
+++ b/source/blender/editors/include/ED_manipulator_library.h
@@ -0,0 +1,202 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ED_manipulator_library.h
+ * \ingroup wm
+ *
+ * \name Generic Manipulators.
+ *
+ * This is exposes pre-defined manipulators for re-use.
+ */
+
+
+#ifndef __ED_MANIPULATOR_LIBRARY_H__
+#define __ED_MANIPULATOR_LIBRARY_H__
+
+/* initialize manipulators */
+void ED_manipulatortypes_arrow_2d(void);
+void ED_manipulatortypes_arrow_3d(void);
+void ED_manipulatortypes_cage_2d(void);
+void ED_manipulatortypes_cage_3d(void);
+void ED_manipulatortypes_dial_3d(void);
+void ED_manipulatortypes_grab_3d(void);
+void ED_manipulatortypes_facemap_3d(void);
+void ED_manipulatortypes_primitive_3d(void);
+
+struct wmManipulator;
+struct wmManipulatorGroup;
+
+
+/* -------------------------------------------------------------------- */
+/* Shape Presets
+ *
+ * Intended to be called by custom draw functions.
+ */
+
+/* manipulator_library_presets.c */
+void ED_manipulator_draw_preset_box(
+ const struct wmManipulator *mpr, float mat[4][4], int select_id);
+void ED_manipulator_draw_preset_arrow(
+ const struct wmManipulator *mpr, float mat[4][4], int axis, int select_id);
+void ED_manipulator_draw_preset_circle(
+ const struct wmManipulator *mpr, float mat[4][4], int axis, int select_id);
+void ED_manipulator_draw_preset_facemap(
+ const struct bContext *C, const struct wmManipulator *mpr, struct Scene *scene,
+ struct Object *ob, const int facemap, int select_id);
+
+
+/* -------------------------------------------------------------------- */
+/* 3D Arrow Manipulator */
+
+enum {
+ ED_MANIPULATOR_ARROW_STYLE_NORMAL = 0,
+ ED_MANIPULATOR_ARROW_STYLE_CROSS = 1,
+ ED_MANIPULATOR_ARROW_STYLE_BOX = 2,
+ ED_MANIPULATOR_ARROW_STYLE_CONE = 3,
+};
+
+enum {
+ /* inverted offset during interaction - if set it also sets constrained below */
+ ED_MANIPULATOR_ARROW_STYLE_INVERTED = (1 << 3),
+ /* clamp arrow interaction to property width */
+ ED_MANIPULATOR_ARROW_STYLE_CONSTRAINED = (1 << 4),
+};
+
+void ED_manipulator_arrow3d_set_ui_range(struct wmManipulator *mpr, const float min, const float max);
+void ED_manipulator_arrow3d_set_range_fac(struct wmManipulator *mpr, const float range_fac);
+
+/* -------------------------------------------------------------------- */
+/* 2D Arrow Manipulator */
+
+/* none */
+
+/* -------------------------------------------------------------------- */
+/* Cage Manipulator */
+
+enum {
+ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE = (1 << 0), /* Translates */
+ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_ROTATE = (1 << 1), /* Rotates */
+ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE = (1 << 2), /* Scales */
+ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_UNIFORM = (1 << 3), /* Scales uniformly */
+ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_SIGNED = (1 << 4), /* Negative scale allowed */
+};
+
+/* draw_style */
+enum {
+ ED_MANIPULATOR_CAGE2D_STYLE_BOX = 0,
+ ED_MANIPULATOR_CAGE2D_STYLE_CIRCLE = 1,
+};
+
+/* draw_options */
+enum {
+ /** Draw a central handle (instead of having the entire area selectable)
+ * Needed for large rectangles that we don't want to swallow all events. */
+ ED_MANIPULATOR_CAGE2D_DRAW_FLAG_XFORM_CENTER_HANDLE = (1 << 0),
+};
+
+/** #wmManipulator.highlight_part */
+enum {
+ ED_MANIPULATOR_CAGE2D_PART_TRANSLATE = 0,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X = 1,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X = 2,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_Y = 3,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_Y = 4,
+ /* Corners */
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MIN_Y = 5,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MAX_Y = 6,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MIN_Y = 7,
+ ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MAX_Y = 8,
+
+ ED_MANIPULATOR_CAGE2D_PART_ROTATE = 9,
+};
+
+/** #wmManipulator.highlight_part */
+enum {
+ /* ordered min/mid/max so we can loop over values (MIN/MID/MAX) on each axis. */
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MIN_Z = 0,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MID_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MAX_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MID_Y_MIN_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MID_Y_MID_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MID_Y_MAX_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MAX_Y_MIN_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MAX_Y_MID_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MIN_X_MAX_Y_MAX_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MIN_Y_MIN_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MIN_Y_MID_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MIN_Y_MAX_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MID_Y_MIN_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MID_Y_MID_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MID_Y_MAX_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MAX_Y_MIN_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MAX_Y_MID_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MID_X_MAX_Y_MAX_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MIN_Y_MIN_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MIN_Y_MID_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MIN_Y_MAX_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MID_Y_MIN_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MID_Y_MID_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MID_Y_MAX_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MIN_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MID_Z,
+ ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MAX_Z,
+
+ ED_MANIPULATOR_CAGE3D_PART_TRANSLATE,
+
+ ED_MANIPULATOR_CAGE3D_PART_ROTATE,
+};
+
+/* -------------------------------------------------------------------- */
+/* Dial Manipulator */
+
+/* draw_options */
+enum {
+ ED_MANIPULATOR_DIAL_DRAW_FLAG_NOP = 0,
+ ED_MANIPULATOR_DIAL_DRAW_FLAG_CLIP = (1 << 0),
+ ED_MANIPULATOR_DIAL_DRAW_FLAG_FILL = (1 << 1),
+ ED_MANIPULATOR_DIAL_DRAW_FLAG_ANGLE_MIRROR = (1 << 2),
+ ED_MANIPULATOR_DIAL_DRAW_FLAG_ANGLE_START_Y = (1 << 3),
+};
+
+/* -------------------------------------------------------------------- */
+/* Grab Manipulator */
+
+/* draw_options */
+enum {
+ ED_MANIPULATOR_GRAB_DRAW_FLAG_NOP = 0,
+ /* only for solid shapes */
+ ED_MANIPULATOR_GRAB_DRAW_FLAG_FILL = (1 << 0),
+ ED_MANIPULATOR_GRAB_DRAW_FLAG_ALIGN_VIEW = (1 << 1),
+};
+
+enum {
+ ED_MANIPULATOR_GRAB_STYLE_RING_2D = 0,
+ ED_MANIPULATOR_GRAB_STYLE_CROSS_2D = 1,
+};
+
+
+/* -------------------------------------------------------------------- */
+/* Primitive Manipulator */
+
+enum {
+ ED_MANIPULATOR_PRIMITIVE_STYLE_PLANE = 0,
+};
+
+#endif /* __ED_MANIPULATOR_LIBRARY_H__ */
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index c867df2d01a..1703ec6194f 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -36,6 +36,7 @@ extern "C" {
#endif
struct ID;
+struct EvaluationContext;
struct View3D;
struct ARegion;
struct bContext;
@@ -113,8 +114,8 @@ struct UvElementMap *BM_uv_element_map_create(
void BM_uv_element_map_free(struct UvElementMap *vmap);
struct UvElement *BM_uv_element_get(struct UvElementMap *map, struct BMFace *efa, struct BMLoop *l);
-bool EDBM_mtexpoly_check(struct BMEditMesh *em);
-struct MTexPoly *EDBM_mtexpoly_active_get(struct BMEditMesh *em, struct BMFace **r_act_efa, const bool sloppy, const bool selected);
+bool EDBM_uv_check(struct BMEditMesh *em);
+struct BMFace *EDBM_uv_active_face_get(struct BMEditMesh *em, const bool sloppy, const bool selected);
void BM_uv_vert_map_free(struct UvVertMap *vmap);
struct UvMapVert *BM_uv_vert_map_at_index(struct UvVertMap *vmap, unsigned int v);
@@ -134,35 +135,36 @@ void EDBM_select_mirrored(
int *r_totmirr, int *r_totfail);
void EDBM_automerge(struct Scene *scene, struct Object *ob, bool update, const char hflag);
-bool EDBM_backbuf_border_init(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
+bool EDBM_backbuf_border_init(const struct EvaluationContext *eval_ctx, struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
bool EDBM_backbuf_check(unsigned int index);
void EDBM_backbuf_free(void);
-bool EDBM_backbuf_border_mask_init(struct ViewContext *vc, const int mcords[][2], short tot,
- short xmin, short ymin, short xmax, short ymax);
-bool EDBM_backbuf_circle_init(struct ViewContext *vc, short xs, short ys, short rads);
+bool EDBM_backbuf_border_mask_init(
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, const int mcords[][2], short tot,
+ short xmin, short ymin, short xmax, short ymax);
+bool EDBM_backbuf_circle_init(const struct EvaluationContext *eval_ctx, struct ViewContext *vc, short xs, short ys, short rads);
struct BMVert *EDBM_vert_find_nearest_ex(
- struct ViewContext *vc, float *r_dist,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist,
const bool use_select_bias, bool use_cycle);
struct BMVert *EDBM_vert_find_nearest(
- struct ViewContext *vc, float *r_dist);
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist);
struct BMEdge *EDBM_edge_find_nearest_ex(
- struct ViewContext *vc, float *r_dist,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist,
float *r_dist_center,
const bool use_select_bias, const bool use_cycle,
struct BMEdge **r_eed_zbuf);
struct BMEdge *EDBM_edge_find_nearest(
- struct ViewContext *vc, float *r_dist);
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist);
struct BMFace *EDBM_face_find_nearest_ex(
- struct ViewContext *vc, float *r_dist,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist,
float *r_dist_center,
const bool use_select_bias, const bool use_cycle,
struct BMFace **r_efa_zbuf);
struct BMFace *EDBM_face_find_nearest(
- struct ViewContext *vc, float *r_dist);
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist);
bool EDBM_select_pick(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
@@ -199,7 +201,7 @@ void EMBM_project_snap_verts(struct bContext *C, struct ARegion *ar, struct BMEd
/* editface.c */
void paintface_flush_flags(struct Object *ob, short flag);
bool paintface_mouse_select(struct bContext *C, struct Object *ob, const int mval[2], bool extend, bool deselect, bool toggle);
-int do_paintface_box_select(struct ViewContext *vc, struct rcti *rect, bool select, bool extend);
+int do_paintface_box_select(const struct EvaluationContext *eval_ctx, struct ViewContext *vc, struct rcti *rect, bool select, bool extend);
void paintface_deselect_all_visible(struct Object *ob, int action, bool flush_flags);
void paintface_select_linked(struct bContext *C, struct Object *ob, const int mval[2], const bool select);
bool paintface_minmax(struct Object *ob, float r_min[3], float r_max[3]);
@@ -259,7 +261,6 @@ void ED_vgroup_vert_remove(struct Object *ob, struct bDeformGrou
float ED_vgroup_vert_weight(struct Object *ob, struct bDeformGroup *dg, int vertnum);
void ED_vgroup_vert_active_mirror(struct Object *ob, int def_nr);
-
/* mesh_data.c */
// void ED_mesh_geometry_add(struct Mesh *mesh, struct ReportList *reports, int verts, int edges, int faces);
void ED_mesh_polys_add(struct Mesh *mesh, struct ReportList *reports, int count);
diff --git a/source/blender/editors/include/ED_node.h b/source/blender/editors/include/ED_node.h
index e3c382382a9..20363c69fa0 100644
--- a/source/blender/editors/include/ED_node.h
+++ b/source/blender/editors/include/ED_node.h
@@ -75,7 +75,7 @@ void ED_init_custom_node_socket_type(struct bNodeSocketType *stype);
void ED_init_standard_node_socket_type(struct bNodeSocketType *stype);
void ED_init_node_socket_type_virtual(struct bNodeSocketType *stype);
void ED_node_sample_set(const float col[4]);
-void ED_node_draw_snap(struct View2D *v2d, const float cent[2], float size, NodeBorder border);
+void ED_node_draw_snap(struct View2D *v2d, const float cent[2], float size, NodeBorder border, unsigned pos);
/* node_draw.c */
void ED_node_tree_update(const struct bContext *C);
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index cdca848f213..5e3c91e15ab 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -35,14 +35,17 @@
extern "C" {
#endif
-struct Base;
+struct bFaceMap;
+struct BaseLegacy;
struct EnumPropertyItem;
struct ID;
struct Main;
struct ModifierData;
struct Object;
+struct Base;
struct ReportList;
struct Scene;
+struct SceneLayer;
struct bConstraint;
struct bContext;
struct bPoseChannel;
@@ -85,11 +88,10 @@ extern struct EnumPropertyItem prop_clear_parent_types[];
extern struct EnumPropertyItem prop_make_parent_types[];
#endif
-bool ED_object_parent_set(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob,
+bool ED_object_parent_set(struct ReportList *reports, const struct bContext *C, struct Scene *scene, struct Object *ob,
struct Object *par, int partype, const bool xmirror, const bool keep_transform,
const int vert_par[3]);
void ED_object_parent_clear(struct Object *ob, const int type);
-struct Base *ED_object_scene_link(struct Scene *scene, struct Object *ob);
void ED_keymap_proportional_cycle(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
void ED_keymap_proportional_obmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
@@ -98,14 +100,20 @@ void ED_keymap_proportional_editmode(struct wmKeyConfig *keyconf, struct wmKeyMa
const bool do_connected);
/* send your own notifier for select! */
-void ED_base_object_select(struct Base *base, short mode);
+void ED_base_object_select(struct BaseLegacy *base, short mode);
/* includes notifier */
-void ED_base_object_activate(struct bContext *C, struct Base *base);
+void ED_base_object_activate(struct bContext *C, struct BaseLegacy *base);
+
+void ED_object_base_select(struct Base *base, short mode);
+void ED_object_base_activate(struct bContext *C, struct Base *base);
-void ED_base_object_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Base *base);
+void ED_base_object_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Object *ob);
+
+void ED_base_object_sync_from_base(struct BaseLegacy *base, struct Object *ob);
+void ED_base_object_sync_from_object(struct BaseLegacy *base, struct Object *ob);
/* single object duplicate, if (dupflag == 0), fully linked, else it uses the flags given */
-struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct Base *base, int dupflag);
+struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, struct Base *base, int dupflag);
void ED_object_parent(struct Object *ob, struct Object *parent, const int type, const char *substr);
@@ -191,8 +199,8 @@ void ED_object_modifier_clear(struct Main *bmain, struct Object *ob);
int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_convert(struct ReportList *reports, struct Main *bmain, struct Scene *scene,
- struct Object *ob, struct ModifierData *md);
-int ED_object_modifier_apply(struct ReportList *reports, struct Scene *scene,
+ struct SceneLayer *sl, struct Object *ob, struct ModifierData *md);
+int ED_object_modifier_apply(struct ReportList *reports, const struct bContext *C, struct Scene *scene,
struct Object *ob, struct ModifierData *md, int mode);
int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
@@ -214,6 +222,10 @@ const struct EnumPropertyItem *ED_object_vgroup_selection_itemf_helper(
void ED_object_check_force_modifiers(struct Main *bmain, struct Scene *scene, struct Object *object);
+/* object_facemap_ops.c */
+void ED_object_facemap_face_add(struct Object *ob, struct bFaceMap *fmap, int facenum);
+void ED_object_facemap_face_remove(struct Object *ob, struct bFaceMap *fmap, int facenum);
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/editors/include/ED_particle.h b/source/blender/editors/include/ED_particle.h
index 6cb8c0cfb19..f8bd8a22897 100644
--- a/source/blender/editors/include/ED_particle.h
+++ b/source/blender/editors/include/ED_particle.h
@@ -38,21 +38,24 @@ struct ParticleEditSettings;
struct rcti;
struct PTCacheEdit;
struct Scene;
+struct SceneLayer;
/* particle edit mode */
void PE_free_ptcache_edit(struct PTCacheEdit *edit);
int PE_start_edit(struct PTCacheEdit *edit);
/* access */
-struct PTCacheEdit *PE_get_current(struct Scene *scene, struct Object *ob);
-struct PTCacheEdit *PE_create_current(struct Scene *scene, struct Object *ob);
-void PE_current_changed(struct Scene *scene, struct Object *ob);
-int PE_minmax(struct Scene *scene, float min[3], float max[3]);
+struct PTCacheEdit *PE_get_current(struct Scene *scene, struct SceneLayer *sl, struct Object *ob);
+struct PTCacheEdit *PE_create_current(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
+void PE_current_changed(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
+int PE_minmax(struct Scene *scene, struct SceneLayer *sl, float min[3], float max[3]);
struct ParticleEditSettings *PE_settings(struct Scene *scene);
/* update calls */
void PE_hide_keys_time(struct Scene *scene, struct PTCacheEdit *edit, float cfra);
-void PE_update_object(struct Scene *scene, struct Object *ob, int useflag);
+void PE_update_object(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct SceneLayer *sl, struct Object *ob, int useflag);
/* selection tools */
int PE_mouse_particles(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
@@ -62,13 +65,13 @@ int PE_lasso_select(struct bContext *C, const int mcords[][2], const short moves
void PE_deselect_all_visible(struct PTCacheEdit *edit);
/* undo */
-void PE_undo_push(struct Scene *scene, const char *str);
-void PE_undo_step(struct Scene *scene, int step);
-void PE_undo(struct Scene *scene);
-void PE_redo(struct Scene *scene);
-bool PE_undo_is_valid(struct Scene *scene);
-void PE_undo_number(struct Scene *scene, int nr);
-const char *PE_undo_get_name(struct Scene *scene, int nr, bool *r_active);
+void PE_undo_push(struct Scene *scene, struct SceneLayer *sl, const char *str);
+void PE_undo_step(struct Scene *scene, struct SceneLayer *sl, int step);
+void PE_undo(struct Scene *scene, struct SceneLayer *sl);
+void PE_redo(struct Scene *scene, struct SceneLayer *sl);
+bool PE_undo_is_valid(struct Scene *scene, struct SceneLayer *sl);
+void PE_undo_number(struct Scene *scene, struct SceneLayer *sl, int nr);
+const char *PE_undo_get_name(struct Scene *scene, struct SceneLayer *sl, int nr, bool *r_active);
#endif /* __ED_PARTICLE_H__ */
diff --git a/source/blender/editors/include/ED_scene.h b/source/blender/editors/include/ED_scene.h
new file mode 100644
index 00000000000..6a4ebf68d3d
--- /dev/null
+++ b/source/blender/editors/include/ED_scene.h
@@ -0,0 +1,43 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ED_scene.h
+ * \ingroup editors
+ */
+
+#ifndef __ED_SCENE_H__
+#define __ED_SCENE_H__
+
+#include "BLI_compiler_attrs.h"
+
+enum eSceneCopyMethod;
+
+struct Scene *ED_scene_add(struct Main *bmain, struct bContext *C, struct wmWindow *win, enum eSceneCopyMethod method) ATTR_NONNULL();
+bool ED_scene_delete(struct bContext *C, struct Main *bmain, struct wmWindow *win, struct Scene *scene) ATTR_NONNULL();
+void ED_scene_exit(struct bContext *C) ATTR_NONNULL();
+void ED_scene_changed_update(struct Main *bmain, struct bContext *C, struct Scene *scene_new,
+ const struct bScreen *active_screen) ATTR_NONNULL();
+bool ED_scene_render_layer_delete(
+ struct Main *bmain, struct Scene *scene, struct SceneLayer *layer,
+ struct ReportList *reports) ATTR_NONNULL(1, 2, 3);
+
+void ED_operatortypes_scene(void);
+
+#endif /* __ED_SCENE_H__ */
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index 4253e214537..93786a484f2 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -35,21 +35,29 @@
#include "DNA_space_types.h"
#include "DNA_view2d_types.h"
#include "DNA_view3d_types.h"
+#include "DNA_workspace_types.h"
+
+#include "BLI_compiler_attrs.h"
struct wmWindowManager;
struct wmWindow;
struct wmNotifier;
struct wmEvent;
struct wmKeyConfig;
+struct WorkSpace;
+struct WorkSpaceInstanceHook;
struct bContext;
struct Scene;
struct bScreen;
struct ARegion;
struct uiBlock;
struct rcti;
+struct Main;
/* regions */
-void ED_region_do_listen(struct bScreen *sc, struct ScrArea *sa, struct ARegion *ar, struct wmNotifier *note);
+void ED_region_do_listen(
+ struct bScreen *sc, struct ScrArea *sa, struct ARegion *ar,
+ struct wmNotifier *note, const Scene *scene);
void ED_region_do_draw(struct bContext *C, struct ARegion *ar);
void ED_region_exit(struct bContext *C, struct ARegion *ar);
void ED_region_pixelspace(struct ARegion *ar);
@@ -70,6 +78,7 @@ void ED_region_header(const struct bContext *C, struct ARegion *ar);
void ED_region_cursor_set(struct wmWindow *win, struct ScrArea *sa, struct ARegion *ar);
void ED_region_toggle_hidden(struct bContext *C, struct ARegion *ar);
void ED_region_info_draw(struct ARegion *ar, const char *text, float fill_color[4], const bool full_redraw);
+void ED_region_info_draw_multiline(ARegion *ar, const char *text_array[], float fill_color[4], const bool full_redraw);
void ED_region_image_metadata_draw(int x, int y, struct ImBuf *ibuf, const rctf *frame, float zoomx, float zoomy);
void ED_region_grid_draw(struct ARegion *ar, float zoomx, float zoomy);
float ED_region_blend_factor(struct ARegion *ar);
@@ -84,7 +93,8 @@ int ED_area_header_switchbutton(const struct bContext *C, struct uiBlock *bl
void ED_area_initialize(struct wmWindowManager *wm, struct wmWindow *win, struct ScrArea *sa);
void ED_area_exit(struct bContext *C, struct ScrArea *sa);
int ED_screen_area_active(const struct bContext *C);
-void ED_area_do_listen(struct bScreen *sc, ScrArea *sa, struct wmNotifier *note);
+void ED_area_do_listen(struct bScreen *sc, ScrArea *sa, struct wmNotifier *note, Scene *scene,
+ struct WorkSpace *workspace);
void ED_area_tag_redraw(ScrArea *sa);
void ED_area_tag_redraw_regiontype(ScrArea *sa, int type);
void ED_area_tag_refresh(ScrArea *sa);
@@ -101,12 +111,8 @@ void ED_screens_initialize(struct wmWindowManager *wm);
void ED_screen_draw(struct wmWindow *win);
void ED_screen_refresh(struct wmWindowManager *wm, struct wmWindow *win);
void ED_screen_do_listen(struct bContext *C, struct wmNotifier *note);
-bScreen *ED_screen_duplicate(struct wmWindow *win, struct bScreen *sc);
-bScreen *ED_screen_add(struct wmWindow *win, struct Scene *scene, const char *name);
-bool ED_screen_set(struct bContext *C, struct bScreen *sc);
-bool ED_screen_delete(struct bContext *C, struct bScreen *sc);
-void ED_screen_set_scene(struct bContext *C, struct bScreen *screen, struct Scene *scene);
-bool ED_screen_delete_scene(struct bContext *C, struct Scene *scene);
+bool ED_screen_change(struct bContext *C, struct bScreen *sc);
+void ED_screen_update_after_scene_change(const struct bScreen *screen, struct Scene *scene_new);
void ED_screen_set_subwinactive(struct bContext *C, const struct wmEvent *event);
void ED_screen_exit(struct bContext *C, struct wmWindow *window, struct bScreen *screen);
void ED_screen_animation_timer(struct bContext *C, int redraws, int refresh, int sync, int enable);
@@ -117,10 +123,47 @@ void ED_screen_full_prevspace(struct bContext *C, ScrArea *sa);
void ED_screen_full_restore(struct bContext *C, ScrArea *sa);
struct ScrArea *ED_screen_state_toggle(struct bContext *C, struct wmWindow *win, struct ScrArea *sa, const short state);
void ED_screens_header_tools_menu_create(struct bContext *C, struct uiLayout *layout, void *arg);
-bool ED_screen_stereo3d_required(struct bScreen *screen);
+bool ED_screen_stereo3d_required(const struct bScreen *screen, const struct Scene *scene);
+Scene *ED_screen_scene_find(const struct bScreen *screen, const struct wmWindowManager *wm);
+void ED_screen_preview_render(const struct bScreen *screen, int size_x, int size_y, unsigned int *r_rect) ATTR_NONNULL();
+
+/* workspaces */
+struct WorkSpace *ED_workspace_add(
+ struct Main *bmain,
+ const char *name,
+ SceneLayer *act_render_layer,
+ struct ViewRender *view_render) ATTR_NONNULL();
+bool ED_workspace_change(
+ struct WorkSpace *workspace_new,
+ struct bContext *C,
+ struct wmWindowManager *wm, struct wmWindow *win) ATTR_NONNULL();
+struct WorkSpace *ED_workspace_duplicate(
+ struct WorkSpace *workspace_old,
+ struct Main *bmain, struct wmWindow *win);
+bool ED_workspace_delete(
+ struct WorkSpace *workspace,
+ struct Main *bmain, struct bContext *C,
+ struct wmWindowManager *wm) ATTR_NONNULL();
+void ED_workspace_scene_data_sync(
+ struct WorkSpaceInstanceHook *hook, Scene *scene) ATTR_NONNULL();
+void ED_workspace_render_layer_unset(
+ const struct Main *bmain, const SceneLayer *layer_unset, SceneLayer *layer_new) ATTR_NONNULL(1, 2);
+struct WorkSpaceLayout *ED_workspace_layout_add(
+ struct WorkSpace *workspace,
+ struct wmWindow *win,
+ const char *name) ATTR_NONNULL();
+struct WorkSpaceLayout *ED_workspace_layout_duplicate(
+ struct WorkSpace *workspace, const struct WorkSpaceLayout *layout_old,
+ struct wmWindow *win) ATTR_NONNULL();
+bool ED_workspace_layout_delete(
+ struct WorkSpace *workspace, struct WorkSpaceLayout *layout_old,
+ struct bContext *C) ATTR_NONNULL();
+bool ED_workspace_layout_cycle(
+ struct WorkSpace *workspace, const short direction,
+ struct bContext *C) ATTR_NONNULL();
/* anim */
-void ED_update_for_newframe(struct Main *bmain, struct Scene *scene, int mute);
+void ED_update_for_newframe(struct Main *bmain, struct Scene *scene);
void ED_refresh_viewport_fps(struct bContext *C);
int ED_screen_animation_play(struct bContext *C, int sync, int mode);
@@ -130,6 +173,8 @@ bScreen *ED_screen_animation_no_scrub(const struct wmWindowManager *wm);
/* screen keymaps */
void ED_operatortypes_screen(void);
void ED_keymap_screen(struct wmKeyConfig *keyconf);
+/* workspace keymaps */
+void ED_operatortypes_workspace(void);
/* operators; context poll callbacks */
int ED_operator_screenactive(struct bContext *C);
@@ -185,6 +230,7 @@ int ED_operator_posemode_context(struct bContext *C);
int ED_operator_posemode(struct bContext *C);
int ED_operator_posemode_local(struct bContext *C);
int ED_operator_mask(struct bContext *C);
+int ED_operator_camera(struct bContext *C);
/* Cache display helpers */
diff --git a/source/blender/editors/include/ED_sculpt.h b/source/blender/editors/include/ED_sculpt.h
index 6daaac5bb42..a81d63d9f25 100644
--- a/source/blender/editors/include/ED_sculpt.h
+++ b/source/blender/editors/include/ED_sculpt.h
@@ -39,8 +39,7 @@ struct rcti;
/* sculpt.c */
void ED_operatortypes_sculpt(void);
-void ED_sculpt_redraw_planes_get(float planes[4][4], struct ARegion *ar,
- struct RegionView3D *rv3d, struct Object *ob);
+void ED_sculpt_redraw_planes_get(float planes[4][4], struct ARegion *ar, struct Object *ob);
int ED_sculpt_mask_box_select(struct bContext *C, struct ViewContext *vc, const struct rcti *rect, bool select, bool extend);
#endif /* __ED_SCULPT_H__ */
diff --git a/source/blender/editors/include/ED_transform.h b/source/blender/editors/include/ED_transform.h
index 9a0a7f8f1bb..8fd0c8c68a8 100644
--- a/source/blender/editors/include/ED_transform.h
+++ b/source/blender/editors/include/ED_transform.h
@@ -43,6 +43,7 @@ struct wmEvent;
struct wmKeyConfig;
struct wmKeyMap;
struct wmOperatorType;
+struct WorkSpace;
struct Main;
struct SnapObjectContext;
struct SnapObjectParams;
@@ -109,9 +110,11 @@ enum TfmMode {
bool calculateTransformCenter(struct bContext *C, int centerMode, float cent3d[3], float cent2d[2]);
struct TransInfo;
-struct Base;
+struct BaseLegacy;
struct Scene;
struct Object;
+struct wmManipulatorGroup;
+struct wmManipulatorGroupType;
struct wmOperator;
/* UNUSED */
@@ -128,7 +131,7 @@ void BIF_createTransformOrientation(struct bContext *C, struct ReportList *repor
const char *name, const bool use_view,
const bool activate, const bool overwrite);
void BIF_selectTransformOrientation(struct bContext *C, struct TransformOrientation *ts);
-void BIF_selectTransformOrientationValue(struct bContext *C, int orientation);
+void BIF_selectTransformOrientationValue(struct View3D *v3d, int orientation);
void ED_getTransformOrientationMatrix(const struct bContext *C, float orientation_mat[3][3], const short around);
@@ -153,10 +156,16 @@ int BIF_countTransformOrientation(const struct bContext *C);
void Transform_Properties(struct wmOperatorType *ot, int flags);
-/* view3d manipulators */
+/* transform manipulators */
+
+void TRANSFORM_WGT_manipulator(struct wmManipulatorGroupType *wgt);
+void VIEW3D_WGT_xform_cage(struct wmManipulatorGroupType *wgt);
+
+bool ED_widgetgroup_manipulator2d_poll(const struct bContext *C, struct wmManipulatorGroupType *wgt);
+void ED_widgetgroup_manipulator2d_setup(const struct bContext *C, struct wmManipulatorGroup *mgroup);
+void ED_widgetgroup_manipulator2d_refresh(const struct bContext *C, struct wmManipulatorGroup *mgroup);
+void ED_widgetgroup_manipulator2d_draw_prepare(const struct bContext *C, struct wmManipulatorGroup *mgroup);
-int BIF_do_manipulator(struct bContext *C, const struct wmEvent *event, struct wmOperator *op);
-void BIF_draw_manipulator(const struct bContext *C);
/* Snapping */
diff --git a/source/blender/editors/include/ED_transform_snap_object_context.h b/source/blender/editors/include/ED_transform_snap_object_context.h
index 156b0ab36b0..2639130acc0 100644
--- a/source/blender/editors/include/ED_transform_snap_object_context.h
+++ b/source/blender/editors/include/ED_transform_snap_object_context.h
@@ -30,11 +30,14 @@ struct BMEdge;
struct BMFace;
struct ListBase;
+struct RenderEngineType;
struct Scene;
+struct SceneLayer;
struct Main;
struct Object;
struct ARegion;
struct View3D;
+struct bContext;
/* transform_snap_object.c */
@@ -73,9 +76,9 @@ struct SnapObjectParams {
typedef struct SnapObjectContext SnapObjectContext;
SnapObjectContext *ED_transform_snap_object_context_create(
- struct Main *bmain, struct Scene *scene, int flag);
+ struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, struct RenderEngineType *engine, int flag);
SnapObjectContext *ED_transform_snap_object_context_create_view3d(
- struct Main *bmain, struct Scene *scene, int flag,
+ struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, struct RenderEngineType *engine, int flag,
/* extra args for view3d */
const struct ARegion *ar, const struct View3D *v3d);
void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx);
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 535683823bf..918489b1159 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -35,12 +35,13 @@ struct BMesh;
struct BMEditMesh;
struct BMFace;
struct BMLoop;
+struct Depsgraph;
struct Image;
struct ImageUser;
-struct MTexPoly;
struct Main;
struct Object;
struct Scene;
+struct SceneLayer;
struct SpaceImage;
struct bNode;
struct wmKeyConfig;
@@ -51,6 +52,7 @@ void ED_keymap_uvedit(struct wmKeyConfig *keyconf);
void ED_uvedit_assign_image(struct Main *bmain, struct Scene *scene, struct Object *obedit, struct Image *ima, struct Image *previma);
bool ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float min[2], float max[2]);
+bool ED_uvedit_center(Scene *scene, Image *ima, struct Object *obedit, float cent[2], char mode);
void ED_uvedit_select_all(struct BMesh *bm);
bool ED_object_get_active_image(struct Object *ob, int mat_nr,
@@ -60,7 +62,7 @@ void ED_object_assign_active_image(struct Main *bmain, struct Object *ob, int ma
bool ED_uvedit_test(struct Object *obedit);
/* visibility and selection */
-bool uvedit_face_visible_test(struct Scene *scene, struct Image *ima, struct BMFace *efa, struct MTexPoly *tf);
+bool uvedit_face_visible_test(struct Scene *scene, struct Image *ima, struct BMFace *efa);
bool uvedit_face_select_test(struct Scene *scene, struct BMFace *efa,
const int cd_loop_uv_offset);
bool uvedit_edge_select_test(struct Scene *scene, struct BMLoop *l,
@@ -109,7 +111,7 @@ void ED_unwrap_lscm(struct Scene *scene, struct Object *obedit, const short sel)
/* uvedit_draw.c */
void ED_image_draw_cursor(struct ARegion *ar, const float cursor[2]);
-void ED_uvedit_draw_main(struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene, struct Object *obedit, struct Object *obact);
+void ED_uvedit_draw_main(struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene, struct SceneLayer *sl, struct Object *obedit, struct Object *obact, struct Depsgraph *depsgraph);
/* uvedit_buttons.c */
void ED_uvedit_buttons_register(struct ARegionType *art);
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 85fb0ee4447..341cdcdb40a 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -37,10 +37,13 @@ struct BMEdge;
struct BMFace;
struct BMVert;
struct BPoint;
-struct Base;
+struct BaseLegacy;
struct BezTriple;
struct BoundBox;
+struct Camera;
+struct Depsgraph;
struct EditBone;
+struct EvaluationContext;
struct ImBuf;
struct MVert;
struct Main;
@@ -49,14 +52,15 @@ struct Nurb;
struct Object;
struct RV3DMatrixStore;
struct RegionView3D;
+struct RenderEngineType;
struct Scene;
+struct SceneLayer;
struct ScrArea;
struct View3D;
struct ViewContext;
struct bContext;
struct bPoseChannel;
struct bScreen;
-struct bglMats;
struct rctf;
struct rcti;
struct wmOperator;
@@ -66,11 +70,15 @@ struct wmWindowManager;
struct GPUFX;
struct GPUOffScreen;
struct GPUFXSettings;
+struct WorkSpace;
enum eGPUFXFlags;
/* for derivedmesh drawing callbacks, for view3d_select, .... */
typedef struct ViewContext {
+ struct Depsgraph *depsgraph;
struct Scene *scene;
+ struct SceneLayer *scene_layer;
+ struct RenderEngineType *engine;
struct Object *obact;
struct Object *obedit;
struct ARegion *ar;
@@ -108,10 +116,10 @@ void ED_view3d_lastview_store(struct RegionView3D *rv3d);
void ED_view3d_depth_update(struct ARegion *ar);
float ED_view3d_depth_read_cached(const struct ViewContext *vc, const int mval[2]);
bool ED_view3d_depth_read_cached_normal(
- const ViewContext *vc, const struct bglMats *mats, const int mval[2],
+ const ViewContext *vc, const int mval[2],
float r_normal[3]);
bool ED_view3d_depth_unproject(
- const struct ARegion *ar, const struct bglMats *mats,
+ const struct ARegion *ar,
const int mval[2], const double depth,
float r_location_world[3]);
void ED_view3d_depth_tag_update(struct RegionView3D *rv3d);
@@ -148,20 +156,20 @@ typedef enum {
/* foreach iterators */
void meshobject_foreachScreenVert(
- struct ViewContext *vc,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
void (*func)(void *userData, struct MVert *eve, const float screen_co[2], int index),
void *userData, const eV3DProjTest clip_flag);
void mesh_foreachScreenVert(
- struct ViewContext *vc,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
void (*func)(void *userData, struct BMVert *eve, const float screen_co[2], int index),
void *userData, const eV3DProjTest clip_flag);
void mesh_foreachScreenEdge(
- struct ViewContext *vc,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
void (*func)(void *userData, struct BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2],
int index),
void *userData, const eV3DProjTest clip_flag);
void mesh_foreachScreenFace(
- struct ViewContext *vc,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
void (*func)(void *userData, struct BMFace *efa, const float screen_co[2], int index),
void *userData, const eV3DProjTest clip_flag);
void nurbs_foreachScreenVert(
@@ -195,7 +203,7 @@ void pose_foreachScreenBone(
void ED_view3d_project_float_v2_m4(const struct ARegion *ar, const float co[3], float r_co[2], float mat[4][4]);
void ED_view3d_project_float_v3_m4(const struct ARegion *ar, const float co[3], float r_co[3], float mat[4][4]);
-eV3DProjStatus ED_view3d_project_base(const struct ARegion *ar, struct Base *base);
+eV3DProjStatus ED_view3d_project_base(const struct ARegion *ar, struct BaseLegacy *base);
/* *** short *** */
eV3DProjStatus ED_view3d_project_short_ex(const struct ARegion *ar, float perspmat[4][4], const bool is_local,
@@ -239,7 +247,9 @@ bool ED_view3d_win_to_segment(const struct ARegion *ar, struct View3D *v3d, cons
float r_ray_start[3], float r_ray_end[3], const bool do_clip);
void ED_view3d_ob_project_mat_get(const struct RegionView3D *v3d, struct Object *ob, float pmat[4][4]);
void ED_view3d_ob_project_mat_get_from_obmat(const struct RegionView3D *rv3d, float obmat[4][4], float pmat[4][4]);
-void ED_view3d_unproject(struct bglMats *mats, float out[3], const float x, const float y, const float z);
+
+void ED_view3d_project(const struct ARegion *ar, const float world[3], float region[3]);
+bool ED_view3d_unproject(const struct ARegion *ar, float regionx, float regiony, float regionz, float world[3]);
/* end */
@@ -264,11 +274,13 @@ void ED_view3d_calc_camera_border_size(
const struct Scene *scene, const struct ARegion *ar,
const struct View3D *v3d, const struct RegionView3D *rv3d,
float r_size[2]);
-bool ED_view3d_calc_render_border(struct Scene *scene, struct View3D *v3d,
- struct ARegion *ar, struct rcti *rect);
+bool ED_view3d_calc_render_border(
+ const struct Scene *scene, struct View3D *v3d,
+ struct ARegion *ar, struct rcti *rect);
void ED_view3d_clipping_calc_from_boundbox(float clip[6][4], const struct BoundBox *clipbb, const bool is_flip);
-void ED_view3d_clipping_calc(struct BoundBox *bb, float planes[4][4], struct bglMats *mats, const struct rcti *rect);
+void ED_view3d_clipping_calc(struct BoundBox *bb, float planes[4][4],
+ const struct ARegion *ar, const struct Object *ob, const struct rcti *rect);
void ED_view3d_clipping_local(struct RegionView3D *rv3d, float mat[4][4]);
bool ED_view3d_clipping_test(const struct RegionView3D *rv3d, const float co[3], const bool is_local);
void ED_view3d_clipping_set(struct RegionView3D *rv3d);
@@ -284,24 +296,26 @@ float ED_view3d_radius_to_dist(
const char persp, const bool use_aspect,
const float radius);
-void drawcircball(int mode, const float cent[3], float rad, const float tmat[4][4]);
+void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], unsigned pos);
/* backbuffer select and draw support */
-void ED_view3d_backbuf_validate(struct ViewContext *vc);
-struct ImBuf *ED_view3d_backbuf_read(struct ViewContext *vc, int xmin, int ymin, int xmax, int ymax);
+void ED_view3d_backbuf_validate(const struct EvaluationContext *eval_ctx, struct ViewContext *vc);
+struct ImBuf *ED_view3d_backbuf_read(
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, int xmin, int ymin, int xmax, int ymax);
unsigned int ED_view3d_backbuf_sample_rect(
- struct ViewContext *vc, const int mval[2], int size,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, const int mval[2], int size,
unsigned int min, unsigned int max, float *r_dist);
int ED_view3d_backbuf_sample_size_clamp(struct ARegion *ar, const float dist);
-unsigned int ED_view3d_backbuf_sample(struct ViewContext *vc, int x, int y);
+unsigned int ED_view3d_backbuf_sample(
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, int x, int y);
bool ED_view3d_autodist(
- struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
+ const struct EvaluationContext *eval_ctx, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d,
const int mval[2], float mouse_worldloc[3],
const bool alphaoverride, const float fallback_depth_pt[3]);
/* only draw so ED_view3d_autodist_simple can be called many times after */
-void ED_view3d_autodist_init(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, int mode);
+void ED_view3d_autodist_init(const struct EvaluationContext *eval_ctx, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, int mode);
bool ED_view3d_autodist_simple(struct ARegion *ar, const int mval[2], float mouse_worldloc[3], int margin, float *force_depth);
bool ED_view3d_autodist_depth(struct ARegion *ar, const int mval[2], int margin, float *depth);
bool ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], const int mval_end[2], int margin, float *depth);
@@ -323,7 +337,7 @@ void view3d_opengl_select_cache_begin(void);
void view3d_opengl_select_cache_end(void);
int view3d_opengl_select(
- struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input,
eV3DSelectMode select_mode);
/* view3d_select.c */
@@ -332,7 +346,6 @@ void view3d_set_viewcontext(struct bContext *C, struct ViewContext *vc);
void view3d_operator_needs_opengl(const struct bContext *C);
void view3d_region_operator_needs_opengl(struct wmWindow *win, struct ARegion *ar);
void view3d_opengl_read_pixels(struct ARegion *ar, int x, int y, int w, int h, int format, int type, void *data);
-void view3d_get_transformation(const struct ARegion *ar, struct RegionView3D *rv3d, struct Object *ob, struct bglMats *mats);
/* XXX should move to BLI_math */
bool edge_inside_circle(const float cent[2], float radius, const float screen_co_a[2], const float screen_co_b[2]);
@@ -356,32 +369,39 @@ int ED_view3d_scene_layer_set(int lay, const int *values, int *active);
struct RV3DMatrixStore *ED_view3d_mats_rv3d_backup(struct RegionView3D *rv3d);
void ED_view3d_mats_rv3d_restore(struct RegionView3D *rv3d, struct RV3DMatrixStore *rv3dmat);
+void ED_draw_object_facemap(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, const float col[4], const int facemap);
+
bool ED_view3d_context_activate(struct bContext *C);
-void ED_view3d_draw_offscreen_init(struct Scene *scene, struct View3D *v3d);
+void ED_view3d_draw_offscreen_init(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct SceneLayer *sl, struct View3D *v3d);
void ED_view3d_draw_offscreen(
- struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4],
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct SceneLayer *scene_layer, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4],
float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
struct GPUFX *fx, struct GPUFXSettings *fx_settings,
struct GPUOffScreen *ofs);
void ED_view3d_draw_setup_view(
- struct wmWindow *win, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
+ struct wmWindow *win, const struct EvaluationContext *eval_ctx, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
struct ImBuf *ED_view3d_draw_offscreen_imbuf(
- struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey,
- unsigned int flag, bool draw_background,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct SceneLayer *scene_layer, struct View3D *v3d, struct ARegion *ar,
+ int sizex, int sizey, unsigned int flag, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
- struct Scene *scene, struct Object *camera, int width, int height,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct SceneLayer *scene_layer, struct Object *camera, int width, int height,
unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
-struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
+struct BaseLegacy *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip);
void ED_view3d_update_viewmat(
- struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
bool ED_view3d_quat_from_axis_view(const char view, float quat[4]);
char ED_view3d_quat_to_axis_view(const float quat[4], const float epsilon);
@@ -390,7 +410,7 @@ char ED_view3d_axis_view_opposite(char view);
bool ED_view3d_lock(struct RegionView3D *rv3d);
uint64_t ED_view3d_datamask(const struct Scene *scene, const struct View3D *v3d);
-uint64_t ED_view3d_screen_datamask(const struct bScreen *screen);
+uint64_t ED_view3d_screen_datamask(const struct Scene *scene, const struct bScreen *screen);
bool ED_view3d_offset_lock_check(const struct View3D *v3d, const struct RegionView3D *rv3d);
@@ -411,10 +431,6 @@ bool ED_view3d_camera_lock_autokey(
void ED_view3D_lock_clear(struct View3D *v3d);
-struct BGpic *ED_view3D_background_image_new(struct View3D *v3d);
-void ED_view3D_background_image_remove(struct View3D *v3d, struct BGpic *bgpic);
-void ED_view3D_background_image_clear(struct View3D *v3d);
-
#define VIEW3D_MARGIN 1.4f
#define VIEW3D_DIST_FALLBACK 1.0f
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 1482937d6a0..8d5807660f8 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -258,6 +258,7 @@ typedef enum {
UI_BTYPE_CHECKBOX = (13 << 9), /* similar to toggle, display a 'tick' */
UI_BTYPE_CHECKBOX_N = (14 << 9),
UI_BTYPE_COLOR = (15 << 9),
+ UI_BTYPE_TAB = (16 << 9),
UI_BTYPE_SCROLL = (18 << 9),
UI_BTYPE_BLOCK = (19 << 9),
UI_BTYPE_LABEL = (20 << 9),
@@ -310,18 +311,22 @@ typedef enum {
* Functions to draw various shapes, taking theme settings into account.
* Used for code that draws its own UI style elements. */
-void UI_draw_roundbox(float minx, float miny, float maxx, float maxy, float rad);
void UI_draw_roundbox_corner_set(int type);
+void UI_draw_roundbox_aa(bool filled, float minx, float miny, float maxx, float maxy, float rad, const float color[4]);
+void UI_draw_roundbox_4fv(bool filled, float minx, float miny, float maxx, float maxy, float rad, const float col[4]);
+void UI_draw_roundbox_3ubAlpha(bool filled, float minx, float miny, float maxx, float maxy, float rad, const unsigned char col[3], unsigned char alpha);
+void UI_draw_roundbox_3fvAlpha(bool filled, float minx, float miny, float maxx, float maxy, float rad, const float col[3], float alpha);
+void UI_draw_roundbox_shade_x(bool filled, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown, const float col[4]);
+
+#if 0 /* unused */
int UI_draw_roundbox_corner_get(void);
-void UI_draw_roundbox_unfilled(float minx, float miny, float maxx, float maxy, float rad);
+void UI_draw_roundbox_shade_y(bool filled, float minx, float miny, float maxx, float maxy, float rad, float shadeleft, float shaderight, const float col[4]);
+#endif
+
void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx, float maxy);
-void UI_draw_roundbox_gl_mode(int mode, float minx, float miny, float maxx, float maxy, float rad);
-void UI_draw_roundbox_shade_x(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown);
-void UI_draw_roundbox_shade_y(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadeLeft, float shadeRight);
-void UI_draw_text_underline(int pos_x, int pos_y, int len, int height);
+void UI_draw_text_underline(int pos_x, int pos_y, int len, int height, const float color[4]);
-void UI_draw_safe_areas(
- float x1, float x2, float y1, float y2,
+void UI_draw_safe_areas(uint pos, float x1, float x2, float y1, float y2,
const float title_aspect[2], const float action_aspect[2]);
/* state for scrolldrawing */
@@ -793,7 +798,6 @@ void UI_popup_handlers_remove_all(struct bContext *C, struct ListBase *handlers)
void UI_init(void);
void UI_init_userdef(void);
void UI_reinit_font(void);
-void UI_reinit_gl_state(void);
void UI_exit(void);
/* Layout
@@ -858,9 +862,6 @@ enum {
UI_CNR_ALL = (UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT)
};
-/* not apart of the corner flags but mixed in some functions */
-#define UI_RB_ALPHA (UI_CNR_ALL + 1)
-
uiLayout *UI_block_layout(uiBlock *block, int dir, int type, int x, int y, int size, int em, int padding, struct uiStyle *style);
void UI_block_layout_set_current(uiBlock *block, uiLayout *layout);
void UI_block_layout_resolve(uiBlock *block, int *x, int *y);
@@ -919,6 +920,17 @@ void uiTemplateIDPreview(uiLayout *layout, struct bContext *C, struct PointerRNA
const char *newop, const char *openop, const char *unlinkop, int rows, int cols);
void uiTemplateAnyID(uiLayout *layout, struct PointerRNA *ptr, const char *propname,
const char *proptypename, const char *text);
+void uiTemplateSearch(
+ uiLayout *layout, struct bContext *C,
+ struct PointerRNA *ptr, const char *propname,
+ struct PointerRNA *searchptr, const char *searchpropname,
+ const char *newop, const char *unlinkop);
+void uiTemplateSearchPreview(
+ uiLayout *layout, struct bContext *C,
+ struct PointerRNA *ptr, const char *propname,
+ struct PointerRNA *searchptr, const char *searchpropname,
+ const char *newop, const char *unlinkop,
+ const int rows, const int cols);
void uiTemplatePathBuilder(uiLayout *layout, struct PointerRNA *ptr, const char *propname,
struct PointerRNA *root_ptr, const char *text);
uiLayout *uiTemplateModifier(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr);
@@ -955,6 +967,11 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C);
void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C);
void uiTemplateReportsBanner(uiLayout *layout, struct bContext *C);
void uiTemplateKeymapItemProperties(uiLayout *layout, struct PointerRNA *ptr);
+void uiTemplateOverrideProperty(
+ uiLayout *layout, struct PointerRNA *collection_props_ptr, struct PointerRNA *scene_props_ptr,
+ const char *propname,
+ const char *name, const char *text_ctxt, int translate, int icon,
+ const char *custom_template);
void uiTemplateComponentMenu(uiLayout *layout, struct PointerRNA *ptr, const char *propname, const char *name);
void uiTemplateNodeSocket(uiLayout *layout, struct bContext *C, float *color);
void uiTemplateCacheFile(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname);
@@ -1064,20 +1081,22 @@ void UI_context_active_but_prop_get_templateID(
/* Styled text draw */
void UI_fontstyle_set(const struct uiFontStyle *fs);
-void UI_fontstyle_draw_ex(
- const struct uiFontStyle *fs, const struct rcti *rect, const char *str,
- size_t len, float *r_xofs, float *r_yofs);
-void UI_fontstyle_draw(const struct uiFontStyle *fs, const struct rcti *rect, const char *str);
-void UI_fontstyle_draw_rotated(const struct uiFontStyle *fs, const struct rcti *rect, const char *str);
-void UI_fontstyle_draw_simple(const struct uiFontStyle *fs, float x, float y, const char *str);
+void UI_fontstyle_draw_ex(const struct uiFontStyle *fs, const struct rcti *rect, const char *str,
+ const unsigned char col[4], size_t len, float *r_xofs, float *r_yofs);
+void UI_fontstyle_draw(const struct uiFontStyle *fs, const struct rcti *rect, const char *str,
+ const unsigned char col[4]);
+void UI_fontstyle_draw_rotated(const struct uiFontStyle *fs, const struct rcti *rect, const char *str,
+ const unsigned char col[4]);
+void UI_fontstyle_draw_simple(const struct uiFontStyle *fs, float x, float y, const char *str,
+ const unsigned char col[4]);
void UI_fontstyle_draw_simple_backdrop(
const struct uiFontStyle *fs, float x, float y, const char *str,
- const unsigned char fg[4], const unsigned char bg[4]);
+ const float col_fg[4], const float col_bg[4]);
int UI_fontstyle_string_width(const struct uiFontStyle *fs, const char *str);
int UI_fontstyle_height_max(const struct uiFontStyle *fs);
-void UI_draw_icon_tri(float x, float y, char dir);
+void UI_draw_icon_tri(float x, float y, char dir, const float[4]);
struct uiStyle *UI_style_get(void); /* use for fonts etc */
struct uiStyle *UI_style_get_dpi(void); /* DPI scaled settings for drawing */
diff --git a/source/blender/editors/include/UI_interface_icons.h b/source/blender/editors/include/UI_interface_icons.h
index 945ac1b6db9..cee68ed361c 100644
--- a/source/blender/editors/include/UI_interface_icons.h
+++ b/source/blender/editors/include/UI_interface_icons.h
@@ -66,6 +66,7 @@ void UI_id_icon_render(
int UI_preview_render_size(enum eIconSizes size);
void UI_icon_draw(float x, float y, int icon_id);
+void UI_icon_draw_alpha(float x, float y, int icon_id, float alpha);
void UI_icon_draw_preview(float x, float y, int icon_id);
void UI_icon_draw_preview_aspect(float x, float y, int icon_id, float aspect);
void UI_icon_draw_preview_aspect_size(float x, float y, int icon_id, float aspect, float alpha, int size);
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h
index a0efd586af5..7d2837ffe4e 100644
--- a/source/blender/editors/include/UI_resources.h
+++ b/source/blender/editors/include/UI_resources.h
@@ -279,6 +279,12 @@ enum {
TH_AXIS_Y,
TH_AXIS_Z,
+ TH_MANIPULATOR_HI,
+ TH_MANIPULATOR_PRIMARY,
+ TH_MANIPULATOR_SECONDARY,
+ TH_MANIPULATOR_A,
+ TH_MANIPULATOR_B,
+
TH_LOW_GRAD,
TH_HIGH_GRAD,
TH_SHOW_BACK_GRAD,
@@ -319,13 +325,13 @@ struct bThemeState {
void UI_ThemeColor(int colorid);
// sets the color plus alpha
-void UI_ThemeColor4(int colorid);
+void UI_ThemeColor4(int colorid);
// sets color plus offset for shade
-void UI_ThemeColorShade(int colorid, int offset);
+void UI_ThemeColorShade(int colorid, int offset);
// sets color plus offset for alpha
-void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset);
+void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset);
// sets color, which is blend between two theme colors
void UI_ThemeColorBlend(int colorid1, int colorid2, float fac);
@@ -343,14 +349,27 @@ int UI_GetThemeValueType(int colorid, int spacetype);
// get three color values, scaled to 0.0-1.0 range
void UI_GetThemeColor3fv(int colorid, float col[3]);
void UI_GetThemeColorBlend3ubv(int colorid1, int colorid2, float fac, unsigned char col[3]);
+void UI_GetThemeColorBlend3f(int colorid1, int colorid2, float fac, float r_col[3]);
// get the color, range 0.0-1.0, complete with shading offset
void UI_GetThemeColorShade3fv(int colorid, int offset, float col[3]);
void UI_GetThemeColorShade3ubv(int colorid, int offset, unsigned char col[3]);
+void UI_GetThemeColorShade4ubv(int colorid, int offset, unsigned char col[4]);
+
+// get three color values, range 0-255, complete with shading offset for the RGB components and blending
+void UI_GetThemeColorBlendShade3ubv(int colorid1, int colorid2, float fac, int offset, unsigned char col[3]);
// get four color values, scaled to 0.0-1.0 range
void UI_GetThemeColor4fv(int colorid, float col[4]);
// get four color values, range 0.0-1.0, complete with shading offset for the RGB components
void UI_GetThemeColorShade4fv(int colorid, int offset, float col[4]);
+void UI_GetThemeColorShadeAlpha4fv(int colorid, int coloffset, int alphaoffset, float col[4]);
+
+// get four colour values ranged between 0 and 255; includes the alpha channel
+void UI_GetThemeColorShadeAlpha4ubv(int colorid, int coloffset, int alphaoffset, unsigned char col[4]);
+
+// get four color values, range 0.0-1.0, complete with shading offset for the RGB components and blending
+void UI_GetThemeColorBlendShade3fv(int colorid1, int colorid2, float fac, int offset, float col[3]);
+void UI_GetThemeColorBlendShade4fv(int colorid1, int colorid2, float fac, int offset, float col[4]);
// get the 3 or 4 byte values
void UI_GetThemeColor3ubv(int colorid, unsigned char col[3]);
@@ -368,6 +387,10 @@ void UI_GetColorPtrShade3ubv(const unsigned char cp1[3], unsigned char col[3]
// get a 3 byte color, blended and shaded between two other char color pointers
void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], unsigned char col[3], float fac, int offset);
+// sets the font color
+// (for anything fancy use UI_GetThemeColor[Fancy] then BLF_color)
+void UI_FontThemeColor(int fontid, int colorid);
+
// clear the openGL ClearColor using the input colorid
void UI_ThemeClearColor(int colorid);