Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_info.h8
-rw-r--r--source/blender/editors/include/ED_uvedit.h8
2 files changed, 11 insertions, 5 deletions
diff --git a/source/blender/editors/include/ED_info.h b/source/blender/editors/include/ED_info.h
index e3ce494e09a..9ac6b6c1085 100644
--- a/source/blender/editors/include/ED_info.h
+++ b/source/blender/editors/include/ED_info.h
@@ -38,8 +38,12 @@ const char *ED_info_statistics_string(struct Main *bmain,
struct Scene *scene,
struct ViewLayer *view_layer);
-void ED_info_draw_stats(
- struct Main *bmain, Scene *scene, ViewLayer *view_layer, int x, int *y, int height);
+void ED_info_draw_stats(struct Main *bmain,
+ struct Scene *scene,
+ struct ViewLayer *view_layer,
+ int x,
+ int *y,
+ int height);
#ifdef __cplusplus
}
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 2066d7da511..d08bc0b0b3d 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -217,8 +217,10 @@ struct BMLoop *ED_uvedit_active_vert_loop_get(struct BMesh *bm);
void ED_uvedit_active_edge_loop_set(struct BMesh *bm, struct BMLoop *l);
struct BMLoop *ED_uvedit_active_edge_loop_get(struct BMesh *bm);
-char ED_uvedit_select_mode_get(const Scene *scene);
-void ED_uvedit_select_sync_flush(const ToolSettings *ts, struct BMEditMesh *em, const bool select);
+char ED_uvedit_select_mode_get(const struct Scene *scene);
+void ED_uvedit_select_sync_flush(const struct ToolSettings *ts,
+ struct BMEditMesh *em,
+ const bool select);
/* uvedit_unwrap_ops.c */
void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit);
@@ -244,7 +246,7 @@ struct UVPackIsland_Params {
uint use_seams : 1;
uint correct_aspect : 1;
};
-void ED_uvedit_pack_islands_multi(const Scene *scene,
+void ED_uvedit_pack_islands_multi(const struct Scene *scene,
Object **objects,
const uint objects_len,
const struct UVPackIsland_Params *params);