Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_mesh.h24
-rw-r--r--source/blender/editors/include/ED_particle.h9
-rw-r--r--source/blender/editors/include/ED_view3d.h39
3 files changed, 39 insertions, 33 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index c3186f7afdf..52edfc22d21 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -36,6 +36,7 @@ extern "C" {
#endif
struct ID;
+struct EvaluationContext;
struct View3D;
struct ARegion;
struct bContext;
@@ -134,35 +135,36 @@ void EDBM_select_mirrored(
int *r_totmirr, int *r_totfail);
void EDBM_automerge(struct Scene *scene, struct Object *ob, bool update, const char hflag);
-bool EDBM_backbuf_border_init(const struct bContext *C, struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
+bool EDBM_backbuf_border_init(const struct EvaluationContext *eval_ctx, struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
bool EDBM_backbuf_check(unsigned int index);
void EDBM_backbuf_free(void);
-bool EDBM_backbuf_border_mask_init(const struct bContext *C, struct ViewContext *vc, const int mcords[][2], short tot,
- short xmin, short ymin, short xmax, short ymax);
-bool EDBM_backbuf_circle_init(const struct bContext *C, struct ViewContext *vc, short xs, short ys, short rads);
+bool EDBM_backbuf_border_mask_init(
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, const int mcords[][2], short tot,
+ short xmin, short ymin, short xmax, short ymax);
+bool EDBM_backbuf_circle_init(const struct EvaluationContext *eval_ctx, struct ViewContext *vc, short xs, short ys, short rads);
struct BMVert *EDBM_vert_find_nearest_ex(
- const struct bContext *C, struct ViewContext *vc, float *r_dist,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist,
const bool use_select_bias, bool use_cycle);
struct BMVert *EDBM_vert_find_nearest(
- const struct bContext *C, struct ViewContext *vc, float *r_dist);
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist);
struct BMEdge *EDBM_edge_find_nearest_ex(
- const struct bContext *C, struct ViewContext *vc, float *r_dist,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist,
float *r_dist_center,
const bool use_select_bias, const bool use_cycle,
struct BMEdge **r_eed_zbuf);
struct BMEdge *EDBM_edge_find_nearest(
- const struct bContext *C, struct ViewContext *vc, float *r_dist);
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist);
struct BMFace *EDBM_face_find_nearest_ex(
- const struct bContext *C, struct ViewContext *vc, float *r_dist,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist,
float *r_dist_center,
const bool use_select_bias, const bool use_cycle,
struct BMFace **r_efa_zbuf);
struct BMFace *EDBM_face_find_nearest(
- const struct bContext *C, struct ViewContext *vc, float *r_dist);
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist);
bool EDBM_select_pick(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
@@ -199,7 +201,7 @@ void EMBM_project_snap_verts(struct bContext *C, struct ARegion *ar, struct BMEd
/* editface.c */
void paintface_flush_flags(struct Object *ob, short flag);
bool paintface_mouse_select(struct bContext *C, struct Object *ob, const int mval[2], bool extend, bool deselect, bool toggle);
-int do_paintface_box_select(const struct bContext *C, struct ViewContext *vc, struct rcti *rect, bool select, bool extend);
+int do_paintface_box_select(const struct EvaluationContext *eval_ctx, struct ViewContext *vc, struct rcti *rect, bool select, bool extend);
void paintface_deselect_all_visible(struct Object *ob, int action, bool flush_flags);
void paintface_select_linked(struct bContext *C, struct Object *ob, const int mval[2], const bool select);
bool paintface_minmax(struct Object *ob, float r_min[3], float r_max[3]);
diff --git a/source/blender/editors/include/ED_particle.h b/source/blender/editors/include/ED_particle.h
index 7bce95182bf..f8bd8a22897 100644
--- a/source/blender/editors/include/ED_particle.h
+++ b/source/blender/editors/include/ED_particle.h
@@ -46,15 +46,16 @@ int PE_start_edit(struct PTCacheEdit *edit);
/* access */
struct PTCacheEdit *PE_get_current(struct Scene *scene, struct SceneLayer *sl, struct Object *ob);
-struct PTCacheEdit *PE_create_current(const struct bContext *C, struct Scene *scene, struct Object *ob);
-void PE_current_changed(const struct bContext *C, struct Scene *scene, struct Object *ob);
+struct PTCacheEdit *PE_create_current(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
+void PE_current_changed(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
int PE_minmax(struct Scene *scene, struct SceneLayer *sl, float min[3], float max[3]);
struct ParticleEditSettings *PE_settings(struct Scene *scene);
/* update calls */
void PE_hide_keys_time(struct Scene *scene, struct PTCacheEdit *edit, float cfra);
-void PE_update_object(const struct bContext *C, struct Scene *scene,
- struct SceneLayer *sl, struct Object *ob, int useflag);
+void PE_update_object(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct SceneLayer *sl, struct Object *ob, int useflag);
/* selection tools */
int PE_mouse_particles(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 4b7eaa4f3d4..0dcfd68c0f1 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -152,20 +152,20 @@ typedef enum {
/* foreach iterators */
void meshobject_foreachScreenVert(
- const struct bContext *C, struct ViewContext *vc,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
void (*func)(void *userData, struct MVert *eve, const float screen_co[2], int index),
void *userData, const eV3DProjTest clip_flag);
void mesh_foreachScreenVert(
- const struct bContext *C, struct ViewContext *vc,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
void (*func)(void *userData, struct BMVert *eve, const float screen_co[2], int index),
void *userData, const eV3DProjTest clip_flag);
void mesh_foreachScreenEdge(
- const struct bContext *C, struct ViewContext *vc,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
void (*func)(void *userData, struct BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2],
int index),
void *userData, const eV3DProjTest clip_flag);
void mesh_foreachScreenFace(
- const struct bContext *C, struct ViewContext *vc,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
void (*func)(void *userData, struct BMFace *efa, const float screen_co[2], int index),
void *userData, const eV3DProjTest clip_flag);
void nurbs_foreachScreenVert(
@@ -295,21 +295,23 @@ float ED_view3d_radius_to_dist(
void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], unsigned pos);
/* backbuffer select and draw support */
-void ED_view3d_backbuf_validate(const struct bContext *C, struct ViewContext *vc);
-struct ImBuf *ED_view3d_backbuf_read(const struct bContext *C, struct ViewContext *vc, int xmin, int ymin, int xmax, int ymax);
+void ED_view3d_backbuf_validate(const struct EvaluationContext *eval_ctx, struct ViewContext *vc);
+struct ImBuf *ED_view3d_backbuf_read(
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, int xmin, int ymin, int xmax, int ymax);
unsigned int ED_view3d_backbuf_sample_rect(
- const struct bContext *C, struct ViewContext *vc, const int mval[2], int size,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, const int mval[2], int size,
unsigned int min, unsigned int max, float *r_dist);
int ED_view3d_backbuf_sample_size_clamp(struct ARegion *ar, const float dist);
-unsigned int ED_view3d_backbuf_sample(const struct bContext *C, struct ViewContext *vc, int x, int y);
+unsigned int ED_view3d_backbuf_sample(
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, int x, int y);
bool ED_view3d_autodist(
- const struct bContext *C, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d,
+ const struct EvaluationContext *eval_ctx, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d,
const int mval[2], float mouse_worldloc[3],
const bool alphaoverride, const float fallback_depth_pt[3]);
/* only draw so ED_view3d_autodist_simple can be called many times after */
-void ED_view3d_autodist_init(const struct bContext *C, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, int mode);
+void ED_view3d_autodist_init(const struct EvaluationContext *eval_ctx, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, int mode);
bool ED_view3d_autodist_simple(struct ARegion *ar, const int mval[2], float mouse_worldloc[3], int margin, float *force_depth);
bool ED_view3d_autodist_depth(struct ARegion *ar, const int mval[2], int margin, float *depth);
bool ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], const int mval_end[2], int margin, float *depth);
@@ -331,7 +333,7 @@ void view3d_opengl_select_cache_begin(void);
void view3d_opengl_select_cache_end(void);
int view3d_opengl_select(
- const struct bContext *C, struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input,
eV3DSelectMode select_mode);
/* view3d_select.c */
@@ -363,26 +365,27 @@ int ED_view3d_scene_layer_set(int lay, const int *values, int *active);
struct RV3DMatrixStore *ED_view3d_mats_rv3d_backup(struct RegionView3D *rv3d);
void ED_view3d_mats_rv3d_restore(struct RegionView3D *rv3d, struct RV3DMatrixStore *rv3dmat);
-void ED_draw_object_facemap(const struct bContext *C, struct Scene *scene, struct Object *ob, const float col[4], const int facemap);
+void ED_draw_object_facemap(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, const float col[4], const int facemap);
bool ED_view3d_context_activate(struct bContext *C);
-void ED_view3d_draw_offscreen_init(struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d);
+void ED_view3d_draw_offscreen_init(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d);
void ED_view3d_draw_offscreen(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4],
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4],
float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
struct GPUFX *fx, struct GPUFXSettings *fx_settings,
struct GPUOffScreen *ofs);
void ED_view3d_draw_setup_view(
- struct wmWindow *win, const struct bContext *C, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
+ struct wmWindow *win, const struct EvaluationContext *eval_ctx, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
struct ImBuf *ED_view3d_draw_offscreen_imbuf(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar,
int sizex, int sizey, unsigned int flag, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct Object *camera, int width, int height,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct Object *camera, int width, int height,
unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
@@ -390,7 +393,7 @@ struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
struct BaseLegacy *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip);
void ED_view3d_update_viewmat(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
bool ED_view3d_quat_from_axis_view(const char view, float quat[4]);
char ED_view3d_quat_to_axis_view(const float quat[4], const float epsilon);