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Diffstat (limited to 'source/blender/editors/include')
-rw-r--r--source/blender/editors/include/ED_curve.h1
-rw-r--r--source/blender/editors/include/ED_mesh.h5
-rw-r--r--source/blender/editors/include/ED_render.h1
3 files changed, 0 insertions, 7 deletions
diff --git a/source/blender/editors/include/ED_curve.h b/source/blender/editors/include/ED_curve.h
index d3b3425a27d..2a04840a5b1 100644
--- a/source/blender/editors/include/ED_curve.h
+++ b/source/blender/editors/include/ED_curve.h
@@ -84,7 +84,6 @@ bool ED_curve_select_nth(struct Curve *cu, int nth);
void ED_curve_beztcpy(struct EditNurb *editnurb, struct BezTriple *dst, struct BezTriple *src, int count);
void ED_curve_bpcpy(struct EditNurb *editnurb, struct BPoint *dst, struct BPoint *src, int count);
-struct Nurb *ED_curve_nurbcpy(struct Nurb *src, int count);
int ED_curve_updateAnimPaths(struct Curve *cu);
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 6d9a0578007..04f8dfc2d1b 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -174,11 +174,6 @@ void EDBM_select_swap(struct BMEditMesh *em); /* exported for UV */
bool EDBM_select_interior_faces(struct BMEditMesh *em);
void em_setup_viewcontext(struct bContext *C, struct ViewContext *vc); /* rename? */
-/* editmesh_statvis.c */
-void EDBM_statvis_calc(struct BMEditMesh *em, struct MeshStatVis *statvis,
- unsigned char (*r_face_colors)[4]);
-
-
extern unsigned int bm_vertoffs, bm_solidoffs, bm_wireoffs;
/* mesh_ops.c */
diff --git a/source/blender/editors/include/ED_render.h b/source/blender/editors/include/ED_render.h
index 8f39502b2fe..14595a4c668 100644
--- a/source/blender/editors/include/ED_render.h
+++ b/source/blender/editors/include/ED_render.h
@@ -52,7 +52,6 @@ void ED_render_id_flush_update(struct Main *bmain, struct ID *id);
void ED_render_engine_changed(struct Main *bmain);
void ED_render_engine_area_exit(struct ScrArea *sa);
void ED_render_scene_update(struct Main *bmain, struct Scene *scene, int updated);
-void ED_render_view3d_shade_update(struct Main *bmain, struct View3D *v3d, struct ScrArea *sa);
void ED_viewport_render_kill_jobs(const struct bContext *C, bool free_database);
struct Scene *ED_render_job_get_scene(const struct bContext *C);