diff options
Diffstat (limited to 'source/blender/editors/include')
-rw-r--r-- | source/blender/editors/include/ED_buttons.h | 10 | ||||
-rw-r--r-- | source/blender/editors/include/ED_render.h | 1 | ||||
-rw-r--r-- | source/blender/editors/include/ED_uvedit.h | 2 | ||||
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 17 |
4 files changed, 6 insertions, 24 deletions
diff --git a/source/blender/editors/include/ED_buttons.h b/source/blender/editors/include/ED_buttons.h index 64c16605dec..5cc695b6ce8 100644 --- a/source/blender/editors/include/ED_buttons.h +++ b/source/blender/editors/include/ED_buttons.h @@ -27,14 +27,4 @@ #ifndef __ED_BUTTONS_H__ #define __ED_BUTTONS_H__ -#include "BLI_utildefines.h" - -/* Used to check whether a given texture context is valid in current context. */ -bool ED_texture_context_check_world(const struct bContext *C); -bool ED_texture_context_check_material(const struct bContext *C); -bool ED_texture_context_check_lamp(const struct bContext *C); -bool ED_texture_context_check_particles(const struct bContext *C); -bool ED_texture_context_check_linestyle(const struct bContext *C); -bool ED_texture_context_check_others(const struct bContext *C); - #endif /* __ED_BUTTONS_H__ */ diff --git a/source/blender/editors/include/ED_render.h b/source/blender/editors/include/ED_render.h index b7317d75cd4..2615847e90a 100644 --- a/source/blender/editors/include/ED_render.h +++ b/source/blender/editors/include/ED_render.h @@ -54,7 +54,6 @@ void ED_render_engine_area_exit(struct Main *bmain, struct ScrArea *sa); void ED_render_id_flush_update(const struct DEGEditorUpdateContext *update_ctx, struct ID *id); void ED_render_scene_update(const struct DEGEditorUpdateContext *update_ctx, int updated); -void ED_viewport_render_kill_jobs(struct wmWindowManager *wm, struct Main *bmain, bool free_database); struct Scene *ED_render_job_get_scene(const struct bContext *C); struct Scene *ED_render_job_get_current_scene(const struct bContext *C); diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h index fd532e70478..d6e8b6e9504 100644 --- a/source/blender/editors/include/ED_uvedit.h +++ b/source/blender/editors/include/ED_uvedit.h @@ -50,8 +50,6 @@ struct wmKeyConfig; void ED_operatortypes_uvedit(void); void ED_keymap_uvedit(struct wmKeyConfig *keyconf); -void ED_uvedit_assign_image( - struct Main *bmain, struct Scene *scene, struct Object *obedit, struct Image *ima, struct Image *previma); bool ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float min[2], float max[2]); bool ED_uvedit_center(Scene *scene, Image *ima, struct Object *obedit, float cent[2], char mode); void ED_uvedit_select_all(struct BMesh *bm); diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 9cc4cb692e3..3ab08967a0d 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -382,15 +382,11 @@ void ED_draw_object_facemap(struct Depsgraph *depsgraph, struct Scene *scene, s struct RenderEngineType *ED_view3d_engine_type(struct Scene *scene, int drawtype); bool ED_view3d_context_activate(struct bContext *C); -void ED_view3d_draw_offscreen_init( - struct Depsgraph *depsgraph, struct Scene *scene, - struct ViewLayer *view_layer, struct View3D *v3d, - int drawtype); void ED_view3d_draw_offscreen( struct Depsgraph *depsgraph, struct Scene *scene, - struct ViewLayer *view_layer, int drawtype, + int drawtype, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4], - float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname, + float winmat[4][4], bool do_sky, bool is_persp, const char *viewname, struct GPUFXSettings *fx_settings, struct GPUOffScreen *ofs, struct GPUViewport *viewport); void ED_view3d_draw_setup_view( @@ -400,25 +396,24 @@ void ED_view3d_draw_setup_view( enum { V3D_OFSDRAW_NONE = (0), - V3D_OFSDRAW_USE_BACKGROUND = (1 << 0), - V3D_OFSDRAW_USE_FULL_SAMPLE = (1 << 1), + V3D_OFSDRAW_USE_FULL_SAMPLE = (1 << 0), /* Only works with ED_view3d_draw_offscreen_imbuf_simple(). */ - V3D_OFSDRAW_USE_GPENCIL = (1 << 2), + V3D_OFSDRAW_USE_GPENCIL = (1 << 1), V3D_OFSDRAW_USE_SOLID_TEX = (1 << 2), V3D_OFSDRAW_USE_CAMERA_DOF = (1 << 3), }; struct ImBuf *ED_view3d_draw_offscreen_imbuf( struct Depsgraph *depsgraph, struct Scene *scene, - struct ViewLayer *view_layer, int drawtype, + int drawtype, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey, unsigned int flag, unsigned int draw_flags, int alpha_mode, int samples, const char *viewname, struct GPUOffScreen *ofs, char err_out[256]); struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple( struct Depsgraph *depsgraph, struct Scene *scene, - struct ViewLayer *view_layer, int drawtype, + int drawtype, struct Object *camera, int width, int height, unsigned int flag, unsigned int draw_flags, int alpha_mode, int samples, const char *viewname, |