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Diffstat (limited to 'source/blender/editors/interface/eyedroppers/eyedropper_depth.c')
-rw-r--r--source/blender/editors/interface/eyedroppers/eyedropper_depth.c381
1 files changed, 381 insertions, 0 deletions
diff --git a/source/blender/editors/interface/eyedroppers/eyedropper_depth.c b/source/blender/editors/interface/eyedroppers/eyedropper_depth.c
new file mode 100644
index 00000000000..3fb5a74944b
--- /dev/null
+++ b/source/blender/editors/interface/eyedroppers/eyedropper_depth.c
@@ -0,0 +1,381 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2009 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup edinterface
+ *
+ * This file defines an eyedropper for picking 3D depth value (primary use is depth-of-field).
+ *
+ * Defines:
+ * - #UI_OT_eyedropper_depth
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_camera_types.h"
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BLI_math_vector.h"
+#include "BLI_string.h"
+
+#include "BKE_context.h"
+#include "BKE_lib_id.h"
+#include "BKE_screen.h"
+#include "BKE_unit.h"
+
+#include "RNA_access.h"
+#include "RNA_prototypes.h"
+
+#include "UI_interface.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_screen.h"
+#include "ED_space_api.h"
+#include "ED_view3d.h"
+
+#include "eyedropper_intern.h"
+#include "interface_intern.h"
+
+/**
+ * \note #DepthDropper is only internal name to avoid confusion with other kinds of eye-droppers.
+ */
+typedef struct DepthDropper {
+ PointerRNA ptr;
+ PropertyRNA *prop;
+ bool is_undo;
+
+ bool is_set;
+ float init_depth; /* For resetting on cancel. */
+
+ bool accum_start; /* Has mouse been pressed. */
+ float accum_depth;
+ int accum_tot;
+
+ ARegionType *art;
+ void *draw_handle_pixel;
+ int name_pos[2];
+ char name[200];
+} DepthDropper;
+
+static void depthdropper_draw_cb(const struct bContext *UNUSED(C),
+ ARegion *UNUSED(region),
+ void *arg)
+{
+ DepthDropper *ddr = arg;
+ eyedropper_draw_cursor_text_region(ddr->name_pos, ddr->name);
+}
+
+static int depthdropper_init(bContext *C, wmOperator *op)
+{
+ int index_dummy;
+
+ SpaceType *st;
+ ARegionType *art;
+
+ st = BKE_spacetype_from_id(SPACE_VIEW3D);
+ art = BKE_regiontype_from_id(st, RGN_TYPE_WINDOW);
+
+ DepthDropper *ddr = MEM_callocN(sizeof(DepthDropper), __func__);
+
+ uiBut *but = UI_context_active_but_prop_get(C, &ddr->ptr, &ddr->prop, &index_dummy);
+
+ /* fallback to the active camera's dof */
+ if (ddr->prop == NULL) {
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ if (rv3d && rv3d->persp == RV3D_CAMOB) {
+ View3D *v3d = CTX_wm_view3d(C);
+ if (v3d->camera && v3d->camera->data &&
+ BKE_id_is_editable(CTX_data_main(C), v3d->camera->data)) {
+ Camera *camera = (Camera *)v3d->camera->data;
+ RNA_pointer_create(&camera->id, &RNA_CameraDOFSettings, &camera->dof, &ddr->ptr);
+ ddr->prop = RNA_struct_find_property(&ddr->ptr, "focus_distance");
+ ddr->is_undo = true;
+ }
+ }
+ }
+ else {
+ ddr->is_undo = UI_but_flag_is_set(but, UI_BUT_UNDO);
+ }
+
+ if ((ddr->ptr.data == NULL) || (ddr->prop == NULL) ||
+ (RNA_property_editable(&ddr->ptr, ddr->prop) == false) ||
+ (RNA_property_type(ddr->prop) != PROP_FLOAT)) {
+ MEM_freeN(ddr);
+ return false;
+ }
+ op->customdata = ddr;
+
+ ddr->art = art;
+ ddr->draw_handle_pixel = ED_region_draw_cb_activate(
+ art, depthdropper_draw_cb, ddr, REGION_DRAW_POST_PIXEL);
+ ddr->init_depth = RNA_property_float_get(&ddr->ptr, ddr->prop);
+
+ return true;
+}
+
+static void depthdropper_exit(bContext *C, wmOperator *op)
+{
+ WM_cursor_modal_restore(CTX_wm_window(C));
+
+ if (op->customdata) {
+ DepthDropper *ddr = (DepthDropper *)op->customdata;
+
+ if (ddr->art) {
+ ED_region_draw_cb_exit(ddr->art, ddr->draw_handle_pixel);
+ }
+
+ MEM_freeN(op->customdata);
+
+ op->customdata = NULL;
+ }
+}
+
+/* *** depthdropper id helper functions *** */
+/**
+ * \brief get the ID from the screen.
+ */
+static void depthdropper_depth_sample_pt(bContext *C,
+ DepthDropper *ddr,
+ const int m_xy[2],
+ float *r_depth)
+{
+ /* we could use some clever */
+ bScreen *screen = CTX_wm_screen(C);
+ ScrArea *area = BKE_screen_find_area_xy(screen, SPACE_TYPE_ANY, m_xy);
+ Scene *scene = CTX_data_scene(C);
+
+ ScrArea *area_prev = CTX_wm_area(C);
+ ARegion *region_prev = CTX_wm_region(C);
+
+ ddr->name[0] = '\0';
+
+ if (area) {
+ if (area->spacetype == SPACE_VIEW3D) {
+ ARegion *region = BKE_area_find_region_xy(area, RGN_TYPE_WINDOW, m_xy);
+ if (region) {
+ struct Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
+ View3D *v3d = area->spacedata.first;
+ RegionView3D *rv3d = region->regiondata;
+ /* weak, we could pass in some reference point */
+ const float *view_co = v3d->camera ? v3d->camera->obmat[3] : rv3d->viewinv[3];
+ const int mval[2] = {m_xy[0] - region->winrct.xmin, m_xy[1] - region->winrct.ymin};
+ copy_v2_v2_int(ddr->name_pos, mval);
+
+ float co[3];
+
+ CTX_wm_area_set(C, area);
+ CTX_wm_region_set(C, region);
+
+ /* Unfortunately it's necessary to always draw otherwise we leave stale text. */
+ ED_region_tag_redraw(region);
+
+ view3d_operator_needs_opengl(C);
+
+ if (ED_view3d_autodist(depsgraph, region, v3d, mval, co, true, NULL)) {
+ const float mval_center_fl[2] = {(float)region->winx / 2, (float)region->winy / 2};
+ float co_align[3];
+
+ /* quick way to get view-center aligned point */
+ ED_view3d_win_to_3d(v3d, region, co, mval_center_fl, co_align);
+
+ *r_depth = len_v3v3(view_co, co_align);
+
+ BKE_unit_value_as_string(ddr->name,
+ sizeof(ddr->name),
+ (double)*r_depth,
+ 4,
+ B_UNIT_LENGTH,
+ &scene->unit,
+ false);
+ }
+ else {
+ BLI_strncpy(ddr->name, "Nothing under cursor", sizeof(ddr->name));
+ }
+ }
+ }
+ }
+
+ CTX_wm_area_set(C, area_prev);
+ CTX_wm_region_set(C, region_prev);
+}
+
+/* sets the sample depth RGB, maintaining A */
+static void depthdropper_depth_set(bContext *C, DepthDropper *ddr, const float depth)
+{
+ RNA_property_float_set(&ddr->ptr, ddr->prop, depth);
+ ddr->is_set = true;
+ RNA_property_update(C, &ddr->ptr, ddr->prop);
+}
+
+/* set sample from accumulated values */
+static void depthdropper_depth_set_accum(bContext *C, DepthDropper *ddr)
+{
+ float depth = ddr->accum_depth;
+ if (ddr->accum_tot) {
+ depth /= (float)ddr->accum_tot;
+ }
+ depthdropper_depth_set(C, ddr, depth);
+}
+
+/* single point sample & set */
+static void depthdropper_depth_sample(bContext *C, DepthDropper *ddr, const int m_xy[2])
+{
+ float depth = -1.0f;
+ if (depth != -1.0f) {
+ depthdropper_depth_sample_pt(C, ddr, m_xy, &depth);
+ depthdropper_depth_set(C, ddr, depth);
+ }
+}
+
+static void depthdropper_depth_sample_accum(bContext *C, DepthDropper *ddr, const int m_xy[2])
+{
+ float depth = -1.0f;
+ depthdropper_depth_sample_pt(C, ddr, m_xy, &depth);
+ if (depth != -1.0f) {
+ ddr->accum_depth += depth;
+ ddr->accum_tot++;
+ }
+}
+
+static void depthdropper_cancel(bContext *C, wmOperator *op)
+{
+ DepthDropper *ddr = op->customdata;
+ if (ddr->is_set) {
+ depthdropper_depth_set(C, ddr, ddr->init_depth);
+ }
+ depthdropper_exit(C, op);
+}
+
+/* main modal status check */
+static int depthdropper_modal(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ DepthDropper *ddr = (DepthDropper *)op->customdata;
+
+ /* handle modal keymap */
+ if (event->type == EVT_MODAL_MAP) {
+ switch (event->val) {
+ case EYE_MODAL_CANCEL:
+ depthdropper_cancel(C, op);
+ return OPERATOR_CANCELLED;
+ case EYE_MODAL_SAMPLE_CONFIRM: {
+ const bool is_undo = ddr->is_undo;
+ if (ddr->accum_tot == 0) {
+ depthdropper_depth_sample(C, ddr, event->xy);
+ }
+ else {
+ depthdropper_depth_set_accum(C, ddr);
+ }
+ depthdropper_exit(C, op);
+ /* Could support finished & undo-skip. */
+ return is_undo ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
+ }
+ case EYE_MODAL_SAMPLE_BEGIN:
+ /* enable accum and make first sample */
+ ddr->accum_start = true;
+ depthdropper_depth_sample_accum(C, ddr, event->xy);
+ break;
+ case EYE_MODAL_SAMPLE_RESET:
+ ddr->accum_tot = 0;
+ ddr->accum_depth = 0.0f;
+ depthdropper_depth_sample_accum(C, ddr, event->xy);
+ depthdropper_depth_set_accum(C, ddr);
+ break;
+ }
+ }
+ else if (event->type == MOUSEMOVE) {
+ if (ddr->accum_start) {
+ /* button is pressed so keep sampling */
+ depthdropper_depth_sample_accum(C, ddr, event->xy);
+ depthdropper_depth_set_accum(C, ddr);
+ }
+ }
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+/* Modal Operator init */
+static int depthdropper_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
+{
+ /* init */
+ if (depthdropper_init(C, op)) {
+ wmWindow *win = CTX_wm_window(C);
+ /* Workaround for de-activating the button clearing the cursor, see T76794 */
+ UI_context_active_but_clear(C, win, CTX_wm_region(C));
+ WM_cursor_modal_set(win, WM_CURSOR_EYEDROPPER);
+
+ /* add temp handler */
+ WM_event_add_modal_handler(C, op);
+
+ return OPERATOR_RUNNING_MODAL;
+ }
+ return OPERATOR_CANCELLED;
+}
+
+/* Repeat operator */
+static int depthdropper_exec(bContext *C, wmOperator *op)
+{
+ /* init */
+ if (depthdropper_init(C, op)) {
+ /* cleanup */
+ depthdropper_exit(C, op);
+
+ return OPERATOR_FINISHED;
+ }
+ return OPERATOR_CANCELLED;
+}
+
+static bool depthdropper_poll(bContext *C)
+{
+ PointerRNA ptr;
+ PropertyRNA *prop;
+ int index_dummy;
+ uiBut *but;
+
+ /* check if there's an active button taking depth value */
+ if ((CTX_wm_window(C) != NULL) &&
+ (but = UI_context_active_but_prop_get(C, &ptr, &prop, &index_dummy)) &&
+ (but->type == UI_BTYPE_NUM) && (prop != NULL)) {
+ if ((RNA_property_type(prop) == PROP_FLOAT) &&
+ (RNA_property_subtype(prop) & PROP_UNIT_LENGTH) &&
+ (RNA_property_array_check(prop) == false)) {
+ return true;
+ }
+ }
+ else {
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ if (rv3d && rv3d->persp == RV3D_CAMOB) {
+ View3D *v3d = CTX_wm_view3d(C);
+ if (v3d->camera && v3d->camera->data &&
+ BKE_id_is_editable(CTX_data_main(C), v3d->camera->data)) {
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+void UI_OT_eyedropper_depth(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Eyedropper Depth";
+ ot->idname = "UI_OT_eyedropper_depth";
+ ot->description = "Sample depth from the 3D view";
+
+ /* api callbacks */
+ ot->invoke = depthdropper_invoke;
+ ot->modal = depthdropper_modal;
+ ot->cancel = depthdropper_cancel;
+ ot->exec = depthdropper_exec;
+ ot->poll = depthdropper_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_UNDO | OPTYPE_BLOCKING | OPTYPE_INTERNAL;
+
+ /* properties */
+}