diff options
Diffstat (limited to 'source/blender/editors/interface/eyedroppers/eyedropper_depth.c')
-rw-r--r-- | source/blender/editors/interface/eyedroppers/eyedropper_depth.c | 381 |
1 files changed, 381 insertions, 0 deletions
diff --git a/source/blender/editors/interface/eyedroppers/eyedropper_depth.c b/source/blender/editors/interface/eyedroppers/eyedropper_depth.c new file mode 100644 index 00000000000..3fb5a74944b --- /dev/null +++ b/source/blender/editors/interface/eyedroppers/eyedropper_depth.c @@ -0,0 +1,381 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later + * Copyright 2009 Blender Foundation. All rights reserved. */ + +/** \file + * \ingroup edinterface + * + * This file defines an eyedropper for picking 3D depth value (primary use is depth-of-field). + * + * Defines: + * - #UI_OT_eyedropper_depth + */ + +#include "MEM_guardedalloc.h" + +#include "DNA_camera_types.h" +#include "DNA_object_types.h" +#include "DNA_screen_types.h" +#include "DNA_space_types.h" +#include "DNA_view3d_types.h" + +#include "BLI_math_vector.h" +#include "BLI_string.h" + +#include "BKE_context.h" +#include "BKE_lib_id.h" +#include "BKE_screen.h" +#include "BKE_unit.h" + +#include "RNA_access.h" +#include "RNA_prototypes.h" + +#include "UI_interface.h" + +#include "WM_api.h" +#include "WM_types.h" + +#include "ED_screen.h" +#include "ED_space_api.h" +#include "ED_view3d.h" + +#include "eyedropper_intern.h" +#include "interface_intern.h" + +/** + * \note #DepthDropper is only internal name to avoid confusion with other kinds of eye-droppers. + */ +typedef struct DepthDropper { + PointerRNA ptr; + PropertyRNA *prop; + bool is_undo; + + bool is_set; + float init_depth; /* For resetting on cancel. */ + + bool accum_start; /* Has mouse been pressed. */ + float accum_depth; + int accum_tot; + + ARegionType *art; + void *draw_handle_pixel; + int name_pos[2]; + char name[200]; +} DepthDropper; + +static void depthdropper_draw_cb(const struct bContext *UNUSED(C), + ARegion *UNUSED(region), + void *arg) +{ + DepthDropper *ddr = arg; + eyedropper_draw_cursor_text_region(ddr->name_pos, ddr->name); +} + +static int depthdropper_init(bContext *C, wmOperator *op) +{ + int index_dummy; + + SpaceType *st; + ARegionType *art; + + st = BKE_spacetype_from_id(SPACE_VIEW3D); + art = BKE_regiontype_from_id(st, RGN_TYPE_WINDOW); + + DepthDropper *ddr = MEM_callocN(sizeof(DepthDropper), __func__); + + uiBut *but = UI_context_active_but_prop_get(C, &ddr->ptr, &ddr->prop, &index_dummy); + + /* fallback to the active camera's dof */ + if (ddr->prop == NULL) { + RegionView3D *rv3d = CTX_wm_region_view3d(C); + if (rv3d && rv3d->persp == RV3D_CAMOB) { + View3D *v3d = CTX_wm_view3d(C); + if (v3d->camera && v3d->camera->data && + BKE_id_is_editable(CTX_data_main(C), v3d->camera->data)) { + Camera *camera = (Camera *)v3d->camera->data; + RNA_pointer_create(&camera->id, &RNA_CameraDOFSettings, &camera->dof, &ddr->ptr); + ddr->prop = RNA_struct_find_property(&ddr->ptr, "focus_distance"); + ddr->is_undo = true; + } + } + } + else { + ddr->is_undo = UI_but_flag_is_set(but, UI_BUT_UNDO); + } + + if ((ddr->ptr.data == NULL) || (ddr->prop == NULL) || + (RNA_property_editable(&ddr->ptr, ddr->prop) == false) || + (RNA_property_type(ddr->prop) != PROP_FLOAT)) { + MEM_freeN(ddr); + return false; + } + op->customdata = ddr; + + ddr->art = art; + ddr->draw_handle_pixel = ED_region_draw_cb_activate( + art, depthdropper_draw_cb, ddr, REGION_DRAW_POST_PIXEL); + ddr->init_depth = RNA_property_float_get(&ddr->ptr, ddr->prop); + + return true; +} + +static void depthdropper_exit(bContext *C, wmOperator *op) +{ + WM_cursor_modal_restore(CTX_wm_window(C)); + + if (op->customdata) { + DepthDropper *ddr = (DepthDropper *)op->customdata; + + if (ddr->art) { + ED_region_draw_cb_exit(ddr->art, ddr->draw_handle_pixel); + } + + MEM_freeN(op->customdata); + + op->customdata = NULL; + } +} + +/* *** depthdropper id helper functions *** */ +/** + * \brief get the ID from the screen. + */ +static void depthdropper_depth_sample_pt(bContext *C, + DepthDropper *ddr, + const int m_xy[2], + float *r_depth) +{ + /* we could use some clever */ + bScreen *screen = CTX_wm_screen(C); + ScrArea *area = BKE_screen_find_area_xy(screen, SPACE_TYPE_ANY, m_xy); + Scene *scene = CTX_data_scene(C); + + ScrArea *area_prev = CTX_wm_area(C); + ARegion *region_prev = CTX_wm_region(C); + + ddr->name[0] = '\0'; + + if (area) { + if (area->spacetype == SPACE_VIEW3D) { + ARegion *region = BKE_area_find_region_xy(area, RGN_TYPE_WINDOW, m_xy); + if (region) { + struct Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C); + View3D *v3d = area->spacedata.first; + RegionView3D *rv3d = region->regiondata; + /* weak, we could pass in some reference point */ + const float *view_co = v3d->camera ? v3d->camera->obmat[3] : rv3d->viewinv[3]; + const int mval[2] = {m_xy[0] - region->winrct.xmin, m_xy[1] - region->winrct.ymin}; + copy_v2_v2_int(ddr->name_pos, mval); + + float co[3]; + + CTX_wm_area_set(C, area); + CTX_wm_region_set(C, region); + + /* Unfortunately it's necessary to always draw otherwise we leave stale text. */ + ED_region_tag_redraw(region); + + view3d_operator_needs_opengl(C); + + if (ED_view3d_autodist(depsgraph, region, v3d, mval, co, true, NULL)) { + const float mval_center_fl[2] = {(float)region->winx / 2, (float)region->winy / 2}; + float co_align[3]; + + /* quick way to get view-center aligned point */ + ED_view3d_win_to_3d(v3d, region, co, mval_center_fl, co_align); + + *r_depth = len_v3v3(view_co, co_align); + + BKE_unit_value_as_string(ddr->name, + sizeof(ddr->name), + (double)*r_depth, + 4, + B_UNIT_LENGTH, + &scene->unit, + false); + } + else { + BLI_strncpy(ddr->name, "Nothing under cursor", sizeof(ddr->name)); + } + } + } + } + + CTX_wm_area_set(C, area_prev); + CTX_wm_region_set(C, region_prev); +} + +/* sets the sample depth RGB, maintaining A */ +static void depthdropper_depth_set(bContext *C, DepthDropper *ddr, const float depth) +{ + RNA_property_float_set(&ddr->ptr, ddr->prop, depth); + ddr->is_set = true; + RNA_property_update(C, &ddr->ptr, ddr->prop); +} + +/* set sample from accumulated values */ +static void depthdropper_depth_set_accum(bContext *C, DepthDropper *ddr) +{ + float depth = ddr->accum_depth; + if (ddr->accum_tot) { + depth /= (float)ddr->accum_tot; + } + depthdropper_depth_set(C, ddr, depth); +} + +/* single point sample & set */ +static void depthdropper_depth_sample(bContext *C, DepthDropper *ddr, const int m_xy[2]) +{ + float depth = -1.0f; + if (depth != -1.0f) { + depthdropper_depth_sample_pt(C, ddr, m_xy, &depth); + depthdropper_depth_set(C, ddr, depth); + } +} + +static void depthdropper_depth_sample_accum(bContext *C, DepthDropper *ddr, const int m_xy[2]) +{ + float depth = -1.0f; + depthdropper_depth_sample_pt(C, ddr, m_xy, &depth); + if (depth != -1.0f) { + ddr->accum_depth += depth; + ddr->accum_tot++; + } +} + +static void depthdropper_cancel(bContext *C, wmOperator *op) +{ + DepthDropper *ddr = op->customdata; + if (ddr->is_set) { + depthdropper_depth_set(C, ddr, ddr->init_depth); + } + depthdropper_exit(C, op); +} + +/* main modal status check */ +static int depthdropper_modal(bContext *C, wmOperator *op, const wmEvent *event) +{ + DepthDropper *ddr = (DepthDropper *)op->customdata; + + /* handle modal keymap */ + if (event->type == EVT_MODAL_MAP) { + switch (event->val) { + case EYE_MODAL_CANCEL: + depthdropper_cancel(C, op); + return OPERATOR_CANCELLED; + case EYE_MODAL_SAMPLE_CONFIRM: { + const bool is_undo = ddr->is_undo; + if (ddr->accum_tot == 0) { + depthdropper_depth_sample(C, ddr, event->xy); + } + else { + depthdropper_depth_set_accum(C, ddr); + } + depthdropper_exit(C, op); + /* Could support finished & undo-skip. */ + return is_undo ? OPERATOR_FINISHED : OPERATOR_CANCELLED; + } + case EYE_MODAL_SAMPLE_BEGIN: + /* enable accum and make first sample */ + ddr->accum_start = true; + depthdropper_depth_sample_accum(C, ddr, event->xy); + break; + case EYE_MODAL_SAMPLE_RESET: + ddr->accum_tot = 0; + ddr->accum_depth = 0.0f; + depthdropper_depth_sample_accum(C, ddr, event->xy); + depthdropper_depth_set_accum(C, ddr); + break; + } + } + else if (event->type == MOUSEMOVE) { + if (ddr->accum_start) { + /* button is pressed so keep sampling */ + depthdropper_depth_sample_accum(C, ddr, event->xy); + depthdropper_depth_set_accum(C, ddr); + } + } + + return OPERATOR_RUNNING_MODAL; +} + +/* Modal Operator init */ +static int depthdropper_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event)) +{ + /* init */ + if (depthdropper_init(C, op)) { + wmWindow *win = CTX_wm_window(C); + /* Workaround for de-activating the button clearing the cursor, see T76794 */ + UI_context_active_but_clear(C, win, CTX_wm_region(C)); + WM_cursor_modal_set(win, WM_CURSOR_EYEDROPPER); + + /* add temp handler */ + WM_event_add_modal_handler(C, op); + + return OPERATOR_RUNNING_MODAL; + } + return OPERATOR_CANCELLED; +} + +/* Repeat operator */ +static int depthdropper_exec(bContext *C, wmOperator *op) +{ + /* init */ + if (depthdropper_init(C, op)) { + /* cleanup */ + depthdropper_exit(C, op); + + return OPERATOR_FINISHED; + } + return OPERATOR_CANCELLED; +} + +static bool depthdropper_poll(bContext *C) +{ + PointerRNA ptr; + PropertyRNA *prop; + int index_dummy; + uiBut *but; + + /* check if there's an active button taking depth value */ + if ((CTX_wm_window(C) != NULL) && + (but = UI_context_active_but_prop_get(C, &ptr, &prop, &index_dummy)) && + (but->type == UI_BTYPE_NUM) && (prop != NULL)) { + if ((RNA_property_type(prop) == PROP_FLOAT) && + (RNA_property_subtype(prop) & PROP_UNIT_LENGTH) && + (RNA_property_array_check(prop) == false)) { + return true; + } + } + else { + RegionView3D *rv3d = CTX_wm_region_view3d(C); + if (rv3d && rv3d->persp == RV3D_CAMOB) { + View3D *v3d = CTX_wm_view3d(C); + if (v3d->camera && v3d->camera->data && + BKE_id_is_editable(CTX_data_main(C), v3d->camera->data)) { + return true; + } + } + } + + return false; +} + +void UI_OT_eyedropper_depth(wmOperatorType *ot) +{ + /* identifiers */ + ot->name = "Eyedropper Depth"; + ot->idname = "UI_OT_eyedropper_depth"; + ot->description = "Sample depth from the 3D view"; + + /* api callbacks */ + ot->invoke = depthdropper_invoke; + ot->modal = depthdropper_modal; + ot->cancel = depthdropper_cancel; + ot->exec = depthdropper_exec; + ot->poll = depthdropper_poll; + + /* flags */ + ot->flag = OPTYPE_UNDO | OPTYPE_BLOCKING | OPTYPE_INTERNAL; + + /* properties */ +} |