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Diffstat (limited to 'source/blender/editors/interface/interface.c')
-rw-r--r--source/blender/editors/interface/interface.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index 299bec0db8a..b6c72c2e96f 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -575,7 +575,7 @@ static void ui_draw_links(uiBlock *block)
/* NOTE: if but->poin is allocated memory for every defbut, things fail... */
static int ui_but_equals_old(uiBut *but, uiBut *oldbut)
{
- /* various properties are being compared here, hopfully sufficient
+ /* various properties are being compared here, hopefully sufficient
* to catch all cases, but it is simple to add more checks later */
if(but->retval != oldbut->retval) return 0;
if(but->rnapoin.data != oldbut->rnapoin.data) return 0;
@@ -640,7 +640,7 @@ static int ui_but_update_from_old_block(const bContext *C, uiBlock *block, uiBut
// but->flag= oldbut->flag;
#else
/* exception! redalert flag can't be update from old button.
- * perhaps it should only copy spesific flags rather than all. */
+ * perhaps it should only copy specific flags rather than all. */
// but->flag= (oldbut->flag & ~UI_BUT_REDALERT) | (but->flag & UI_BUT_REDALERT);
#endif
// but->active= oldbut->active;
@@ -748,7 +748,7 @@ static int ui_but_is_rna_undo(uiBut *but)
if(but->rnapoin.id.data) {
/* avoid undo push for buttons who's ID are screen or wm level
* we could disable undo for buttons with no ID too but may have
- * unforseen conciquences, so best check for ID's we _know_ are not
+ * unforeseen consequences, so best check for ID's we _know_ are not
* handled by undo - campbell */
ID *id= but->rnapoin.id.data;
if(ID_CHECK_UNDO(id) == FALSE) {
@@ -865,7 +865,7 @@ void uiEndBlock(const bContext *C, uiBlock *block)
/* inherit flags from 'old' buttons that was drawn here previous, based
* on matching buttons, we need this to make button event handling non
- * blocking, while still alowing buttons to be remade each redraw as it
+ * blocking, while still allowing buttons to be remade each redraw as it
* is expected by blender code */
for(but=block->buttons.first; but; but=but->next) {
if(ui_but_update_from_old_block(C, block, &but))