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Diffstat (limited to 'source/blender/editors/interface/interface.c')
-rw-r--r--source/blender/editors/interface/interface.c202
1 files changed, 102 insertions, 100 deletions
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index 601ab44c3d6..ea9385cb08f 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -772,6 +772,95 @@ static void ui_but_extra_icons_update_from_old_but(const uiBut *new_but, const u
}
/**
+ * Update pointers and other information in the old active button based on new information in the
+ * corresponding new button from the current layout pass.
+ *
+ * \param oldbut: The button from the last layout pass that will be moved to the new block.
+ * \param but: The newly added button with much of the up to date information, to be feed later.
+ *
+ * \note #uiBut has ownership of many of its pointers. When the button is freed all these
+ * pointers are freed as well, so ownership has to be moved out of \a but in order to free it.
+ */
+static void ui_but_update_old_active_from_new(uiBut *oldbut, uiBut *but)
+{
+ BLI_assert(oldbut->active);
+
+ /* flags from the buttons we want to refresh, may want to add more here... */
+ const int flag_copy = UI_BUT_REDALERT | UI_HAS_ICON;
+ const int drawflag_copy = 0; /* None currently. */
+
+ /* still stuff needs to be copied */
+ oldbut->rect = but->rect;
+ oldbut->context = but->context; /* set by Layout */
+
+ /* drawing */
+ oldbut->icon = but->icon;
+ oldbut->iconadd = but->iconadd;
+ oldbut->alignnr = but->alignnr;
+
+ /* typically the same pointers, but not on undo/redo */
+ /* XXX some menu buttons store button itself in but->poin. Ugly */
+ if (oldbut->poin != (char *)oldbut) {
+ SWAP(char *, oldbut->poin, but->poin);
+ SWAP(void *, oldbut->func_argN, but->func_argN);
+ }
+
+ /* Move tooltip from new to old. */
+ SWAP(uiButToolTipFunc, oldbut->tip_func, but->tip_func);
+ SWAP(void *, oldbut->tip_argN, but->tip_argN);
+
+ oldbut->flag = (oldbut->flag & ~flag_copy) | (but->flag & flag_copy);
+ oldbut->drawflag = (oldbut->drawflag & ~drawflag_copy) | (but->drawflag & drawflag_copy);
+
+ ui_but_extra_icons_update_from_old_but(but, oldbut);
+ SWAP(ListBase, but->extra_op_icons, oldbut->extra_op_icons);
+
+ if (oldbut->type == UI_BTYPE_SEARCH_MENU) {
+ uiButSearch *search_oldbut = (uiButSearch *)oldbut, *search_but = (uiButSearch *)but;
+
+ SWAP(uiButSearchArgFreeFn, search_oldbut->arg_free_fn, search_but->arg_free_fn);
+ SWAP(void *, search_oldbut->arg, search_but->arg);
+ }
+
+ /* copy hardmin for list rows to prevent 'sticking' highlight to mouse position
+ * when scrolling without moving mouse (see T28432) */
+ if (ELEM(oldbut->type, UI_BTYPE_ROW, UI_BTYPE_LISTROW)) {
+ oldbut->hardmax = but->hardmax;
+ }
+
+ if (oldbut->type == UI_BTYPE_PROGRESS_BAR) {
+ uiButProgressbar *progress_oldbut = (uiButProgressbar *)oldbut;
+ uiButProgressbar *progress_but = (uiButProgressbar *)but;
+ progress_oldbut->progress = progress_but->progress;
+ }
+
+ /* move/copy string from the new button to the old */
+ /* needed for alt+mouse wheel over enums */
+ if (but->str != but->strdata) {
+ if (oldbut->str != oldbut->strdata) {
+ SWAP(char *, but->str, oldbut->str);
+ }
+ else {
+ oldbut->str = but->str;
+ but->str = but->strdata;
+ }
+ }
+ else {
+ if (oldbut->str != oldbut->strdata) {
+ MEM_freeN(oldbut->str);
+ oldbut->str = oldbut->strdata;
+ }
+ BLI_strncpy(oldbut->strdata, but->strdata, sizeof(oldbut->strdata));
+ }
+
+ if (but->dragpoin && (but->dragflag & UI_BUT_DRAGPOIN_FREE)) {
+ SWAP(void *, but->dragpoin, oldbut->dragpoin);
+ }
+
+ /* note: if layout hasn't been applied yet, it uses old button pointers... */
+}
+
+/**
* \return true when \a but_p is set (only done for active buttons).
*/
static bool ui_but_update_from_old_block(const bContext *C,
@@ -779,138 +868,51 @@ static bool ui_but_update_from_old_block(const bContext *C,
uiBut **but_p,
uiBut **but_old_p)
{
- const int drawflag_copy = 0; /* None currently. */
-
uiBlock *oldblock = block->oldblock;
- uiBut *oldbut = NULL, *but = *but_p;
- bool found_active = false;
+ uiBut *but = *but_p;
#if 0
- /* simple/stupid - search every time */
- oldbut = ui_but_find_old(oldblock, but);
- (void)but_old_p;
+ /* Simple method - search every time. Keep this for easy testing of the "fast path." */
+ uiBut *oldbut = ui_but_find_old(oldblock, but);
+ UNUSED_VARS(but_old_p);
#else
BLI_assert(*but_old_p == NULL || BLI_findindex(&oldblock->buttons, *but_old_p) != -1);
- /* Fast-path - avoid loop-in-loop, calling #ui_but_find_old
- * as long as old/new buttons are aligned. */
+ /* As long as old and new buttons are aligned, avoid loop-in-loop (calling #ui_but_find_old). */
+ uiBut *oldbut;
if (LIKELY(*but_old_p && ui_but_equals_old(but, *but_old_p))) {
oldbut = *but_old_p;
}
else {
- /* fallback to block search */
+ /* Fallback to block search. */
oldbut = ui_but_find_old(oldblock, but);
}
(*but_old_p) = oldbut ? oldbut->next : NULL;
#endif
+ bool found_active = false;
+
if (!oldbut) {
- return found_active;
+ return false;
}
if (oldbut->active) {
- /* flags from the buttons we want to refresh, may want to add more here... */
- const int flag_copy = UI_BUT_REDALERT | UI_HAS_ICON;
-
- found_active = true;
-
-#if 0
- but->flag = oldbut->flag;
- but->active = oldbut->active;
- but->pos = oldbut->pos;
- but->ofs = oldbut->ofs;
- but->editstr = oldbut->editstr;
- but->editval = oldbut->editval;
- but->editvec = oldbut->editvec;
- but->selsta = oldbut->selsta;
- but->selend = oldbut->selend;
- but->softmin = oldbut->softmin;
- but->softmax = oldbut->softmax;
- oldbut->active = NULL;
-#endif
-
- /* move button over from oldblock to new block */
+ /* Move button over from oldblock to new block. */
BLI_remlink(&oldblock->buttons, oldbut);
BLI_insertlinkafter(&block->buttons, but, oldbut);
oldbut->block = block;
*but_p = oldbut;
- /* still stuff needs to be copied */
- oldbut->rect = but->rect;
- oldbut->context = but->context; /* set by Layout */
-
- /* drawing */
- oldbut->icon = but->icon;
- oldbut->iconadd = but->iconadd;
- oldbut->alignnr = but->alignnr;
-
- /* typically the same pointers, but not on undo/redo */
- /* XXX some menu buttons store button itself in but->poin. Ugly */
- if (oldbut->poin != (char *)oldbut) {
- SWAP(char *, oldbut->poin, but->poin);
- SWAP(void *, oldbut->func_argN, but->func_argN);
- }
-
- /* Move tooltip from new to old. */
- SWAP(uiButToolTipFunc, oldbut->tip_func, but->tip_func);
- SWAP(void *, oldbut->tip_argN, but->tip_argN);
-
- oldbut->flag = (oldbut->flag & ~flag_copy) | (but->flag & flag_copy);
- oldbut->drawflag = (oldbut->drawflag & ~drawflag_copy) | (but->drawflag & drawflag_copy);
-
- ui_but_extra_icons_update_from_old_but(but, oldbut);
- SWAP(ListBase, but->extra_op_icons, oldbut->extra_op_icons);
-
- if (oldbut->type == UI_BTYPE_SEARCH_MENU) {
- uiButSearch *search_oldbut = (uiButSearch *)oldbut, *search_but = (uiButSearch *)but;
-
- SWAP(uiButSearchArgFreeFn, search_oldbut->arg_free_fn, search_but->arg_free_fn);
- SWAP(void *, search_oldbut->arg, search_but->arg);
- }
-
- /* copy hardmin for list rows to prevent 'sticking' highlight to mouse position
- * when scrolling without moving mouse (see T28432) */
- if (ELEM(oldbut->type, UI_BTYPE_ROW, UI_BTYPE_LISTROW)) {
- oldbut->hardmax = but->hardmax;
- }
-
- if (oldbut->type == UI_BTYPE_PROGRESS_BAR) {
- uiButProgressbar *progress_oldbut = (uiButProgressbar *)oldbut;
- uiButProgressbar *progress_but = (uiButProgressbar *)but;
- progress_oldbut->progress = progress_but->progress;
- }
+ ui_but_update_old_active_from_new(oldbut, but);
if (!BLI_listbase_is_empty(&block->butstore)) {
UI_butstore_register_update(block, oldbut, but);
}
- /* move/copy string from the new button to the old */
- /* needed for alt+mouse wheel over enums */
- if (but->str != but->strdata) {
- if (oldbut->str != oldbut->strdata) {
- SWAP(char *, but->str, oldbut->str);
- }
- else {
- oldbut->str = but->str;
- but->str = but->strdata;
- }
- }
- else {
- if (oldbut->str != oldbut->strdata) {
- MEM_freeN(oldbut->str);
- oldbut->str = oldbut->strdata;
- }
- BLI_strncpy(oldbut->strdata, but->strdata, sizeof(oldbut->strdata));
- }
-
- if (but->dragpoin && (but->dragflag & UI_BUT_DRAGPOIN_FREE)) {
- SWAP(void *, but->dragpoin, oldbut->dragpoin);
- }
-
BLI_remlink(&block->buttons, but);
ui_but_free(C, but);
- /* note: if layout hasn't been applied yet, it uses old button pointers... */
+ found_active = true;
}
else {
const int flag_copy = UI_BUT_DRAG_MULTI;