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Diffstat (limited to 'source/blender/editors/interface/interface.c')
-rw-r--r--source/blender/editors/interface/interface.c2601
1 files changed, 2601 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
new file mode 100644
index 00000000000..2562a5e6bb3
--- /dev/null
+++ b/source/blender/editors/interface/interface.c
@@ -0,0 +1,2601 @@
+/**
+ * $Id: interface.c 16882 2008-10-02 12:29:45Z ton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <float.h>
+#include <math.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_ID.h"
+#include "DNA_listBase.h"
+#include "DNA_screen_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_dynstr.h"
+
+#include "BKE_global.h"
+#include "BKE_screen.h"
+#include "BKE_texture.h"
+#include "BKE_utildefines.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "UI_interface.h"
+#include "UI_text.h"
+
+#include "BMF_Api.h"
+#ifdef INTERNATIONAL
+#include "FTF_Api.h"
+#endif
+
+#include "ED_screen.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+#include "wm_subwindow.h"
+#include "wm_window.h"
+
+#include "RNA_access.h"
+#include "RNA_types.h"
+
+#include "interface.h"
+
+/*
+ * a full doc with API notes can be found in bf-blender/blender/doc/interface_API.txt
+ *
+ * uiBlahBlah() external function
+ * ui_blah_blah() internal function
+ */
+
+static void ui_free_but(const bContext *C, uiBut *but);
+
+/* ************ GLOBALS ************* */
+
+static uiFont UIfont[UI_ARRAY]; // no init needed
+
+/* ************* translation ************** */
+
+/* XXX 2.50 missing from context */
+int ui_translate_buttons()
+{
+ return (U.transopts & USER_TR_BUTTONS);
+}
+
+int ui_translate_menus()
+{
+ return (U.transopts & USER_TR_MENUS);
+}
+
+int ui_translate_tooltips()
+{
+ return (U.transopts & USER_TR_TOOLTIPS);
+}
+
+/* ************* window matrix ************** */
+
+void ui_block_to_window_fl(const ARegion *ar, uiBlock *block, float *x, float *y)
+{
+ float gx, gy;
+ int sx, sy, getsizex, getsizey;
+
+ getsizex= ar->winrct.xmax-ar->winrct.xmin+1;
+ getsizey= ar->winrct.ymax-ar->winrct.ymin+1;
+ sx= ar->winrct.xmin;
+ sy= ar->winrct.ymin;
+
+ gx= *x;
+ gy= *y;
+ *x= ((float)sx) + ((float)getsizex)*(0.5+ 0.5*(gx*block->winmat[0][0]+ gy*block->winmat[1][0]+ block->winmat[3][0]));
+ *y= ((float)sy) + ((float)getsizey)*(0.5+ 0.5*(gx*block->winmat[0][1]+ gy*block->winmat[1][1]+ block->winmat[3][1]));
+}
+
+void ui_block_to_window(const ARegion *ar, uiBlock *block, int *x, int *y)
+{
+ float fx, fy;
+
+ fx= *x;
+ fy= *y;
+
+ ui_block_to_window_fl(ar, block, &fx, &fy);
+
+ *x= (int)(fx+0.5f);
+ *y= (int)(fy+0.5f);
+}
+
+void ui_block_to_window_rct(const ARegion *ar, uiBlock *block, rctf *graph, rcti *winr)
+{
+ rctf tmpr;
+
+ tmpr= *graph;
+ ui_block_to_window_fl(ar, block, &tmpr.xmin, &tmpr.ymin);
+ ui_block_to_window_fl(ar, block, &tmpr.xmax, &tmpr.ymax);
+
+ winr->xmin= tmpr.xmin;
+ winr->ymin= tmpr.ymin;
+ winr->xmax= tmpr.xmax;
+ winr->ymax= tmpr.ymax;
+}
+
+void ui_window_to_block_fl(const ARegion *ar, uiBlock *block, float *x, float *y) /* for mouse cursor */
+{
+ float a, b, c, d, e, f, px, py;
+ int sx, sy, getsizex, getsizey;
+
+ getsizex= ar->winrct.xmax-ar->winrct.xmin+1;
+ getsizey= ar->winrct.ymax-ar->winrct.ymin+1;
+ sx= ar->winrct.xmin;
+ sy= ar->winrct.ymin;
+
+ a= .5*((float)getsizex)*block->winmat[0][0];
+ b= .5*((float)getsizex)*block->winmat[1][0];
+ c= .5*((float)getsizex)*(1.0+block->winmat[3][0]);
+
+ d= .5*((float)getsizey)*block->winmat[0][1];
+ e= .5*((float)getsizey)*block->winmat[1][1];
+ f= .5*((float)getsizey)*(1.0+block->winmat[3][1]);
+
+ px= *x - sx;
+ py= *y - sy;
+
+ *y= (a*(py-f) + d*(c-px))/(a*e-d*b);
+ *x= (px- b*(*y)- c)/a;
+}
+
+void ui_window_to_block(const ARegion *ar, uiBlock *block, int *x, int *y)
+{
+ float fx, fy;
+
+ fx= *x;
+ fy= *y;
+
+ ui_window_to_block_fl(ar, block, &fx, &fy);
+
+ *x= (int)(fx+0.5f);
+ *y= (int)(fy+0.5f);
+}
+
+void ui_window_to_region(const ARegion *ar, int *x, int *y)
+{
+ *x-= ar->winrct.xmin;
+ *y-= ar->winrct.ymin;
+}
+
+/* ******************* block calc ************************* */
+
+/* only for pulldowns */
+void uiTextBoundsBlock(uiBlock *block, int addval)
+{
+ uiBut *bt;
+ int i = 0, j, x1addval= 0, nextcol;
+
+ bt= block->buttons.first;
+ while(bt) {
+ if(bt->type!=SEPR) {
+ int transopts= ui_translate_buttons();
+ if(bt->type==TEX || bt->type==IDPOIN) transopts= 0;
+ j= UI_GetStringWidth(bt->font, bt->drawstr, transopts);
+
+ if(j > i) i = j;
+ }
+ bt= bt->next;
+ }
+
+ /* cope with multi collumns */
+ bt= block->buttons.first;
+ while(bt) {
+ if(bt->next && bt->x1 < bt->next->x1)
+ nextcol= 1;
+ else nextcol= 0;
+
+ bt->x1 = x1addval;
+ bt->x2 = bt->x1 + i + addval;
+
+ ui_check_but(bt); // clips text again
+
+ if(nextcol)
+ x1addval+= i + addval;
+
+ bt= bt->next;
+ }
+}
+
+void uiBoundsBlock(uiBlock *block, int addval)
+{
+ uiBut *bt;
+ int xof;
+
+ if(block==NULL)
+ return;
+
+ if(block->buttons.first==NULL) {
+ if(block->panel) {
+ block->minx= 0.0; block->maxx= block->panel->sizex;
+ block->miny= 0.0; block->maxy= block->panel->sizey;
+ }
+ }
+ else {
+
+ block->minx= block->miny= 10000;
+ block->maxx= block->maxy= -10000;
+
+ bt= block->buttons.first;
+ while(bt) {
+ if(bt->x1 < block->minx) block->minx= bt->x1;
+ if(bt->y1 < block->miny) block->miny= bt->y1;
+
+ if(bt->x2 > block->maxx) block->maxx= bt->x2;
+ if(bt->y2 > block->maxy) block->maxy= bt->y2;
+
+ bt= bt->next;
+ }
+
+ block->minx -= addval;
+ block->miny -= addval;
+ block->maxx += addval;
+ block->maxy += addval;
+ }
+
+ /* hardcoded exception... but that one is annoying with larger safety */
+ bt= block->buttons.first;
+ if(bt && strncmp(bt->str, "ERROR", 5)==0) xof= 10;
+ else xof= 40;
+
+ block->safety.xmin= block->minx-xof;
+ block->safety.ymin= block->miny-xof;
+ block->safety.xmax= block->maxx+xof;
+ block->safety.ymax= block->maxy+xof;
+}
+
+void uiBlockTranslate(uiBlock *block, int x, int y)
+{
+ uiBut *bt;
+
+ for(bt= block->buttons.first; bt; bt=bt->next) {
+ bt->x1 += x;
+ bt->y1 += y;
+ bt->x2 += x;
+ bt->y2 += y;
+ }
+
+ block->minx += x;
+ block->miny += y;
+ block->maxx += x;
+ block->maxy += y;
+}
+
+void uiBlockOrigin(uiBlock *block)
+{
+ uiBut *bt;
+ int minx= 10000, miny= 10000;
+
+ for(bt= block->buttons.first; bt; bt=bt->next) {
+ if(bt->x1 < minx) minx= bt->x1;
+ if(bt->y1 < miny) miny= bt->y1;
+ }
+
+ uiBlockTranslate(block, -minx, -miny);
+}
+
+void ui_autofill(uiBlock *block)
+{
+ uiBut *but;
+ float *maxw, *maxh, startx = 0, starty, height = 0;
+ float totmaxh;
+ int rows=0, /* cols=0, */ i, lasti;
+
+ /* first count rows */
+ but= block->buttons.last;
+ rows= but->x1+1;
+
+ /* calculate max width / height for each row */
+ maxw= MEM_callocN(sizeof(float)*rows, "maxw");
+ maxh= MEM_callocN(sizeof(float)*rows, "maxh");
+ but= block->buttons.first;
+ while(but) {
+ i= but->x1;
+ if( maxh[i] < but->y2) maxh[i]= but->y2;
+ maxw[i] += but->x2;
+ but= but->next;
+ }
+
+ totmaxh= 0.0;
+ for(i=0; i<rows; i++) totmaxh+= maxh[i];
+
+ /* apply widths/heights */
+ starty= block->maxy;
+ but= block->buttons.first;
+ lasti= -1;
+ while(but) {
+ // signal for aligning code
+ but->flag |= UI_BUT_ALIGN_DOWN;
+
+ i= but->x1;
+
+ if(i!=lasti) {
+ startx= block->minx;
+ height= (maxh[i]*(block->maxy-block->miny))/totmaxh;
+ starty-= height;
+ lasti= i;
+ }
+
+ but->y1= starty+but->aspect;
+ but->y2= but->y1+height-but->aspect;
+
+ but->x2= (but->x2*(block->maxx-block->minx))/maxw[i];
+ but->x1= startx+but->aspect;
+
+ startx+= but->x2;
+ but->x2+= but->x1-but->aspect;
+
+ ui_check_but(but);
+
+ but= but->next;
+ }
+
+ uiBlockEndAlign(block);
+
+ MEM_freeN(maxw); MEM_freeN(maxh);
+ block->autofill= 0;
+}
+
+/* ************** LINK LINE DRAWING ************* */
+
+/* link line drawing is not part of buttons or theme.. so we stick with it here */
+
+static void ui_draw_linkline(uiBut *but, uiLinkLine *line)
+{
+ float vec1[2], vec2[2];
+
+ if(line->from==NULL || line->to==NULL) return;
+
+ vec1[0]= (line->from->x1+line->from->x2)/2.0;
+ vec1[1]= (line->from->y1+line->from->y2)/2.0;
+ vec2[0]= (line->to->x1+line->to->x2)/2.0;
+ vec2[1]= (line->to->y1+line->to->y2)/2.0;
+
+ if(line->flag & UI_SELECT) UI_ThemeColorShade(but->themecol, 80);
+ else glColor3ub(0,0,0);
+ fdrawline(vec1[0], vec1[1], vec2[0], vec2[1]);
+}
+
+static void ui_draw_links(uiBlock *block)
+{
+ uiBut *but;
+ uiLinkLine *line;
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==LINK && but->link) {
+ line= but->link->lines.first;
+ while(line) {
+ ui_draw_linkline(but, line);
+ line= line->next;
+ }
+ }
+ but= but->next;
+ }
+}
+
+/* ************** BLOCK ENDING FUNCTION ************* */
+
+static int ui_but_equals_old(uiBut *but, uiBut *oldbut)
+{
+ /* various properties are being compared here, hopfully sufficient
+ * to catch all cases, but it is simple to add more checks later */
+ if(but->retval != oldbut->retval) return 0;
+ if(but->poin != oldbut->poin || but->pointype != oldbut->pointype) return 0;
+ if(but->rnapoin.data != oldbut->rnapoin.data) return 0;
+ if(but->rnaprop != oldbut->rnaprop)
+ if(but->rnaindex != oldbut->rnaindex) return 0;
+ if(but->func != oldbut->func) return 0;
+ if(but->func_arg1 != oldbut->func_arg1) return 0;
+ if(but->func_arg2 != oldbut->func_arg2) return 0;
+
+ return 1;
+}
+
+static int ui_but_update_from_old_block(const bContext *C, uiBlock *block, uiBut *but)
+{
+ uiBlock *oldblock;
+ uiBut *oldbut;
+ int found= 0;
+
+ oldblock= block->oldblock;
+ if(!oldblock)
+ return found;
+
+ for(oldbut=oldblock->buttons.first; oldbut; oldbut=oldbut->next) {
+ if(ui_but_equals_old(oldbut, but)) {
+ if(oldbut->active) {
+ but->flag= oldbut->flag;
+ but->active= oldbut->active;
+ but->pos= oldbut->pos;
+ but->editstr= oldbut->editstr;
+ but->editval= oldbut->editval;
+ but->editvec= oldbut->editvec;
+ but->editcoba= oldbut->editcoba;
+ but->editcumap= oldbut->editcumap;
+ but->selsta= oldbut->selsta;
+ but->selend= oldbut->selend;
+ found= 1;
+
+ oldbut->active= NULL;
+ }
+
+ /* ensures one button can get activated, and in case the buttons
+ * draw are the same this gives O(1) lookup for each button */
+ BLI_remlink(&oldblock->buttons, oldbut);
+ ui_free_but(C, oldbut);
+
+ break;
+ }
+ }
+
+ return found;
+}
+
+void uiEndBlock(const bContext *C, uiBlock *block)
+{
+ uiBut *but;
+
+ /* inherit flags from 'old' buttons that was drawn here previous, based
+ * on matching buttons, we need this to make button event handling non
+ * blocking, while still alowing buttons to be remade each redraw as it
+ * is expected by blender code */
+ for(but=block->buttons.first; but; but=but->next)
+ if(ui_but_update_from_old_block(C, block, but))
+ ui_check_but(but);
+
+ if(block->oldblock) {
+ block->auto_open= block->oldblock->auto_open;
+ block->auto_open_last= block->oldblock->auto_open_last;
+ block->tooltipdisabled= block->oldblock->tooltipdisabled;
+
+ uiFreeBlock(C, block->oldblock);
+ block->oldblock= NULL;
+ }
+
+ /* handle pending stuff */
+ if(block->autofill) ui_autofill(block);
+ if(block->minx==0.0 && block->maxx==0.0) uiBoundsBlock(block, 0);
+ if(block->flag & UI_BUT_ALIGN) uiBlockEndAlign(block);
+}
+
+/* ************** BLOCK DRAWING FUNCTION ************* */
+
+void uiDrawBlock(uiBlock *block)
+{
+ uiBut *but;
+
+ /* we set this only once */
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ /* XXX 2.50 no panels yet */
+ //uiPanelPush(block); // panel matrix
+
+ if(block->flag & UI_BLOCK_LOOP) {
+ uiDrawMenuBox(block->minx, block->miny, block->maxx, block->maxy, block->flag);
+ }
+ else {
+ /* XXX 2.50 no panels yet */
+ //if(block->panel) ui_draw_panel(block);
+ }
+
+ /* XXX 2.50 need context here? */
+ //if(block->drawextra) block->drawextra(curarea, block);
+
+ for (but= block->buttons.first; but; but= but->next)
+ ui_draw_but(but);
+
+ ui_draw_links(block);
+
+ /* XXX 2.50 no panels yet */
+ //uiPanelPop(block); // matrix restored
+}
+
+/* ************* EVENTS ************* */
+
+static void ui_is_but_sel(uiBut *but)
+{
+ double value;
+ int lvalue;
+ short push=0, true=1;
+
+ value= ui_get_but_val(but);
+
+ if( but->type==TOGN || but->type==ICONTOGN) true= 0;
+
+ if( but->bit ) {
+ lvalue= (int)value;
+ if( BTST(lvalue, (but->bitnr)) ) push= true;
+ else push= !true;
+ }
+ else {
+ switch(but->type) {
+ case BUT:
+ push= 2;
+ break;
+ case KEYEVT:
+ if (value==-1) push= 1;
+ break;
+ case TOG:
+ case TOGR:
+ case TOG3:
+ case BUT_TOGDUAL:
+ case ICONTOG:
+ if(value!=but->min) push= 1;
+ break;
+ case ICONTOGN:
+ case TOGN:
+ if(value==0.0) push= 1;
+ break;
+ case ROW:
+ if(value == but->max) push= 1;
+ break;
+ case COL:
+ push= 1;
+ break;
+ default:
+ push= 2;
+ break;
+ }
+ }
+
+ if(push==2);
+ else if(push==1) but->flag |= UI_SELECT;
+ else but->flag &= ~UI_SELECT;
+}
+
+/* XXX 2.50 no links supported yet */
+
+#if 0
+static uiBut *ui_get_valid_link_button(uiBlock *block, uiBut *but, short *mval)
+{
+ uiBut *bt;
+
+ /* find button to link to */
+ for (bt= block->buttons.first; bt; bt= bt->next)
+ if(bt!=but && uibut_contains_pt(bt, mval))
+ break;
+
+ if (bt) {
+ if (but->type==LINK && bt->type==INLINK) {
+ if( but->link->tocode == (int)bt->min ) {
+ return bt;
+ }
+ }
+ else if(but->type==INLINK && bt->type==LINK) {
+ if( bt->link->tocode == (int)but->min ) {
+ return bt;
+ }
+ }
+ }
+
+ return NULL;
+}
+
+static int ui_is_a_link(uiBut *from, uiBut *to)
+{
+ uiLinkLine *line;
+ uiLink *link;
+
+ link= from->link;
+ if(link) {
+ line= link->lines.first;
+ while(line) {
+ if(line->from==from && line->to==to) return 1;
+ line= line->next;
+ }
+ }
+ return 0;
+}
+
+static uiBut *ui_find_inlink(uiBlock *block, void *poin)
+{
+ uiBut *but;
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==INLINK) {
+ if(but->poin == poin) return but;
+ }
+ but= but->next;
+ }
+ return NULL;
+}
+
+static void ui_add_link_line(ListBase *listb, uiBut *but, uiBut *bt)
+{
+ uiLinkLine *line;
+
+ line= MEM_callocN(sizeof(uiLinkLine), "linkline");
+ BLI_addtail(listb, line);
+ line->from= but;
+ line->to= bt;
+}
+
+uiBut *uiFindInlink(uiBlock *block, void *poin)
+{
+ return ui_find_inlink(block, poin);
+}
+
+void uiComposeLinks(uiBlock *block)
+{
+ uiBut *but, *bt;
+ uiLink *link;
+ void ***ppoin;
+ int a;
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==LINK) {
+ link= but->link;
+
+ /* for all pointers in the array */
+ if(link) {
+ if(link->ppoin) {
+ ppoin= link->ppoin;
+ for(a=0; a < *(link->totlink); a++) {
+ bt= ui_find_inlink(block, (*ppoin)[a] );
+ if(bt) {
+ ui_add_link_line(&link->lines, but, bt);
+ }
+ }
+ }
+ else if(link->poin) {
+ bt= ui_find_inlink(block, *(link->poin) );
+ if(bt) {
+ ui_add_link_line(&link->lines, but, bt);
+ }
+ }
+ }
+ }
+ but= but->next;
+ }
+}
+
+static void ui_add_link(uiBut *from, uiBut *to)
+{
+ /* in 'from' we have to add a link to 'to' */
+ uiLink *link;
+ void **oldppoin;
+ int a;
+
+ if(ui_is_a_link(from, to)) {
+ printf("already exists\n");
+ return;
+ }
+
+ link= from->link;
+
+ /* are there more pointers allowed? */
+ if(link->ppoin) {
+ oldppoin= *(link->ppoin);
+
+ (*(link->totlink))++;
+ *(link->ppoin)= MEM_callocN( *(link->totlink)*sizeof(void *), "new link");
+
+ for(a=0; a< (*(link->totlink))-1; a++) {
+ (*(link->ppoin))[a]= oldppoin[a];
+ }
+ (*(link->ppoin))[a]= to->poin;
+
+ if(oldppoin) MEM_freeN(oldppoin);
+ }
+ else {
+ *(link->poin)= to->poin;
+ }
+
+}
+
+static int ui_do_but_LINK(uiBlock *block, uiBut *but)
+{
+ /*
+ * This button only visualizes, the dobutton mode
+ * can add a new link, but then the whole system
+ * should be redrawn/initialized.
+ *
+ */
+ uiBut *bt=0, *bto=NULL;
+ short sval[2], mval[2], mvalo[2], first= 1;
+
+ uiGetMouse(curarea->win, sval);
+ mvalo[0]= sval[0];
+ mvalo[1]= sval[1];
+
+ while (get_mbut() & L_MOUSE) {
+ uiGetMouse(curarea->win, mval);
+
+ if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1] || first) {
+ /* clear completely, because of drawbuttons */
+ bt= ui_get_valid_link_button(block, but, mval);
+ if(bt) {
+ bt->flag |= UI_ACTIVE;
+ ui_draw_but(bt);
+ }
+ if(bto && bto!=bt) {
+ bto->flag &= ~UI_ACTIVE;
+ ui_draw_but(bto);
+ }
+ bto= bt;
+
+ if (!first) {
+ glutil_draw_front_xor_line(sval[0], sval[1], mvalo[0], mvalo[1]);
+ }
+ glutil_draw_front_xor_line(sval[0], sval[1], mval[0], mval[1]);
+
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+
+ first= 0;
+ }
+ else UI_wait_for_statechange();
+ }
+
+ if (!first) {
+ glutil_draw_front_xor_line(sval[0], sval[1], mvalo[0], mvalo[1]);
+ }
+
+ if(bt) {
+ if(but->type==LINK) ui_add_link(but, bt);
+ else ui_add_link(bt, but);
+
+ scrarea_queue_winredraw(curarea);
+ }
+
+ return 0;
+}
+#endif
+
+/* ************************************************ */
+
+void uiBlockSetButLock(uiBlock *block, int val, char *lockstr)
+{
+ block->lock |= val;
+ if(val) block->lockstr= lockstr;
+}
+
+void uiBlockClearButLock(uiBlock *block)
+{
+ block->lock= 0;
+ block->lockstr= NULL;
+}
+
+/* *************************************************************** */
+
+/* XXX 2.50 no button editing */
+
+#if 0
+static void setup_file(uiBlock *block)
+{
+ uiBut *but;
+ FILE *fp;
+
+ fp= fopen("butsetup","w");
+ if(fp==NULL);
+ else {
+ but= block->buttons.first;
+ while(but) {
+ ui_check_but(but);
+ fprintf(fp,"%d,%d,%d,%d %s %s\n", (int)but->x1, (int)but->y1, (int)( but->x2-but->x1), (int)(but->y2-but->y1), but->str, but->tip);
+ but= but->next;
+ }
+ fclose(fp);
+ }
+}
+
+
+static void edit_but(uiBlock *block, uiBut *but, uiEvent *uevent)
+{
+ short dx, dy, mval[2], mvalo[2], didit=0;
+
+ getmouseco_sc(mvalo);
+ while(TRUE) {
+ if( !(get_mbut() & L_MOUSE) ) break;
+
+ getmouseco_sc(mval);
+ dx= (mval[0]-mvalo[0]);
+ dy= (mval[1]-mvalo[1]);
+
+ if(dx!=0 || dy!=0) {
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+
+ cpack(0xc0c0c0);
+ glRectf(but->x1-2, but->y1-2, but->x2+2, but->y2+2);
+
+ if((uevent->qual & LR_SHIFTKEY)==0) {
+ but->x1 += dx;
+ but->y1 += dy;
+ }
+ but->x2 += dx;
+ but->y2 += dy;
+
+ ui_draw_but(but);
+ ui_block_flush_back(but->block);
+ didit= 1;
+
+ }
+ /* idle for this poor code */
+ else PIL_sleep_ms(30);
+ }
+ if(didit) setup_file(block);
+}
+#endif
+
+/* XXX 2.50 no links supported yet */
+#if 0
+static void ui_delete_active_linkline(uiBlock *block)
+{
+ uiBut *but;
+ uiLink *link;
+ uiLinkLine *line, *nline;
+ int a, b;
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==LINK && but->link) {
+ line= but->link->lines.first;
+ while(line) {
+
+ nline= line->next;
+
+ if(line->flag & UI_SELECT) {
+ BLI_remlink(&but->link->lines, line);
+
+ link= line->from->link;
+
+ /* are there more pointers allowed? */
+ if(link->ppoin) {
+
+ if(*(link->totlink)==1) {
+ *(link->totlink)= 0;
+ MEM_freeN(*(link->ppoin));
+ *(link->ppoin)= NULL;
+ }
+ else {
+ b= 0;
+ for(a=0; a< (*(link->totlink)); a++) {
+
+ if( (*(link->ppoin))[a] != line->to->poin ) {
+ (*(link->ppoin))[b]= (*(link->ppoin))[a];
+ b++;
+ }
+ }
+ (*(link->totlink))--;
+ }
+ }
+ else {
+ *(link->poin)= NULL;
+ }
+
+ MEM_freeN(line);
+ }
+ line= nline;
+ }
+ }
+ but= but->next;
+ }
+
+ /* temporal! these buttons can be everywhere... */
+ allqueue(REDRAWBUTSLOGIC, 0);
+}
+
+static void ui_do_active_linklines(uiBlock *block, short *mval)
+{
+ uiBut *but;
+ uiLinkLine *line, *act= NULL;
+ float mindist= 12.0, fac, v1[2], v2[2], v3[3];
+ int foundone= 0;
+
+ if(mval) {
+ v1[0]= mval[0];
+ v1[1]= mval[1];
+
+ /* find a line close to the mouse */
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==LINK && but->link) {
+ foundone= 1;
+ line= but->link->lines.first;
+ while(line) {
+ v2[0]= line->from->x2;
+ v2[1]= (line->from->y1+line->from->y2)/2.0;
+ v3[0]= line->to->x1;
+ v3[1]= (line->to->y1+line->to->y2)/2.0;
+
+ fac= PdistVL2Dfl(v1, v2, v3);
+ if(fac < mindist) {
+ mindist= fac;
+ act= line;
+ }
+ line= line->next;
+ }
+ }
+ but= but->next;
+ }
+ }
+
+ /* check for a 'found one' to prevent going to 'frontbuffer' mode.
+ this slows done gfx quite some, and at OSX the 'finish' forces a swapbuffer */
+ if(foundone) {
+ glDrawBuffer(GL_FRONT);
+
+ /* draw */
+ but= block->buttons.first;
+ while(but) {
+ if(but->type==LINK && but->link) {
+ line= but->link->lines.first;
+ while(line) {
+ if(line==act) {
+ if((line->flag & UI_SELECT)==0) {
+ line->flag |= UI_SELECT;
+ ui_draw_linkline(but, line);
+ }
+ }
+ else if(line->flag & UI_SELECT) {
+ line->flag &= ~UI_SELECT;
+ ui_draw_linkline(but, line);
+ }
+ line= line->next;
+ }
+ }
+ but= but->next;
+ }
+ bglFlush();
+ glDrawBuffer(GL_BACK);
+ }
+}
+#endif
+
+/* ******************************************************* */
+
+/* XXX 2.50 no screendump supported yet */
+
+#if 0
+/* nasty but safe way to store screendump rect */
+static int scr_x=0, scr_y=0, scr_sizex=0, scr_sizey=0;
+
+static void ui_set_screendump_bbox(uiBlock *block)
+{
+ if(block) {
+ scr_x= block->minx;
+ scr_y= block->miny;
+ scr_sizex= block->maxx - block->minx;
+ scr_sizey= block->maxy - block->miny;
+ }
+ else {
+ scr_sizex= scr_sizey= 0;
+ }
+}
+
+/* used for making screenshots for menus, called in screendump.c */
+int uiIsMenu(int *x, int *y, int *sizex, int *sizey)
+{
+ if(scr_sizex!=0 && scr_sizey!=0) {
+ *x= scr_x;
+ *y= scr_y;
+ *sizex= scr_sizex;
+ *sizey= scr_sizey;
+ return 1;
+ }
+
+ return 0;
+}
+#endif
+
+/* *********************** data get/set ***********************
+ * this either works with the pointed to data, or can work with
+ * an edit override pointer while dragging for example */
+
+/* for buttons pointing to color for example */
+void ui_get_but_vectorf(uiBut *but, float *vec)
+{
+ void *poin;
+ int pointype;
+
+ poin= (but->editvec)? (void*)but->editvec: but->poin;
+ pointype= (but->editvec)? FLO: but->pointype;
+
+ if(!but->editvec && pointype == CHA) {
+ char *cp= (char *)poin;
+ vec[0]= ((float)cp[0])/255.0;
+ vec[1]= ((float)cp[1])/255.0;
+ vec[2]= ((float)cp[2])/255.0;
+ }
+ else if(pointype == FLO) {
+ float *fp= (float *)poin;
+ VECCOPY(vec, fp);
+ }
+}
+
+/* for buttons pointing to color for example */
+void ui_set_but_vectorf(uiBut *but, float *vec)
+{
+ void *poin;
+ int pointype;
+
+ poin= (but->editvec)? (void*)but->editvec: but->poin;
+ pointype= (but->editvec)? FLO: but->pointype;
+
+ if(!but->editvec && but->pointype == CHA) {
+ char *cp= (char *)poin;
+ cp[0]= (char)(0.5 +vec[0]*255.0);
+ cp[1]= (char)(0.5 +vec[1]*255.0);
+ cp[2]= (char)(0.5 +vec[2]*255.0);
+ }
+ else if( but->pointype == FLO ) {
+ float *fp= (float *)poin;
+ VECCOPY(fp, vec);
+ }
+}
+
+int ui_is_but_float(uiBut *but)
+{
+ if(but->pointype==FLO && but->poin)
+ return 1;
+
+ if(but->rnaprop && RNA_property_type(&but->rnapoin, but->rnaprop) == PROP_FLOAT)
+ return 1;
+
+ return 0;
+}
+
+double ui_get_but_val(uiBut *but)
+{
+ PropertyRNA *prop;
+ double value = 0.0;
+
+ if(but->editval) { return *(but->editval); }
+ if(but->poin==NULL && but->rnapoin.data==NULL) return 0.0;
+
+ if(but->rnaprop) {
+ prop= but->rnaprop;
+
+ switch(RNA_property_type(&but->rnapoin, prop)) {
+ case PROP_BOOLEAN:
+ if(RNA_property_array_length(&but->rnapoin, prop))
+ value= RNA_property_boolean_get_array(&but->rnapoin, prop, but->rnaindex);
+ else
+ value= RNA_property_boolean_get(&but->rnapoin, prop);
+ break;
+ case PROP_INT:
+ if(RNA_property_array_length(&but->rnapoin, prop))
+ value= RNA_property_int_get_array(&but->rnapoin, prop, but->rnaindex);
+ else
+ value= RNA_property_int_get(&but->rnapoin, prop);
+ break;
+ case PROP_FLOAT:
+ if(RNA_property_array_length(&but->rnapoin, prop))
+ value= RNA_property_float_get_array(&but->rnapoin, prop, but->rnaindex);
+ else
+ value= RNA_property_float_get(&but->rnapoin, prop);
+ break;
+ case PROP_ENUM:
+ value= RNA_property_enum_get(&but->rnapoin, prop);
+ break;
+ default:
+ value= 0.0;
+ break;
+ }
+ }
+ else if(but->type== HSVSLI) {
+ float h, s, v, *fp;
+
+ fp= (but->editvec)? but->editvec: (float *)but->poin;
+ rgb_to_hsv(fp[0], fp[1], fp[2], &h, &s, &v);
+
+ switch(but->str[0]) {
+ case 'H': value= h; break;
+ case 'S': value= s; break;
+ case 'V': value= v; break;
+ }
+ }
+ else if( but->pointype == CHA ) {
+ value= *(char *)but->poin;
+ }
+ else if( but->pointype == SHO ) {
+ value= *(short *)but->poin;
+ }
+ else if( but->pointype == INT ) {
+ value= *(int *)but->poin;
+ }
+ else if( but->pointype == FLO ) {
+ value= *(float *)but->poin;
+ }
+
+ return value;
+}
+
+void ui_set_but_val(uiBut *but, double value)
+{
+ PropertyRNA *prop;
+
+ /* value is a hsv value: convert to rgb */
+ if(but->rnaprop) {
+ prop= but->rnaprop;
+
+ if(RNA_property_editable(&but->rnapoin, prop)) {
+ switch(RNA_property_type(&but->rnapoin, prop)) {
+ case PROP_BOOLEAN:
+ if(RNA_property_array_length(&but->rnapoin, prop))
+ RNA_property_boolean_set_array(&but->rnapoin, prop, but->rnaindex, value);
+ else
+ RNA_property_boolean_set(&but->rnapoin, prop, value);
+ break;
+ case PROP_INT:
+ if(RNA_property_array_length(&but->rnapoin, prop))
+ RNA_property_int_set_array(&but->rnapoin, prop, but->rnaindex, value);
+ else
+ RNA_property_int_set(&but->rnapoin, prop, value);
+ break;
+ case PROP_FLOAT:
+ if(RNA_property_array_length(&but->rnapoin, prop))
+ RNA_property_float_set_array(&but->rnapoin, prop, but->rnaindex, value);
+ else
+ RNA_property_float_set(&but->rnapoin, prop, value);
+ break;
+ case PROP_ENUM:
+ RNA_property_enum_set(&but->rnapoin, prop, value);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ else if(but->pointype==0);
+ else if(but->type==HSVSLI ) {
+ float h, s, v, *fp;
+
+ fp= (but->editvec)? but->editvec: (float *)but->poin;
+ rgb_to_hsv(fp[0], fp[1], fp[2], &h, &s, &v);
+
+ switch(but->str[0]) {
+ case 'H': h= value; break;
+ case 'S': s= value; break;
+ case 'V': v= value; break;
+ }
+
+ hsv_to_rgb(h, s, v, fp, fp+1, fp+2);
+
+ }
+ else {
+ /* first do rounding */
+ if(but->pointype==CHA)
+ value= (char)floor(value+0.5);
+ else if(but->pointype==SHO ) {
+ /* gcc 3.2.1 seems to have problems
+ * casting a double like 32772.0 to
+ * a short so we cast to an int, then
+ to a short */
+ int gcckludge;
+ gcckludge = (int) floor(value+0.5);
+ value= (short)gcckludge;
+ }
+ else if(but->pointype==INT )
+ value= (int)floor(value+0.5);
+ else if(but->pointype==FLO ) {
+ float fval= (float)value;
+ if(fval>= -0.00001f && fval<= 0.00001f) fval= 0.0f; /* prevent negative zero */
+ value= fval;
+ }
+
+ /* then set value with possible edit override */
+ if(but->editval)
+ *but->editval= value;
+ else if(but->pointype==CHA)
+ *((char *)but->poin)= (char)value;
+ else if(but->pointype==SHO)
+ *((short *)but->poin)= (short)value;
+ else if(but->pointype==INT)
+ *((int *)but->poin)= (int)value;
+ else if(but->pointype==FLO)
+ *((float *)but->poin)= (float)value;
+ }
+
+ /* update select flag */
+ ui_is_but_sel(but);
+}
+
+void ui_get_but_string(uiBut *but, char *str, int maxlen)
+{
+ if(but->rnaprop) {
+ char *buf;
+
+ buf= RNA_property_string_get_alloc(&but->rnapoin, but->rnaprop, str, maxlen);
+
+ if(buf != str) {
+ /* string was too long, we have to truncate */
+ BLI_strncpy(str, buf, maxlen);
+ MEM_freeN(buf);
+ }
+ }
+ else
+ BLI_strncpy(str, but->poin, maxlen);
+
+}
+
+void ui_set_but_string(uiBut *but, const char *str)
+{
+ if(but->rnaprop) {
+ if(RNA_property_editable(&but->rnapoin, but->rnaprop))
+ RNA_property_string_set(&but->rnapoin, but->rnaprop, str);
+ }
+ else
+ BLI_strncpy(but->poin, str, but->max);
+}
+
+/* ******************* Font ********************/
+
+static void ui_set_ftf_font(float aspect)
+{
+#ifdef INTERNATIONAL
+ if(aspect<1.15) {
+ FTF_SetFontSize('l');
+ }
+ else if(aspect<1.59) {
+ FTF_SetFontSize('m');
+ }
+ else {
+ FTF_SetFontSize('s');
+ }
+#endif
+}
+
+void uiSetCurFont(uiBlock *block, int index)
+{
+ ui_set_ftf_font(block->aspect);
+
+ if(block->aspect<0.60) {
+ block->curfont= UIfont[index].xl;
+ }
+ else if(block->aspect<1.15) {
+ block->curfont= UIfont[index].large;
+ }
+ else if(block->aspect<1.59) {
+ block->curfont= UIfont[index].medium;
+ }
+ else {
+ block->curfont= UIfont[index].small;
+ }
+
+ if(block->curfont==NULL) block->curfont= UIfont[index].large;
+ if(block->curfont==NULL) block->curfont= UIfont[index].medium;
+ if(block->curfont==NULL) printf("error block no font %s\n", block->name);
+
+}
+
+/* called by node editor */
+void *uiSetCurFont_ext(float aspect)
+{
+ void *curfont;
+
+ ui_set_ftf_font(aspect);
+
+ if(aspect<0.60) {
+ curfont= UIfont[0].xl;
+ }
+ else if(aspect<1.15) {
+ curfont= UIfont[0].large;
+ }
+ else if(aspect<1.59) {
+ curfont= UIfont[0].medium;
+ }
+ else {
+ curfont= UIfont[0].small;
+ }
+
+ if(curfont==NULL) curfont= UIfont[0].large;
+ if(curfont==NULL) curfont= UIfont[0].medium;
+
+ return curfont;
+}
+
+void uiDefFont(unsigned int index, void *xl, void *large, void *medium, void *small)
+{
+ if(index>=UI_ARRAY) return;
+
+ UIfont[index].xl= xl;
+ UIfont[index].large= large;
+ UIfont[index].medium= medium;
+ UIfont[index].small= small;
+}
+
+/* ******************* Free ********************/
+
+static void ui_free_link(uiLink *link)
+{
+ if(link) {
+ BLI_freelistN(&link->lines);
+ MEM_freeN(link);
+ }
+}
+
+static void ui_free_but(const bContext *C, uiBut *but)
+{
+ if(but->active) ui_button_active_cancel(C, but);
+ if(but->str && but->str != but->strdata) MEM_freeN(but->str);
+ ui_free_link(but->link);
+
+ MEM_freeN(but);
+}
+
+void uiFreeBlock(const bContext *C, uiBlock *block)
+{
+ uiBut *but;
+
+ while( (but= block->buttons.first) ) {
+ BLI_remlink(&block->buttons, but);
+ ui_free_but(C, but);
+ }
+
+ if(block->panel) block->panel->active= 0;
+ BLI_freelistN(&block->saferct);
+
+
+ MEM_freeN(block);
+}
+
+void uiFreeBlocks(const bContext *C, ListBase *lb)
+{
+ uiBlock *block;
+
+ while( (block= lb->first) ) {
+ BLI_remlink(lb, block);
+ uiFreeBlock(C, block);
+ }
+}
+
+uiBlock *uiBeginBlock(const bContext *C, ARegion *region, char *name, short dt, short font)
+{
+ ListBase *lb;
+ uiBlock *block, *oldblock= NULL;
+ wmWindow *window;
+ int getsizex, getsizey;
+
+ window= C->window;
+ lb= &region->uiblocks;
+
+ /* each listbase only has one block with this name, free block
+ * if is already there so it can be rebuilt from scratch */
+ if(lb) {
+ for (oldblock= lb->first; oldblock; oldblock= oldblock->next)
+ if (BLI_streq(oldblock->name, name))
+ break;
+
+ if (oldblock)
+ BLI_remlink(lb, oldblock);
+ }
+
+ block= MEM_callocN(sizeof(uiBlock), "uiBlock");
+ block->oldblock= oldblock;
+
+ /* at the beginning of the list! for dynamical menus/blocks */
+ if(lb)
+ BLI_addhead(lb, block);
+
+ BLI_strncpy(block->name, name, sizeof(block->name));
+
+#if 0
+ /* draw win */
+ block->win= win;
+ /* window where queue event should be added, pretty weak this way!
+ this is because the 'mainwin' pup menu's */
+ block->winq= mywinget();
+#endif
+
+ block->dt= dt;
+ block->themecol= TH_AUTO;
+
+ /* window matrix and aspect */
+ if(region->swinid) {
+ wm_subwindow_getmatrix(window, region->swinid, block->winmat);
+ wm_subwindow_getsize(window, region->swinid, &getsizex, &getsizey);
+
+ /* TODO - investigate why block->winmat[0][0] is negative
+ * in the image view when viewRedrawForce is called */
+ block->aspect= 2.0/fabs( (getsizex)*block->winmat[0][0]);
+ }
+ else {
+ /* no subwindow created yet, for menus for example, so we
+ * use the main window instead, since buttons are created
+ * there anyway */
+ wm_subwindow_getmatrix(window, window->winid, block->winmat);
+ wm_subwindow_getsize(window, window->winid, &getsizex, &getsizey);
+
+ block->aspect= 2.0/fabs(getsizex*block->winmat[0][0]);
+ block->auto_open= 2;
+ }
+
+ uiSetCurFont(block, font);
+
+ return block;
+}
+
+uiBlock *uiGetBlock(char *name, ARegion *ar)
+{
+ uiBlock *block= ar->uiblocks.first;
+
+ while(block) {
+ if( strcmp(name, block->name)==0 ) return block;
+ block= block->next;
+ }
+
+ return NULL;
+}
+
+void ui_check_but(uiBut *but)
+{
+ /* if something changed in the button */
+ ID *id;
+ double value;
+ float okwidth;
+ int transopts= ui_translate_buttons();
+ short pos;
+
+ ui_is_but_sel(but);
+
+ if(but->type==TEX || but->type==IDPOIN) transopts= 0;
+
+ /* test for min and max, icon sliders, etc */
+ switch( but->type ) {
+ case NUM:
+ case SLI:
+ case SCROLL:
+ case NUMSLI:
+ case HSVSLI:
+ value= ui_get_but_val(but);
+ if(value < but->min) ui_set_but_val(but, but->min);
+ else if(value > but->max) ui_set_but_val(but, but->max);
+ break;
+
+ case NUMABS:
+ value= fabs( ui_get_but_val(but) );
+ if(value < but->min) ui_set_but_val(but, but->min);
+ else if(value > but->max) ui_set_but_val(but, but->max);
+ break;
+
+ case ICONTOG:
+ case ICONTOGN:
+ if(but->flag & UI_SELECT) but->iconadd= 1;
+ else but->iconadd= 0;
+ break;
+
+ case ICONROW:
+ value= ui_get_but_val(but);
+ but->iconadd= (int)value- (int)(but->min);
+ break;
+
+ case ICONTEXTROW:
+ value= ui_get_but_val(but);
+ but->iconadd= (int)value- (int)(but->min);
+ break;
+ }
+
+
+ /* safety is 4 to enable small number buttons (like 'users') */
+ if(but->type==NUMSLI || but->type==HSVSLI)
+ okwidth= -4 + (but->x2 - but->x1)/2.0;
+ else
+ okwidth= -4 + (but->x2 - but->x1);
+
+ /* name: */
+ switch( but->type ) {
+
+ case MENU:
+ case ICONTEXTROW:
+
+ if(but->x2 - but->x1 > 24) {
+ value= ui_get_but_val(but);
+ ui_set_name_menu(but, (int)value);
+ }
+ break;
+
+ case NUM:
+ case NUMSLI:
+ case HSVSLI:
+ case NUMABS:
+
+ value= ui_get_but_val(but);
+
+ if(ui_is_but_float(but)) {
+ if(value == FLT_MAX) sprintf(but->drawstr, "%sFLT_MAX", but->str);
+ else if(value == -FLT_MAX) sprintf(but->drawstr, "%s-FLT_MAX", but->str);
+ else if(but->a2) { /* amount of digits defined */
+ if(but->a2==1) sprintf(but->drawstr, "%s%.1f", but->str, value);
+ else if(but->a2==2) sprintf(but->drawstr, "%s%.2f", but->str, value);
+ else if(but->a2==3) sprintf(but->drawstr, "%s%.3f", but->str, value);
+ else sprintf(but->drawstr, "%s%.4f", but->str, value);
+ }
+ else {
+ if(but->max<10.001) sprintf(but->drawstr, "%s%.3f", but->str, value);
+ else sprintf(but->drawstr, "%s%.2f", but->str, value);
+ }
+ }
+ else {
+ sprintf(but->drawstr, "%s%d", but->str, (int)value);
+ }
+ break;
+
+ case LABEL:
+ if(ui_is_but_float(but)) {
+ value= ui_get_but_val(but);
+ if(but->a2) { /* amount of digits defined */
+ if(but->a2==1) sprintf(but->drawstr, "%s%.1f", but->str, value);
+ else if(but->a2==2) sprintf(but->drawstr, "%s%.2f", but->str, value);
+ else if(but->a2==3) sprintf(but->drawstr, "%s%.3f", but->str, value);
+ else sprintf(but->drawstr, "%s%.4f", but->str, value);
+ }
+ else {
+ sprintf(but->drawstr, "%s%.2f", but->str, value);
+ }
+ }
+ else strcpy(but->drawstr, but->str);
+
+ break;
+
+ case IDPOIN:
+ id= *(but->idpoin_idpp);
+ strcpy(but->drawstr, but->str);
+ if(id) strcat(but->drawstr, id->name+2);
+ break;
+
+ case TEX:
+ if(!but->editstr) {
+ char str[UI_MAX_DRAW_STR];
+
+ ui_get_but_string(but, str, UI_MAX_DRAW_STR-strlen(but->str));
+
+ strcpy(but->drawstr, but->str);
+ strcat(but->drawstr, str);
+ }
+ break;
+
+ case KEYEVT:
+ strcpy(but->drawstr, but->str);
+ if (but->flag & UI_SELECT) {
+ strcat(but->drawstr, "Press a key");
+ } else {
+ /* XXX 2.50 function not supported */
+ /* strcat(but->drawstr, key_event_to_string((short) ui_get_but_val(but))); */
+ }
+ break;
+
+ case BUT_TOGDUAL:
+ /* trying to get the dual-icon to left of text... not very nice */
+ if(but->str[0]) {
+ strcpy(but->drawstr, " ");
+ strcpy(but->drawstr+2, but->str);
+ }
+ break;
+ default:
+ strcpy(but->drawstr, but->str);
+
+ }
+
+ /* if we are doing text editing, this will override the drawstr */
+ if(but->editstr) {
+ strcpy(but->drawstr, but->str);
+ strcat(but->drawstr, but->editstr);
+ }
+
+ if(but->drawstr[0]) {
+ but->strwidth= but->aspect*UI_GetStringWidth(but->font, but->drawstr, transopts);
+ // here should be check for less space for icon offsets...
+ if(but->type==MENU) okwidth -= 15;
+ }
+ else
+ but->strwidth= 0;
+
+ /* automatic width */
+ if(but->x2==0.0f && but->x1 > 0.0f) {
+ but->x2= (but->x1+but->strwidth+6);
+ }
+
+ if(but->strwidth==0) but->drawstr[0]= 0;
+ else if(but->type==BUTM || but->type==BLOCK); // no clip string, uiTextBoundsBlock is used (hack!)
+ else {
+
+ /* calc but->ofs, to draw the string shorter if too long */
+ but->ofs= 0;
+
+ while(but->strwidth > (int)okwidth ) {
+
+ if ELEM3(but->type, NUM, NUMABS, TEX) { // only these cut off left
+ but->ofs++;
+ but->strwidth= but->aspect*UI_GetStringWidth(but->font, but->drawstr+but->ofs, transopts);
+
+ /* textbut exception */
+ if(but->editstr && but->pos != -1) {
+ pos= but->pos+strlen(but->str);
+ if(pos-1 < but->ofs) {
+ pos= but->ofs-pos+1;
+ but->ofs -= pos;
+ if(but->ofs<0) {
+ but->ofs= 0;
+ pos--;
+ }
+ but->drawstr[ strlen(but->drawstr)-pos ]= 0;
+ }
+ }
+ }
+ else {
+ but->drawstr[ strlen(but->drawstr)-1 ]= 0;
+ but->strwidth= but->aspect*UI_GetStringWidth(but->font, but->drawstr, transopts);
+ }
+
+ if(but->strwidth < 10) break;
+ }
+ }
+}
+
+static int ui_auto_themecol(uiBut *but)
+{
+
+ switch(but->type) {
+ case BUT:
+ return TH_BUT_ACTION;
+ case ROW:
+ case TOG:
+ case TOG3:
+ case TOGR:
+ case TOGN:
+ case BUT_TOGDUAL:
+ return TH_BUT_SETTING;
+ case SLI:
+ case NUM:
+ case NUMSLI:
+ case NUMABS:
+ case HSVSLI:
+ return TH_BUT_NUM;
+ case TEX:
+ return TH_BUT_TEXTFIELD;
+ case PULLDOWN:
+ case BLOCK:
+ case MENU:
+ case BUTM:
+ // (weak!) detect if it is a blockloop
+ if(but->block->dt == UI_EMBOSSP) return TH_MENU_ITEM;
+ return TH_BUT_POPUP;
+ case ROUNDBOX:
+ return TH_PANEL;
+ default:
+ return TH_BUT_NEUTRAL;
+ }
+}
+
+void uiBlockBeginAlign(uiBlock *block)
+{
+ /* if other align was active, end it */
+ if(block->flag & UI_BUT_ALIGN) uiBlockEndAlign(block);
+
+ block->flag |= UI_BUT_ALIGN_DOWN;
+ /* buttons declared after this call will this align flag */
+}
+
+static int buts_are_horiz(uiBut *but1, uiBut *but2)
+{
+ float dx, dy;
+
+ dx= fabs( but1->x2 - but2->x1);
+ dy= fabs( but1->y1 - but2->y2);
+
+ if(dx > dy) return 0;
+ return 1;
+}
+
+void uiBlockEndAlign(uiBlock *block)
+{
+ uiBut *prev, *but=NULL, *next;
+ int flag= 0, cols=0, rows=0;
+ int theme= UI_GetThemeValue(TH_BUT_DRAWTYPE);
+
+ if ( !(ELEM3(theme, TH_MINIMAL, TH_SHADED, TH_ROUNDED)) ) {
+ block->flag &= ~UI_BUT_ALIGN; // all 4 flags
+ return;
+ }
+
+ /* auto align:
+ - go back to first button of align start (ALIGN_DOWN)
+ - compare triples, and define flags
+ */
+ prev= block->buttons.last;
+ while(prev) {
+ if( (prev->flag & UI_BUT_ALIGN_DOWN)) but= prev;
+ else break;
+
+ if(but && but->next) {
+ if(buts_are_horiz(but, but->next)) cols++;
+ else rows++;
+ }
+
+ prev= prev->prev;
+ }
+ if(but==NULL) return;
+
+ /* rows==0: 1 row, cols==0: 1 collumn */
+
+ /* note; how it uses 'flag' in loop below (either set it, or OR it) is confusing */
+ prev= NULL;
+ while(but) {
+ next= but->next;
+
+ /* clear old flag */
+ but->flag &= ~UI_BUT_ALIGN_DOWN;
+
+ if(flag==0) { /* first case */
+ if(next) {
+ if(buts_are_horiz(but, next)) {
+ if(rows==0)
+ flag= UI_BUT_ALIGN_RIGHT;
+ else
+ flag= UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT;
+ }
+ else {
+ flag= UI_BUT_ALIGN_DOWN;
+ }
+ }
+ }
+ else if(next==NULL) { /* last case */
+ if(prev) {
+ if(buts_are_horiz(prev, but)) {
+ if(rows==0)
+ flag= UI_BUT_ALIGN_LEFT;
+ else
+ flag= UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT;
+ }
+ else flag= UI_BUT_ALIGN_TOP;
+ }
+ }
+ else if(buts_are_horiz(but, next)) {
+ /* check if this is already second row */
+ if( prev && buts_are_horiz(prev, but)==0) {
+ flag |= UI_BUT_ALIGN_TOP;
+ /* exception case: bottom row */
+ if(rows>0) {
+ uiBut *bt= but;
+ while(bt) {
+ if(bt->next && buts_are_horiz(bt, bt->next)==0 ) break;
+ bt= bt->next;
+ }
+ if(bt==0) flag= UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT;
+ }
+ }
+ else flag |= UI_BUT_ALIGN_LEFT;
+ }
+ else {
+ if(cols==0) {
+ flag |= UI_BUT_ALIGN_TOP;
+ }
+ else { /* next button switches to new row */
+ if( (flag & UI_BUT_ALIGN_TOP)==0) { /* stil top row */
+ if(prev)
+ flag= UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT;
+ else
+ flag |= UI_BUT_ALIGN_DOWN;
+ }
+ else
+ flag |= UI_BUT_ALIGN_TOP;
+ }
+ }
+
+ but->flag |= flag;
+
+ /* merge coordinates */
+ if(prev) {
+ // simple cases
+ if(rows==0) {
+ but->x1= (prev->x2+but->x1)/2.0;
+ prev->x2= but->x1;
+ }
+ else if(cols==0) {
+ but->y2= (prev->y1+but->y2)/2.0;
+ prev->y1= but->y2;
+ }
+ else {
+ if(buts_are_horiz(prev, but)) {
+ but->x1= (prev->x2+but->x1)/2.0;
+ prev->x2= but->x1;
+ /* copy height too */
+ but->y2= prev->y2;
+ }
+ else if(prev->prev && buts_are_horiz(prev->prev, prev)==0) {
+ /* the previous button is a single one in its row */
+ but->y2= (prev->y1+but->y2)/2.0;
+ prev->y1= but->y2;
+ }
+ else {
+ /* the previous button is not a single one in its row */
+ but->y2= prev->y1;
+ }
+ }
+ }
+
+ prev= but;
+ but= next;
+ }
+
+ block->flag &= ~UI_BUT_ALIGN; // all 4 flags
+}
+
+#if 0
+static void uiBlockEndAligno(uiBlock *block)
+{
+ uiBut *but;
+
+ /* correct last defined button */
+ but= block->buttons.last;
+ if(but) {
+ /* vertical align case */
+ if( (block->flag & UI_BUT_ALIGN) == (UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_DOWN) ) {
+ but->flag &= ~UI_BUT_ALIGN_DOWN;
+ }
+ /* horizontal align case */
+ if( (block->flag & UI_BUT_ALIGN) == (UI_BUT_ALIGN_LEFT|UI_BUT_ALIGN_RIGHT) ) {
+ but->flag &= ~UI_BUT_ALIGN_RIGHT;
+ }
+ /* else do nothing, manually provided flags */
+ }
+ block->flag &= ~UI_BUT_ALIGN; // all 4 flags
+}
+#endif
+
+/*
+ui_def_but is the function that draws many button types
+
+for float buttons:
+ "a1" Click Step (how much to change the value each click)
+ "a2" Number of decimal point values to display. 0 defaults to 3 (0.000) 1,2,3, and a maximum of 4,
+ all greater values will be clamped to 4.
+
+*/
+static uiBut *ui_def_but(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
+{
+ uiBut *but;
+ short slen;
+
+ if(type & BUTPOIN) { /* a pointer is required */
+ if(poin==NULL) {
+ /* if pointer is zero, button is removed and not drawn */
+ UI_ThemeColor(block->themecol);
+ glRects(x1, y1, x1+x2, y1+y2);
+ return NULL;
+ }
+ }
+
+ but= MEM_callocN(sizeof(uiBut), "uiBut");
+
+ but->type= type & BUTTYPE;
+ but->pointype= type & BUTPOIN;
+ but->bit= type & BIT;
+ but->bitnr= type & 31;
+ but->icon = 0;
+
+ BLI_addtail(&block->buttons, but);
+
+ but->retval= retval;
+ if( strlen(str)>=UI_MAX_NAME_STR-1 ) {
+ but->str= MEM_callocN( strlen(str)+2, "uiDefBut");
+ strcpy(but->str, str);
+ }
+ else {
+ but->str= but->strdata;
+ strcpy(but->str, str);
+ }
+ but->x1= x1;
+ but->y1= y1;
+ if(block->autofill) {
+ but->x2= x2;
+ but->y2= y2;
+ }
+ else {
+ but->x2= (x1+x2);
+ but->y2= (y1+y2);
+ }
+ but->poin= poin;
+ but->min= min;
+ but->max= max;
+ but->a1= a1;
+ but->a2= a2;
+ but->tip= tip;
+
+ but->font= block->curfont;
+
+ but->lock= block->lock;
+ but->lockstr= block->lockstr;
+
+ but->aspect= block->aspect;
+ but->win= block->win;
+ but->block= block; // pointer back, used for frontbuffer status, and picker
+
+ if(block->themecol==TH_AUTO) but->themecol= ui_auto_themecol(but);
+ else but->themecol= block->themecol;
+
+ if(but->type != BUTM) {
+ but->func= block->func;
+ but->func_arg1= block->func_arg1;
+ but->func_arg2= block->func_arg2;
+ }
+
+ ui_set_embossfunc(but, block->dt);
+
+ but->pos= -1; /* cursor invisible */
+
+ if(ELEM(but->type, NUM, NUMABS)) { /* add a space to name */
+ slen= strlen(but->str);
+ if(slen>0 && slen<UI_MAX_NAME_STR-2) {
+ if(but->str[slen-1]!=' ') {
+ but->str[slen]= ' ';
+ but->str[slen+1]= 0;
+ }
+ }
+ }
+
+ if(but->type==HSVCUBE) { /* hsv buttons temp storage */
+ float rgb[3];
+ ui_get_but_vectorf(but, rgb);
+ rgb_to_hsv(rgb[0], rgb[1], rgb[2], but->hsv, but->hsv+1, but->hsv+2);
+ }
+
+ if ELEM8(but->type, HSVSLI , NUMSLI, MENU, TEX, LABEL, IDPOIN, BLOCK, BUTM) {
+ but->flag |= UI_TEXT_LEFT;
+ }
+
+ if(but->type==BUT_TOGDUAL) {
+ but->flag |= UI_ICON_LEFT;
+ }
+
+ if(but->type==ROUNDBOX)
+ but->flag |= UI_NO_HILITE;
+
+ but->flag |= (block->flag & UI_BUT_ALIGN);
+ if(block->flag & UI_BLOCK_NO_HILITE)
+ but->flag |= UI_NO_HILITE;
+
+ return but;
+}
+
+uiBut *uiDefBut(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
+{
+ uiBut *but= ui_def_but(block, type, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
+
+ ui_check_but(but);
+
+ return but;
+}
+
+ /* if _x_ is a power of two (only one bit) return the power,
+ * otherwise return -1.
+ * (1<<findBitIndex(x))==x for powers of two.
+ */
+static int findBitIndex(unsigned int x) {
+ if (!x || (x&(x-1))!=0) { /* x&(x-1) strips lowest bit */
+ return -1;
+ } else {
+ int idx= 0;
+
+ if (x&0xFFFF0000) idx+=16, x>>=16;
+ if (x&0xFF00) idx+=8, x>>=8;
+ if (x&0xF0) idx+=4, x>>=4;
+ if (x&0xC) idx+=2, x>>=2;
+ if (x&0x2) idx+=1;
+
+ return idx;
+ }
+}
+
+/* autocomplete helper functions */
+struct AutoComplete {
+ int maxlen;
+ char *truncate;
+ char *startname;
+};
+
+AutoComplete *autocomplete_begin(char *startname, int maxlen)
+{
+ AutoComplete *autocpl;
+
+ autocpl= MEM_callocN(sizeof(AutoComplete), "AutoComplete");
+ autocpl->maxlen= maxlen;
+ autocpl->truncate= MEM_callocN(sizeof(char)*maxlen, "AutoCompleteTruncate");
+ autocpl->startname= startname;
+
+ return autocpl;
+}
+
+void autocomplete_do_name(AutoComplete *autocpl, const char *name)
+{
+ char *truncate= autocpl->truncate;
+ char *startname= autocpl->startname;
+ int a;
+
+ for(a=0; a<autocpl->maxlen-1; a++) {
+ if(startname[a]==0 || startname[a]!=name[a])
+ break;
+ }
+ /* found a match */
+ if(startname[a]==0) {
+ /* first match */
+ if(truncate[0]==0)
+ BLI_strncpy(truncate, name, autocpl->maxlen);
+ else {
+ /* remove from truncate what is not in bone->name */
+ for(a=0; a<autocpl->maxlen-1; a++) {
+ if(truncate[a]!=name[a])
+ truncate[a]= 0;
+ }
+ }
+ }
+}
+
+void autocomplete_end(AutoComplete *autocpl, char *autoname)
+{
+ if(autocpl->truncate[0])
+ BLI_strncpy(autoname, autocpl->truncate, autocpl->maxlen);
+ else
+ BLI_strncpy(autoname, autocpl->startname, autocpl->maxlen);
+
+ MEM_freeN(autocpl->truncate);
+ MEM_freeN(autocpl);
+}
+
+/* autocomplete callback for ID buttons */
+static void autocomplete_id(bContext *C, char *str, void *arg_v)
+{
+ /* int blocktype= (intptr_t)arg_v; */
+ ListBase *listb= NULL /* XXX 2.50 needs context, wich_libbase(G.main, blocktype) */;
+
+ if(listb==NULL) return;
+
+ /* search if str matches the beginning of an ID struct */
+ if(str[0]) {
+ AutoComplete *autocpl= autocomplete_begin(str, 22);
+ ID *id;
+
+ for(id= listb->first; id; id= id->next)
+ autocomplete_do_name(autocpl, id->name+2);
+
+ autocomplete_end(autocpl, str);
+ }
+}
+
+static uiBut *uiDefButBit(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
+{
+ int bitIdx= findBitIndex(bit);
+ if (bitIdx==-1) {
+ return NULL;
+ } else {
+ return uiDefBut(block, type|BIT|bitIdx, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
+ }
+}
+uiBut *uiDefButF(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefBut(block, type|FLO, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefButBitF(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefButBit(block, type|FLO, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefButI(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefBut(block, type|INT, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefButBitI(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefButBit(block, type|INT, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefButS(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefBut(block, type|SHO, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefButBitS(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefButBit(block, type|SHO, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefButC(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefBut(block, type|CHA, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefButBitC(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefButBit(block, type|CHA, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+
+uiBut *uiDefIconBut(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
+{
+ uiBut *but= ui_def_but(block, type, retval, "", x1, y1, x2, y2, poin, min, max, a1, a2, tip);
+
+ but->icon= (BIFIconID) icon;
+ but->flag|= UI_HAS_ICON;
+
+ ui_check_but(but);
+
+ return but;
+}
+static uiBut *uiDefIconButBit(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
+{
+ int bitIdx= findBitIndex(bit);
+ if (bitIdx==-1) {
+ return NULL;
+ } else {
+ return uiDefIconBut(block, type|BIT|bitIdx, retval, icon, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
+ }
+}
+
+uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconBut(block, type|FLO, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconButBitF(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconButBit(block, type|FLO, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconBut(block, type|INT, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconButBitI(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconButBit(block, type|INT, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconBut(block, type|SHO, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconButBitS(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconButBit(block, type|SHO, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconBut(block, type|CHA, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconButBitC(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconButBit(block, type|CHA, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+
+/* Button containing both string label and icon */
+uiBut *uiDefIconTextBut(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
+{
+ uiBut *but= ui_def_but(block, type, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
+
+ but->icon= (BIFIconID) icon;
+ but->flag|= UI_HAS_ICON;
+
+ but->flag|= UI_ICON_LEFT;
+
+ ui_check_but(but);
+
+ return but;
+}
+static uiBut *uiDefIconTextButBit(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
+{
+ int bitIdx= findBitIndex(bit);
+ if (bitIdx==-1) {
+ return NULL;
+ } else {
+ return uiDefIconTextBut(block, type|BIT|bitIdx, retval, icon, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip);
+ }
+}
+
+uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconTextBut(block, type|FLO, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconTextButBitF(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconTextButBit(block, type|FLO, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconTextButI(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconTextBut(block, type|INT, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconTextButBitI(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconTextButBit(block, type|INT, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconTextButS(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconTextBut(block, type|SHO, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconTextButBitS(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconTextButBit(block, type|SHO, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconTextButC(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconTextBut(block, type|CHA, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+uiBut *uiDefIconTextButBitC(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip)
+{
+ return uiDefIconTextButBit(block, type|CHA, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip);
+}
+
+uiBut *uiDefRNABut(uiBlock *block, int retval, PointerRNA *ptr, PropertyRNA *prop, int index, short x1, short y1, short x2, short y2)
+{
+ uiBut *but;
+
+ switch(RNA_property_type(ptr, prop)) {
+ case PROP_BOOLEAN: {
+ int value, length;
+
+ length= RNA_property_array_length(ptr, prop);
+
+ if(length)
+ value= RNA_property_boolean_get_array(ptr, prop, index);
+ else
+ value= RNA_property_boolean_get(ptr, prop);
+
+ but= ui_def_but(block, TOG, 0, (value)? "True": "False", x1, y1, x2, y2, NULL, 0, 0, 0, 0, (char*)RNA_property_ui_description(ptr, prop));
+ break;
+ }
+ case PROP_INT: {
+ int softmin, softmax, step;
+
+ RNA_property_int_ui_range(ptr, prop, &softmin, &softmax, &step);
+ but= ui_def_but(block, NUM, 0, "", x1, y1, x2, y2, NULL, softmin, softmax, step, 0, (char*)RNA_property_ui_description(ptr, prop));
+ break;
+ }
+ case PROP_FLOAT: {
+ float softmin, softmax, step, precision;
+
+ RNA_property_float_ui_range(ptr, prop, &softmin, &softmax, &step, &precision);
+ but= ui_def_but(block, NUM, 0, "", x1, y1, x2, y2, NULL, softmin, softmax, step, precision, (char*)RNA_property_ui_description(ptr, prop));
+ break;
+ }
+ case PROP_ENUM: {
+ const EnumPropertyItem *item;
+ DynStr *dynstr;
+ char *menu;
+ int i, totitem;
+
+ RNA_property_enum_items(ptr, prop, &item, &totitem);
+
+ dynstr= BLI_dynstr_new();
+ BLI_dynstr_appendf(dynstr, "%s%%t", RNA_property_ui_name(ptr, prop));
+ for(i=0; i<totitem; i++)
+ BLI_dynstr_appendf(dynstr, "|%s %%x%d", item[i].name, item[i].value);
+ menu= BLI_dynstr_get_cstring(dynstr);
+ BLI_dynstr_free(dynstr);
+
+ but= ui_def_but(block, MENU, 0, menu, x1, y1, x2, y2, NULL, 0, 0, 0, 0, (char*)RNA_property_ui_description(ptr, prop));
+ MEM_freeN(menu);
+ break;
+ }
+ case PROP_STRING: {
+ int maxlength;
+
+ maxlength= RNA_property_string_maxlength(ptr, prop);
+ if(maxlength == 0)
+ /* interface code should ideally support unlimited length */
+ maxlength= UI_MAX_DRAW_STR;
+
+ but= ui_def_but(block, TEX, 0, "", x1, y1, x2, y2, NULL, 0, maxlength, 0, 0, (char*)RNA_property_ui_description(ptr, prop));
+ break;
+ }
+ case PROP_POINTER: {
+ PointerRNA pptr;
+ PropertyRNA *nameprop;
+ char name[256]= "", *nameptr= name;
+
+ RNA_property_pointer_get(ptr, prop, &pptr);
+
+ if(pptr.data) {
+ nameprop= RNA_struct_name_property(&pptr);
+ if(pptr.type && nameprop)
+ nameptr= RNA_property_string_get_alloc(&pptr, nameprop, name, sizeof(name));
+ else
+ strcpy(nameptr, "->");
+ }
+
+ but= ui_def_but(block, BUT, 0, nameptr, x1, y1, x2, y2, NULL, 0, 0, 0, 0, (char*)RNA_property_ui_description(ptr, prop));
+ but->flag |= UI_TEXT_LEFT;
+
+ if(nameptr != name)
+ MEM_freeN(nameptr);
+
+ break;
+ }
+ default:
+ but= NULL;
+ break;
+ }
+
+ if(but) {
+ but->rnapoin= *ptr;
+ but->rnaprop= prop;
+ but->rnaindex= index;
+
+ ui_check_but(but);
+ }
+
+ return but;
+}
+
+/* END Button containing both string label and icon */
+
+void uiAutoBlock(uiBlock *block, float minx, float miny, float sizex, float sizey, int flag)
+{
+ block->minx= minx;
+ block->maxx= minx+sizex;
+ block->miny= miny;
+ block->maxy= miny+sizey;
+
+ block->autofill= flag; /* also check for if it has to be done */
+
+}
+
+void uiSetButLink(uiBut *but, void **poin, void ***ppoin, short *tot, int from, int to)
+{
+ uiLink *link;
+
+ link= but->link= MEM_callocN(sizeof(uiLink), "new uilink");
+
+ link->poin= poin;
+ link->ppoin= ppoin;
+ link->totlink= tot;
+ link->fromcode= from;
+ link->tocode= to;
+}
+
+/* cruft to make uiBlock and uiBut private */
+
+int uiBlocksGetYMin(ListBase *lb)
+{
+ uiBlock *block;
+ int min= 0;
+
+ for (block= lb->first; block; block= block->next)
+ if (block==lb->first || block->miny<min)
+ min= block->miny;
+
+ return min;
+}
+
+int uiBlockGetCol(uiBlock *block)
+{
+ return block->themecol;
+}
+void uiBlockSetCol(uiBlock *block, int col)
+{
+ block->themecol= col;
+}
+void uiBlockSetEmboss(uiBlock *block, int emboss)
+{
+ block->dt= emboss;
+}
+void uiBlockSetDirection(uiBlock *block, int direction)
+{
+ block->direction= direction;
+}
+
+/* this call escapes if there's alignment flags */
+void uiBlockFlipOrder(uiBlock *block)
+{
+ ListBase lb;
+ uiBut *but, *next;
+ float centy, miny=10000, maxy= -10000;
+
+// if(U.uiflag & USER_PLAINMENUS)
+// return;
+
+ for(but= block->buttons.first; but; but= but->next) {
+ if(but->flag & UI_BUT_ALIGN) return;
+ if(but->y1 < miny) miny= but->y1;
+ if(but->y2 > maxy) maxy= but->y2;
+ }
+ /* mirror trick */
+ centy= (miny+maxy)/2.0;
+ for(but= block->buttons.first; but; but= but->next) {
+ but->y1 = centy-(but->y1-centy);
+ but->y2 = centy-(but->y2-centy);
+ SWAP(float, but->y1, but->y2);
+ }
+
+ /* also flip order in block itself, for example for arrowkey */
+ lb.first= lb.last= NULL;
+ but= block->buttons.first;
+ while(but) {
+ next= but->next;
+ BLI_remlink(&block->buttons, but);
+ BLI_addtail(&lb, but);
+ but= next;
+ }
+ block->buttons= lb;
+}
+
+
+void uiBlockSetFlag(uiBlock *block, int flag)
+{
+ block->flag= flag;
+}
+void uiBlockSetXOfs(uiBlock *block, int xofs)
+{
+ block->xofs= xofs;
+}
+void* uiBlockGetCurFont(uiBlock *block)
+{
+ return block->curfont;
+}
+
+void uiButSetFlag(uiBut *but, int flag)
+{
+ but->flag|= flag;
+}
+void uiButClearFlag(uiBut *but, int flag)
+{
+ but->flag&= ~flag;
+}
+
+int uiButGetRetVal(uiBut *but)
+{
+ return but->retval;
+}
+
+void uiBlockSetHandleFunc(uiBlock *block, void (*func)(struct bContext *C, void *arg, int event), void *arg)
+{
+ block->handle_func= func;
+ block->handle_func_arg= arg;
+}
+
+void uiBlockSetButmFunc(uiBlock *block, void (*func)(struct bContext *C, void *arg, int but_a2), void *arg)
+{
+ block->butm_func= func;
+ block->butm_func_arg= arg;
+}
+
+void uiBlockSetFunc(uiBlock *block, void (*func)(struct bContext *C, void *arg1, void *arg2), void *arg1, void *arg2)
+{
+ block->func= func;
+ block->func_arg1= arg1;
+ block->func_arg2= arg2;
+}
+
+void uiBlockSetDrawExtraFunc(uiBlock *block, void (*func)())
+{
+ block->drawextra= func;
+}
+
+void uiButSetFunc(uiBut *but, void (*func)(struct bContext *C, void *arg1, void *arg2), void *arg1, void *arg2)
+{
+ but->func= func;
+ but->func_arg1= arg1;
+ but->func_arg2= arg2;
+}
+
+void uiButSetCompleteFunc(uiBut *but, void (*func)(struct bContext *C, char *str, void *arg), void *arg)
+{
+ but->autocomplete_func= func;
+ but->autofunc_arg= arg;
+}
+
+uiBut *uiDefIDPoinBut(uiBlock *block, uiIDPoinFuncFP func, short blocktype, int retval, char *str, short x1, short y1, short x2, short y2, void *idpp, char *tip)
+{
+ uiBut *but= ui_def_but(block, IDPOIN, retval, str, x1, y1, x2, y2, NULL, 0.0, 0.0, 0.0, 0.0, tip);
+ but->idpoin_func= func;
+ but->idpoin_idpp= (ID**) idpp;
+ ui_check_but(but);
+
+ if(blocktype)
+ uiButSetCompleteFunc(but, autocomplete_id, (void *)(intptr_t)blocktype);
+
+ return but;
+}
+
+uiBut *uiDefBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip)
+{
+ uiBut *but= ui_def_but(block, BLOCK, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
+ but->block_func= func;
+ ui_check_but(but);
+ return but;
+}
+
+uiBut *uiDefPulldownBut(uiBlock *block, uiBlockFuncFP func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip)
+{
+ uiBut *but= ui_def_but(block, PULLDOWN, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
+ but->block_func= func;
+ ui_check_but(but);
+ return but;
+}
+
+/* Block button containing both string label and icon */
+uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip)
+{
+ uiBut *but= ui_def_but(block, BLOCK, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
+
+ but->icon= (BIFIconID) icon;
+ but->flag|= UI_HAS_ICON;
+
+ but->flag|= UI_ICON_LEFT;
+ but->flag|= UI_ICON_RIGHT;
+
+ but->block_func= func;
+ ui_check_but(but);
+
+ return but;
+}
+
+/* Block button containing icon */
+uiBut *uiDefIconBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, int retval, int icon, short x1, short y1, short x2, short y2, char *tip)
+{
+ uiBut *but= ui_def_but(block, BLOCK, retval, "", x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip);
+
+ but->icon= (BIFIconID) icon;
+ but->flag|= UI_HAS_ICON;
+
+ but->flag|= UI_ICON_LEFT;
+ but->flag|= UI_ICON_RIGHT;
+
+ but->block_func= func;
+ ui_check_but(but);
+
+ return but;
+}
+
+void uiDefKeyevtButS(uiBlock *block, int retval, char *str, short x1, short y1, short x2, short y2, short *spoin, char *tip)
+{
+ uiBut *but= ui_def_but(block, KEYEVT|SHO, retval, str, x1, y1, x2, y2, spoin, 0.0, 0.0, 0.0, 0.0, tip);
+ ui_check_but(but);
+}
+
+/* Program Init/Exit */
+
+void UI_init(void)
+{
+ uiDefFont(UI_HELVB,
+ BMF_GetFont(BMF_kHelveticaBold14),
+ BMF_GetFont(BMF_kHelveticaBold12),
+ BMF_GetFont(BMF_kHelveticaBold10),
+ BMF_GetFont(BMF_kHelveticaBold8));
+ uiDefFont(UI_HELV,
+ BMF_GetFont(BMF_kHelvetica12),
+ BMF_GetFont(BMF_kHelvetica12),
+ BMF_GetFont(BMF_kHelvetica10),
+ BMF_GetFont(BMF_kHelveticaBold8));
+
+ ui_resources_init();
+}
+
+void UI_init_userdef()
+{
+ ui_text_init_userdef();
+ ui_theme_init_userdef();
+}
+
+void UI_exit(void)
+{
+ ui_resources_free();
+}
+