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Diffstat (limited to 'source/blender/editors/interface/interface_draw.c')
-rw-r--r--source/blender/editors/interface/interface_draw.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 25c616cc67e..a2f253cecaf 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -161,12 +161,12 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl
glGetFloatv(GL_CURRENT_COLOR, color);
/* 'shade' defines strength of shading */
- coltop[0]= color[0]+shadetop; if(coltop[0]>1.0f) coltop[0]= 1.0f;
- coltop[1]= color[1]+shadetop; if(coltop[1]>1.0f) coltop[1]= 1.0f;
- coltop[2]= color[2]+shadetop; if(coltop[2]>1.0f) coltop[2]= 1.0f;
- coldown[0]= color[0]+shadedown; if(coldown[0]<0.0f) coldown[0]= 0.0f;
- coldown[1]= color[1]+shadedown; if(coldown[1]<0.0f) coldown[1]= 0.0f;
- coldown[2]= color[2]+shadedown; if(coldown[2]<0.0f) coldown[2]= 0.0f;
+ coltop[0]= color[0]+shadetop; if (coltop[0]>1.0f) coltop[0]= 1.0f;
+ coltop[1]= color[1]+shadetop; if (coltop[1]>1.0f) coltop[1]= 1.0f;
+ coltop[2]= color[2]+shadetop; if (coltop[2]>1.0f) coltop[2]= 1.0f;
+ coldown[0]= color[0]+shadedown; if (coldown[0]<0.0f) coldown[0]= 0.0f;
+ coldown[1]= color[1]+shadedown; if (coldown[1]<0.0f) coldown[1]= 0.0f;
+ coldown[2]= color[2]+shadedown; if (coldown[2]<0.0f) coldown[2]= 0.0f;
glShadeModel(GL_SMOOTH);
glBegin(mode);
@@ -269,12 +269,12 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float
glGetFloatv(GL_CURRENT_COLOR, color);
/* 'shade' defines strength of shading */
- colLeft[0]= color[0]+shadeLeft; if(colLeft[0]>1.0f) colLeft[0]= 1.0f;
- colLeft[1]= color[1]+shadeLeft; if(colLeft[1]>1.0f) colLeft[1]= 1.0f;
- colLeft[2]= color[2]+shadeLeft; if(colLeft[2]>1.0f) colLeft[2]= 1.0f;
- colRight[0]= color[0]+shadeRight; if(colRight[0]<0.0f) colRight[0]= 0.0f;
- colRight[1]= color[1]+shadeRight; if(colRight[1]<0.0f) colRight[1]= 0.0f;
- colRight[2]= color[2]+shadeRight; if(colRight[2]<0.0f) colRight[2]= 0.0f;
+ colLeft[0]= color[0]+shadeLeft; if (colLeft[0]>1.0f) colLeft[0]= 1.0f;
+ colLeft[1]= color[1]+shadeLeft; if (colLeft[1]>1.0f) colLeft[1]= 1.0f;
+ colLeft[2]= color[2]+shadeLeft; if (colLeft[2]>1.0f) colLeft[2]= 1.0f;
+ colRight[0]= color[0]+shadeRight; if (colRight[0]<0.0f) colRight[0]= 0.0f;
+ colRight[1]= color[1]+shadeRight; if (colRight[1]<0.0f) colRight[1]= 0.0f;
+ colRight[2]= color[2]+shadeRight; if (colRight[2]<0.0f) colRight[2]= 0.0f;
glShadeModel(GL_SMOOTH);
glBegin(mode);