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Diffstat (limited to 'source/blender/editors/interface/interface_draw.c')
-rw-r--r--source/blender/editors/interface/interface_draw.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 010df0cbfbc..426daa69272 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -160,7 +160,7 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl
/* get current color, needs to be outside of glBegin/End */
glGetFloatv(GL_CURRENT_COLOR, color);
- /* 'shade' defines strength of shading */
+ /* 'shade' defines strength of shading */
coltop[0] = minf(1.0f, color[0] + shadetop);
coltop[1] = minf(1.0f, color[1] + shadetop);
coltop[2] = minf(1.0f, color[2] + shadetop);
@@ -269,7 +269,7 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float
/* get current color, needs to be outside of glBegin/End */
glGetFloatv(GL_CURRENT_COLOR, color);
- /* 'shade' defines strength of shading */
+ /* 'shade' defines strength of shading */
colLeft[0] = minf(1.0f, color[0] + shadeLeft);
colLeft[1] = minf(1.0f, color[1] + shadeLeft);
colLeft[2] = minf(1.0f, color[2] + shadeLeft);
@@ -510,7 +510,7 @@ static void ui_draw_but_CHARTAB(uiBut *but)
if (G.selfont && BKE_vfont_is_builtin(G.selfont) == FALSE) {
/* Is the font file packed, if so then use the packed file */
if (G.selfont->packedfile) {
- pf = G.selfont->packedfile;
+ pf = G.selfont->packedfile;
FTF_SetFont(pf->data, pf->size, 14.0);
}
else {
@@ -608,7 +608,7 @@ static void ui_draw_but_CHARTAB(uiBut *but)
ey -= buth;
sx = rect->xmin;
ex = rect->xmin + butw;
- }
+ }
glShadeModel(GL_FLAT);
/* Return Font Settings to original */
@@ -1221,7 +1221,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *rect)
glColor3ub(255, 255, 255);
glVertex2fv(v2);
glVertex2fv(v3);
- }
+ }
}
glEnd();
@@ -1707,7 +1707,7 @@ static void ui_shadowbox(float minx, float miny, float maxx, float maxy, float s
glVertex2f(maxx, miny - shadsize);
glEnd();
- /* bottom quad */
+ /* bottom quad */
glBegin(GL_POLYGON);
glColor4ub(0, 0, 0, alpha);
glVertex2f(minx + 0.3f * shadsize, miny);