diff options
Diffstat (limited to 'source/blender/editors/interface/interface_draw.c')
-rw-r--r-- | source/blender/editors/interface/interface_draw.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index d90d8286db9..8c5913e23fb 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -1196,7 +1196,7 @@ void ui_draw_but_NORMAL(uiBut *but, uiWidgetColors *wcol, rcti *rect) ui_get_but_vectorf(but, dir); - dir[3] = 0.0f; /* glLight needs 4 args, 0.0 is sun */ + dir[3] = 0.0f; /* glLightfv needs 4 args, 0.0 is sun */ glLightfv(GL_LIGHT7, GL_POSITION, dir); glLightfv(GL_LIGHT7, GL_DIFFUSE, diffn); glLightfv(GL_LIGHT7, GL_SPECULAR, vec0); @@ -1281,7 +1281,7 @@ static void ui_draw_but_curve_grid(rcti *rect, float zoomx, float zoomy, float o } -static void glColor3ubvShade(unsigned char *col, int shade) +static void gl_shaded_color(unsigned char *col, int shade) { glColor3ub(col[0] - shade > 0 ? col[0] - shade : 0, col[1] - shade > 0 ? col[1] - shade : 0, @@ -1318,7 +1318,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect /* backdrop */ if (cumap->flag & CUMA_DO_CLIP) { - glColor3ubvShade((unsigned char *)wcol->inner, -20); + gl_shaded_color((unsigned char *)wcol->inner, -20); glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax); glColor3ubv((unsigned char *)wcol->inner); glRectf(rect->xmin + zoomx * (cumap->clipr.xmin - offsx), @@ -1332,13 +1332,13 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect } /* grid, every .25 step */ - glColor3ubvShade((unsigned char *)wcol->inner, -16); + gl_shaded_color((unsigned char *)wcol->inner, -16); ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 0.25f); /* grid, every 1.0 step */ - glColor3ubvShade((unsigned char *)wcol->inner, -24); + gl_shaded_color((unsigned char *)wcol->inner, -24); ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 1.0f); /* axes */ - glColor3ubvShade((unsigned char *)wcol->inner, -50); + gl_shaded_color((unsigned char *)wcol->inner, -50); glBegin(GL_LINES); glVertex2f(rect->xmin, rect->ymin + zoomy * (-offsy)); glVertex2f(rect->xmax, rect->ymin + zoomy * (-offsy)); |