diff options
Diffstat (limited to 'source/blender/editors/interface/interface_draw.c')
-rw-r--r-- | source/blender/editors/interface/interface_draw.c | 170 |
1 files changed, 85 insertions, 85 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index c8fbda8c28a..25c616cc67e 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -83,16 +83,16 @@ void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float r int a; /* mult */ - for(a=0; a<7; a++) { + for (a=0; a<7; a++) { vec[a][0]*= rad; vec[a][1]*= rad; } glBegin(mode); /* start with corner right-bottom */ - if(roundboxtype & UI_CNR_BOTTOM_RIGHT) { + if (roundboxtype & UI_CNR_BOTTOM_RIGHT) { glVertex2f(maxx-rad, miny); - for(a=0; a<7; a++) { + for (a=0; a<7; a++) { glVertex2f(maxx-rad+vec[a][0], miny+vec[a][1]); } glVertex2f(maxx, miny+rad); @@ -100,9 +100,9 @@ void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float r else glVertex2f(maxx, miny); /* corner right-top */ - if(roundboxtype & UI_CNR_TOP_RIGHT) { + if (roundboxtype & UI_CNR_TOP_RIGHT) { glVertex2f(maxx, maxy-rad); - for(a=0; a<7; a++) { + for (a=0; a<7; a++) { glVertex2f(maxx-vec[a][1], maxy-rad+vec[a][0]); } glVertex2f(maxx-rad, maxy); @@ -110,9 +110,9 @@ void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float r else glVertex2f(maxx, maxy); /* corner left-top */ - if(roundboxtype & UI_CNR_TOP_LEFT) { + if (roundboxtype & UI_CNR_TOP_LEFT) { glVertex2f(minx+rad, maxy); - for(a=0; a<7; a++) { + for (a=0; a<7; a++) { glVertex2f(minx+rad-vec[a][0], maxy-vec[a][1]); } glVertex2f(minx, maxy-rad); @@ -120,9 +120,9 @@ void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float r else glVertex2f(minx, maxy); /* corner left-bottom */ - if(roundboxtype & UI_CNR_BOTTOM_LEFT) { + if (roundboxtype & UI_CNR_BOTTOM_LEFT) { glVertex2f(minx, miny+rad); - for(a=0; a<7; a++) { + for (a=0; a<7; a++) { glVertex2f(minx+vec[a][1], miny+rad-vec[a][0]); } glVertex2f(minx+rad, miny); @@ -154,7 +154,7 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl int a; /* mult */ - for(a=0; a<7; a++) { + for (a=0; a<7; a++) { vec[a][0]*= rad; vec[a][1]*= rad; } /* get current color, needs to be outside of glBegin/End */ @@ -172,12 +172,12 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl glBegin(mode); /* start with corner right-bottom */ - if(roundboxtype & UI_CNR_BOTTOM_RIGHT) { + if (roundboxtype & UI_CNR_BOTTOM_RIGHT) { round_box_shade_col(coltop, coldown, 0.0); glVertex2f(maxx-rad, miny); - for(a=0; a<7; a++) { + for (a=0; a<7; a++) { round_box_shade_col(coltop, coldown, vec[a][1]*idiv); glVertex2f(maxx-rad+vec[a][0], miny+vec[a][1]); } @@ -191,12 +191,12 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl } /* corner right-top */ - if(roundboxtype & UI_CNR_TOP_RIGHT) { + if (roundboxtype & UI_CNR_TOP_RIGHT) { round_box_shade_col(coltop, coldown, (div-rad)*idiv); glVertex2f(maxx, maxy-rad); - for(a=0; a<7; a++) { + for (a=0; a<7; a++) { round_box_shade_col(coltop, coldown, (div-rad+vec[a][1])*idiv); glVertex2f(maxx-vec[a][1], maxy-rad+vec[a][0]); } @@ -209,12 +209,12 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl } /* corner left-top */ - if(roundboxtype & UI_CNR_TOP_LEFT) { + if (roundboxtype & UI_CNR_TOP_LEFT) { round_box_shade_col(coltop, coldown, 1.0); glVertex2f(minx+rad, maxy); - for(a=0; a<7; a++) { + for (a=0; a<7; a++) { round_box_shade_col(coltop, coldown, (div-vec[a][1])*idiv); glVertex2f(minx+rad-vec[a][0], maxy-vec[a][1]); } @@ -228,12 +228,12 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl } /* corner left-bottom */ - if(roundboxtype & UI_CNR_BOTTOM_LEFT) { + if (roundboxtype & UI_CNR_BOTTOM_LEFT) { round_box_shade_col(coltop, coldown, rad*idiv); glVertex2f(minx, miny+rad); - for(a=0; a<7; a++) { + for (a=0; a<7; a++) { round_box_shade_col(coltop, coldown, (rad-vec[a][1])*idiv); glVertex2f(minx+vec[a][1], miny+rad-vec[a][0]); } @@ -262,7 +262,7 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float int a; /* mult */ - for(a=0; a<7; a++) { + for (a=0; a<7; a++) { vec[a][0]*= rad; vec[a][1]*= rad; } /* get current color, needs to be outside of glBegin/End */ @@ -280,11 +280,11 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float glBegin(mode); /* start with corner right-bottom */ - if(roundboxtype & UI_CNR_BOTTOM_RIGHT) { + if (roundboxtype & UI_CNR_BOTTOM_RIGHT) { round_box_shade_col(colLeft, colRight, 0.0); glVertex2f(maxx-rad, miny); - for(a=0; a<7; a++) { + for (a=0; a<7; a++) { round_box_shade_col(colLeft, colRight, vec[a][0]*idiv); glVertex2f(maxx-rad+vec[a][0], miny+vec[a][1]); } @@ -298,11 +298,11 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float } /* corner right-top */ - if(roundboxtype & UI_CNR_TOP_RIGHT) { + if (roundboxtype & UI_CNR_TOP_RIGHT) { round_box_shade_col(colLeft, colRight, 0.0); glVertex2f(maxx, maxy-rad); - for(a=0; a<7; a++) { + for (a=0; a<7; a++) { round_box_shade_col(colLeft, colRight, (div-rad-vec[a][0])*idiv); glVertex2f(maxx-vec[a][1], maxy-rad+vec[a][0]); @@ -316,11 +316,11 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float } /* corner left-top */ - if(roundboxtype & UI_CNR_TOP_LEFT) { + if (roundboxtype & UI_CNR_TOP_LEFT) { round_box_shade_col(colLeft, colRight, (div-rad)*idiv); glVertex2f(minx+rad, maxy); - for(a=0; a<7; a++) { + for (a=0; a<7; a++) { round_box_shade_col(colLeft, colRight, (div-rad+vec[a][0])*idiv); glVertex2f(minx+rad-vec[a][0], maxy-vec[a][1]); } @@ -334,11 +334,11 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float } /* corner left-bottom */ - if(roundboxtype & UI_CNR_BOTTOM_LEFT) { + if (roundboxtype & UI_CNR_BOTTOM_LEFT) { round_box_shade_col(colLeft, colRight, 1.0); glVertex2f(minx, miny+rad); - for(a=0; a<7; a++) { + for (a=0; a<7; a++) { round_box_shade_col(colLeft, colRight, (vec[a][0])*idiv); glVertex2f(minx+vec[a][1], miny+rad-vec[a][0]); } @@ -360,7 +360,7 @@ void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad) { float color[4]; - if(roundboxtype & UI_RB_ALPHA) { + if (roundboxtype & UI_RB_ALPHA) { glGetFloatv(GL_CURRENT_COLOR, color); color[3]= 0.5; glColor4fv(color); @@ -382,7 +382,7 @@ void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad) { float color[4]; - if(roundboxtype & UI_RB_ALPHA) { + if (roundboxtype & UI_RB_ALPHA) { glGetFloatv(GL_CURRENT_COLOR, color); color[3]= 0.5; glColor4fv(color); @@ -401,7 +401,7 @@ void uiEmboss(float x1, float y1, float x2, float y2, int sel) { /* below */ - if(sel) glColor3ub(200,200,200); + if (sel) glColor3ub(200,200,200); else glColor3ub(50,50,50); fdrawline(x1, y1, x2, y1); @@ -409,7 +409,7 @@ void uiEmboss(float x1, float y1, float x2, float y2, int sel) fdrawline(x2, y1, x2, y2); /* top */ - if(sel) glColor3ub(50,50,50); + if (sel) glColor3ub(50,50,50); else glColor3ub(200,200,200); fdrawline(x1, y2, x2, y2); @@ -477,8 +477,8 @@ static void ui_draw_but_CHARTAB(uiBut *but) int charmax = G.charmax; /* FO_BUILTIN_NAME font in use. There are TTF FO_BUILTIN_NAME and non-TTF FO_BUILTIN_NAME fonts */ - if(!strcmp(G.selfont->name, FO_BUILTIN_NAME)) { - if(G.ui_international == TRUE) { + if (!strcmp(G.selfont->name, FO_BUILTIN_NAME)) { + if (G.ui_international == TRUE) { charmax = 0xff; } else { @@ -487,7 +487,7 @@ static void ui_draw_but_CHARTAB(uiBut *but) } /* Category list exited without selecting the area */ - if(G.charmax == 0) + if (G.charmax == 0) charmax = G.charmax = 0xffff; /* Calculate the size of the button */ @@ -506,9 +506,9 @@ static void ui_draw_but_CHARTAB(uiBut *but) cs = G.charstart; /* Set the font, in case it is not FO_BUILTIN_NAME font */ - if(G.selfont && strcmp(G.selfont->name, FO_BUILTIN_NAME)) { + if (G.selfont && strcmp(G.selfont->name, FO_BUILTIN_NAME)) { // Is the font file packed, if so then use the packed file - if(G.selfont->packedfile) { + if (G.selfont->packedfile) { pf = G.selfont->packedfile; FTF_SetFont(pf->data, pf->size, 14.0); } @@ -522,7 +522,7 @@ static void ui_draw_but_CHARTAB(uiBut *but) } } else { - if(G.ui_international == TRUE) { + if (G.ui_international == TRUE) { FTF_SetFont((unsigned char *) datatoc_bfont_ttf, datatoc_bfont_ttf_size, 14.0); } } @@ -534,14 +534,14 @@ static void ui_draw_but_CHARTAB(uiBut *but) glRectf((rect->xmin), (rect->ymin), (rect->xmax), (rect->ymax)); glColor3ub(0, 0, 0); - for(y = 0; y < 6; y++) { + for (y = 0; y < 6; y++) { // Do not draw more than the category allows - if(cs > charmax) break; + if (cs > charmax) break; - for(x = 0; x < 12; x++) + for (x = 0; x < 12; x++) { // Do not draw more than the category allows - if(cs > charmax) break; + if (cs > charmax) break; // Draw one grid cell glBegin(GL_LINE_LOOP); @@ -610,7 +610,7 @@ static void ui_draw_but_CHARTAB(uiBut *but) glShadeModel(GL_FLAT); /* Return Font Settings to original */ - if(U.fontsize && U.fontname[0]) { + if (U.fontsize && U.fontname[0]) { result = FTF_SetFont((unsigned char *)U.fontname, 0, U.fontsize); } else if (U.fontsize) { @@ -622,7 +622,7 @@ static void ui_draw_but_CHARTAB(uiBut *but) } /* resets the font size */ - if(G.ui_international == TRUE) { + if (G.ui_international == TRUE) { // uiSetCurFont(but->block, UI_HELV); } } @@ -769,8 +769,8 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), /* log scale for alpha */ alpha = scopes->wavefrm_alpha*scopes->wavefrm_alpha; - for(c=0; c<3; c++) { - for(i=0; i<3; i++) { + for (c=0; c<3; c++) { + for (i=0; i<3; i++) { colors_alpha[c][i] = colors[c][i] * alpha; colorsycc_alpha[c][i] = colorsycc[c][i] * alpha; } @@ -811,7 +811,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), fdrawline(rect.xmin+w, rect.ymin, rect.xmin+w, rect.ymax); /* 16-235-240 level in case of ITU-R BT601/709 */ glColor4f(1.f, 0.4f, 0.f, 0.2f); - if (ELEM(scopes->wavefrm_mode, SCOPES_WAVEFRM_YCC_601, SCOPES_WAVEFRM_YCC_709)){ + if (ELEM(scopes->wavefrm_mode, SCOPES_WAVEFRM_YCC_601, SCOPES_WAVEFRM_YCC_709)) { fdrawline(rect.xmin+22, yofs+h*16.0f/255.0f, rect.xmax+1, yofs+h*16.0f/255.0f); fdrawline(rect.xmin+22, yofs+h*235.0f/255.0f, rect.xmin+w3, yofs+h*235.0f/255.0f); fdrawline(rect.xmin+3*w3, yofs+h*235.0f/255.0f, rect.xmax+1, yofs+h*235.0f/255.0f); @@ -826,7 +826,7 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), /* LUMA (1 channel) */ glBlendFunc(GL_ONE,GL_ONE); glColor3f(alpha, alpha, alpha); - if (scopes->wavefrm_mode == SCOPES_WAVEFRM_LUMA){ + if (scopes->wavefrm_mode == SCOPES_WAVEFRM_LUMA) { glBlendFunc(GL_ONE,GL_ONE); @@ -1004,9 +1004,9 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco fdrawline(centerx - (diam/2)-5, centery, centerx + (diam/2)+5, centery); fdrawline(centerx, centery - (diam/2)-5, centerx, centery + (diam/2)+5); /* circles */ - for(j=0; j<5; j++) { + for (j=0; j<5; j++) { glBegin(GL_LINE_STRIP); - for(i=0; i<=360; i=i+15) { + for (i=0; i<=360; i=i+15) { const float a= DEG2RADF((float)i); const float r= (j+1)/10.0f; glVertex2f(polar_to_x(centerx,diam,r,a), polar_to_y(centery,diam,r,a)); @@ -1018,7 +1018,7 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco fdrawline(polar_to_x(centerx, diam, 0.5f, skin_rad), polar_to_y(centery,diam,0.5,skin_rad), polar_to_x(centerx, diam, 0.1f, skin_rad), polar_to_y(centery,diam,0.1,skin_rad)); /* saturation points */ - for(i=0; i<6; i++) + for (i=0; i<6; i++) vectorscope_draw_target(centerx, centery, diam, colors[i]); if (scopes->ok && scopes->vecscope != NULL) { @@ -1055,7 +1055,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *rect) float pos, colf[4]= {0,0,0,0}; /* initialize in case the colorband isn't valid */ coba= (ColorBand *)(but->editcoba? but->editcoba: but->poin); - if(coba==NULL) return; + if (coba==NULL) return; x1= rect->xmin; y1= rect->ymin; @@ -1086,7 +1086,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *rect) glColor4fv( &cbd->r ); glVertex2fv(v1); glVertex2fv(v2); - for( a = 1; a <= sizex; a++ ) { + for ( a = 1; a <= sizex; a++ ) { pos = ((float)a) / (sizex-1); do_colorband(coba, pos, colf); if (but->block->color_profile != BLI_PR_NONE) @@ -1117,10 +1117,10 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *rect) cbd= coba->data; glBegin(GL_LINES); - for(a=0; a<coba->tot; a++, cbd++) { + for (a=0; a<coba->tot; a++, cbd++) { v1[0]=v2[0]=v3[0]=v1a[0]=v2a[0]= x1+ cbd->pos*sizex; - if(a==coba->cur) { + if (a==coba->cur) { glColor3ub(0, 0, 0); glVertex2fv(v1); glVertex2fv(v3); @@ -1185,7 +1185,7 @@ void ui_draw_but_NORMAL(uiBut *but, uiWidgetColors *wcol, rcti *rect) glCullFace(GL_BACK); glEnable(GL_CULL_FACE); /* disable blender light */ - for(a=0; a<8; a++) { + for (a=0; a<8; a++) { old[a]= glIsEnabled(GL_LIGHT0+a); glDisable(GL_LIGHT0+a); } @@ -1207,14 +1207,14 @@ void ui_draw_but_NORMAL(uiBut *but, uiWidgetColors *wcol, rcti *rect) glPushMatrix(); glTranslatef(rect->xmin + 0.5f*(rect->xmax-rect->xmin), rect->ymin+ 0.5f*(rect->ymax-rect->ymin), 0.0f); - if( rect->xmax-rect->xmin < rect->ymax-rect->ymin) + if ( rect->xmax-rect->xmin < rect->ymax-rect->ymin) size= (rect->xmax-rect->xmin)/200.f; else size= (rect->ymax-rect->ymin)/200.f; glScalef(size, size, size); - if(displist==0) { + if (displist==0) { GLUquadricObj *qobj; displist= glGenLists(1); @@ -1249,8 +1249,8 @@ void ui_draw_but_NORMAL(uiBut *but, uiWidgetColors *wcol, rcti *rect) glPopMatrix(); /* enable blender light */ - for(a=0; a<8; a++) { - if(old[a]) + for (a=0; a<8; a++) { + if (old[a]) glEnable(GL_LIGHT0+a); } } @@ -1262,8 +1262,8 @@ static void ui_draw_but_curve_grid(rcti *rect, float zoomx, float zoomy, float o glBegin(GL_LINES); dx= step*zoomx; fx= rect->xmin + zoomx*(-offsx); - if(fx > rect->xmin) fx -= dx*(floorf(fx-rect->xmin)); - while(fx < rect->xmax) { + if (fx > rect->xmin) fx -= dx*(floorf(fx-rect->xmin)); + while (fx < rect->xmax) { glVertex2f(fx, rect->ymin); glVertex2f(fx, rect->ymax); fx+= dx; @@ -1271,8 +1271,8 @@ static void ui_draw_but_curve_grid(rcti *rect, float zoomx, float zoomy, float o dy= step*zoomy; fy= rect->ymin + zoomy*(-offsy); - if(fy > rect->ymin) fy -= dy*(floorf(fy-rect->ymin)); - while(fy < rect->ymax) { + if (fy > rect->ymin) fy -= dy*(floorf(fy-rect->ymin)); + while (fy < rect->ymax) { glVertex2f(rect->xmin, fy); glVertex2f(rect->xmax, fy); fy+= dy; @@ -1317,7 +1317,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect offsy= cumap->curr.ymin-but->aspect/zoomy; /* backdrop */ - if(cumap->flag & CUMA_DO_CLIP) { + if (cumap->flag & CUMA_DO_CLIP) { glColor3ubvShade((unsigned char *)wcol->inner, -20); glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax); glColor3ubv((unsigned char*)wcol->inner); @@ -1367,7 +1367,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect /* cfra option */ /* XXX 2.48 */ #if 0 - if(cumap->flag & CUMA_DRAW_CFRA) { + if (cumap->flag & CUMA_DRAW_CFRA) { glColor3ub(0x60, 0xc0, 0x40); glBegin(GL_LINES); glVertex2f(rect->xmin + zoomx*(cumap->sample[0]-offsx), rect->ymin); @@ -1379,8 +1379,8 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect /* XXX 2.48 */ #if 0 - if(cumap->flag & CUMA_DRAW_SAMPLE) { - if(cumap->cur==3) { + if (cumap->flag & CUMA_DRAW_SAMPLE) { + if (cumap->cur==3) { float lum= cumap->sample[0]*0.35f + cumap->sample[1]*0.45f + cumap->sample[2]*0.2f; glColor3ub(240, 240, 240); @@ -1390,9 +1390,9 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect glEnd(); } else { - if(cumap->cur==0) + if (cumap->cur==0) glColor3ub(240, 100, 100); - else if(cumap->cur==1) + else if (cumap->cur==1) glColor3ub(100, 240, 100); else glColor3ub(100, 100, 240); @@ -1411,25 +1411,25 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect glEnable(GL_BLEND); glBegin(GL_LINE_STRIP); - if(cuma->table==NULL) + if (cuma->table==NULL) curvemapping_changed(cumap, 0); /* 0 = no remove doubles */ cmp= cuma->table; /* first point */ - if((cuma->flag & CUMA_EXTEND_EXTRAPOLATE)==0) + if ((cuma->flag & CUMA_EXTEND_EXTRAPOLATE)==0) glVertex2f(rect->xmin, rect->ymin + zoomy*(cmp[0].y-offsy)); else { fx= rect->xmin + zoomx*(cmp[0].x-offsx + cuma->ext_in[0]); fy= rect->ymin + zoomy*(cmp[0].y-offsy + cuma->ext_in[1]); glVertex2f(fx, fy); } - for(a=0; a<=CM_TABLE; a++) { + for (a=0; a<=CM_TABLE; a++) { fx= rect->xmin + zoomx*(cmp[a].x-offsx); fy= rect->ymin + zoomy*(cmp[a].y-offsy); glVertex2f(fx, fy); } /* last point */ - if((cuma->flag & CUMA_EXTEND_EXTRAPOLATE)==0) + if ((cuma->flag & CUMA_EXTEND_EXTRAPOLATE)==0) glVertex2f(rect->xmax, rect->ymin + zoomy*(cmp[CM_TABLE].y-offsy)); else { fx= rect->xmin + zoomx*(cmp[CM_TABLE].x-offsx - cuma->ext_out[0]); @@ -1444,8 +1444,8 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect cmp= cuma->curve; glPointSize(3.0f); bglBegin(GL_POINTS); - for(a=0; a<cuma->totpoint; a++) { - if(cmp[a].flag & SELECT) + for (a=0; a<cuma->totpoint; a++) { + if (cmp[a].flag & SELECT) UI_ThemeColor(TH_TEXT_HI); else UI_ThemeColor(TH_TEXT); @@ -1475,7 +1475,7 @@ static ImBuf *scale_trackpreview_ibuf(ImBuf *ibuf, float track_pos[2], int width scaleibuf= IMB_allocImBuf(width, height, 32, IB_rect); - for(y= 0; y<height; y++) { + for (y= 0; y<height; y++) { for (x= 0; x<width; x++) { float src_x= scalex*(x)+margin-off_x; float src_y= scaley*(y)+margin-off_y; @@ -1506,14 +1506,14 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc glGetIntegerv(GL_VIEWPORT, scissor); glScissor(ar->winrct.xmin + (rect.xmin-1), ar->winrct.ymin+(rect.ymin-1), (rect.xmax+1)-(rect.xmin-1), (rect.ymax+1)-(rect.ymin-1)); - if(scopes->track_disabled) { + if (scopes->track_disabled) { glColor4f(0.7f, 0.3f, 0.3f, 0.3f); uiSetRoundBox(15); uiDrawBox(GL_POLYGON, rect.xmin-1, rect.ymin, rect.xmax+1, rect.ymax+1, 3.0f); ok= 1; } - else if(scopes->track_preview) { + else if (scopes->track_preview) { /* additional margin around image */ /* NOTE: should be kept in sync with value from BKE_movieclip_update_scopes */ const int margin= 3; @@ -1532,7 +1532,7 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc width= rect.xmax-rect.xmin+1; height = rect.ymax-rect.ymin; - if(width > 0 && height > 0) { + if (width > 0 && height > 0) { zoomx= (float)width / (scopes->track_preview->x-2*margin); zoomy= (float)height / (scopes->track_preview->y-2*margin); @@ -1549,8 +1549,8 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc glTranslatef(off_x+rect.xmin+track_pos[0]*zoomx, off_y+rect.ymin+track_pos[1]*zoomy, 0.f); glScissor(ar->winrct.xmin + rect.xmin, ar->winrct.ymin+rect.ymin, rect.xmax-rect.xmin, rect.ymax-rect.ymin); - for(a= 0; a< 2; a++) { - if(a==1) { + for (a= 0; a< 2; a++) { + if (a==1) { glLineStipple(3, 0xaaaa); glEnable(GL_LINE_STIPPLE); UI_ThemeColor(TH_SEL_MARKER); @@ -1574,7 +1574,7 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc ok= 1; } - if(!ok) { + if (!ok) { glColor4f(0.f, 0.f, 0.f, 0.3f); uiSetRoundBox(15); uiDrawBox(GL_POLYGON, rect.xmin-1, rect.ymin, rect.xmax+1, rect.ymax+1, 3.0f); @@ -1647,14 +1647,14 @@ void ui_dropshadow(rctf *rct, float radius, float aspect, int UNUSED(select)) glEnable(GL_BLEND); - if(radius > (rct->ymax-rct->ymin-10.0f)/2.0f) + if (radius > (rct->ymax-rct->ymin-10.0f)/2.0f) rad= (rct->ymax-rct->ymin-10.0f)/2.0f; else rad= radius; i= 12; #if 0 - if(select) { + if (select) { a= i*aspect; /* same as below */ } else @@ -1663,7 +1663,7 @@ void ui_dropshadow(rctf *rct, float radius, float aspect, int UNUSED(select)) a= i*aspect; } - for(; i--; a-=aspect) { + for (; i--; a-=aspect) { /* alpha ranges from 2 to 20 or so */ glColor4ub(0, 0, 0, alpha); alpha+= 2; |