diff options
Diffstat (limited to 'source/blender/editors/interface/interface_draw.c')
-rw-r--r-- | source/blender/editors/interface/interface_draw.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index 010df0cbfbc..426daa69272 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -160,7 +160,7 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl /* get current color, needs to be outside of glBegin/End */ glGetFloatv(GL_CURRENT_COLOR, color); - /* 'shade' defines strength of shading */ + /* 'shade' defines strength of shading */ coltop[0] = minf(1.0f, color[0] + shadetop); coltop[1] = minf(1.0f, color[1] + shadetop); coltop[2] = minf(1.0f, color[2] + shadetop); @@ -269,7 +269,7 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float /* get current color, needs to be outside of glBegin/End */ glGetFloatv(GL_CURRENT_COLOR, color); - /* 'shade' defines strength of shading */ + /* 'shade' defines strength of shading */ colLeft[0] = minf(1.0f, color[0] + shadeLeft); colLeft[1] = minf(1.0f, color[1] + shadeLeft); colLeft[2] = minf(1.0f, color[2] + shadeLeft); @@ -510,7 +510,7 @@ static void ui_draw_but_CHARTAB(uiBut *but) if (G.selfont && BKE_vfont_is_builtin(G.selfont) == FALSE) { /* Is the font file packed, if so then use the packed file */ if (G.selfont->packedfile) { - pf = G.selfont->packedfile; + pf = G.selfont->packedfile; FTF_SetFont(pf->data, pf->size, 14.0); } else { @@ -608,7 +608,7 @@ static void ui_draw_but_CHARTAB(uiBut *but) ey -= buth; sx = rect->xmin; ex = rect->xmin + butw; - } + } glShadeModel(GL_FLAT); /* Return Font Settings to original */ @@ -1221,7 +1221,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *rect) glColor3ub(255, 255, 255); glVertex2fv(v2); glVertex2fv(v3); - } + } } glEnd(); @@ -1707,7 +1707,7 @@ static void ui_shadowbox(float minx, float miny, float maxx, float maxy, float s glVertex2f(maxx, miny - shadsize); glEnd(); - /* bottom quad */ + /* bottom quad */ glBegin(GL_POLYGON); glColor4ub(0, 0, 0, alpha); glVertex2f(minx + 0.3f * shadsize, miny); |