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Diffstat (limited to 'source/blender/editors/interface/interface_draw.c')
-rw-r--r--source/blender/editors/interface/interface_draw.c22
1 files changed, 6 insertions, 16 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index bf821c082f2..3553b5f4d4b 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -585,7 +585,7 @@ void ui_draw_but_IMAGE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSED(w
* The next 4 parameters are the offsets for the view, not the zones.
*/
void UI_draw_safe_areas(
- uint pos, uint line_origin, float x1, float x2, float y1, float y2,
+ uint pos, float x1, float x2, float y1, float y2,
const float title_aspect[2], const float action_aspect[2])
{
const float size_x_half = (x2 - x1) * 0.5f;
@@ -604,7 +604,7 @@ void UI_draw_safe_areas(
float maxx = x2 - margin_x;
float maxy = y2 - margin_y;
- imm_draw_line_box_dashed(pos, line_origin, minx, miny, maxx, maxy);
+ imm_draw_line_box(pos, minx, miny, maxx, maxy);
}
}
}
@@ -1223,33 +1223,23 @@ static void ui_draw_colorband_handle(
if (active || half_width < min_width) {
immUnbindProgram();
- VertexFormat *format = immVertexFormat();
- const uint shdr_dashed_pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT);
- const uint shdr_dashed_origin = VertexFormat_add_attrib(format, "line_origin", COMP_F32, 2, KEEP_FLOAT);
-
immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR);
float viewport_size[4];
glGetFloatv(GL_VIEWPORT, viewport_size);
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
- immUniform4f("color1", 0.8f, 0.8f, 0.8f, 1.0f);
- immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.0f);
+ immUniform1i("num_colors", 2); /* "advanced" mode */
+ immUniformArray4fv("colors", (float *)(float[][4]){{0.8f, 0.8f, 0.8f, 1.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, 2);
immUniform1f("dash_width", active ? 4.0f : 2.0f);
- immUniform1f("dash_width_on", active ? 2.0f : 1.0f);
immBegin(PRIM_LINES, 2);
- immAttrib2f(shdr_dashed_origin, x, y1);
- immVertex2f(shdr_dashed_pos, x, y1);
- immVertex2f(shdr_dashed_pos, x, y2);
+ immVertex2f(shdr_pos, x, y1);
+ immVertex2f(shdr_pos, x, y2);
immEnd();
immUnbindProgram();
- const uint pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
- BLI_assert(pos == shdr_pos);
- UNUSED_VARS_NDEBUG(pos);
-
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* hide handles when zoomed out too far */