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Diffstat (limited to 'source/blender/editors/interface/interface_draw.c')
-rw-r--r--source/blender/editors/interface/interface_draw.c17
1 files changed, 13 insertions, 4 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 7da4dcf8e21..8b07e491098 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -436,13 +436,14 @@ void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad)
/* plain fake antialiased unfilled round rectangle */
void uiRoundRectFakeAA(float minx, float miny, float maxx, float maxy, float rad, float asp)
{
- float color[4];
+ float color[4], alpha;
float raddiff;
int i, passes=4;
/* get the colour and divide up the alpha */
glGetFloatv(GL_CURRENT_COLOR, color);
- color[3]= 1/(float)passes;
+ alpha = color[3];
+ color[3]= alpha/(float)passes;
glColor4fv(color);
/* set the 'jitter amount' */
@@ -456,6 +457,9 @@ void uiRoundRectFakeAA(float minx, float miny, float maxx, float maxy, float rad
}
glDisable( GL_BLEND );
+
+ color[3] = alpha;
+ glColor4fv(color);
}
/* (old, used in outliner) plain antialiased filled box */
@@ -706,6 +710,8 @@ static void ui_draw_icon(uiBut *but, BIFIconID icon, int blend)
else if(but->flag & UI_ACTIVE);
else blend= -60;
}
+ if (but->flag & UI_BUT_DISABLED) blend = -100;
+
UI_icon_draw_aspect_blended(xs, ys, icon, aspect, blend);
glDisable(GL_BLEND);
@@ -909,6 +915,7 @@ static void flat_button(float x1, float y1, float x2, float y2, float asp, int c
/* shaded round button */
static void round_button_shaded(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag, int rad)
{
+ int alpha_offs= (flag & UI_BUT_DISABLED)?UI_DISABLED_ALPHA_OFFS:0;
float shadefac;
/* colour shading */
@@ -928,7 +935,7 @@ static void round_button_shaded(int type, int colorid, float asp, float x1, floa
gl_round_box_shade(GL_POLYGON, x1, y1, x2, y2, rad, shadefac, -shadefac);
/* outline */
- UI_ThemeColorBlendShade(TH_BUT_OUTLINE, TH_BACK, 0.1, -40);
+ UI_ThemeColorBlendShadeAlpha(TH_BUT_OUTLINE, TH_BACK, 0.1, -40, alpha_offs);
uiRoundRectFakeAA(x1, y1, x2, y2, rad, asp);
/* end outline */
@@ -937,6 +944,8 @@ static void round_button_shaded(int type, int colorid, float asp, float x1, floa
/* base round flat button */
static void round_button_flat(int colorid, float asp, float x1, float y1, float x2, float y2, int flag, float rad)
{
+ int alpha_offs= (flag & UI_BUT_DISABLED)?UI_DISABLED_ALPHA_OFFS:0;
+
/* colour shading */
if(flag & UI_SELECT) {
if (flag & UI_ACTIVE) UI_ThemeColorShade(colorid, -20);
@@ -952,7 +961,7 @@ static void round_button_flat(int colorid, float asp, float x1, float y1, float
gl_round_box(GL_POLYGON, x1, y1, x2, y2, rad);
/* outline */
- UI_ThemeColorBlendShade(TH_BUT_OUTLINE, TH_BACK, 0.1, -30);
+ UI_ThemeColorBlendShadeAlpha(TH_BUT_OUTLINE, TH_BACK, 0.1, -30, alpha_offs);
uiRoundRectFakeAA(x1, y1, x2, y2, rad, asp);
/* end outline */