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Diffstat (limited to 'source/blender/editors/interface/interface_draw.c')
-rw-r--r--source/blender/editors/interface/interface_draw.c120
1 files changed, 97 insertions, 23 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 4d96ad810d4..7fc5c21f052 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -42,6 +42,7 @@
#include "BLI_utildefines.h"
#include "BKE_colortools.h"
+#include "BKE_node.h"
#include "BKE_texture.h"
#include "BKE_tracking.h"
@@ -97,7 +98,9 @@ void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float r
}
glVertex2f(maxx, miny + rad);
}
- else glVertex2f(maxx, miny);
+ else {
+ glVertex2f(maxx, miny);
+ }
/* corner right-top */
if (roundboxtype & UI_CNR_TOP_RIGHT) {
@@ -107,7 +110,9 @@ void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float r
}
glVertex2f(maxx - rad, maxy);
}
- else glVertex2f(maxx, maxy);
+ else {
+ glVertex2f(maxx, maxy);
+ }
/* corner left-top */
if (roundboxtype & UI_CNR_TOP_LEFT) {
@@ -117,7 +122,9 @@ void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float r
}
glVertex2f(minx, maxy - rad);
}
- else glVertex2f(minx, maxy);
+ else {
+ glVertex2f(minx, maxy);
+ }
/* corner left-bottom */
if (roundboxtype & UI_CNR_BOTTOM_LEFT) {
@@ -127,7 +134,9 @@ void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float r
}
glVertex2f(minx + rad, miny);
}
- else glVertex2f(minx, miny);
+ else {
+ glVertex2f(minx, miny);
+ }
glEnd();
}
@@ -373,7 +382,7 @@ void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad)
glEnable(GL_BLEND);
uiDrawBox(GL_LINE_LOOP, minx, miny, maxx, maxy, rad);
-
+
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
}
@@ -381,16 +390,7 @@ void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad)
/* (old, used in outliner) plain antialiased filled box */
void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad)
{
- float color[4];
-
- if (roundboxtype & UI_RB_ALPHA) {
- glGetFloatv(GL_CURRENT_COLOR, color);
- color[3] = 0.5;
- glColor4fv(color);
- glEnable(GL_BLEND);
- }
-
- ui_draw_anti_roundbox(GL_POLYGON, minx, miny, maxx, maxy, rad);
+ ui_draw_anti_roundbox(GL_POLYGON, minx, miny, maxx, maxy, rad, roundboxtype & UI_RB_ALPHA);
}
@@ -429,17 +429,18 @@ void ui_draw_but_IMAGE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSED(w
#else
ImBuf *ibuf = (ImBuf *)but->poin;
//GLint scissor[4];
- //int w, h;
+ int w, h;
if (!ibuf) return;
+ w = BLI_rcti_size_x(rect);
+ h = BLI_rcti_size_y(rect);
+
/* scissor doesn't seem to be doing the right thing...? */
#if 0
//glColor4f(1.0, 0.f, 0.f, 1.f);
//fdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax)
- w = BLI_rcti_size_x(rect);
- h = BLI_rcti_size_y(rect);
/* prevent drawing outside widget area */
glGetIntegerv(GL_SCISSOR_BOX, scissor);
glScissor(ar->winrct.xmin + rect->xmin, ar->winrct.ymin + rect->ymin, w, h);
@@ -448,8 +449,14 @@ void ui_draw_but_IMAGE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSED(w
glEnable(GL_BLEND);
glColor4f(0.0, 0.0, 0.0, 0.0);
- glaDrawPixelsSafe((float)rect->xmin, (float)rect->ymin, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
- //glaDrawPixelsTex((float)rect->xmin, (float)rect->ymin, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, ibuf->rect);
+ if (w != ibuf->x || h != ibuf->y) {
+ float facx = (float)w / (float)ibuf->x;
+ float facy = (float)h / (float)ibuf->y;
+ glPixelZoom(facx, facy);
+ }
+ glaDrawPixelsAuto((float)rect->xmin, (float)rect->ymin, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, GL_NEAREST, ibuf->rect);
+
+ glPixelZoom(1.0f, 1.0f);
glDisable(GL_BLEND);
@@ -1293,8 +1300,10 @@ void ui_draw_but_NORMAL(uiBut *but, uiWidgetColors *wcol, rcti *rect)
glEndList();
}
- else glCallList(displist);
-
+ else {
+ glCallList(displist);
+ }
+
/* restore */
glDisable(GL_LIGHTING);
glDisable(GL_CULL_FACE);
@@ -1594,7 +1603,7 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc
tmpibuf = BKE_tracking_sample_pattern(scopes->frame_width, scopes->frame_height,
scopes->track_search, scopes->track,
- &scopes->undist_marker, scopes->use_track_mask,
+ &scopes->undist_marker, TRUE, scopes->use_track_mask,
width, height, scopes->track_pos);
if (tmpibuf) {
@@ -1677,6 +1686,71 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc
glDisable(GL_BLEND);
}
+void ui_draw_but_NODESOCKET(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *recti)
+{
+ static const float size = 5.0f;
+
+ /* 16 values of sin function */
+ static float si[16] = {
+ 0.00000000f, 0.39435585f, 0.72479278f, 0.93775213f,
+ 0.99871650f, 0.89780453f, 0.65137248f, 0.29936312f,
+ -0.10116832f, -0.48530196f, -0.79077573f, -0.96807711f,
+ -0.98846832f, -0.84864425f, -0.57126821f, -0.20129852f
+ };
+ /* 16 values of cos function */
+ static float co[16] = {
+ 1.00000000f, 0.91895781f, 0.68896691f, 0.34730525f,
+ -0.05064916f, -0.44039415f, -0.75875812f, -0.95413925f,
+ -0.99486932f, -0.87434661f, -0.61210598f, -0.25065253f,
+ 0.15142777f, 0.52896401f, 0.82076344f, 0.97952994f,
+ };
+
+ unsigned char *col = but->col;
+ int a;
+ GLint scissor[4];
+ rcti scissor_new;
+ float x, y;
+
+ x = 0.5f * (recti->xmin + recti->xmax);
+ y = 0.5f * (recti->ymin + recti->ymax);
+
+ /* need scissor test, can draw outside of boundary */
+ glGetIntegerv(GL_VIEWPORT, scissor);
+ scissor_new.xmin = ar->winrct.xmin + recti->xmin;
+ scissor_new.ymin = ar->winrct.ymin + recti->ymin;
+ scissor_new.xmax = ar->winrct.xmin + recti->xmax;
+ scissor_new.ymax = ar->winrct.ymin + recti->ymax;
+ BLI_rcti_isect(&scissor_new, &ar->winrct, &scissor_new);
+ glScissor(scissor_new.xmin,
+ scissor_new.ymin,
+ BLI_rcti_size_x(&scissor_new),
+ BLI_rcti_size_y(&scissor_new));
+
+ glColor4ubv(col);
+
+ glEnable(GL_BLEND);
+ glBegin(GL_POLYGON);
+ for (a = 0; a < 16; a++)
+ glVertex2f(x + size * si[a], y + size * co[a]);
+ glEnd();
+ glDisable(GL_BLEND);
+
+ glColor4ub(0, 0, 0, 150);
+
+ glEnable(GL_BLEND);
+ glEnable(GL_LINE_SMOOTH);
+ glBegin(GL_LINE_LOOP);
+ for (a = 0; a < 16; a++)
+ glVertex2f(x + size * si[a], y + size * co[a]);
+ glEnd();
+ glDisable(GL_LINE_SMOOTH);
+ glDisable(GL_BLEND);
+ glLineWidth(1.0f);
+
+ /* restore scissortest */
+ glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
+}
+
/* ****************************************************** */