diff options
Diffstat (limited to 'source/blender/editors/interface/interface_handlers.c')
-rw-r--r-- | source/blender/editors/interface/interface_handlers.c | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c index e01121ed277..b95bf466186 100644 --- a/source/blender/editors/interface/interface_handlers.c +++ b/source/blender/editors/interface/interface_handlers.c @@ -46,7 +46,6 @@ #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" -#include "DNA_workspace_types.h" #include "BLI_math.h" #include "BLI_listbase.h" @@ -74,8 +73,6 @@ #include "BKE_unit.h" #include "BKE_paint.h" -#include "DEG_depsgraph.h" - #include "ED_screen.h" #include "ED_undo.h" #include "ED_keyframing.h" @@ -5234,10 +5231,9 @@ static int ui_do_but_COLOR( if ((int)(but->a1) == UI_PALETTE_COLOR) { if (!event->ctrl) { float color[3]; - const WorkSpace *workspace = CTX_wm_workspace(C); Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); - Paint *paint = BKE_paint_get_active(scene, view_layer, workspace->object_mode); + Paint *paint = BKE_paint_get_active(scene, view_layer); Brush *brush = BKE_paint_brush(paint); if (brush->flag & BRUSH_USE_GRADIENT) { @@ -6153,7 +6149,6 @@ static int ui_do_but_CURVE( { int mx, my, a; bool changed = false; - Scene *scene = CTX_data_scene(C); ViewLayer *view_layer = CTX_data_view_layer(C); @@ -6270,7 +6265,6 @@ static int ui_do_but_CURVE( } else if (event->type == LEFTMOUSE && event->val != KM_PRESS) { if (data->dragsel != -1) { - const WorkSpace *workspace = CTX_wm_workspace(C); CurveMapping *cumap = (CurveMapping *)but->poin; CurveMap *cuma = cumap->cm + cumap->cur; CurveMapPoint *cmp = cuma->curve; @@ -6285,7 +6279,7 @@ static int ui_do_but_CURVE( } else { curvemapping_changed(cumap, true); /* remove doubles */ - BKE_paint_invalidate_cursor_overlay(scene, view_layer, cumap, workspace->object_mode); + BKE_paint_invalidate_cursor_overlay(scene, view_layer, cumap); } } |