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Diffstat (limited to 'source/blender/editors/interface/interface_handlers.c')
-rw-r--r--source/blender/editors/interface/interface_handlers.c80
1 files changed, 36 insertions, 44 deletions
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index 9a7e189406c..84be109b38e 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -2848,6 +2848,23 @@ static bool ui_textedit_delete_selection(uiBut *but, uiHandleButtonData *data)
return changed;
}
+static bool ui_textedit_set_cursor_pos_foreach_glyph(const char *UNUSED(str),
+ const size_t str_step_ofs,
+ const rcti *glyph_step_bounds,
+ const int UNUSED(glyph_advance_x),
+ const rctf *glyph_bounds,
+ const int UNUSED(glyph_bearing[2]),
+ void *user_data)
+{
+ int *cursor_data = user_data;
+ float center = glyph_step_bounds->xmin + (BLI_rctf_size_x(glyph_bounds) / 2.0f);
+ if (cursor_data[0] < center) {
+ cursor_data[1] = str_step_ofs;
+ return false;
+ }
+ return true;
+}
+
/**
* \param x: Screen space cursor location - #wmEvent.x
*
@@ -2883,8 +2900,7 @@ static void ui_textedit_set_cursor_pos(uiBut *but, uiHandleButtonData *data, con
startx += UI_DPI_ICON_SIZE / aspect;
}
}
- /* But this extra .05 makes clicks in between characters feel nicer. */
- startx += ((UI_TEXT_MARGIN_X + 0.05f) * U.widget_unit) / aspect;
+ startx += (UI_TEXT_MARGIN_X * U.widget_unit) / aspect;
/* mouse dragged outside the widget to the left */
if (x < startx) {
@@ -2907,48 +2923,24 @@ static void ui_textedit_set_cursor_pos(uiBut *but, uiHandleButtonData *data, con
but->pos = but->ofs;
}
/* mouse inside the widget, mouse coords mapped in widget space */
- else { /* (x >= startx) */
- int pos_i;
-
- /* keep track of previous distance from the cursor to the char */
- float cdist, cdist_prev = 0.0f;
- short pos_prev;
-
- str_last = &str[strlen(str)];
-
- but->pos = pos_prev = ((str_last - str) - but->ofs);
-
- while (true) {
- cdist = startx + BLF_width(fstyle.uifont_id, str + but->ofs, (str_last - str) - but->ofs);
-
- /* check if position is found */
- if (cdist < x) {
- /* check is previous location was in fact closer */
- if ((x - cdist) > (cdist_prev - x)) {
- but->pos = pos_prev;
- }
- break;
- }
- cdist_prev = cdist;
- pos_prev = but->pos;
- /* done with tricky distance checks */
-
- pos_i = but->pos;
- if (but->pos <= 0) {
- break;
- }
- if (BLI_str_cursor_step_prev_utf8(str + but->ofs, but->ofs, &pos_i)) {
- but->pos = pos_i;
- str_last = &str[but->pos + but->ofs];
- }
- else {
- break; /* unlikely but possible */
- }
- }
- but->pos += but->ofs;
- if (but->pos < 0) {
- but->pos = 0;
- }
+ else {
+ str_last = &str[but->ofs];
+ const int str_last_len = strlen(str_last);
+ int x_pos = (int)(x - startx);
+ int glyph_data[2] = {
+ x_pos, /* horizontal position to test. */
+ -1, /* Write the character offset here. */
+ };
+ BLF_boundbox_foreach_glyph(fstyle.uifont_id,
+ str + but->ofs,
+ INT_MAX,
+ ui_textedit_set_cursor_pos_foreach_glyph,
+ glyph_data);
+ /* If value untouched then we are to the right. */
+ if (glyph_data[1] == -1) {
+ glyph_data[1] = str_last_len;
+ }
+ but->pos = glyph_data[1] + but->ofs;
}
if (fstyle.kerning == 1) {