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Diffstat (limited to 'source/blender/editors/interface/interface_handlers.c')
-rw-r--r--source/blender/editors/interface/interface_handlers.c3608
1 files changed, 3608 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
new file mode 100644
index 00000000000..144e8490661
--- /dev/null
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -0,0 +1,3608 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_color_types.h"
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "PIL_time.h"
+
+#include "BKE_colortools.h"
+#include "BKE_global.h"
+#include "BKE_texture.h"
+#include "BKE_utildefines.h"
+
+#include "UI_interface.h"
+#include "UI_text.h"
+#include "interface.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+/***************** structs and defines ****************/
+
+#define BUTTON_TOOLTIP_DELAY 500
+#define BUTTON_FLASH_DELAY 20
+#define BUTTON_AUTO_OPEN_THRESH 0.3
+#define BUTTON_MOUSE_TOWARDS_THRESH 1.0
+
+typedef enum uiButtonActivateType {
+ BUTTON_ACTIVATE_OVER,
+ BUTTON_ACTIVATE,
+ BUTTON_ACTIVATE_APPLY,
+ BUTTON_ACTIVATE_TEXT_EDITING,
+ BUTTON_ACTIVATE_OPEN
+} uiButtonActivateType;
+
+typedef enum uiHandleButtonState {
+ BUTTON_STATE_INIT,
+ BUTTON_STATE_HIGHLIGHT,
+ BUTTON_STATE_WAIT_FLASH,
+ BUTTON_STATE_WAIT_RELEASE,
+ BUTTON_STATE_WAIT_KEY_EVENT,
+ BUTTON_STATE_NUM_EDITING,
+ BUTTON_STATE_TEXT_EDITING,
+ BUTTON_STATE_TEXT_SELECTING,
+ BUTTON_STATE_MENU_OPEN,
+ BUTTON_STATE_EXIT
+} uiHandleButtonState;
+
+typedef struct uiHandleMenuData {
+ uiMenuBlockHandle *handle;
+
+ int towardsx, towardsy;
+ double towardstime;
+ int dotowards;
+} uiHandleMenuData;
+
+typedef struct uiHandleButtonData {
+ wmWindow *window;
+ ARegion *region;
+
+ int interactive;
+
+ /* overall state */
+ uiHandleButtonState state;
+ int cancel, retval;
+ int applied, appliedinteractive;
+ wmTimerHandle *flashtimer;
+
+ /* edited value */
+ char *str, *origstr;
+ double value, origvalue;
+ float vec[3], origvec[3];
+ int togdual, togonly;
+ ColorBand *coba;
+ CurveMapping *cumap;
+
+ /* tooltip */
+ ARegion *tooltip;
+ wmTimerHandle *tooltiptimer;
+ wmTimerHandle *autoopentimer;
+
+ /* text selection/editing */
+ int maxlen, selextend, selstartx;
+
+ /* number editing / dragging */
+ int draglastx, draglasty;
+ int dragstartx, dragstarty;
+ int dragchange, draglock, dragsel;
+ float dragf, dragfstart;
+ CBData *dragcbd;
+
+ /* menu open */
+ uiHandleMenuData *menu;
+ int menuretval;
+
+ /* post activate */
+ uiButtonActivateType posttype;
+ uiBut *postbut;
+} uiHandleButtonData;
+
+typedef struct uiAfterFunc {
+ struct uiAfterFunc *next, *prev;
+
+ void (*func)(struct bContext*, void *, void *);
+ void *func_arg1;
+ void *func_arg2;
+
+ void (*handle_func)(struct bContext*, void *arg, int event);
+ void *handle_func_arg;
+ int retval;
+
+ void (*butm_func)(struct bContext*, void *arg, int event);
+ void *butm_func_arg;
+ int a2;
+} uiAfterFunc;
+
+static void button_activate_state(bContext *C, uiBut *but, uiHandleButtonState state);
+static int ui_handler_window(bContext *C, wmEvent *event);
+
+/* ********************** button apply/revert ************************/
+
+static ListBase UIAfterFuncs = {NULL, NULL};
+
+static void ui_apply_but_func(bContext *C, uiBut *but)
+{
+ uiAfterFunc *after;
+ uiBlock *block= but->block;
+
+ /* these functions are postponed and only executed after all other
+ * handling is done, i.e. menus are closed, in order to avoid conflicts
+ * with these functions removing the buttons we are working with */
+
+ if(but->func || block->handle_func || (but->type == BUTM && block->butm_func)) {
+ after= MEM_callocN(sizeof(uiAfterFunc), "uiAfterFunc");
+ after->func= but->func;
+ after->func_arg1= but->func_arg1;
+ after->func_arg2= but->func_arg2;
+
+ after->handle_func= block->handle_func;
+ after->handle_func_arg= block->handle_func_arg;
+ after->retval= but->retval;
+
+ if(but->type == BUTM) {
+ after->butm_func= block->butm_func;
+ after->butm_func_arg= block->butm_func_arg;
+ after->a2= but->a2;
+ }
+
+ BLI_addtail(&UIAfterFuncs, after);
+ }
+}
+
+static void ui_apply_but_funcs_after(bContext *C)
+{
+ uiAfterFunc *after;
+ ListBase funcs;
+
+ /* copy to avoid recursive calls */
+ funcs= UIAfterFuncs;
+ UIAfterFuncs.first= UIAfterFuncs.last= NULL;
+
+ for(after=funcs.first; after; after=after->next) {
+ if(after->func)
+ after->func(C, after->func_arg1, after->func_arg2);
+
+ if(after->handle_func)
+ after->handle_func(C, after->handle_func_arg, after->retval);
+ if(after->butm_func)
+ after->butm_func(C, after->butm_func_arg, after->a2);
+ }
+
+ BLI_freelistN(&funcs);
+}
+
+static void ui_apply_but_BUT(bContext *C, uiBut *but, uiHandleButtonData *data)
+{
+ ui_apply_but_func(C, but);
+
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_BUTM(bContext *C, uiBut *but, uiHandleButtonData *data)
+{
+ ui_set_but_val(but, but->min);
+ ui_apply_but_func(C, but);
+
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_BLOCK(bContext *C, uiBut *but, uiHandleButtonData *data)
+{
+ if(but->type == COL)
+ ui_set_but_vectorf(but, data->vec);
+ else if(ELEM3(but->type, MENU, ICONROW, ICONTEXTROW))
+ ui_set_but_val(but, data->value);
+
+ ui_check_but(but);
+ ui_apply_but_func(C, but);
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_TOG(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data)
+{
+ double value;
+ int w, lvalue, push;
+
+ /* local hack... */
+ if(but->type==BUT_TOGDUAL && data->togdual) {
+ if(but->pointype==SHO)
+ but->poin += 2;
+ else if(but->pointype==INT)
+ but->poin += 4;
+ }
+
+ value= ui_get_but_val(but);
+ lvalue= (int)value;
+
+ if(but->bit) {
+ w= BTST(lvalue, but->bitnr);
+ if(w) lvalue = BCLR(lvalue, but->bitnr);
+ else lvalue = BSET(lvalue, but->bitnr);
+
+ if(but->type==TOGR) {
+ if(!data->togonly) {
+ lvalue= 1<<(but->bitnr);
+
+ ui_set_but_val(but, (double)lvalue);
+ }
+ else {
+ if(lvalue==0) lvalue= 1<<(but->bitnr);
+ }
+ }
+
+ ui_set_but_val(but, (double)lvalue);
+ if(but->type==ICONTOG || but->type==ICONTOGN) ui_check_but(but);
+ }
+ else {
+
+ if(value==0.0) push= 1;
+ else push= 0;
+
+ if(but->type==TOGN || but->type==ICONTOGN) push= !push;
+ ui_set_but_val(but, (double)push);
+ if(but->type==ICONTOG || but->type==ICONTOGN) ui_check_but(but);
+ }
+
+ /* end local hack... */
+ if(but->type==BUT_TOGDUAL && data->togdual) {
+ if(but->pointype==SHO)
+ but->poin -= 2;
+ else if(but->pointype==INT)
+ but->poin -= 4;
+ }
+
+ ui_apply_but_func(C, but);
+
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_ROW(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data)
+{
+ ui_set_but_val(but, but->max);
+ ui_apply_but_func(C, but);
+
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_TEX(bContext *C, uiBut *but, uiHandleButtonData *data)
+{
+ if(!data->str)
+ return;
+
+ ui_set_but_string(but, data->str);
+ ui_check_but(but);
+
+ /* give butfunc the original text too */
+ /* feature used for bone renaming, channels, etc */
+ if(but->func_arg2==NULL) but->func_arg2= data->origstr;
+ ui_apply_but_func(C, but);
+ if(but->func_arg2==data->origstr) but->func_arg2= NULL;
+
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_NUM(bContext *C, uiBut *but, uiHandleButtonData *data)
+{
+ if(data->str) {
+ /* XXX 2.50 missing python api */
+#if 0
+ if(BPY_button_eval(data->str, &data->value)) {
+ WM_report(C, WM_LOG_WARNING, "Invalid Python expression, check console");
+ data->value = 0.0f; /* Zero out value on error */
+
+ if(data->str[0]) {
+ data->cancel= 1; /* invalidate return value if eval failed, except when string was null */
+ return;
+ }
+ }
+#else
+ data->value= atof(data->str);
+#endif
+
+ if(!ui_is_but_float(but)) data->value= (int)data->value;
+ if(but->type==NUMABS) data->value= fabs(data->value);
+ if(data->value<but->min) data->value= but->min;
+ if(data->value>but->max) data->value= but->max;
+ }
+
+ ui_set_but_val(but, data->value);
+ ui_check_but(but);
+ ui_apply_but_func(C, but);
+
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_LABEL(bContext *C, uiBut *but, uiHandleButtonData *data)
+{
+ ui_apply_but_func(C, but);
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_TOG3(bContext *C, uiBut *but, uiHandleButtonData *data)
+{
+ if(but->pointype==SHO ) {
+ short *sp= (short *)but->poin;
+
+ if( BTST(sp[1], but->bitnr)) {
+ sp[1]= BCLR(sp[1], but->bitnr);
+ sp[0]= BCLR(sp[0], but->bitnr);
+ }
+ else if( BTST(sp[0], but->bitnr)) {
+ sp[1]= BSET(sp[1], but->bitnr);
+ } else {
+ sp[0]= BSET(sp[0], but->bitnr);
+ }
+ }
+ else {
+ if( BTST(*(but->poin+2), but->bitnr)) {
+ *(but->poin+2)= BCLR(*(but->poin+2), but->bitnr);
+ *(but->poin)= BCLR(*(but->poin), but->bitnr);
+ }
+ else if( BTST(*(but->poin), but->bitnr)) {
+ *(but->poin+2)= BSET(*(but->poin+2), but->bitnr);
+ } else {
+ *(but->poin)= BSET(*(but->poin), but->bitnr);
+ }
+ }
+
+ ui_check_but(but);
+ ui_apply_but_func(C, but);
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_VEC(bContext *C, uiBut *but, uiHandleButtonData *data)
+{
+ ui_set_but_vectorf(but, data->vec);
+ ui_check_but(but);
+ ui_apply_but_func(C, but);
+
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_COLORBAND(bContext *C, uiBut *but, uiHandleButtonData *data)
+{
+ ui_apply_but_func(C, but);
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_CURVE(bContext *C, uiBut *but, uiHandleButtonData *data)
+{
+ ui_apply_but_func(C, but);
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+static void ui_apply_but_IDPOIN(bContext *C, uiBut *but, uiHandleButtonData *data)
+{
+ but->idpoin_func(C, data->str, but->idpoin_idpp);
+ ui_check_but(but);
+ ui_apply_but_func(C, but);
+ data->retval= but->retval;
+ data->applied= 1;
+}
+
+#ifdef INTERNATIONAL
+static void ui_apply_but_CHARTAB(bContext *C, uiBut *but, uiHandleButtonData *data)
+{
+ ui_apply_but_func(C, but);
+ data->retval= but->retval;
+ data->applied= 1;
+}
+#endif
+
+static void ui_apply_button(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, int interactive)
+{
+ char *editstr;
+ double *editval;
+ float *editvec;
+ ColorBand *editcoba;
+ CurveMapping *editcumap;
+
+ data->retval= 0;
+
+ /* if we cancel and have not applied yet, there is nothing to do,
+ * otherwise we have to restore the original value again */
+ if(data->cancel) {
+ if(!data->applied)
+ return;
+
+ if(data->str) MEM_freeN(data->str);
+ data->str= data->origstr;
+ data->origstr= NULL;
+ data->value= data->origvalue;
+ data->origvalue= 0.0;
+ VECCOPY(data->vec, data->origvec);
+ data->origvec[0]= data->origvec[1]= data->origvec[2]= 0.0f;
+ }
+ else {
+ /* we avoid applying interactive edits a second time
+ * at the end with the appliedinteractive flag */
+ if(interactive)
+ data->appliedinteractive= 1;
+ else if(data->appliedinteractive)
+ return;
+ }
+
+ /* ensures we are writing actual values */
+ editstr= but->editstr;
+ editval= but->editval;
+ editvec= but->editvec;
+ editcoba= but->editcoba;
+ editcumap= but->editcumap;
+ but->editstr= NULL;
+ but->editval= NULL;
+ but->editvec= NULL;
+ but->editcoba= NULL;
+ but->editcumap= NULL;
+
+ /* handle different types */
+ switch(but->type) {
+ case BUT:
+ ui_apply_but_BUT(C, but, data);
+ break;
+ case TEX:
+ ui_apply_but_TEX(C, but, data);
+ break;
+ case TOG:
+ case TOGR:
+ case ICONTOG:
+ case ICONTOGN:
+ case TOGN:
+ case BUT_TOGDUAL:
+ ui_apply_but_TOG(C, block, but, data);
+ break;
+ case ROW:
+ ui_apply_but_ROW(C, block, but, data);
+ break;
+ case SCROLL:
+ break;
+ case NUM:
+ case NUMABS:
+ ui_apply_but_NUM(C, but, data);
+ break;
+ case SLI:
+ case NUMSLI:
+ ui_apply_but_NUM(C, but, data);
+ break;
+ case HSVSLI:
+ break;
+ case ROUNDBOX:
+ case LABEL:
+ ui_apply_but_LABEL(C, but, data);
+ break;
+ case TOG3:
+ ui_apply_but_TOG3(C, but, data);
+ break;
+ case MENU:
+ case ICONROW:
+ case ICONTEXTROW:
+ case BLOCK:
+ case PULLDOWN:
+ case COL:
+ ui_apply_but_BLOCK(C, but, data);
+ break;
+ case BUTM:
+ ui_apply_but_BUTM(C, but, data);
+ break;
+ case BUT_NORMAL:
+ case HSVCUBE:
+ ui_apply_but_VEC(C, but, data);
+ break;
+ case BUT_COLORBAND:
+ ui_apply_but_COLORBAND(C, but, data);
+ break;
+ case BUT_CURVE:
+ ui_apply_but_CURVE(C, but, data);
+ break;
+ case IDPOIN:
+ ui_apply_but_IDPOIN(C, but, data);
+ break;
+#ifdef INTERNATIONAL
+ case CHARTAB:
+ ui_apply_but_CHARTAB(C, but, data);
+ break;
+#endif
+ case LINK:
+ case INLINK:
+ break;
+ }
+
+ but->editstr= editstr;
+ but->editval= editval;
+ but->editvec= editvec;
+ but->editcoba= editcoba;
+ but->editcumap= editcumap;
+}
+
+/* ******************* copy and paste ******************** */
+
+/* c = copy, v = paste */
+static void ui_but_copy_paste(bContext *C, uiBut *but, uiHandleButtonData *data, char mode)
+{
+ static ColorBand but_copypaste_coba = {0};
+ char buf[UI_MAX_DRAW_STR+1]= {0};
+ double val;
+
+ if(mode=='v' && but->lock)
+ return;
+
+ if(mode=='v') {
+ /* extract first line from clipboard in case of multi-line copies */
+ char *p = NULL; /* XXX 2.48 getClipboard(0); */
+ if(p) {
+ int i = 0;
+ while (*p && *p!='\r' && *p!='\n' && i<UI_MAX_DRAW_STR) {
+ buf[i++]=*p;
+ p++;
+ }
+ buf[i]= 0;
+ }
+ }
+
+ /* numeric value */
+ if ELEM4(but->type, NUM, NUMABS, NUMSLI, HSVSLI) {
+
+ if(but->poin==NULL && but->rnapoin.data==NULL);
+ else if(mode=='c') {
+ sprintf(buf, "%f", ui_get_but_val(but));
+ /* XXX 2.48 putClipboard(buf, 0); */
+ }
+ else {
+ if (sscanf(buf, " %lf ", &val) == 1) {
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+ data->value= val;
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ }
+ }
+
+ /* RGB triple */
+ else if(but->type==COL) {
+ float rgb[3];
+
+ if(but->poin==NULL && but->rnapoin.data==NULL);
+ else if(mode=='c') {
+
+ ui_get_but_vectorf(but, rgb);
+ sprintf(buf, "[%f, %f, %f]", rgb[0], rgb[1], rgb[2]);
+ /* XXX 2.48 putClipboard(buf, 0); */
+
+ }
+ else {
+ if (sscanf(buf, "[%f, %f, %f]", &rgb[0], &rgb[1], &rgb[2]) == 3) {
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+ VECCOPY(data->vec, rgb);
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ }
+ }
+
+ /* text/string and ID data */
+ else if(ELEM(but->type, TEX, IDPOIN)) {
+ uiHandleButtonData *data= but->active;
+
+ if(but->poin==NULL && but->rnapoin.data==NULL);
+ else if(mode=='c') {
+ button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING);
+ BLI_strncpy(buf, data->str, UI_MAX_DRAW_STR);
+ /* XXX 2.48 putClipboard(data->str, 0); */
+ data->cancel= 1;
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ else {
+ button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING);
+ BLI_strncpy(data->str, buf, data->maxlen);
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ }
+ /* colorband (not supported by system clipboard) */
+ else if(but->type==BUT_COLORBAND) {
+ if(mode=='c') {
+ if(but->poin)
+ return;
+
+ memcpy(&but_copypaste_coba, but->poin, sizeof(ColorBand));
+ }
+ else {
+ if(but_copypaste_coba.tot==0)
+ return;
+
+ if(!but->poin)
+ but->poin= MEM_callocN(sizeof(ColorBand), "colorband");
+
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+ memcpy(data->coba, &but_copypaste_coba, sizeof(ColorBand) );
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ }
+}
+
+/* ************* in-button text selection/editing ************* */
+
+/* return 1 if char ch is special character, otherwise return 0 */
+static short test_special_char(char ch)
+{
+ switch(ch) {
+ case '\\':
+ case '/':
+ case '~':
+ case '!':
+ case '@':
+ case '#':
+ case '$':
+ case '%':
+ case '^':
+ case '&':
+ case '*':
+ case '(':
+ case ')':
+ case '+':
+ case '=':
+ case '{':
+ case '}':
+ case '[':
+ case ']':
+ case ':':
+ case ';':
+ case '\'':
+ case '\"':
+ case '<':
+ case '>':
+ case ',':
+ case '.':
+ case '?':
+ case '_':
+ case '-':
+ case ' ':
+ return 1;
+ break;
+ default:
+ break;
+ }
+ return 0;
+}
+
+static int ui_textedit_delete_selection(uiBut *but, uiHandleButtonData *data)
+{
+ char *str;
+ int x, changed;
+
+ str= data->str;
+ changed= (but->selsta != but->selend);
+
+ for(x=0; x< strlen(str); x++) {
+ if (but->selend + x <= strlen(str) ) {
+ str[but->selsta + x]= str[but->selend + x];
+ } else {
+ str[but->selsta + x]= '\0';
+ break;
+ }
+ }
+
+ but->pos = but->selend = but->selsta;
+
+ return changed;
+}
+
+static void ui_textedit_set_cursor_pos(uiBut *but, uiHandleButtonData *data, short x)
+{
+ char *origstr;
+
+ origstr= MEM_callocN(sizeof(char)*(data->maxlen+1), "ui_textedit origstr");
+
+ BLI_strncpy(origstr, but->drawstr, data->maxlen+1);
+ but->pos= strlen(origstr)-but->ofs;
+
+ while((but->aspect*UI_GetStringWidth(but->font, origstr+but->ofs, 0) + but->x1) > x) {
+ if (but->pos <= 0) break;
+ but->pos--;
+ origstr[but->pos+but->ofs] = 0;
+ }
+
+ but->pos -= strlen(but->str);
+ but->pos += but->ofs;
+ if(but->pos<0) but->pos= 0;
+
+ MEM_freeN(origstr);
+}
+
+static void ui_textedit_set_cursor_select(uiBut *but, uiHandleButtonData *data, short x)
+{
+ if (x > data->selstartx) data->selextend = EXTEND_RIGHT;
+ else if (x < data->selstartx) data->selextend = EXTEND_LEFT;
+
+ ui_textedit_set_cursor_pos(but, data, x);
+
+ if (data->selextend == EXTEND_RIGHT) but->selend = but->pos;
+ if (data->selextend == EXTEND_LEFT) but->selsta = but->pos;
+
+ ui_check_but(but);
+}
+
+static int ui_textedit_type_ascii(uiBut *but, uiHandleButtonData *data, char ascii)
+{
+ char *str;
+ int len, x, changed= 0;
+
+ str= data->str;
+ len= strlen(str);
+
+ if(len-(but->selend - but->selsta)+1 <= data->maxlen) {
+ /* type over the current selection */
+ if ((but->selend - but->selsta) > 0)
+ changed= ui_textedit_delete_selection(but, data);
+
+ len= strlen(str);
+ if(len < data->maxlen) {
+ for(x= data->maxlen; x>but->pos; x--)
+ str[x]= str[x-1];
+ str[but->pos]= ascii;
+ str[len+1]= '\0';
+
+ but->pos++;
+ changed= 1;
+ }
+ }
+
+ return WM_UI_HANDLER_BREAK;
+}
+
+void ui_textedit_move(uiBut *but, uiHandleButtonData *data, int direction, int select, int jump)
+{
+ char *str;
+ int len;
+
+ str= data->str;
+ len= strlen(str);
+
+ if(direction) { /* right*/
+ /* if there's a selection */
+ if ((but->selend - but->selsta) > 0) {
+ /* extend the selection based on the first direction taken */
+ if(select) {
+ if (!data->selextend) {
+ data->selextend = EXTEND_RIGHT;
+ }
+ if (data->selextend == EXTEND_RIGHT) {
+ but->selend++;
+ if (but->selend > len) but->selend = len;
+ } else if (data->selextend == EXTEND_LEFT) {
+ but->selsta++;
+ /* if the selection start has gone past the end,
+ * flip them so they're in sync again */
+ if (but->selsta == but->selend) {
+ but->pos = but->selsta;
+ data->selextend = EXTEND_RIGHT;
+ }
+ }
+ } else {
+ but->selsta = but->pos = but->selend;
+ data->selextend = 0;
+ }
+ } else {
+ if(select) {
+ /* make a selection, starting from the cursor position */
+ but->selsta = but->pos;
+
+ but->pos++;
+ if(but->pos>strlen(str)) but->pos= strlen(str);
+
+ but->selend = but->pos;
+ } else if(jump) {
+ /* jump betweenn special characters (/,\,_,-, etc.),
+ * look at function test_special_char() for complete
+ * list of special character, ctr -> */
+ while(but->pos < len) {
+ but->pos++;
+ if(test_special_char(str[but->pos])) break;
+ }
+ } else {
+ but->pos++;
+ if(but->pos>strlen(str)) but->pos= strlen(str);
+ }
+ }
+ }
+ else { /* left */
+ /* if there's a selection */
+ if ((but->selend - but->selsta) > 0) {
+ /* extend the selection based on the first direction taken */
+ if(select) {
+ if (!data->selextend) {
+ data->selextend = EXTEND_LEFT;
+ }
+ if (data->selextend == EXTEND_LEFT) {
+ but->selsta--;
+ if (but->selsta < 0) but->selsta = 0;
+ } else if (data->selextend == EXTEND_RIGHT) {
+ but->selend--;
+ /* if the selection start has gone past the end,
+ * flip them so they're in sync again */
+ if (but->selsta == but->selend) {
+ but->pos = but->selsta;
+ data->selextend = EXTEND_LEFT;
+ }
+ }
+ } else {
+ but->pos = but->selend = but->selsta;
+ data->selextend = 0;
+ }
+ } else {
+ if(select) {
+ /* make a selection, starting from the cursor position */
+ but->selend = but->pos;
+
+ but->pos--;
+ if(but->pos<0) but->pos= 0;
+
+ but->selsta = but->pos;
+ } else if(jump) {
+ /* jump betweenn special characters (/,\,_,-, etc.),
+ * look at function test_special_char() for complete
+ * list of special character, ctr -> */
+ while(but->pos > 0){
+ but->pos--;
+ if(test_special_char(str[but->pos])) break;
+ }
+ } else {
+ if(but->pos>0) but->pos--;
+ }
+ }
+ }
+}
+
+void ui_textedit_move_end(uiBut *but, uiHandleButtonData *data, int direction, int select)
+{
+ char *str;
+
+ str= data->str;
+
+ if(direction) { /* right */
+ if(select) {
+ but->selsta = but->pos;
+ but->selend = strlen(str);
+ data->selextend = EXTEND_RIGHT;
+ } else {
+ but->selsta = but->selend = but->pos= strlen(str);
+ }
+ }
+ else { /* left */
+ if(select) {
+ but->selend = but->pos;
+ but->selsta = 0;
+ data->selextend = EXTEND_LEFT;
+ } else {
+ but->selsta = but->selend = but->pos= 0;
+ }
+ }
+}
+
+static int ui_textedit_delete(uiBut *but, uiHandleButtonData *data, int direction, int all)
+{
+ char *str;
+ int len, x, changed= 0;
+
+ str= data->str;
+ len= strlen(str);
+
+ if(all) {
+ if(len) changed=1;
+ str[0]= 0;
+ but->pos= 0;
+ }
+ else if(direction) { /* delete */
+ if ((but->selend - but->selsta) > 0) {
+ changed= ui_textedit_delete_selection(but, data);
+ }
+ else if(but->pos>=0 && but->pos<len) {
+ for(x=but->pos; x<len; x++)
+ str[x]= str[x+1];
+ str[len-1]='\0';
+ changed= 1;
+ }
+ }
+ else { /* backspace */
+ if(len!=0) {
+ if ((but->selend - but->selsta) > 0) {
+ ui_textedit_delete_selection(but, data);
+ }
+ else if(but->pos>0) {
+ for(x=but->pos; x<len; x++)
+ str[x-1]= str[x];
+ str[len-1]='\0';
+
+ but->pos--;
+ changed= 1;
+ }
+ }
+ }
+
+ return changed;
+}
+
+static int ui_textedit_autocomplete(bContext *C, uiBut *but, uiHandleButtonData *data)
+{
+ char *str;
+ int changed= 1;
+
+ str= data->str;
+ but->autocomplete_func(C, str, but->autofunc_arg);
+ but->pos= strlen(str);
+
+ return changed;
+}
+
+static int ui_textedit_copypaste(uiBut *but, uiHandleButtonData *data, int paste, int copy, int cut)
+{
+ char buf[UI_MAX_DRAW_STR]={0};
+ char *str, *p;
+ int len, x, y, i, changed= 0;
+
+ str= data->str;
+ len= strlen(str);
+
+ /* paste */
+ if (paste) {
+ /* extract the first line from the clipboard */
+ p = NULL; /* XXX 2.48 getClipboard(0); */
+
+ if(p && p[0]) {
+ while (*p && *p!='\r' && *p!='\n' && i<UI_MAX_DRAW_STR) {
+ buf[i++]=*p;
+ p++;
+ }
+ buf[i]= 0;
+
+ /* paste over the current selection */
+ if ((but->selend - but->selsta) > 0)
+ ui_textedit_delete_selection(but, data);
+
+ for (y=0; y<strlen(buf); y++)
+ {
+ /* add contents of buffer */
+ if(len < data->maxlen) {
+ for(x= data->maxlen; x>but->pos; x--)
+ str[x]= str[x-1];
+ str[but->pos]= buf[y];
+ but->pos++;
+ len++;
+ str[len]= '\0';
+ }
+ }
+
+ changed= 1;
+ }
+ }
+ /* cut & copy */
+ else if (copy || cut) {
+ /* copy the contents to the copypaste buffer */
+ for(x= but->selsta; x <= but->selend; x++) {
+ if (x==but->selend)
+ buf[x] = '\0';
+ else
+ buf[(x - but->selsta)] = str[x];
+ }
+ /* XXX 2.48 putClipboard(buf, 0); */
+
+ /* for cut only, delete the selection afterwards */
+ if(cut)
+ if((but->selend - but->selsta) > 0)
+ changed= ui_textedit_delete_selection(but, data);
+ }
+
+ return changed;
+}
+
+static void ui_textedit_begin(uiBut *but, uiHandleButtonData *data)
+{
+ if(data->str) {
+ MEM_freeN(data->str);
+ data->str= NULL;
+ }
+
+ /* retrieve string */
+ if(but->type == TEX) {
+ data->maxlen= but->max;
+ data->str= MEM_callocN(sizeof(char)*(data->maxlen+1), "textedit str");
+
+ ui_get_but_string(but, data->str, data->maxlen+1);
+ }
+ else if(but->type == IDPOIN) {
+ ID *id;
+
+ data->maxlen= 22;
+ data->str= MEM_callocN(sizeof(char)*(data->maxlen+1), "textedit str");
+
+ id= *but->idpoin_idpp;
+ if(id) BLI_strncpy(data->str, id->name+2, data->maxlen+1);
+ else data->str[0]= 0;
+ }
+ else {
+ double value;
+
+ data->maxlen= UI_MAX_DRAW_STR;
+ data->str= MEM_callocN(sizeof(char)*(data->maxlen+1), "textedit str");
+
+ value= ui_get_but_val(but);
+ if(ui_is_but_float(but)) {
+ if(but->a2) { /* amount of digits defined */
+ if(but->a2==1) sprintf(data->str, "%.1f", value);
+ else if(but->a2==2) sprintf(data->str, "%.2f", value);
+ else if(but->a2==3) sprintf(data->str, "%.3f", value);
+ else sprintf(data->str, "%.4f", value);
+ }
+ else sprintf(data->str, "%.3f", value);
+ }
+ else {
+ sprintf(data->str, "%d", (int)value);
+ }
+ }
+
+ data->origstr= BLI_strdup(data->str);
+ data->selextend= 0;
+ data->selstartx= 0;
+
+ /* set cursor pos to the end of the text */
+ but->editstr= data->str;
+ but->pos= strlen(data->str);
+ but->selsta= 0;
+ but->selend= strlen(but->drawstr) - strlen(but->str);
+
+ ui_check_but(but);
+}
+
+static void ui_textedit_end(uiBut *but, uiHandleButtonData *data)
+{
+ if(but) {
+ but->editstr= 0;
+ but->pos= -1;
+ }
+}
+
+static void ui_textedit_next_but(uiBlock *block, uiBut *actbut, uiHandleButtonData *data)
+{
+ uiBut *but;
+
+ /* label and roundbox can overlap real buttons (backdrops...) */
+ if(actbut->type==LABEL && actbut->type==ROUNDBOX)
+ return;
+
+ for(but= actbut->next; but; but= but->next) {
+ if(ELEM5(but->type, TEX, NUM, NUMABS, NUMSLI, HSVSLI)) {
+ data->postbut= but;
+ data->posttype= BUTTON_ACTIVATE_TEXT_EDITING;
+ return;
+ }
+ }
+ for(but= block->buttons.first; but!=actbut; but= but->next) {
+ if(ELEM5(but->type, TEX, NUM, NUMABS, NUMSLI, HSVSLI)) {
+ data->postbut= but;
+ data->posttype= BUTTON_ACTIVATE_TEXT_EDITING;
+ return;
+ }
+ }
+}
+
+static void ui_textedit_prev_but(uiBlock *block, uiBut *actbut, uiHandleButtonData *data)
+{
+ uiBut *but;
+
+ /* label and roundbox can overlap real buttons (backdrops...) */
+ if(actbut->type==LABEL && actbut->type==ROUNDBOX)
+ return;
+
+ for(but= actbut->prev; but; but= but->prev) {
+ if(ELEM5(but->type, TEX, NUM, NUMABS, NUMSLI, HSVSLI)) {
+ data->postbut= but;
+ data->posttype= BUTTON_ACTIVATE_TEXT_EDITING;
+ return;
+ }
+ }
+ for(but= block->buttons.last; but!=actbut; but= but->prev) {
+ if(ELEM5(but->type, TEX, NUM, NUMABS, NUMSLI, HSVSLI)) {
+ data->postbut= but;
+ data->posttype= BUTTON_ACTIVATE_TEXT_EDITING;
+ return;
+ }
+ }
+}
+
+static void ui_do_but_textedit(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, wmEvent *event)
+{
+ int mx, my, changed= 0, retval= WM_UI_HANDLER_CONTINUE;
+
+ switch(event->type) {
+ case RIGHTMOUSE:
+ case ESCKEY:
+ data->cancel= 1;
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ retval= WM_UI_HANDLER_BREAK;
+ break;
+ case LEFTMOUSE: {
+ if(event->val) {
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(data->region, block, &mx, &my);
+
+ if ((but->y1 <= my) && (my <= but->y2) && (but->x1 <= mx) && (mx <= but->x2)) {
+ ui_textedit_set_cursor_pos(but, data, mx);
+ but->selsta = but->selend = but->pos;
+ data->selstartx= mx;
+
+ button_activate_state(C, but, BUTTON_STATE_TEXT_SELECTING);
+ retval= WM_UI_HANDLER_BREAK;
+ }
+ else {
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ retval= WM_UI_HANDLER_BREAK;
+ }
+ }
+ break;
+ }
+ }
+
+ if(event->val) {
+ switch (event->type) {
+ case VKEY:
+ case XKEY:
+ case CKEY:
+ if(event->ctrl || event->oskey) {
+ if(event->type == VKEY)
+ changed= ui_textedit_copypaste(but, data, 1, 0, 0);
+ else if(event->type == XKEY)
+ changed= ui_textedit_copypaste(but, data, 0, 1, 0);
+ else if(event->type == CKEY)
+ changed= ui_textedit_copypaste(but, data, 0, 0, 1);
+
+ retval= WM_UI_HANDLER_BREAK;
+ }
+ break;
+ case RIGHTARROWKEY:
+ ui_textedit_move(but, data, 1, event->shift, event->ctrl);
+ retval= WM_UI_HANDLER_BREAK;
+ break;
+ case LEFTARROWKEY:
+ ui_textedit_move(but, data, 0, event->shift, event->ctrl);
+ retval= WM_UI_HANDLER_BREAK;
+ break;
+ case DOWNARROWKEY:
+ case ENDKEY:
+ ui_textedit_move_end(but, data, 1, event->shift);
+ retval= WM_UI_HANDLER_BREAK;
+ break;
+ case UPARROWKEY:
+ case HOMEKEY:
+ ui_textedit_move_end(but, data, 0, event->shift);
+ retval= WM_UI_HANDLER_BREAK;
+ break;
+ case PADENTER:
+ case RETKEY:
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ retval= WM_UI_HANDLER_BREAK;
+ break;
+ case DELKEY:
+ changed= ui_textedit_delete(but, data, 1, 0);
+ retval= WM_UI_HANDLER_BREAK;
+ break;
+
+ case BACKSPACEKEY:
+ changed= ui_textedit_delete(but, data, 0, event->shift);
+ retval= WM_UI_HANDLER_BREAK;
+ break;
+
+ case TABKEY:
+ /* there is a key conflict here, we can't tab with autocomplete */
+ if(but->autocomplete_func) {
+ changed= ui_textedit_autocomplete(C, but, data);
+ retval= WM_UI_HANDLER_BREAK;
+ }
+ /* the hotkey here is not well defined, was G.qual so we check all */
+ else if(event->shift || event->ctrl || event->alt || event->oskey) {
+ ui_textedit_prev_but(block, but, data);
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ else {
+ ui_textedit_next_but(block, but, data);
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ retval= WM_UI_HANDLER_BREAK;
+ break;
+ }
+
+ if(event->ascii && (retval == WM_UI_HANDLER_CONTINUE)) {
+ changed= ui_textedit_type_ascii(but, data, event->ascii);
+ retval= WM_UI_HANDLER_BREAK;
+ }
+ }
+
+ if(changed) {
+ if(data->interactive) ui_apply_button(C, block, but, data, 1);
+ else ui_check_but(but);
+ }
+
+ if(changed || (retval == WM_UI_HANDLER_BREAK))
+ WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+}
+
+static void ui_do_but_textedit_select(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, wmEvent *event)
+{
+ int mx, my, retval= WM_UI_HANDLER_CONTINUE;
+
+ switch(event->type) {
+ case MOUSEMOVE: {
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(data->region, block, &mx, &my);
+
+ ui_textedit_set_cursor_select(but, data, mx);
+ retval= WM_UI_HANDLER_BREAK;
+ break;
+ }
+ case LEFTMOUSE:
+ if(event->val == 0)
+ button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING);
+ retval= WM_UI_HANDLER_BREAK;
+ break;
+ }
+
+ if(retval == WM_UI_HANDLER_BREAK) {
+ ui_check_but(but);
+ WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+ }
+}
+
+/* ************* number editing for various types ************* */
+
+static void ui_numedit_begin(uiBut *but, uiHandleButtonData *data)
+{
+ float butrange;
+
+ if(but->type == BUT_CURVE) {
+ data->cumap= (CurveMapping*)but->poin;
+ but->editcumap= data->coba;
+ }
+ else if(but->type == BUT_COLORBAND) {
+ data->coba= (ColorBand*)but->poin;
+ but->editcoba= data->coba;
+ }
+ else if(ELEM(but->type, BUT_NORMAL, HSVCUBE)) {
+ ui_get_but_vectorf(but, data->origvec);
+ VECCOPY(data->vec, data->origvec);
+ but->editvec= data->vec;
+ }
+ else {
+ data->origvalue= ui_get_but_val(but);
+ data->value= data->origvalue;
+ but->editval= &data->value;
+
+ butrange= (but->max - but->min);
+ data->dragfstart= (butrange == 0.0)? 0.0f: (data->value - but->min)/butrange;
+ data->dragf= data->dragfstart;
+ }
+
+ data->dragchange= 0;
+ data->draglock= 1;
+}
+
+static void ui_numedit_end(uiBut *but, uiHandleButtonData *data)
+{
+ but->editval= NULL;
+ but->editvec= NULL;
+ but->editcoba= NULL;
+ but->editcumap= NULL;
+
+ data->dragstartx= 0;
+ data->draglastx= 0;
+ data->dragchange= 0;
+ data->dragcbd= NULL;
+ data->dragsel= 0;
+}
+
+static void ui_numedit_apply(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data)
+{
+ if(data->interactive) ui_apply_button(C, block, but, data, 1);
+ else ui_check_but(but);
+
+ WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+}
+
+/* ****************** menu opening for various types **************** */
+
+static void ui_blockopen_begin(bContext *C, uiBut *but, uiHandleButtonData *data)
+{
+ uiBlockFuncFP func= NULL;
+ void *arg= NULL;
+
+ switch(but->type) {
+ case BLOCK:
+ case PULLDOWN:
+ func= but->block_func;
+ arg= but->poin;
+ break;
+ case MENU:
+ data->origvalue= ui_get_but_val(but);
+ data->value= data->origvalue;
+ but->editval= &data->value;
+
+ func= ui_block_func_MENU;
+ arg= but;
+ break;
+ case ICONROW:
+ func= ui_block_func_ICONROW;
+ arg= but;
+ break;
+ case ICONTEXTROW:
+ func= ui_block_func_ICONTEXTROW;
+ arg= but;
+ break;
+ case COL:
+ ui_get_but_vectorf(but, data->origvec);
+ VECCOPY(data->vec, data->origvec);
+ but->editvec= data->vec;
+
+ func= ui_block_func_COL;
+ arg= but;
+ break;
+ }
+
+ if(func) {
+ data->menu= MEM_callocN(sizeof(uiHandleMenuData), "uiHandleMenuData");
+ data->menu->handle= ui_menu_block_create(C, data->region, but, func, arg);
+ }
+
+ /* this makes adjacent blocks auto open from now on */
+ if(but->block->auto_open==0) but->block->auto_open= 1;
+}
+
+static void ui_blockopen_end(bContext *C, uiBut *but, uiHandleButtonData *data)
+{
+ if(but) {
+ but->editval= NULL;
+ but->editvec= NULL;
+
+ but->block->auto_open_last= PIL_check_seconds_timer();
+ }
+
+ if(data->menu) {
+ ui_menu_block_free(C, data->menu->handle);
+ MEM_freeN(data->menu);
+ data->menu= NULL;
+ }
+}
+
+/* ***************** events for different button types *************** */
+
+static int ui_do_but_BUT(bContext *C, uiBut *but, uiHandleButtonData *data, wmEvent *event)
+{
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(event->type == LEFTMOUSE && event->val) {
+ button_activate_state(C, but, BUTTON_STATE_WAIT_RELEASE);
+ return WM_UI_HANDLER_BREAK;
+ }
+ else if(ELEM(event->type, PADENTER, RETKEY) && event->val) {
+ button_activate_state(C, but, BUTTON_STATE_WAIT_FLASH);
+ return WM_UI_HANDLER_BREAK;
+ }
+ }
+ else if(data->state == BUTTON_STATE_WAIT_RELEASE) {
+ if(event->type == LEFTMOUSE && event->val==0) {
+ if(!(but->flag & UI_SELECT))
+ data->cancel= 1;
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ return WM_UI_HANDLER_BREAK;
+ }
+ }
+
+ return WM_UI_HANDLER_CONTINUE;
+}
+
+static int ui_do_but_KEYEVT(bContext *C, uiBut *but, uiHandleButtonData *data, wmEvent *event)
+{
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val) {
+ button_activate_state(C, but, BUTTON_STATE_WAIT_KEY_EVENT);
+ return WM_UI_HANDLER_BREAK;
+ }
+ }
+ else if(data->state == BUTTON_STATE_WAIT_KEY_EVENT) {
+ if(event->type == MOUSEMOVE)
+ return WM_UI_HANDLER_CONTINUE;
+
+ /* XXX 2.50 missing function */
+#if 0
+ if(event->val) {
+ if(!key_event_to_string(event)[0])
+ data->cancel= 1;
+ else
+ ui_set_but_val(but, event->type);
+
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+#endif
+ }
+
+ return WM_UI_HANDLER_CONTINUE;
+}
+
+static int ui_do_but_TEX(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, wmEvent *event)
+{
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val) {
+ button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING);
+ return WM_UI_HANDLER_BREAK;
+ }
+ }
+ else if(data->state == BUTTON_STATE_TEXT_EDITING) {
+ ui_do_but_textedit(C, block, but, data, event);
+ return WM_UI_HANDLER_BREAK;
+ }
+ else if(data->state == BUTTON_STATE_TEXT_SELECTING) {
+ ui_do_but_textedit_select(C, block, but, data, event);
+ return WM_UI_HANDLER_BREAK;
+ }
+
+ return WM_UI_HANDLER_CONTINUE;
+}
+
+static int ui_do_but_TOG(bContext *C, uiBut *but, uiHandleButtonData *data, wmEvent *event)
+{
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val) {
+ data->togdual= event->ctrl;
+ data->togonly= !event->shift;
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ return WM_UI_HANDLER_BREAK;
+ }
+ }
+ return WM_UI_HANDLER_CONTINUE;
+}
+
+static int ui_do_but_EXIT(bContext *C, uiBut *but, uiHandleButtonData *data, wmEvent *event)
+{
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val) {
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ return WM_UI_HANDLER_BREAK;
+ }
+ }
+
+ return WM_UI_HANDLER_CONTINUE;
+}
+
+static int ui_numedit_but_NUM(uiBut *but, uiHandleButtonData *data, float fac, int snap, int mx)
+{
+ float deler, tempf;
+ int lvalue, temp, changed= 0;
+
+ if(mx == data->draglastx)
+ return changed;
+
+ /* drag-lock - prevent unwanted scroll adjustments */
+ /* change value (now 3) to adjust threshold in pixels */
+ if(data->draglock) {
+ if(abs(mx-data->dragstartx) <= 3)
+ return changed;
+
+ data->draglock= 0;
+ data->dragstartx= mx; /* ignore mouse movement within drag-lock */
+ }
+
+ deler= 500;
+ if(!ui_is_but_float(but)) {
+ if((but->max-but->min)<100) deler= 200.0;
+ if((but->max-but->min)<25) deler= 50.0;
+ }
+ deler /= fac;
+
+ if(ui_is_but_float(but) && but->max-but->min > 11) {
+ /* non linear change in mouse input- good for high precicsion */
+ data->dragf+= (((float)(mx-data->draglastx))/deler) * (fabs(data->dragstartx-mx)*0.002);
+ } else if (!ui_is_but_float(but) && but->max-but->min > 129) { /* only scale large int buttons */
+ /* non linear change in mouse input- good for high precicsionm ints need less fine tuning */
+ data->dragf+= (((float)(mx-data->draglastx))/deler) * (fabs(data->dragstartx-mx)*0.004);
+ } else {
+ /*no scaling */
+ data->dragf+= ((float)(mx-data->draglastx))/deler ;
+ }
+
+ if(data->dragf>1.0) data->dragf= 1.0;
+ if(data->dragf<0.0) data->dragf= 0.0;
+ data->draglastx= mx;
+ tempf= ( but->min + data->dragf*(but->max-but->min));
+
+ if(!ui_is_but_float(but)) {
+
+ temp= floor(tempf+.5);
+
+ if(tempf==but->min || tempf==but->max);
+ else if(snap) {
+ if(snap == 2) temp= 100*(temp/100);
+ else temp= 10*(temp/10);
+ }
+ if( temp>=but->min && temp<=but->max) {
+ lvalue= (int)data->value;
+
+ if(temp != lvalue ) {
+ data->dragchange= 1;
+ data->value= (double)temp;
+ changed= 1;
+ }
+ }
+
+ }
+ else {
+ temp= 0;
+ if(snap) {
+ if(snap == 2) {
+ if(tempf==but->min || tempf==but->max);
+ else if(but->max-but->min < 2.10) tempf= 0.01*floor(100.0*tempf);
+ else if(but->max-but->min < 21.0) tempf= 0.1*floor(10.0*tempf);
+ else tempf= floor(tempf);
+ }
+ else {
+ if(tempf==but->min || tempf==but->max);
+ else if(but->max-but->min < 2.10) tempf= 0.1*floor(10*tempf);
+ else if(but->max-but->min < 21.0) tempf= floor(tempf);
+ else tempf= 10.0*floor(tempf/10.0);
+ }
+ }
+
+ if( tempf>=but->min && tempf<=but->max) {
+ if(tempf != data->value) {
+ data->dragchange= 1;
+ data->value= tempf;
+ changed= 1;
+ }
+ }
+ }
+
+ return changed;
+}
+
+static int ui_do_but_NUM(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, wmEvent *event)
+{
+ int mx, my, click= 0;
+ int retval= WM_UI_HANDLER_CONTINUE;
+
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(data->region, block, &mx, &my);
+
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(event->val) {
+ if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->shift) {
+ button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING);
+ retval= WM_UI_HANDLER_BREAK;
+ }
+ else if(event->type == LEFTMOUSE) {
+ data->dragstartx= mx;
+ data->draglastx= mx;
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+ retval= WM_UI_HANDLER_BREAK;
+ }
+ else if(ELEM(event->type, PADENTER, RETKEY) && event->val)
+ click= 1;
+ }
+ }
+ else if(data->state == BUTTON_STATE_NUM_EDITING) {
+ if(event->type == LEFTMOUSE && event->val==0) {
+ if(data->dragchange)
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ else
+ click= 1;
+ }
+ else if(event->type == MOUSEMOVE) {
+ float fac;
+ int snap;
+
+ fac= 1.0f;
+ if(event->shift) fac /= 10.0f;
+ if(event->alt) fac /= 20.0f;
+
+ if(event->custom == EVT_DATA_TABLET) {
+ wmTabletData *wmtab= event->customdata;
+
+ /* de-sensitise based on tablet pressure */
+ if (ELEM(wmtab->Active, DEV_STYLUS, DEV_ERASER))
+ fac *= wmtab->Pressure;
+ }
+
+ snap= (event->ctrl)? (event->shift)? 2: 1: 0;
+
+ if(ui_numedit_but_NUM(but, data, fac, snap, mx))
+ ui_numedit_apply(C, block, but, data);
+ }
+ retval= WM_UI_HANDLER_BREAK;
+ }
+ else if(data->state == BUTTON_STATE_TEXT_EDITING) {
+ ui_do_but_textedit(C, block, but, data, event);
+ retval= WM_UI_HANDLER_BREAK;
+ }
+ else if(data->state == BUTTON_STATE_TEXT_SELECTING) {
+ ui_do_but_textedit_select(C, block, but, data, event);
+ retval= WM_UI_HANDLER_BREAK;
+ }
+
+ if(click) {
+ /* we can click on the side arrows to increment/decrement,
+ * or click inside to edit the value directly */
+ float tempf;
+ int temp;
+
+ if(!ui_is_but_float(but)) {
+ if(mx < (but->x1 + (but->x2 - but->x1)/3 - 3)) {
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+
+ temp= (int)data->value - 1;
+ if(temp>=but->min && temp<=but->max)
+ data->value= (double)temp;
+ else
+ data->cancel= 1;
+
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ else if(mx > (but->x1 + (2*(but->x2 - but->x1)/3) + 3)) {
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+
+ temp= (int)data->value + 1;
+ if(temp>=but->min && temp<=but->max)
+ data->value= (double)temp;
+ else
+ data->cancel= 1;
+
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ else
+ button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING);
+ }
+ else {
+ if(mx < (but->x1 + (but->x2 - but->x1)/3 - 3)) {
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+
+ tempf= data->value - 0.01*but->a1;
+ if (tempf < but->min) tempf = but->min;
+ data->value= tempf;
+
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ else if(mx > but->x1 + (2*((but->x2 - but->x1)/3) + 3)) {
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+
+ tempf= data->value + 0.01*but->a1;
+ if (tempf < but->min) tempf = but->min;
+ data->value= tempf;
+
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ else
+ button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING);
+ }
+
+ retval= WM_UI_HANDLER_BREAK;
+ }
+
+ return retval;
+}
+
+static int ui_numedit_but_SLI(uiBut *but, uiHandleButtonData *data, int shift, int ctrl, int mx)
+{
+ float deler, f, tempf;
+ int temp, lvalue, changed= 0;
+
+ if(but->type==NUMSLI) deler= ((but->x2-but->x1)/2 - 5.0*but->aspect);
+ else if(but->type==HSVSLI) deler= ((but->x2-but->x1)/2 - 5.0*but->aspect);
+ else deler= (but->x2-but->x1- 5.0*but->aspect);
+
+ f= (float)(mx-data->dragstartx)/deler + data->dragfstart;
+
+ if(shift)
+ f= (f-data->dragfstart)/10.0 + data->dragfstart;
+
+ CLAMP(f, 0.0, 1.0);
+ tempf= but->min+f*(but->max-but->min);
+ temp= floor(tempf+.5);
+
+ if(ctrl) {
+ if(tempf==but->min || tempf==but->max);
+ else if(ui_is_but_float(but)) {
+
+ if(shift) {
+ if(tempf==but->min || tempf==but->max);
+ else if(but->max-but->min < 2.10) tempf= 0.01*floor(100.0*tempf);
+ else if(but->max-but->min < 21.0) tempf= 0.1*floor(10.0*tempf);
+ else tempf= floor(tempf);
+ }
+ else {
+ if(but->max-but->min < 2.10) tempf= 0.1*floor(10*tempf);
+ else if(but->max-but->min < 21.0) tempf= floor(tempf);
+ else tempf= 10.0*floor(tempf/10.0);
+ }
+ }
+ else {
+ temp= 10*(temp/10);
+ tempf= temp;
+ }
+ }
+
+ if(!ui_is_but_float(but)) {
+ lvalue= floor(data->value+0.5);
+
+ if(temp != lvalue) {
+ data->value= temp;
+ data->dragchange= 1;
+ changed= 1;
+ }
+ }
+ else {
+ if(tempf != data->value) {
+ data->value= tempf;
+ data->dragchange= 1;
+ changed= 1;
+ }
+ }
+
+ return changed;
+}
+
+static int ui_do_but_SLI(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, wmEvent *event)
+{
+ int mx, my, click= 0;
+ int retval= WM_UI_HANDLER_CONTINUE;
+
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(data->region, block, &mx, &my);
+
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val) {
+ /* start either dragging as slider, or editing as text */
+ if(mx>= -6+(but->x1+but->x2)/2) {
+ if(event->type == LEFTMOUSE) {
+ data->dragstartx= mx;
+ data->draglastx= mx;
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+ }
+ else
+ click= 1;
+ }
+ else
+ button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING);
+
+ retval= WM_UI_HANDLER_BREAK;
+ }
+ }
+ else if(data->state == BUTTON_STATE_NUM_EDITING) {
+ if(event->type == LEFTMOUSE && event->val==0) {
+ if(data->dragchange)
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ else
+ click= 1;
+ }
+ else if(event->type == MOUSEMOVE) {
+ if(ui_numedit_but_SLI(but, data, event->shift, event->ctrl, mx))
+ ui_numedit_apply(C, block, but, data);
+ }
+ retval= WM_UI_HANDLER_BREAK;
+ }
+ else if(data->state == BUTTON_STATE_TEXT_EDITING) {
+ ui_do_but_textedit(C, block, but, data, event);
+ retval= WM_UI_HANDLER_BREAK;
+ }
+ else if(data->state == BUTTON_STATE_TEXT_SELECTING) {
+ ui_do_but_textedit_select(C, block, but, data, event);
+ retval= WM_UI_HANDLER_BREAK;
+ }
+
+ if(click) {
+ float f, h;
+ float tempf;
+ int temp;
+
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+
+ tempf= data->value;
+ temp= (int)data->value;
+
+ h= but->y2-but->y1;
+
+ if(but->type==SLI) f= (float)(mx-but->x1)/(but->x2-but->x1-h);
+ else f= (float)(mx- (but->x1+but->x2)/2)/((but->x2-but->x1)/2 - h);
+
+ f= but->min+f*(but->max-but->min);
+
+ if(!ui_is_but_float(but)) {
+ if(f<temp) temp--;
+ else temp++;
+
+ if(temp>=but->min && temp<=but->max)
+ data->value= temp;
+ else
+ data->cancel= 1;
+ }
+ else {
+ if(f<tempf) tempf-=.01;
+ else tempf+=.01;
+
+ if(tempf>=but->min && tempf<=but->max)
+ data->value= tempf;
+ else
+ data->cancel= 1;
+ }
+
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ retval= WM_UI_HANDLER_BREAK;
+ }
+
+ return retval;
+}
+
+static int ui_do_but_BLOCK(bContext *C, uiBut *but, uiHandleButtonData *data, wmEvent *event)
+{
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val) {
+ button_activate_state(C, but, BUTTON_STATE_MENU_OPEN);
+ return WM_UI_HANDLER_BREAK;
+ }
+ }
+
+ return WM_UI_HANDLER_CONTINUE;
+}
+
+static int ui_numedit_but_NORMAL(uiBut *but, uiHandleButtonData *data, int mx, int my)
+{
+ float dx, dy, rad, radsq, mrad, *fp;
+ int mdx, mdy, changed= 1;
+
+ /* button is presumed square */
+ /* if mouse moves outside of sphere, it does negative normal */
+
+ fp= data->origvec;
+ rad= (but->x2 - but->x1);
+ radsq= rad*rad;
+
+ if(fp[2]>0.0f) {
+ mdx= (rad*fp[0]);
+ mdy= (rad*fp[1]);
+ }
+ else if(fp[2]> -1.0f) {
+ mrad= rad/sqrt(fp[0]*fp[0] + fp[1]*fp[1]);
+
+ mdx= 2.0f*mrad*fp[0] - (rad*fp[0]);
+ mdy= 2.0f*mrad*fp[1] - (rad*fp[1]);
+ }
+ else mdx= mdy= 0;
+
+ dx= (float)(mx+mdx-data->dragstartx);
+ dy= (float)(my+mdy-data->dragstarty);
+
+ fp= data->vec;
+ mrad= dx*dx+dy*dy;
+ if(mrad < radsq) { /* inner circle */
+ fp[0]= dx;
+ fp[1]= dy;
+ fp[2]= sqrt( radsq-dx*dx-dy*dy );
+ }
+ else { /* outer circle */
+
+ mrad= rad/sqrt(mrad); // veclen
+
+ dx*= (2.0f*mrad - 1.0f);
+ dy*= (2.0f*mrad - 1.0f);
+
+ mrad= dx*dx+dy*dy;
+ if(mrad < radsq) {
+ fp[0]= dx;
+ fp[1]= dy;
+ fp[2]= -sqrt( radsq-dx*dx-dy*dy );
+ }
+ }
+ Normalize(fp);
+
+ data->draglastx= mx;
+ data->draglasty= my;
+
+ return changed;
+}
+
+static int ui_do_but_NORMAL(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, wmEvent *event)
+{
+ int mx, my;
+
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(data->region, block, &mx, &my);
+
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(event->type==LEFTMOUSE && event->val) {
+ data->dragstartx= mx;
+ data->dragstarty= my;
+ data->draglastx= mx;
+ data->draglasty= my;
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+
+ /* also do drag the first time */
+ if(ui_numedit_but_NORMAL(but, data, mx, my))
+ ui_numedit_apply(C, block, but, data);
+
+ return WM_UI_HANDLER_BREAK;
+ }
+ }
+ else if(data->state == BUTTON_STATE_NUM_EDITING) {
+ if(event->type == MOUSEMOVE) {
+ if(mx!=data->draglastx || my!=data->draglasty) {
+ if(ui_numedit_but_NORMAL(but, data, mx, my))
+ ui_numedit_apply(C, block, but, data);
+ }
+ }
+ else if(event->type==LEFTMOUSE && event->val==0)
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+
+ return WM_UI_HANDLER_BREAK;
+ }
+
+ return WM_UI_HANDLER_CONTINUE;
+}
+
+static int ui_numedit_but_HSVCUBE(uiBut *but, uiHandleButtonData *data, int mx, int my)
+{
+ float x, y;
+ int changed= 1;
+
+ /* relative position within box */
+ x= ((float)mx-but->x1)/(but->x2-but->x1);
+ y= ((float)my-but->y1)/(but->y2-but->y1);
+ CLAMP(x, 0.0, 1.0);
+ CLAMP(y, 0.0, 1.0);
+
+ if(but->a1==0) {
+ but->hsv[0]= x;
+ but->hsv[2]= y;
+ }
+ else if(but->a1==1) {
+ but->hsv[0]= x;
+ but->hsv[1]= y;
+ }
+ else if(but->a1==2) {
+ but->hsv[2]= x;
+ but->hsv[1]= y;
+ }
+ else
+ but->hsv[0]= x;
+
+ ui_set_but_hsv(but); // converts to rgb
+
+ // update button values and strings
+ ui_update_block_buts_hsv(but->block, but->hsv);
+
+ data->draglastx= mx;
+ data->draglasty= my;
+
+ return changed;
+}
+
+static int ui_do_but_HSVCUBE(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, wmEvent *event)
+{
+ int mx, my;
+
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(data->region, block, &mx, &my);
+
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(event->type==LEFTMOUSE && event->val) {
+ data->dragstartx= mx;
+ data->dragstarty= my;
+ data->draglastx= mx;
+ data->draglasty= my;
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+
+ /* also do drag the first time */
+ if(ui_numedit_but_HSVCUBE(but, data, mx, my))
+ ui_numedit_apply(C, block, but, data);
+
+ return WM_UI_HANDLER_BREAK;
+ }
+ }
+ else if(data->state == BUTTON_STATE_NUM_EDITING) {
+ if(event->type == MOUSEMOVE) {
+ if(mx!=data->draglastx || my!=data->draglasty) {
+ if(ui_numedit_but_HSVCUBE(but, data, mx, my))
+ ui_numedit_apply(C, block, but, data);
+ }
+ }
+ else if(event->type==LEFTMOUSE && event->val==0)
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+
+ return WM_UI_HANDLER_BREAK;
+ }
+
+ return WM_UI_HANDLER_CONTINUE;
+}
+
+static int verg_colorband(const void *a1, const void *a2)
+{
+ const CBData *x1=a1, *x2=a2;
+
+ if( x1->pos > x2->pos ) return 1;
+ else if( x1->pos < x2->pos) return -1;
+ return WM_UI_HANDLER_CONTINUE;
+}
+
+static void ui_colorband_update(ColorBand *coba)
+{
+ int a;
+
+ if(coba->tot<2) return;
+
+ for(a=0; a<coba->tot; a++) coba->data[a].cur= a;
+ qsort(coba->data, coba->tot, sizeof(CBData), verg_colorband);
+ for(a=0; a<coba->tot; a++) {
+ if(coba->data[a].cur==coba->cur) {
+ coba->cur= a;
+ break;
+ }
+ }
+}
+
+static int ui_numedit_but_COLORBAND(uiBut *but, uiHandleButtonData *data, int mx)
+{
+ float dx;
+ int changed= 0;
+
+ if(data->draglastx == mx)
+ return changed;
+
+ dx= ((float)(mx - data->draglastx))/(but->x2-but->x1);
+ data->dragcbd->pos += dx;
+ CLAMP(data->dragcbd->pos, 0.0, 1.0);
+
+ ui_colorband_update(data->coba);
+ data->dragcbd= data->coba->data + data->coba->cur; /* because qsort */
+
+ data->draglastx= mx;
+ changed= 1;
+
+ return changed;
+}
+
+static int ui_do_but_COLORBAND(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, wmEvent *event)
+{
+ ColorBand *coba;
+ CBData *cbd;
+ int mx, my, a, xco, mindist= 12;
+
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(data->region, block, &mx, &my);
+
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(event->type==LEFTMOUSE && event->val) {
+ coba= (ColorBand*)but->poin;
+
+ if(event->ctrl) {
+ /* insert new key on mouse location */
+ if(coba->tot < MAXCOLORBAND-1) {
+ float pos= ((float)(mx - but->x1))/(but->x2-but->x1);
+ float col[4];
+
+ do_colorband(coba, pos, col); /* executes it */
+
+ coba->tot++;
+ coba->cur= coba->tot-1;
+
+ coba->data[coba->cur].r= col[0];
+ coba->data[coba->cur].g= col[1];
+ coba->data[coba->cur].b= col[2];
+ coba->data[coba->cur].a= col[3];
+ coba->data[coba->cur].pos= pos;
+
+ ui_colorband_update(coba);
+ }
+
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ else {
+ data->dragstartx= mx;
+ data->dragstarty= my;
+ data->draglastx= mx;
+ data->draglasty= my;
+
+ /* activate new key when mouse is close */
+ for(a=0, cbd= coba->data; a<coba->tot; a++, cbd++) {
+ xco= but->x1 + (cbd->pos*(but->x2-but->x1));
+ xco= ABS(xco-mx);
+ if(a==coba->cur) xco+= 5; // selected one disadvantage
+ if(xco<mindist) {
+ coba->cur= a;
+ mindist= xco;
+ }
+ }
+
+ data->dragcbd= coba->data + coba->cur;
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+ }
+
+ return WM_UI_HANDLER_BREAK;
+ }
+ }
+ else if(data->state == BUTTON_STATE_NUM_EDITING) {
+ if(event->type == MOUSEMOVE) {
+ if(mx!=data->draglastx || my!=data->draglasty) {
+ if(ui_numedit_but_COLORBAND(but, data, mx))
+ ui_numedit_apply(C, block, but, data);
+ }
+ }
+ else if(event->type==LEFTMOUSE && event->val==0)
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+
+ return WM_UI_HANDLER_BREAK;
+ }
+
+ return WM_UI_HANDLER_CONTINUE;
+}
+
+static int ui_numedit_but_CURVE(uiBut *but, uiHandleButtonData *data, int snap, int mx, int my)
+{
+ CurveMapping *cumap= data->cumap;
+ CurveMap *cuma= cumap->cm+cumap->cur;
+ CurveMapPoint *cmp= cuma->curve;
+ float fx, fy, zoomx, zoomy, offsx, offsy;
+ int a, changed= 0;
+
+ zoomx= (but->x2-but->x1)/(cumap->curr.xmax-cumap->curr.xmin);
+ zoomy= (but->y2-but->y1)/(cumap->curr.ymax-cumap->curr.ymin);
+ offsx= cumap->curr.xmin;
+ offsy= cumap->curr.ymin;
+
+ if(data->dragsel != -1) {
+ int moved_point= 0; /* for ctrl grid, can't use orig coords because of sorting */
+
+ fx= (mx-data->draglastx)/zoomx;
+ fy= (my-data->draglasty)/zoomy;
+ for(a=0; a<cuma->totpoint; a++) {
+ if(cmp[a].flag & SELECT) {
+ float origx= cmp[a].x, origy= cmp[a].y;
+ cmp[a].x+= fx;
+ cmp[a].y+= fy;
+ if(snap) {
+ cmp[a].x= 0.125f*floor(0.5f + 8.0f*cmp[a].x);
+ cmp[a].y= 0.125f*floor(0.5f + 8.0f*cmp[a].y);
+ }
+ if(cmp[a].x!=origx || cmp[a].y!=origy)
+ moved_point= 1;
+ }
+ }
+
+ curvemapping_changed(cumap, 0); /* no remove doubles */
+
+ if(moved_point) {
+ data->draglastx= mx;
+ data->draglasty= my;
+ changed= 1;
+ }
+
+ data->dragchange= 1; /* mark for selection */
+ }
+ else {
+ fx= (mx-data->draglastx)/zoomx;
+ fy= (my-data->draglasty)/zoomy;
+
+ /* clamp for clip */
+ if(cumap->flag & CUMA_DO_CLIP) {
+ if(cumap->curr.xmin-fx < cumap->clipr.xmin)
+ fx= cumap->curr.xmin - cumap->clipr.xmin;
+ else if(cumap->curr.xmax-fx > cumap->clipr.xmax)
+ fx= cumap->curr.xmax - cumap->clipr.xmax;
+ if(cumap->curr.ymin-fy < cumap->clipr.ymin)
+ fy= cumap->curr.ymin - cumap->clipr.ymin;
+ else if(cumap->curr.ymax-fy > cumap->clipr.ymax)
+ fy= cumap->curr.ymax - cumap->clipr.ymax;
+ }
+
+ cumap->curr.xmin-=fx;
+ cumap->curr.ymin-=fy;
+ cumap->curr.xmax-=fx;
+ cumap->curr.ymax-=fy;
+
+ data->draglastx= mx;
+ data->draglasty= my;
+
+ changed= 1;
+ }
+
+ return changed;
+}
+
+static int ui_do_but_CURVE(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, wmEvent *event)
+{
+ int mx, my, a, changed= 0;
+
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(data->region, block, &mx, &my);
+
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(event->type==LEFTMOUSE && event->val) {
+ CurveMapping *cumap= (CurveMapping*)but->poin;
+ CurveMap *cuma= cumap->cm+cumap->cur;
+ CurveMapPoint *cmp= cuma->curve;
+ float fx, fy, zoomx, zoomy, offsx, offsy;
+ float dist, mindist= 200.0f; // 14 pixels radius
+ int sel= -1;
+
+ zoomx= (but->x2-but->x1)/(cumap->curr.xmax-cumap->curr.xmin);
+ zoomy= (but->y2-but->y1)/(cumap->curr.ymax-cumap->curr.ymin);
+ offsx= cumap->curr.xmin;
+ offsy= cumap->curr.ymin;
+
+ if(event->ctrl) {
+ fx= ((float)my - but->x1)/zoomx + offsx;
+ fy= ((float)my - but->y1)/zoomy + offsy;
+
+ curvemap_insert(cuma, fx, fy);
+ curvemapping_changed(cumap, 0);
+ changed= 1;
+ }
+
+ /* check for selecting of a point */
+ cmp= cuma->curve; /* ctrl adds point, new malloc */
+ for(a=0; a<cuma->totpoint; a++) {
+ fx= but->x1 + zoomx*(cmp[a].x-offsx);
+ fy= but->y1 + zoomy*(cmp[a].y-offsy);
+ dist= (fx-mx)*(fx-mx) + (fy-my)*(fy-my);
+ if(dist < mindist) {
+ sel= a;
+ mindist= dist;
+ }
+ }
+
+ if (sel == -1) {
+ /* if the click didn't select anything, check if it's clicked on the
+ * curve itself, and if so, add a point */
+ fx= ((float)mx - but->x1)/zoomx + offsx;
+ fy= ((float)my - but->y1)/zoomy + offsy;
+
+ cmp= cuma->table;
+
+ /* loop through the curve segment table and find what's near the mouse.
+ * 0.05 is kinda arbitrary, but seems to be what works nicely. */
+ for(a=0; a<=CM_TABLE; a++) {
+ if ( ( fabs(fx - cmp[a].x) < (0.05) ) && ( fabs(fy - cmp[a].y) < (0.05) ) ) {
+
+ curvemap_insert(cuma, fx, fy);
+ curvemapping_changed(cumap, 0);
+
+ changed= 1;
+
+ /* reset cmp back to the curve points again, rather than drawing segments */
+ cmp= cuma->curve;
+
+ /* find newly added point and make it 'sel' */
+ for(a=0; a<cuma->totpoint; a++)
+ if(cmp[a].x == fx)
+ sel = a;
+
+ break;
+ }
+ }
+ }
+
+ if(sel!= -1) {
+ /* ok, we move a point */
+ /* deselect all if this one is deselect. except if we hold shift */
+ if(event->shift==0 && (cmp[sel].flag & SELECT)==0)
+ for(a=0; a<cuma->totpoint; a++)
+ cmp[a].flag &= ~SELECT;
+ cmp[sel].flag |= SELECT;
+ }
+ else {
+ /* move the view */
+ data->cancel= 1;
+ }
+
+ data->dragsel= sel;
+
+ data->dragstartx= mx;
+ data->dragstarty= my;
+ data->draglastx= mx;
+ data->draglasty= my;
+
+ button_activate_state(C, but, BUTTON_STATE_NUM_EDITING);
+ return WM_UI_HANDLER_BREAK;
+ }
+ }
+ else if(data->state == BUTTON_STATE_NUM_EDITING) {
+ if(event->type == MOUSEMOVE) {
+ if(mx!=data->draglastx || my!=data->draglasty) {
+ if(ui_numedit_but_CURVE(but, data, event->shift, mx, my))
+ ui_numedit_apply(C, block, but, data);
+ }
+ }
+ else if(event->type==LEFTMOUSE && event->val==0) {
+ if(data->dragsel != -1) {
+ CurveMapping *cumap= data->cumap;
+ CurveMap *cuma= cumap->cm+cumap->cur;
+ CurveMapPoint *cmp= cuma->curve;
+
+ if(!data->dragchange) {
+ /* deselect all, select one */
+ if(event->shift==0) {
+ for(a=0; a<cuma->totpoint; a++)
+ cmp[a].flag &= ~SELECT;
+ cmp[data->dragsel].flag |= SELECT;
+ }
+ }
+ else
+ curvemapping_changed(cumap, 1); /* remove doubles */
+ }
+
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+
+ return WM_UI_HANDLER_BREAK;
+ }
+
+ return WM_UI_HANDLER_CONTINUE;
+}
+
+#ifdef INTERNATIONAL
+static int ui_do_but_CHARTAB(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, wmEvent *event)
+{
+ /* XXX 2.50 bad global and state access */
+#if 0
+ float sx, sy, ex, ey;
+ float width, height;
+ float butw, buth;
+ int mx, my, x, y, cs, che;
+
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(data->region, block, &mx, &my);
+
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val) {
+ /* Calculate the size of the button */
+ width = abs(but->x2 - but->x1);
+ height = abs(but->y2 - but->y1);
+
+ butw = floor(width / 12);
+ buth = floor(height / 6);
+
+ /* Initialize variables */
+ sx = but->x1;
+ ex = but->x1 + butw;
+ sy = but->y1 + height - buth;
+ ey = but->y1 + height;
+
+ cs = G.charstart;
+
+ /* And the character is */
+ x = (int) ((mx / butw) - 0.5);
+ y = (int) (6 - ((my / buth) - 0.5));
+
+ che = cs + (y*12) + x;
+
+ if(che > G.charmax)
+ che = 0;
+
+ if(G.obedit)
+ {
+ do_textedit(0,0,che);
+ }
+
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ return WM_UI_HANDLER_BREAK;
+ }
+ else if(ELEM(event->type, WHEELUPMOUSE, PAGEUPKEY)) {
+ for(but= block->buttons.first; but; but= but->next) {
+ if(but->type == CHARTAB) {
+ G.charstart = G.charstart - (12*6);
+ if(G.charstart < 0)
+ G.charstart = 0;
+ if(G.charstart < G.charmin)
+ G.charstart = G.charmin;
+ ui_draw_but(but);
+
+ //Really nasty... to update the num button from the same butblock
+ for(bt= block->buttons.first; bt; bt= bt->next)
+ {
+ if(ELEM(bt->type, NUM, NUMABS)) {
+ ui_check_but(bt);
+ ui_draw_but(bt);
+ }
+ }
+ retval=UI_CONT;
+ break;
+ }
+ }
+
+ return WM_UI_HANDLER_BREAK;
+ }
+ else if(ELEM(event->type, WHEELDOWNMOUSE, PAGEDOWNKEY)) {
+ for(but= block->buttons.first; but; but= but->next)
+ {
+ if(but->type == CHARTAB)
+ {
+ G.charstart = G.charstart + (12*6);
+ if(G.charstart > (0xffff - 12*6))
+ G.charstart = 0xffff - (12*6);
+ if(G.charstart > G.charmax - 12*6)
+ G.charstart = G.charmax - 12*6;
+ ui_draw_but(but);
+
+ for(bt= block->buttons.first; bt; bt= bt->next)
+ {
+ if(ELEM(bt->type, NUM, NUMABS)) {
+ ui_check_but(bt);
+ ui_draw_but(bt);
+ }
+ }
+
+ but->flag |= UI_ACTIVE;
+ retval=UI_RETURN_OK;
+ break;
+ }
+ }
+
+ return WM_UI_HANDLER_BREAK;
+ }
+ }
+#endif
+
+ return WM_UI_HANDLER_CONTINUE;
+}
+#endif
+
+static int ui_do_button(bContext *C, uiBlock *block, uiBut *but, wmEvent *event)
+{
+ uiHandleButtonData *data;
+ int retval;
+
+ data= but->active;
+ retval= WM_UI_HANDLER_CONTINUE;
+
+ /* handle copy-paste */
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ if(ELEM(event->type, CKEY, VKEY) && event->val && (event->ctrl || event->oskey)) {
+ ui_but_copy_paste(C, but, data, (event->type == CKEY)? 'c': 'v');
+ return WM_UI_HANDLER_BREAK;
+ }
+ }
+
+ /* verify if we can edit this button */
+ if(ELEM(event->type, LEFTMOUSE, RETKEY)) {
+ if(but->lock) {
+ if(but->lockstr) {
+ WM_report(C, WM_LOG_WARNING, but->lockstr);
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ return WM_UI_HANDLER_BREAK;
+ }
+ }
+ else if(but->pointype && but->poin==0) {
+ /* there's a pointer needed */
+ WM_reportf(C, WM_LOG_WARNING, "DoButton pointer error: %s", but->str);
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ return WM_UI_HANDLER_BREAK;
+ }
+ }
+
+ switch(but->type) {
+ case BUT:
+ retval= ui_do_but_BUT(C, but, data, event);
+ break;
+ case KEYEVT:
+ retval= ui_do_but_KEYEVT(C, but, data, event);
+ break;
+ case TOG:
+ case TOGR:
+ case ICONTOG:
+ case ICONTOGN:
+ case TOGN:
+ case BUT_TOGDUAL:
+ retval= ui_do_but_TOG(C, but, data, event);
+ break;
+#if 0
+ case SCROLL:
+ /* DrawBut(b, 1); */
+ /* do_scrollbut(b); */
+ /* DrawBut(b,0); */
+ break;
+#endif
+ case NUM:
+ case NUMABS:
+ retval= ui_do_but_NUM(C, block, but, data, event);
+ break;
+ case SLI:
+ case NUMSLI:
+ case HSVSLI:
+ retval= ui_do_but_SLI(C, block, but, data, event);
+ break;
+ case ROUNDBOX:
+ case LABEL:
+ case TOG3:
+ case ROW:
+ retval= ui_do_but_EXIT(C, but, data, event);
+ break;
+ case TEX:
+ case IDPOIN:
+ retval= ui_do_but_TEX(C, block, but, data, event);
+ break;
+ case MENU:
+ retval= ui_do_but_BLOCK(C, but, data, event);
+ break;
+ case ICONROW:
+ retval= ui_do_but_BLOCK(C, but, data, event);
+ break;
+ case ICONTEXTROW:
+ retval= ui_do_but_BLOCK(C, but, data, event);
+ break;
+ case BLOCK:
+ case PULLDOWN:
+ retval= ui_do_but_BLOCK(C, but, data, event);
+ break;
+ case BUTM:
+ retval= ui_do_but_BUT(C, but, data, event);
+ break;
+ case COL:
+ if(but->a1 == -1) // signal to prevent calling up color picker
+ retval= ui_do_but_EXIT(C, but, data, event);
+ else
+ retval= ui_do_but_BLOCK(C, but, data, event);
+ break;
+ case BUT_NORMAL:
+ retval= ui_do_but_NORMAL(C, block, but, data, event);
+ break;
+ case BUT_COLORBAND:
+ retval= ui_do_but_COLORBAND(C, block, but, data, event);
+ break;
+ case BUT_CURVE:
+ retval= ui_do_but_CURVE(C, block, but, data, event);
+ break;
+ case HSVCUBE:
+ retval= ui_do_but_HSVCUBE(C, block, but, data, event);
+ break;
+#ifdef INTERNATIONAL
+ case CHARTAB:
+ retval= ui_do_but_CHARTAB(C, block, but, data, event);
+ break;
+#endif
+ /* XXX 2.50 links not implemented yet */
+#if 0
+ case LINK:
+ case INLINK:
+ retval= retval= ui_do_but_LINK(block, but);
+ break;
+#endif
+ }
+
+ return retval;
+}
+
+/* ************************ button utilities *********************** */
+
+static int ui_but_contains_pt(uiBut *but, int mx, int my)
+{
+ return ((but->x1<mx && but->x2>=mx) && (but->y1<my && but->y2>=my));
+}
+
+static uiBut *ui_but_find_activated(ARegion *ar)
+{
+ uiBlock *block;
+ uiBut *but;
+
+ for(block=ar->uiblocks.first; block; block=block->next)
+ for(but=block->buttons.first; but; but= but->next)
+ if(but->active)
+ return but;
+
+ return NULL;
+}
+
+static void ui_blocks_set_tooltips(ARegion *ar, int enable)
+{
+ uiBlock *block;
+
+ /* we disabled buttons when when they were already shown, and
+ * re-enable them on mouse move */
+ for(block=ar->uiblocks.first; block; block=block->next)
+ block->tooltipdisabled= !enable;
+}
+
+static uiBut *ui_but_find_mouse_over(ARegion *ar, int x, int y)
+{
+ uiBlock *block;
+ uiBut *but, *butover= NULL;
+ int mx, my;
+
+ /* check if the mouse is in the region, and in case of a view2d also check
+ * if it is inside the view2d itself, not over scrollbars for example */
+ if(!BLI_in_rcti(&ar->winrct, x, y))
+ return NULL;
+
+ if(ar->v2d.mask.xmin!=ar->v2d.mask.xmax) {
+ mx= x;
+ my= y;
+ ui_window_to_region(ar, &mx, &my);
+
+ if(!BLI_in_rcti(&ar->v2d.mask, mx, my))
+ return NULL;
+ }
+
+ for(block=ar->uiblocks.first; block; block=block->next) {
+ mx= x;
+ my= y;
+ ui_window_to_block(ar, block, &mx, &my);
+
+ for(but=block->buttons.first; but; but= but->next) {
+ /* give precedence to already activated buttons */
+ if(ui_but_contains_pt(but, mx, my))
+ if(!butover || (!butover->active && but->active))
+ butover= but;
+ }
+ }
+
+ return butover;
+}
+
+/* ****************** button state handling **************************/
+
+static int button_modal_state(uiHandleButtonState state)
+{
+ return ELEM6(state, BUTTON_STATE_WAIT_RELEASE, BUTTON_STATE_WAIT_KEY_EVENT,
+ BUTTON_STATE_NUM_EDITING, BUTTON_STATE_TEXT_EDITING,
+ BUTTON_STATE_TEXT_SELECTING, BUTTON_STATE_MENU_OPEN);
+}
+
+static void button_tooltip_timer_start(uiBut *but)
+{
+ uiHandleButtonData *data;
+
+ data= but->active;
+
+ /* XXX 2.50 U missing from context */
+ if(U.flag & USER_TOOLTIPS)
+ if(!data->tooltiptimer && !but->block->tooltipdisabled)
+ data->tooltiptimer= WM_event_add_window_timer(data->window, BUTTON_TOOLTIP_DELAY, ~0);
+}
+
+static void button_activate_state(bContext *C, uiBut *but, uiHandleButtonState state)
+{
+ uiHandleButtonData *data;
+
+ data= but->active;
+ if(data->state == state)
+ return;
+
+ /* highlight has timers for tooltips and auto open */
+ if(state == BUTTON_STATE_HIGHLIGHT) {
+ but->flag &= ~UI_SELECT;
+
+ button_tooltip_timer_start(but);
+
+ /* automatic open pulldown block timer */
+ if(but->type==BLOCK || but->type==MENU || but->type==PULLDOWN || but->type==ICONTEXTROW) {
+ if(!data->autoopentimer) {
+ int time;
+
+ if(but->block->auto_open==2) time= 1; // test for toolbox
+ else if(but->block->flag & UI_BLOCK_LOOP || but->block->auto_open) time= 5*U.menuthreshold2;
+ else if(U.uiflag & USER_MENUOPENAUTO) time= 5*U.menuthreshold1;
+ else time= -1;
+
+ if(time >= 0)
+ data->autoopentimer= WM_event_add_window_timer(data->window, time*20, ~0);
+ }
+ }
+ }
+ else {
+ but->flag |= UI_SELECT;
+
+ if(data->tooltiptimer) {
+ WM_event_remove_window_timer(data->window, data->tooltiptimer);
+ data->tooltiptimer= NULL;
+ }
+ if(data->tooltip) {
+ ui_tooltip_free(C, data->tooltip);
+ data->tooltip= NULL;
+ }
+
+ if(data->autoopentimer) {
+ WM_event_remove_window_timer(data->window, data->autoopentimer);
+ data->autoopentimer= NULL;
+ }
+ }
+
+ /* text editing */
+ if(state == BUTTON_STATE_TEXT_EDITING && data->state != BUTTON_STATE_TEXT_SELECTING)
+ ui_textedit_begin(but, data);
+ else if(data->state == BUTTON_STATE_TEXT_EDITING && state != BUTTON_STATE_TEXT_SELECTING)
+ ui_textedit_end(but, data);
+
+ /* number editing */
+ if(state == BUTTON_STATE_NUM_EDITING)
+ ui_numedit_begin(but, data);
+ else if(data->state == BUTTON_STATE_NUM_EDITING)
+ ui_numedit_end(but, data);
+
+ /* menu open */
+ if(state == BUTTON_STATE_MENU_OPEN)
+ ui_blockopen_begin(C, but, data);
+ else if(data->state == BUTTON_STATE_MENU_OPEN)
+ ui_blockopen_end(C, but, data);
+
+ /* add a short delay before exiting, to ensure there is some feedback */
+ if(state == BUTTON_STATE_WAIT_FLASH) {
+ data->flashtimer= WM_event_add_window_timer(data->window, BUTTON_FLASH_DELAY, ~0);
+ }
+ else if(data->flashtimer) {
+ WM_event_remove_window_timer(data->window, data->flashtimer);
+ data->flashtimer= NULL;
+ }
+
+ /* add a blocking ui handler at the window handler for blocking, modal states */
+ if(button_modal_state(state)) {
+ if(!button_modal_state(data->state))
+ WM_event_add_ui_handler(C, &data->window->handlers, ui_handler_window, NULL);
+ }
+ else {
+ if(button_modal_state(data->state))
+ WM_event_remove_ui_handler(&data->window->handlers);
+ }
+
+ data->state= state;
+ WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+}
+
+static void button_activate_init(bContext *C, ARegion *ar, uiBut *but, uiButtonActivateType type)
+{
+ uiHandleButtonData *data;
+
+ /* setup struct */
+ data= MEM_callocN(sizeof(uiHandleButtonData), "uiHandleButtonData");
+ data->window= C->window;
+ data->region= ar;
+ data->interactive= 0;
+ data->state = BUTTON_STATE_INIT;
+
+ /* activate button */
+ but->flag |= UI_ACTIVE;
+ but->active= data;
+
+ /* we disable auto_open in the block after a threshold, because we still
+ * want to allow auto opening adjacent menus even if no button is activated
+ * inbetween going over to the other button, but only for a short while */
+ if(type == BUTTON_ACTIVATE_OVER && but->block->auto_open)
+ if(but->block->auto_open_last+BUTTON_AUTO_OPEN_THRESH < PIL_check_seconds_timer())
+ but->block->auto_open= 0;
+
+ button_activate_state(C, but, BUTTON_STATE_HIGHLIGHT);
+
+ if(type == BUTTON_ACTIVATE_OPEN)
+ button_activate_state(C, but, BUTTON_STATE_MENU_OPEN);
+ else if(type == BUTTON_ACTIVATE_TEXT_EDITING)
+ button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING);
+ else if(type == BUTTON_ACTIVATE_APPLY)
+ button_activate_state(C, but, BUTTON_STATE_WAIT_FLASH);
+}
+
+static void button_activate_exit(bContext *C, uiHandleButtonData *data, uiBut *but, int mousemove)
+{
+ uiBlock *block= but->block;
+
+ /* ensure we are in the exit state */
+ if(data->state != BUTTON_STATE_EXIT)
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+
+ /* if this button is in a menu, this will set the button return
+ * value to the button value and the menu return value to ok, the
+ * menu return value will be picked up and the menu will close */
+ if(block->handle && !(block->flag & UI_BLOCK_KEEP_OPEN) && !data->cancel) {
+ uiMenuBlockHandle *handle;
+
+ handle= block->handle;
+ handle->butretval= data->retval;
+ handle->menuretval= UI_RETURN_OK;
+ }
+
+ /* apply the button action or value */
+ ui_apply_button(C, block, but, data, 0);
+
+ /* disable tooltips until mousemove */
+ ui_blocks_set_tooltips(data->region, 0);
+
+ /* clean up */
+ if(data->str)
+ MEM_freeN(data->str);
+ if(data->origstr)
+ MEM_freeN(data->origstr);
+
+ /* clean up button */
+ MEM_freeN(but->active);
+ but->active= NULL;
+ but->flag &= ~(UI_ACTIVE|UI_SELECT);
+
+ /* redraw */
+ WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+
+ /* adds empty mousemove in queue for re-init handler, in case mouse is
+ * still over a button. we cannot just check for this ourselfs because
+ * at this point the mouse may be over a button in another region */
+ if(mousemove)
+ WM_event_add_mousemove(C);
+}
+
+void ui_button_active_cancel(const bContext *C, uiBut *but)
+{
+ uiHandleButtonData *data;
+
+ /* this gets called when the button somehow disappears while it is still
+ * active, this is bad for user interaction, but we need to handle this
+ * case cleanly anyway in case it happens */
+ if(but->active) {
+ data= but->active;
+ data->cancel= 1;
+ button_activate_exit((bContext*)C, data, but, 0);
+ }
+}
+
+/************** handle activating a button *************/
+
+static int ui_handle_button_over(bContext *C, wmEvent *event, ARegion *ar)
+{
+ uiBut *but;
+
+ if(event->type == MOUSEMOVE) {
+ but= ui_but_find_mouse_over(ar, event->x, event->y);
+
+ if(but)
+ button_activate_init(C, ar, but, BUTTON_ACTIVATE_OVER);
+ }
+
+ return WM_UI_HANDLER_CONTINUE;
+}
+
+static void ui_handle_button_activate(bContext *C, ARegion *ar, uiBut *but, uiButtonActivateType type)
+{
+ uiBut *oldbut;
+ uiHandleButtonData *data;
+
+ oldbut= ui_but_find_activated(ar);
+ if(oldbut) {
+ data= oldbut->active;
+ data->cancel= 1;
+ button_activate_exit(C, data, oldbut, 0);
+ }
+
+ button_activate_init(C, ar, but, type);
+}
+
+/************ handle events for an activated button ***********/
+
+static int ui_handle_button_event(bContext *C, wmEvent *event, uiBut *but)
+{
+ uiHandleButtonData *data;
+ uiBlock *block;
+ ARegion *ar;
+ uiBut *postbut;
+ uiButtonActivateType posttype;
+ int retval, mx, my;
+
+ data= but->active;
+ block= but->block;
+ ar= data->region;
+
+ retval= WM_UI_HANDLER_CONTINUE;
+
+ if(data->state == BUTTON_STATE_HIGHLIGHT) {
+ switch(event->type) {
+ case MOUSEMOVE:
+ /* verify if we are still over the button, if not exit */
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(ar, block, &mx, &my);
+
+ if(!ui_but_contains_pt(but, mx, my)) {
+ data->cancel= 1;
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ else if(event->x!=event->prevx || event->y!=event->prevy) {
+ /* re-enable tooltip on mouse move */
+ ui_blocks_set_tooltips(ar, 1);
+ button_tooltip_timer_start(but);
+ }
+
+ break;
+ case TIMER: {
+ /* handle tooltip timer */
+ if(event->customdata == data->tooltiptimer) {
+ WM_event_remove_window_timer(data->window, data->tooltiptimer);
+ data->tooltiptimer= NULL;
+
+ if(!data->tooltip) {
+ data->tooltip= ui_tooltip_create(C, data->region, but);
+ WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+ }
+ }
+ /* handle menu auto open timer */
+ else if(event->customdata == data->autoopentimer) {
+ WM_event_remove_window_timer(data->window, data->autoopentimer);
+ data->autoopentimer= NULL;
+
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(ar, block, &mx, &my);
+
+ if(ui_but_contains_pt(but, mx, my))
+ button_activate_state(C, but, BUTTON_STATE_MENU_OPEN);
+ }
+
+ retval= WM_UI_HANDLER_CONTINUE;
+ break;
+ default:
+ /* handle button type specific events */
+ retval= ui_do_button(C, block, but, event);
+ }
+ }
+ }
+ else if(data->state == BUTTON_STATE_WAIT_RELEASE) {
+ switch(event->type) {
+ case MOUSEMOVE:
+ /* deselect the button when moving the mouse away */
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(ar, block, &mx, &my);
+
+ if(ui_but_contains_pt(but, mx, my)) {
+ if(!(but->flag & UI_SELECT)) {
+ but->flag |= UI_SELECT;
+ data->cancel= 0;
+ WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+ }
+ }
+ else {
+ if(but->flag & UI_SELECT) {
+ but->flag &= ~UI_SELECT;
+ data->cancel= 1;
+ WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL);
+ }
+ }
+ break;
+ default:
+ /* otherwise catch mouse release event */
+ ui_do_button(C, block, but, event);
+ break;
+ }
+
+ retval= WM_UI_HANDLER_BREAK;
+ }
+ else if(data->state == BUTTON_STATE_WAIT_FLASH) {
+ switch(event->type) {
+ case TIMER: {
+ if(event->customdata == data->flashtimer)
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ }
+
+ retval= WM_UI_HANDLER_CONTINUE;
+ }
+ else if(data->state == BUTTON_STATE_MENU_OPEN) {
+ switch(event->type) {
+ case MOUSEMOVE: {
+ uiBut *bt= ui_but_find_mouse_over(ar, event->x, event->y);
+
+ if(bt && bt->active != data) {
+ data->cancel= 1;
+ button_activate_state(C, but, BUTTON_STATE_EXIT);
+ }
+ break;
+ }
+ }
+
+ ui_do_button(C, block, but, event);
+ retval= WM_UI_HANDLER_CONTINUE;
+ }
+ else {
+ ui_do_button(C, block, but, event);
+ retval= WM_UI_HANDLER_BREAK;
+ }
+
+ if(data->state == BUTTON_STATE_EXIT) {
+ postbut= data->postbut;
+ posttype= data->posttype;
+
+ button_activate_exit(C, data, but, (postbut == NULL));
+
+ /* for jumping to the next button with tab while text editing */
+ if(postbut)
+ button_activate_init(C, ar, postbut, posttype);
+ }
+
+ return retval;
+}
+
+static void ui_handle_button_closed_submenu(bContext *C, uiBut *but)
+{
+ uiHandleButtonData *data;
+ uiMenuBlockHandle *handle;
+
+ data= but->active;
+ handle= data->menu->handle;
+
+ /* copy over return values from the closing menu */
+ if(handle->menuretval == UI_RETURN_OK) {
+ if(but->type == COL)
+ VECCOPY(data->vec, handle->retvec)
+ else if(ELEM3(but->type, MENU, ICONROW, ICONTEXTROW))
+ data->value= handle->retvalue;
+ }
+
+ /* now change button state or exit, which will close the submenu */
+ if(ELEM(handle->menuretval, UI_RETURN_OK, UI_RETURN_CANCEL)) {
+ if(handle->menuretval != UI_RETURN_OK)
+ data->cancel= 1;
+
+ button_activate_exit(C, data, but, 1);
+ }
+ else if(handle->menuretval == UI_RETURN_OUT)
+ button_activate_state(C, but, BUTTON_STATE_HIGHLIGHT);
+}
+
+/* ******************** menu navigation helpers ************** */
+
+static uiBut *ui_but_prev(uiBut *but)
+{
+ while(but->prev) {
+ but= but->prev;
+ if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but;
+ }
+ return NULL;
+}
+
+static uiBut *ui_but_next(uiBut *but)
+{
+ while(but->next) {
+ but= but->next;
+ if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but;
+ }
+ return NULL;
+}
+
+static uiBut *ui_but_first(uiBlock *block)
+{
+ uiBut *but;
+
+ but= block->buttons.first;
+ while(but) {
+ if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but;
+ but= but->next;
+ }
+ return NULL;
+}
+
+static uiBut *ui_but_last(uiBlock *block)
+{
+ uiBut *but;
+
+ but= block->buttons.last;
+ while(but) {
+ if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but;
+ but= but->prev;
+ }
+ return NULL;
+}
+
+/* ************************* menu handling *******************************/
+
+/* function used to prevent loosing the open menu when using nested pulldowns,
+ * when moving mouse towards the pulldown menu over other buttons that could
+ * steal the highlight from the current button, only checks:
+ *
+ * - while mouse moves in triangular area defined old mouse position and
+ * left/right side of new menu
+ * - only for 1 second
+ */
+
+static void ui_mouse_motion_towards_init(uiHandleMenuData *menu, int mx, int my)
+{
+ if(!menu->dotowards) {
+ menu->dotowards= 1;
+ menu->towardsx= mx;
+ menu->towardsy= my;
+ menu->towardstime= PIL_check_seconds_timer();
+ }
+}
+
+static int ui_mouse_motion_towards_check(uiBlock *block, uiHandleMenuData *menu, int mx, int my)
+{
+ int fac, dx, dy, domx, domy;
+
+ if(!menu->dotowards) return 0;
+ if((block->direction & UI_TOP) || (block->direction & UI_DOWN)) {
+ menu->dotowards= 0;
+ return menu->dotowards;
+ }
+
+ /* calculate dominant direction */
+ domx= (-menu->towardsx + (block->maxx+block->minx)/2);
+ domy= (-menu->towardsy + (block->maxy+block->miny)/2);
+
+ /* we need some accuracy */
+ if(abs(domx) < 4) {
+ menu->dotowards= 0;
+ return menu->dotowards;
+ }
+
+ /* check direction */
+ dx= mx - menu->towardsx;
+ dy= my - menu->towardsy;
+
+ /* threshold */
+ if(abs(dx)+abs(dy) > 4) {
+ /* menu to right */
+ if(domx>0) {
+ fac= (mx - menu->towardsx)*( menu->towardsy - (int)(block->maxy+20)) +
+ (my - menu->towardsy)*(-menu->towardsx + (int)block->minx);
+ if(fac>0) menu->dotowards= 0;
+
+ fac= (mx - menu->towardsx)*( menu->towardsy - (int)(block->miny-20)) +
+ (my - menu->towardsy)*(-menu->towardsx + (int)block->minx);
+ if(fac<0) menu->dotowards= 0;
+ }
+ else {
+ fac= (mx - menu->towardsx)*( menu->towardsy - (int)(block->maxy+20)) +
+ (my - menu->towardsy)*(-menu->towardsx + (int)block->maxx);
+ if(fac<0) menu->dotowards= 0;
+
+ fac= (mx - menu->towardsx)*( menu->towardsy - (int)(block->miny-20)) +
+ (my - menu->towardsy)*(-menu->towardsx + (int)block->maxx);
+ if(fac>0) menu->dotowards= 0;
+ }
+ }
+
+ /* 1 second timer */
+ if(PIL_check_seconds_timer() - menu->towardstime > BUTTON_MOUSE_TOWARDS_THRESH)
+ menu->dotowards= 0;
+
+ return menu->dotowards;
+}
+
+int ui_handle_menu_event(bContext *C, wmEvent *event, uiHandleMenuData *menu, int topmenu)
+{
+ ARegion *ar;
+ uiBlock *block;
+ uiBut *but, *bt;
+ uiMenuBlockHandle *handle;
+ int inside, act, count, mx, my, retval;
+
+ ar= menu->handle->region;
+ block= ar->uiblocks.first;
+ handle= menu->handle;
+
+ act= 0;
+ retval= WM_UI_HANDLER_CONTINUE;
+
+ mx= event->x;
+ my= event->y;
+ ui_window_to_block(ar, block, &mx, &my);
+
+ /* check if mouse is inside block */
+ inside= 0;
+ if(block->minx <= mx && block->maxx >= mx)
+ if(block->miny <= my && block->maxy >= my)
+ inside= 1;
+
+ if(topmenu && event->type != TIMER) {
+ /* for ui_mouse_motion_towards_block */
+ if(event->type == MOUSEMOVE)
+ ui_mouse_motion_towards_init(menu, mx, my);
+
+ switch(event->type) {
+ /* closing sublevels of pulldowns */
+ case LEFTARROWKEY:
+ if(event->val && (block->flag & UI_BLOCK_LOOP))
+ if(BLI_countlist(&block->saferct) > 0)
+ handle->menuretval= UI_RETURN_OUT;
+
+ retval= WM_UI_HANDLER_BREAK;
+ break;
+
+ /* opening sublevels of pulldowns */
+ case RIGHTARROWKEY:
+ if(event->val && (block->flag & UI_BLOCK_LOOP)) {
+ but= ui_but_find_activated(ar);
+
+ if(!but) {
+ /* no item active, we make first active */
+ if(block->direction & UI_TOP) but= ui_but_last(block);
+ else but= ui_but_first(block);
+ }
+
+ if(but && but->type==BLOCK)
+ ui_handle_button_activate(C, ar, but, BUTTON_ACTIVATE_OPEN);
+ }
+
+ retval= WM_UI_HANDLER_BREAK;
+ break;
+
+ case UPARROWKEY:
+ case DOWNARROWKEY:
+ case WHEELUPMOUSE:
+ case WHEELDOWNMOUSE:
+ /* arrowkeys: only handle for block_loop blocks */
+ if(inside || (block->flag & UI_BLOCK_LOOP)) {
+ if(event->val) {
+ but= ui_but_find_activated(ar);
+
+ if(but) {
+ if(ELEM(event->type, UPARROWKEY, WHEELUPMOUSE)) {
+ if(block->direction & UI_TOP) but= ui_but_next(but);
+ else but= ui_but_prev(but);
+ }
+ else {
+ if(block->direction & UI_TOP) but= ui_but_prev(but);
+ else but= ui_but_next(but);
+ }
+
+ if(but)
+ ui_handle_button_activate(C, ar, but, BUTTON_ACTIVATE);
+ }
+
+ if(!but) {
+ if(ELEM(event->type, UPARROWKEY, WHEELUPMOUSE)) {
+ if(block->direction & UI_TOP) bt= ui_but_first(block);
+ else bt= ui_but_last(block);
+ }
+ else {
+ if(block->direction & UI_TOP) bt= ui_but_last(block);
+ else bt= ui_but_first(block);
+ }
+
+ if(bt)
+ ui_handle_button_activate(C, ar, bt, BUTTON_ACTIVATE);
+ }
+ }
+ }
+
+ retval= WM_UI_HANDLER_BREAK;
+ break;
+
+ case ONEKEY: case PAD1:
+ act= 1;
+ case TWOKEY: case PAD2:
+ if(act==0) act= 2;
+ case THREEKEY: case PAD3:
+ if(act==0) act= 3;
+ case FOURKEY: case PAD4:
+ if(act==0) act= 4;
+ case FIVEKEY: case PAD5:
+ if(act==0) act= 5;
+ case SIXKEY: case PAD6:
+ if(act==0) act= 6;
+ case SEVENKEY: case PAD7:
+ if(act==0) act= 7;
+ case EIGHTKEY: case PAD8:
+ if(act==0) act= 8;
+ case NINEKEY: case PAD9:
+ if(act==0) act= 9;
+ case ZEROKEY: case PAD0:
+ if(act==0) act= 10;
+
+ if(block->flag & UI_BLOCK_NUMSELECT) {
+ if(event->alt) act+= 10;
+
+ count= 0;
+ for(but= block->buttons.first; but; but= but->next) {
+ int doit= 0;
+
+ if(but->type!=LABEL && but->type!=SEPR)
+ count++;
+
+ /* exception for menus like layer buts, with button aligning they're not drawn in order */
+ if(but->type==TOGR) {
+ if(but->bitnr==act-1)
+ doit= 1;
+ }
+ else if(count==act)
+ doit=1;
+
+ if(doit) {
+ ui_handle_button_activate(C, ar, but, BUTTON_ACTIVATE_APPLY);
+ break;
+ }
+ }
+ }
+
+ retval= WM_UI_HANDLER_BREAK;
+ break;
+ }
+
+ /* here we check return conditions for menus */
+ if(block->flag & UI_BLOCK_LOOP) {
+ /* if we click outside the block, verify if we clicked on the
+ * button that opened us, otherwise we need to close */
+ if(inside==0) {
+ uiSafetyRct *saferct= block->saferct.first;
+
+ if(ELEM3(event->type, LEFTMOUSE, MIDDLEMOUSE, RIGHTMOUSE) && event->val)
+ if(saferct && !BLI_in_rctf(&saferct->parent, event->x, event->y))
+ handle->menuretval= UI_RETURN_OK;
+ }
+
+ if(handle->menuretval);
+ else if(event->type==ESCKEY && event->val) {
+ /* esc cancels this and all preceding menus */
+ handle->menuretval= UI_RETURN_CANCEL;
+ }
+ else if(ELEM(event->type, RETKEY, PADENTER) && event->val) {
+ /* enter will always close this block, but note that the event
+ * can still get pass through so the button is executed */
+ handle->menuretval= UI_RETURN_OK;
+ }
+ else {
+ ui_mouse_motion_towards_check(block, menu, mx, my);
+
+ /* check mouse moving outside of the menu */
+ if(inside==0 && (block->flag & UI_BLOCK_MOVEMOUSE_QUIT)) {
+ uiSafetyRct *saferct;
+
+ /* check for all parent rects, enables arrowkeys to be used */
+ for(saferct=block->saferct.first; saferct; saferct= saferct->next) {
+ /* for mouse move we only check our own rect, for other
+ * events we check all preceding block rects too to make
+ * arrow keys navigation work */
+ if(event->type!=MOUSEMOVE || saferct==block->saferct.first) {
+ if(BLI_in_rctf(&saferct->parent, (float)event->x, (float)event->y))
+ break;
+ if(BLI_in_rctf(&saferct->safety, (float)event->x, (float)event->y))
+ break;
+ }
+ }
+
+ /* strict check, and include the parent rect */
+ if(!menu->dotowards && !saferct)
+ handle->menuretval= (block->flag & UI_BLOCK_KEEP_OPEN)? UI_RETURN_OK: UI_RETURN_OUT;
+ else if(menu->dotowards && event->type==MOUSEMOVE)
+ retval= WM_UI_HANDLER_BREAK;
+ }
+ }
+ }
+ }
+
+ /* if we are inside the region and didn't handle the event yet, lets
+ * pass it on to buttons inside this region */
+ if((inside && !handle->menuretval && retval == WM_UI_HANDLER_CONTINUE) || event->type == TIMER) {
+ but= ui_but_find_activated(ar);
+
+ if(but)
+ retval= ui_handle_button_event(C, event, but);
+ else
+ retval= ui_handle_button_over(C, event, ar);
+ }
+
+ /* if we set a menu return value, ensure we continue passing this on to
+ * lower menus and buttons, so always set continue then, and if we are
+ * inside the region otherwise, ensure we swallow the event */
+ if(handle->menuretval)
+ return WM_UI_HANDLER_CONTINUE;
+ else if(inside)
+ return WM_UI_HANDLER_BREAK;
+ else
+ return retval;
+}
+
+static int ui_handle_menu_closed_submenu(bContext *C, uiHandleMenuData *menu)
+{
+ ARegion *ar;
+ uiBut *but;
+ uiBlock *block;
+ uiHandleButtonData *data;
+ uiMenuBlockHandle *handle, *subhandle;
+
+ ar= menu->handle->region;
+ block= ar->uiblocks.first;
+ handle= menu->handle;
+
+ but= ui_but_find_activated(ar);
+ data= but->active;
+ subhandle= data->menu->handle;
+
+ if(subhandle->menuretval) {
+ /* first decide if we want to close our own menu cascading, if
+ * so pass on the sub menu return value to our own menu handle */
+ if(ELEM(subhandle->menuretval, UI_RETURN_OK, UI_RETURN_CANCEL)) {
+ if(!(block->flag & UI_BLOCK_KEEP_OPEN)) {
+ handle->menuretval= subhandle->menuretval;
+ handle->butretval= data->retval;
+ }
+ }
+
+ /* now let activated button in this menu exit, which
+ * will actually close the submenu too */
+ ui_handle_button_closed_submenu(C, but);
+ }
+
+ if(handle->menuretval)
+ return WM_UI_HANDLER_CONTINUE;
+ else
+ return WM_UI_HANDLER_BREAK;
+}
+
+static int ui_handle_menus_recursive(bContext *C, wmEvent *event, uiHandleMenuData *menu)
+{
+ uiBut *but;
+ uiHandleButtonData *data;
+ uiHandleMenuData *submenu;
+ int retval= WM_UI_HANDLER_CONTINUE;
+
+ /* check if we have a submenu, and handle events for it first */
+ but= ui_but_find_activated(menu->handle->region);
+ data= (but)? but->active: NULL;
+ submenu= (data)? data->menu: NULL;
+
+ if(submenu)
+ retval= ui_handle_menus_recursive(C, event, submenu);
+
+ /* now handle events for our own menu */
+ if(retval == WM_UI_HANDLER_CONTINUE || event->type == TIMER) {
+ if(submenu && submenu->handle->menuretval)
+ retval= ui_handle_menu_closed_submenu(C, menu);
+ else
+ retval= ui_handle_menu_event(C, event, menu, (submenu == NULL));
+ }
+
+ return retval;
+}
+
+/* *************** UI event handlers **************** */
+
+static int ui_handler_region(bContext *C, wmEvent *event)
+{
+ ARegion *ar;
+ uiBut *but;
+ int retval;
+
+ /* here we handle buttons at the region level, non-modal */
+ ar= C->region;
+ retval= WM_UI_HANDLER_CONTINUE;
+
+ if(ar==NULL) return retval;
+ if(ar->uiblocks.first==NULL) return retval;
+
+ /* either handle events for already activated button or try to activate */
+ but= ui_but_find_activated(ar);
+
+ if(but)
+ retval= ui_handle_button_event(C, event, but);
+ else
+ retval= ui_handle_button_over(C, event, ar);
+
+ /* re-enable tooltips */
+ if(event->type == MOUSEMOVE && (event->x!=event->prevx || event->y!=event->prevy))
+ ui_blocks_set_tooltips(ar, 1);
+
+ /* delayed apply callbacks */
+ ui_apply_but_funcs_after(C);
+
+ return retval;
+}
+
+static void ui_handler_remove_region(bContext *C)
+{
+ bScreen *sc;
+ ARegion *ar;
+
+ ar= C->region;
+ if(ar == NULL) return;
+
+ uiFreeBlocks(C, &ar->uiblocks);
+
+ sc= C->screen;
+ if(sc == NULL) return;
+
+ /* delayed apply callbacks, but not for screen level regions, those
+ * we rather do at the very end after closing them all, which will
+ * be done in ui_handler_region/window */
+ if(BLI_findindex(&sc->regionbase, ar) == -1)
+ ui_apply_but_funcs_after(C);
+}
+
+static int ui_handler_window(bContext *C, wmEvent *event)
+{
+ ARegion *ar;
+ uiBut *but;
+ uiHandleButtonData *data;
+ int retval;
+
+ /* here we handle buttons at the window level, modal, for example
+ * while number sliding, text editing, or when a menu block is open */
+ ar= C->region;
+
+ /* handle activated button events */
+ but= ui_but_find_activated(ar);
+
+ if(but) {
+ data= but->active;
+
+ if(data->state == BUTTON_STATE_MENU_OPEN) {
+ /* handle events for menus and their buttons recursively,
+ * this will handle events from the top to the bottom menu */
+ retval= ui_handle_menus_recursive(C, event, data->menu);
+
+ /* handle events for the activated button */
+ if(retval == WM_UI_HANDLER_CONTINUE || event->type == TIMER) {
+ if(data->menu->handle->menuretval)
+ ui_handle_button_closed_submenu(C, but);
+ else
+ ui_handle_button_event(C, event, but);
+ }
+ }
+ else {
+ /* handle events for the activated button */
+ ui_handle_button_event(C, event, but);
+ }
+ }
+
+ /* re-enable tooltips */
+ if(event->type == MOUSEMOVE && (event->x!=event->prevx || event->y!=event->prevy))
+ ui_blocks_set_tooltips(ar, 1);
+
+ /* delayed apply callbacks */
+ ui_apply_but_funcs_after(C);
+
+ /* we block all events, this is modal interaction */
+ return WM_UI_HANDLER_BREAK;
+}
+
+void UI_add_region_handlers(ListBase *handlers)
+{
+ WM_event_remove_ui_handler(handlers);
+ WM_event_add_ui_handler(NULL, handlers, ui_handler_region, ui_handler_remove_region);
+}
+