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Diffstat (limited to 'source/blender/editors/interface/interface_icons.c')
-rw-r--r--source/blender/editors/interface/interface_icons.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index 3e6d4f31479..bde2c334444 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -607,7 +607,7 @@ static void init_iconfile_list(struct ListBase *list)
return;
/* since BLI_dir_contents changes the current working directory, restore it
- back to old value afterwards */
+ * back to old value afterwards */
if(!BLI_current_working_dir(olddir, sizeof(olddir)))
restoredir = 0;
totfile = BLI_dir_contents(icondir, &dir);
@@ -626,7 +626,7 @@ static void init_iconfile_list(struct ListBase *list)
ImBuf *bbuf= NULL;
/* check to see if the image is the right size, continue if not */
/* copying strings here should go ok, assuming that we never get back
- a complete path to file longer than 256 chars */
+ * a complete path to file longer than 256 chars */
BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, filename);
bbuf= IMB_loadiffname(iconfilestr, IB_rect);
@@ -983,7 +983,7 @@ static void icon_draw_size(float x, float y, int icon_id, float aspect, float al
if(di->type == ICON_TYPE_VECTOR) {
/* vector icons use the uiBlock transformation, they are not drawn
- with untransformed coordinates like the other icons */
+ * with untransformed coordinates like the other icons */
di->data.vector.func((int)x, (int)y, ICON_DEFAULT_HEIGHT, ICON_DEFAULT_HEIGHT, 1.0f);
}
else if(di->type == ICON_TYPE_TEXTURE) {
@@ -1046,7 +1046,7 @@ static void ui_id_brush_render(bContext *C, ID *id)
for(i = 0; i < NUM_ICON_SIZES; i++) {
/* check if rect needs to be created; changed
- only set by dynamic icons */
+ * only set by dynamic icons */
if((pi->changed[i] || !pi->rect[i])) {
icon_set_image(C, id, pi, i);
pi->changed[i] = 0;
@@ -1070,8 +1070,8 @@ static int ui_id_brush_get_icon(bContext *C, ID *id)
int tool, mode = 0;
/* XXX: this is not nice, should probably make brushes
- be strictly in one paint mode only to avoid
- checking various context stuff here */
+ * be strictly in one paint mode only to avoid
+ * checking various context stuff here */
if(CTX_wm_view3d(C) && ob) {
if(ob->mode & OB_MODE_SCULPT)