diff options
Diffstat (limited to 'source/blender/editors/interface/interface_icons.c')
-rw-r--r-- | source/blender/editors/interface/interface_icons.c | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c index edf66d82cbc..887f149ee12 100644 --- a/source/blender/editors/interface/interface_icons.c +++ b/source/blender/editors/interface/interface_icons.c @@ -264,9 +264,9 @@ static void viconutil_set_point(GLint pt[2], int x, int y) static void vicon_small_tri_right_draw(int x, int y, int w, int UNUSED(h), float alpha) { GLint pts[3][2]; - int cx = x + w / 2 - 4; - int cy = y + w / 2; - int d = w / 5, d2 = w / 7; + const int cx = x + w / 2 - 4; + const int cy = y + w / 2; + const int d = w / 5, d2 = w / 7; viconutil_set_point(pts[0], cx - d2, cy + d); viconutil_set_point(pts[1], cx - d2, cy - d); @@ -301,17 +301,17 @@ static void vicon_keytype_draw_wrapper( * while the draw_keyframe_shape() function needs the midpoint for * the keyframe */ - float xco = x + w / 2 + 0.5f; - float yco = y + h / 2 + 0.5f; + const float xco = x + w / 2 + 0.5f; + const float yco = y + h / 2 + 0.5f; GPUVertFormat *format = immVertexFormat(); - uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); + const uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + const uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); uint color_id = GPU_vertformat_attr_add( format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); uint outline_color_id = GPU_vertformat_attr_add( format, "outlineColor", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); - uint flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT); + const uint flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT); GPU_program_point_size(true); immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND); @@ -323,7 +323,7 @@ static void vicon_keytype_draw_wrapper( * - size: (default icon size == 16, default dopesheet icon size == 10) * - sel: true unless in handletype icons (so that "keyframe" state shows the iconic yellow icon) */ - bool sel = (handle_type == KEYFRAME_HANDLE_NONE); + const bool sel = (handle_type == KEYFRAME_HANDLE_NONE); draw_keyframe_shape(xco, yco, @@ -490,7 +490,7 @@ static void init_brush_icons(void) # define INIT_BRUSH_ICON(icon_id, name) \ { \ uchar *rect = (uchar *)datatoc_##name##_png; \ - int size = datatoc_##name##_png_size; \ + const int size = datatoc_##name##_png_size; \ DrawInfo *di; \ \ di = def_internal_icon(NULL, icon_id, 0, 0, w, ICON_TYPE_BUFFER, 0); \ @@ -732,7 +732,7 @@ static ImBuf *create_mono_icon_with_border(ImBuf *buf, for (int y = 0; y < ICON_GRID_ROWS; y++) { for (int x = 0; x < ICON_GRID_COLS; x++) { - IconType icontype = icontypes[y * ICON_GRID_COLS + x]; + const IconType icontype = icontypes[y * ICON_GRID_COLS + x]; if (icontype.type != ICON_TYPE_MONO_TEXTURE) { continue; } @@ -743,7 +743,7 @@ static ImBuf *create_mono_icon_with_border(ImBuf *buf, sy = sy / resolution_divider; /* blur the alpha channel and store it in blurred_alpha_buffer */ - int blur_size = 2 / resolution_divider; + const int blur_size = 2 / resolution_divider; for (int bx = 0; bx < icon_width; bx++) { const int asx = MAX2(bx - blur_size, 0); const int aex = MIN2(bx + blur_size + 1, icon_width); @@ -758,7 +758,7 @@ static ImBuf *create_mono_icon_with_border(ImBuf *buf, for (int ax = asx; ax < aex; ax++) { for (int ay = asy; ay < aey; ay++) { const int offset_read = (sy + ay) * buf->x + (sx + ax); - uint color_read = buf->rect[offset_read]; + const uint color_read = buf->rect[offset_read]; const float alpha_read = ((color_read & 0xff000000) >> 24) / 255.0; alpha_accum += alpha_read; alpha_samples += 1; @@ -790,8 +790,8 @@ static ImBuf *create_mono_icon_with_border(ImBuf *buf, blend_color_interpolate_float(dest_rgba, orig_rgba, border_rgba, 1.0 - orig_rgba[3]); linearrgb_to_srgb_v4(dest_srgb, dest_rgba); - uint alpha_mask = ((uint)(dest_srgb[3] * 255)) << 24; - uint cpack = rgb_to_cpack(dest_srgb[0], dest_srgb[1], dest_srgb[2]) | alpha_mask; + const uint alpha_mask = ((uint)(dest_srgb[3] * 255)) << 24; + const uint cpack = rgb_to_cpack(dest_srgb[0], dest_srgb[1], dest_srgb[2]) | alpha_mask; result->rect[offset_write] = cpack; } } @@ -820,7 +820,7 @@ void UI_icons_reload_internal_textures(void) bTheme *btheme = UI_GetTheme(); ImBuf *b16buf = NULL, *b32buf = NULL, *b16buf_border = NULL, *b32buf_border = NULL; const float icon_border_intensity = btheme->tui.icon_border_intensity; - bool need_icons_with_border = icon_border_intensity > 0.0f; + const bool need_icons_with_border = icon_border_intensity > 0.0f; if (b16buf == NULL) { b16buf = IMB_ibImageFromMemory((const uchar *)datatoc_blender_icons16_png, @@ -936,7 +936,7 @@ static void init_internal_icons(void) for (y = 0; y < ICON_GRID_ROWS; y++) { /* Row W has monochrome icons. */ for (x = 0; x < ICON_GRID_COLS; x++) { - IconType icontype = icontypes[y * ICON_GRID_COLS + x]; + const IconType icontype = icontypes[y * ICON_GRID_COLS + x]; if (!ELEM(icontype.type, ICON_TYPE_COLOR_TEXTURE, ICON_TYPE_MONO_TEXTURE)) { continue; } @@ -1130,7 +1130,7 @@ void UI_icons_free_drawinfo(void *drawinfo) */ static DrawInfo *icon_create_drawinfo(Icon *icon) { - int icon_data_type = icon->obj_type; + const int icon_data_type = icon->obj_type; DrawInfo *di = NULL; di = MEM_callocN(sizeof(DrawInfo), "di_icon"); @@ -1246,7 +1246,7 @@ int UI_preview_render_size(enum eIconSizes size) */ static void icon_create_rect(struct PreviewImage *prv_img, enum eIconSizes size) { - uint render_size = UI_preview_render_size(size); + const uint render_size = UI_preview_render_size(size); if (!prv_img) { if (G.debug & G_DEBUG) { @@ -1351,7 +1351,7 @@ void ui_icon_ensure_deferred(const bContext *C, const int icon_id, const bool bi img->w = STUDIOLIGHT_ICON_SIZE; img->h = STUDIOLIGHT_ICON_SIZE; - size_t size = STUDIOLIGHT_ICON_SIZE * STUDIOLIGHT_ICON_SIZE * sizeof(uint); + const size_t size = STUDIOLIGHT_ICON_SIZE * STUDIOLIGHT_ICON_SIZE * sizeof(uint); img->rect = MEM_mallocN(size, __func__); memset(img->rect, 0, size); di->data.buffer.image = img; @@ -1479,7 +1479,7 @@ static void icon_draw_rect(float x, return; } /* modulate color */ - float col[4] = {alpha, alpha, alpha, alpha}; + const float col[4] = {alpha, alpha, alpha, alpha}; /* rect contains image in 'rendersize', we only scale if needed */ if (rw != w || rh != h) { @@ -1565,8 +1565,8 @@ static void icon_draw_cache_texture_flush_ex(GPUTexture *texture, GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR); GPU_shader_bind(shader); - int img_binding = GPU_shader_get_texture_binding(shader, "image"); - int data_loc = GPU_shader_get_uniform(shader, "calls_data"); + const int img_binding = GPU_shader_get_texture_binding(shader, "image"); + const int data_loc = GPU_shader_get_uniform(shader, "calls_data"); GPU_texture_bind(texture, img_binding); GPU_sampler_icon_bind(img_binding); @@ -1703,10 +1703,10 @@ static void icon_draw_texture(float x, GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_RECT_COLOR); GPU_shader_bind(shader); - int img_binding = GPU_shader_get_texture_binding(shader, "image"); - int color_loc = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_COLOR); - int rect_tex_loc = GPU_shader_get_uniform(shader, "rect_icon"); - int rect_geom_loc = GPU_shader_get_uniform(shader, "rect_geom"); + const int img_binding = GPU_shader_get_texture_binding(shader, "image"); + const int color_loc = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_COLOR); + const int rect_tex_loc = GPU_shader_get_uniform(shader, "rect_icon"); + const int rect_geom_loc = GPU_shader_get_uniform(shader, "rect_geom"); if (rgb) { GPU_shader_uniform_vector(shader, color_loc, 4, 1, (float[4]){UNPACK3(rgb), alpha}); @@ -1838,7 +1838,7 @@ static void icon_draw_size(float x, } else if (di->type == ICON_TYPE_MONO_TEXTURE) { /* Monochrome icon that uses text or theme color. */ - bool with_border = mono_border && (btheme->tui.icon_border_intensity > 0.0f); + const bool with_border = mono_border && (btheme->tui.icon_border_intensity > 0.0f); float color[4]; if (mono_rgba) { rgba_uchar_to_float(color, (const uchar *)mono_rgba); @@ -2222,7 +2222,7 @@ int UI_rnaptr_icon_get(bContext *C, PointerRNA *ptr, int rnaicon, const bool big /* get icon from ID */ if (id) { - int icon = ui_id_icon_get(C, id, big); + const int icon = ui_id_icon_get(C, id, big); return icon ? icon : rnaicon; } @@ -2334,7 +2334,7 @@ void UI_icon_draw_ex(float x, const uchar mono_color[4], const bool mono_border) { - int draw_size = get_draw_size(ICON_SIZE_ICON); + const int draw_size = get_draw_size(ICON_SIZE_ICON); icon_draw_size(x, y, icon_id, |