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Diffstat (limited to 'source/blender/editors/interface/interface_icons.c')
-rw-r--r--source/blender/editors/interface/interface_icons.c100
1 files changed, 99 insertions, 1 deletions
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index 7255640bedc..4f77b797ec0 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -47,6 +47,7 @@
#include "DNA_brush_types.h"
#include "DNA_curve_types.h"
#include "DNA_dynamicpaint_types.h"
+#include "DNA_gpencil_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
@@ -109,6 +110,7 @@ typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
#define ICON_TYPE_VECTOR 4
#define ICON_TYPE_GEOM 5
#define ICON_TYPE_EVENT 6 /* draw keymap entries using custom renderer. */
+#define ICON_TYPE_GPLAYER 7
typedef struct DrawInfo {
int type;
@@ -391,6 +393,28 @@ DEF_VICON_COLORSET_DRAW_NTH(20, 19)
#undef DEF_VICON_COLORSET_DRAW_NTH
+/* Dynamically render icon instead of rendering a plain color to a texture/buffer
+ * This is mot strictly a "vicon", as it needs access to icon->obj to get the color info,
+ * but it works in a very similar way.
+ */
+static void vicon_gplayer_color_draw(Icon *icon, int x, int y, int w, int h)
+{
+ bGPDlayer *gpl = (bGPDlayer *)icon->obj;
+
+ /* Just draw a colored rect - Like for vicon_colorset_draw() */
+ /* TODO: Make this have rounded corners, and maybe be a bit smaller.
+ * However, UI_draw_roundbox_aa() draws the colors too dark, so can't be used.
+ */
+ uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformColor3fv(gpl->color);
+ immRecti(pos, x, y, x + w - 1, y + h - 1);
+
+ immUnbindProgram();
+}
+
+
#ifndef WITH_HEADLESS
static void init_brush_icons(void)
@@ -443,6 +467,30 @@ static void init_brush_icons(void)
INIT_BRUSH_ICON(ICON_BRUSH_ROTATE, twist);
INIT_BRUSH_ICON(ICON_BRUSH_VERTEXDRAW, vertexdraw);
+ /* grease pencil sculpt */
+ INIT_BRUSH_ICON(ICON_GPBRUSH_SMOOTH, gp_brush_smooth);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_THICKNESS, gp_brush_thickness);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_STRENGTH, gp_brush_strength);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_GRAB, gp_brush_grab);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_PUSH, gp_brush_push);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_TWIST, gp_brush_twist);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_PINCH, gp_brush_pinch);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_RANDOMIZE, gp_brush_randomize);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_CLONE, gp_brush_clone);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_WEIGHT, gp_brush_weight);
+
+ /* grease pencil drawing brushes */
+ INIT_BRUSH_ICON(ICON_GPBRUSH_PENCIL, gp_brush_pencil);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_PEN, gp_brush_pen);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_INK, gp_brush_ink);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_INKNOISE, gp_brush_inknoise);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_BLOCK, gp_brush_block);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_MARKER, gp_brush_marker);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_FILL, gp_brush_fill);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_SOFT, gp_brush_erase_soft);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_HARD, gp_brush_erase_hard);
+ INIT_BRUSH_ICON(ICON_GPBRUSH_ERASE_STROKE, gp_brush_erase_stroke);
+
#undef INIT_BRUSH_ICON
}
@@ -877,6 +925,9 @@ static DrawInfo *icon_create_drawinfo(Icon *icon)
else if (icon_data_type == ICON_DATA_STUDIOLIGHT) {
di->type = ICON_TYPE_BUFFER;
}
+ else if (icon_data_type == ICON_DATA_GPLAYER) {
+ di->type = ICON_TYPE_GPLAYER;
+ }
else {
BLI_assert(0);
}
@@ -1484,6 +1535,15 @@ static void icon_draw_size(
GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
}
}
+ else if (di->type == ICON_TYPE_GPLAYER) {
+ BLI_assert(icon->obj != NULL);
+
+ /* We need to flush widget base first to ensure correct ordering. */
+ UI_widgetbase_draw_cache_flush();
+
+ /* Just draw a colored rect - Like for vicon_colorset_draw() */
+ vicon_gplayer_color_draw(icon, (int)x, (int)y, w, h);
+ }
}
static void ui_id_preview_image_render_size(
@@ -1576,7 +1636,45 @@ static int ui_id_brush_get_icon(const bContext *C, ID *id)
}
/* reset the icon */
- if (mode == OB_MODE_SCULPT) {
+ if (ob->mode & OB_MODE_GPENCIL_PAINT) {
+ switch (br->gpencil_settings->icon_id) {
+ case GP_BRUSH_ICON_PENCIL:
+ br->id.icon_id = ICON_GPBRUSH_PENCIL;
+ break;
+ case GP_BRUSH_ICON_PEN:
+ br->id.icon_id = ICON_GPBRUSH_PEN;
+ break;
+ case GP_BRUSH_ICON_INK:
+ br->id.icon_id = ICON_GPBRUSH_INK;
+ break;
+ case GP_BRUSH_ICON_INKNOISE:
+ br->id.icon_id = ICON_GPBRUSH_INKNOISE;
+ break;
+ case GP_BRUSH_ICON_BLOCK:
+ br->id.icon_id = ICON_GPBRUSH_BLOCK;
+ break;
+ case GP_BRUSH_ICON_MARKER:
+ br->id.icon_id = ICON_GPBRUSH_MARKER;
+ break;
+ case GP_BRUSH_ICON_FILL:
+ br->id.icon_id = ICON_GPBRUSH_FILL;
+ break;
+ case GP_BRUSH_ICON_ERASE_SOFT:
+ br->id.icon_id = ICON_GPBRUSH_ERASE_SOFT;
+ break;
+ case GP_BRUSH_ICON_ERASE_HARD:
+ br->id.icon_id = ICON_GPBRUSH_ERASE_HARD;
+ break;
+ case GP_BRUSH_ICON_ERASE_STROKE:
+ br->id.icon_id = ICON_GPBRUSH_ERASE_STROKE;
+ break;
+ default:
+ br->id.icon_id = ICON_GPBRUSH_PEN;
+ break;
+ }
+ return id->icon_id;
+ }
+ else if (mode == OB_MODE_SCULPT) {
items = rna_enum_brush_sculpt_tool_items;
tool = br->sculpt_tool;
}