diff options
Diffstat (limited to 'source/blender/editors/interface/interface_intern.h')
-rw-r--r-- | source/blender/editors/interface/interface_intern.h | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h index 73e6427d1cb..b48c9bcab7e 100644 --- a/source/blender/editors/interface/interface_intern.h +++ b/source/blender/editors/interface/interface_intern.h @@ -305,17 +305,7 @@ struct uiBlock { char direction; char dt; /* drawtype: UI_EMBOSS, UI_EMBOSSN ... etc, copied to buttons */ char auto_open; - - /* this setting is used so newly opened menu's dont popout the first item under the mouse, - * the reasoning behind this is because of muscle memory for opening menus. - * - * Without this, the first time opening a Submenu and activating an item in it will be 2 steps, - * but the second time the same item is accessed the menu memory would auto activate the - * last used menu and the key intended to select that submenu ends up being passed into the submenu. - * - Campbell - */ - char auto_is_first_event; - char _pad[6]; + char _pad[7]; double auto_open_last; const char *lockstr; @@ -342,7 +332,12 @@ struct uiBlock { struct UnitSettings *unit; /* unit system, used a lot for numeric buttons so include here rather then fetching through the scene every time. */ float _hsv[3]; /* XXX, only access via ui_block_hsv_get() */ + char color_profile; /* color profile for correcting linear colors for display */ + + char *display_device; /* display devide name used to display this block, + * used by color widgets to transform colors from/to scene linear + */ }; typedef struct uiSafetyRct { @@ -392,6 +387,10 @@ extern void ui_bounds_block(uiBlock *block); extern void ui_block_translate(uiBlock *block, int x, int y); extern void ui_block_do_align(uiBlock *block); +extern struct ColorManagedDisplay *ui_block_display_get(uiBlock *block); +void ui_block_to_display_space_v3(uiBlock *block, float pixel[3]); +void ui_block_to_scene_linear_v3(uiBlock *block, float pixel[3]); + /* interface_regions.c */ struct uiPopupBlockHandle { @@ -464,7 +463,7 @@ extern int ui_handler_panel_region(struct bContext *C, struct wmEvent *event); extern void ui_draw_aligned_panel(struct uiStyle *style, uiBlock *block, rcti *rect); /* interface_draw.c */ -extern void ui_dropshadow(rctf *rct, float radius, float aspect, float alpha, int select); +extern void ui_dropshadow(const rctf *rct, float radius, float aspect, float alpha, int select); void ui_draw_gradient(rcti *rect, const float hsv[3], const int type, const float alpha); @@ -500,7 +499,7 @@ void ui_widget_color_init(struct ThemeUI *tui); void ui_draw_menu_item(struct uiFontStyle *fstyle, rcti *rect, const char *name, int iconid, int state); void ui_draw_preview_item(struct uiFontStyle *fstyle, rcti *rect, const char *name, int iconid, int state); -extern unsigned char checker_stipple_sml[]; +extern unsigned char checker_stipple_sml[32 * 32 / 8]; /* used for transp checkers */ #define UI_TRANSP_DARK 100 #define UI_TRANSP_LIGHT 160 |