diff options
Diffstat (limited to 'source/blender/editors/interface/interface_node.c')
-rw-r--r-- | source/blender/editors/interface/interface_node.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/interface/interface_node.c b/source/blender/editors/interface/interface_node.c index 5a1b4c0a8b8..39d3755af51 100644 --- a/source/blender/editors/interface/interface_node.c +++ b/source/blender/editors/interface/interface_node.c @@ -149,7 +149,7 @@ static void ui_node_sock_name(bNodeSocket *sock, char name[UI_MAX_NAME_STR]) !(node->typeinfo->flag & NODE_OPTIONS)) BLI_snprintf(name, UI_MAX_NAME_STR, "%s | %s", name, sock->link->fromsock->name); } - else if(sock->type == SOCK_CLOSURE) + else if(sock->type == SOCK_SHADER) BLI_strncpy(name, "None", UI_MAX_NAME_STR); else BLI_strncpy(name, "Default", UI_MAX_NAME_STR); @@ -252,7 +252,7 @@ static void ui_node_link(bContext *C, void *arg_p, void *event_p) static int ui_compatible_sockets(int typeA, int typeB) { - if(typeA == SOCK_CLOSURE || typeB == SOCK_CLOSURE) + if(typeA == SOCK_SHADER || typeB == SOCK_SHADER) return (typeA == typeB); return (typeA == typeB); @@ -396,7 +396,7 @@ static void ui_template_node_link_menu(bContext *C, uiLayout *layout, void *but_ ui_node_menu_column(bmain, arg, split, "Input", NODE_CLASS_INPUT); ui_node_menu_column(bmain, arg, split, "Output", NODE_CLASS_OUTPUT); - ui_node_menu_column(bmain, arg, split, "Closure", NODE_CLASS_CLOSURE); + ui_node_menu_column(bmain, arg, split, "Shader", NODE_CLASS_SHADER); ui_node_menu_column(bmain, arg, split, "Texture", NODE_CLASS_TEXTURE); ui_node_menu_column(bmain, arg, split, "Color", NODE_CLASS_OP_COLOR); ui_node_menu_column(bmain, arg, split, "Vector", NODE_CLASS_OP_VECTOR); @@ -438,7 +438,7 @@ void uiTemplateNodeLink(uiLayout *layout, bNodeTree *ntree, bNode *node, bNodeSo uiBlockSetCurLayout(block, layout); - if(sock->link || sock->type == SOCK_CLOSURE || (stype && (stype->flag & SOCK_NO_VALUE))) { + if(sock->link || sock->type == SOCK_SHADER || (stype && (stype->flag & SOCK_NO_VALUE))) { char name[UI_MAX_NAME_STR]; ui_node_sock_name(sock, name); but= uiDefMenuBut(block, ui_template_node_link_menu, NULL, name, 0, 0, UI_UNIT_X*4, UI_UNIT_Y, ""); @@ -543,7 +543,7 @@ static void ui_node_draw_input(uiLayout *layout, bContext *C, bNodeTree *ntree, bNodeSocketType *stype = ui_node_input_socket_type(node, input); /* input not linked, show value */ - if(input->type != SOCK_CLOSURE && (!stype || !(stype->flag & SOCK_NO_VALUE))) { + if(input->type != SOCK_SHADER && (!stype || !(stype->flag & SOCK_NO_VALUE))) { if(input->type == SOCK_VECTOR) { row = uiLayoutRow(split, 0); col = uiLayoutColumn(row, 0); |