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Diffstat (limited to 'source/blender/editors/interface/interface_node.c')
-rw-r--r--source/blender/editors/interface/interface_node.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/interface/interface_node.c b/source/blender/editors/interface/interface_node.c
index 5a1b4c0a8b8..39d3755af51 100644
--- a/source/blender/editors/interface/interface_node.c
+++ b/source/blender/editors/interface/interface_node.c
@@ -149,7 +149,7 @@ static void ui_node_sock_name(bNodeSocket *sock, char name[UI_MAX_NAME_STR])
!(node->typeinfo->flag & NODE_OPTIONS))
BLI_snprintf(name, UI_MAX_NAME_STR, "%s | %s", name, sock->link->fromsock->name);
}
- else if(sock->type == SOCK_CLOSURE)
+ else if(sock->type == SOCK_SHADER)
BLI_strncpy(name, "None", UI_MAX_NAME_STR);
else
BLI_strncpy(name, "Default", UI_MAX_NAME_STR);
@@ -252,7 +252,7 @@ static void ui_node_link(bContext *C, void *arg_p, void *event_p)
static int ui_compatible_sockets(int typeA, int typeB)
{
- if(typeA == SOCK_CLOSURE || typeB == SOCK_CLOSURE)
+ if(typeA == SOCK_SHADER || typeB == SOCK_SHADER)
return (typeA == typeB);
return (typeA == typeB);
@@ -396,7 +396,7 @@ static void ui_template_node_link_menu(bContext *C, uiLayout *layout, void *but_
ui_node_menu_column(bmain, arg, split, "Input", NODE_CLASS_INPUT);
ui_node_menu_column(bmain, arg, split, "Output", NODE_CLASS_OUTPUT);
- ui_node_menu_column(bmain, arg, split, "Closure", NODE_CLASS_CLOSURE);
+ ui_node_menu_column(bmain, arg, split, "Shader", NODE_CLASS_SHADER);
ui_node_menu_column(bmain, arg, split, "Texture", NODE_CLASS_TEXTURE);
ui_node_menu_column(bmain, arg, split, "Color", NODE_CLASS_OP_COLOR);
ui_node_menu_column(bmain, arg, split, "Vector", NODE_CLASS_OP_VECTOR);
@@ -438,7 +438,7 @@ void uiTemplateNodeLink(uiLayout *layout, bNodeTree *ntree, bNode *node, bNodeSo
uiBlockSetCurLayout(block, layout);
- if(sock->link || sock->type == SOCK_CLOSURE || (stype && (stype->flag & SOCK_NO_VALUE))) {
+ if(sock->link || sock->type == SOCK_SHADER || (stype && (stype->flag & SOCK_NO_VALUE))) {
char name[UI_MAX_NAME_STR];
ui_node_sock_name(sock, name);
but= uiDefMenuBut(block, ui_template_node_link_menu, NULL, name, 0, 0, UI_UNIT_X*4, UI_UNIT_Y, "");
@@ -543,7 +543,7 @@ static void ui_node_draw_input(uiLayout *layout, bContext *C, bNodeTree *ntree,
bNodeSocketType *stype = ui_node_input_socket_type(node, input);
/* input not linked, show value */
- if(input->type != SOCK_CLOSURE && (!stype || !(stype->flag & SOCK_NO_VALUE))) {
+ if(input->type != SOCK_SHADER && (!stype || !(stype->flag & SOCK_NO_VALUE))) {
if(input->type == SOCK_VECTOR) {
row = uiLayoutRow(split, 0);
col = uiLayoutColumn(row, 0);