diff options
Diffstat (limited to 'source/blender/editors/interface/interface_panel.c')
-rw-r--r-- | source/blender/editors/interface/interface_panel.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c index 5030b1d1e73..b2e8ddc5726 100644 --- a/source/blender/editors/interface/interface_panel.c +++ b/source/blender/editors/interface/interface_panel.c @@ -591,7 +591,7 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con headrect.ymin = headrect.ymax; headrect.ymax = headrect.ymin + floor(PNL_HEADER / block->aspect + 0.001f); - unsigned int pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT); + unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); { @@ -663,7 +663,7 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con /* horizontal title */ if (is_closed_x == false) { ui_draw_aligned_panel_header(style, block, &headrect, 'h'); - pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT); + pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); /* itemrect smaller */ itemrect.xmax = headrect.xmax - 5.0f / block->aspect; @@ -686,7 +686,7 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con else if (is_closed_x) { /* draw vertical title */ ui_draw_aligned_panel_header(style, block, &headrect, 'v'); - pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT); + pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); } /* an open panel */ else { @@ -1569,8 +1569,8 @@ static void ui_panel_category_draw_tab( int a; VertexFormat *format = immVertexFormat(); - unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT); - unsigned color = add_attrib(format, "color", GL_UNSIGNED_BYTE, 3, NORMALIZE_INT_TO_FLOAT); + unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); /* mult */ for (a = 0; a < 4; a++) { @@ -1768,7 +1768,7 @@ void UI_panel_category_draw_all(ARegion *ar, const char *category_id_active) /* begin drawing */ glEnable(GL_LINE_SMOOTH); - unsigned int pos = add_attrib(immVertexFormat(), "pos", GL_INT, 2, CONVERT_INT_TO_FLOAT); + unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* draw the background */ @@ -1827,7 +1827,7 @@ void UI_panel_category_draw_all(ARegion *ar, const char *category_id_active) /* tab blackline */ if (!is_active) { - pos = add_attrib(immVertexFormat(), "pos", GL_INT, 2, CONVERT_INT_TO_FLOAT); + pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3ubv(theme_col_tab_divider); @@ -1857,7 +1857,7 @@ void UI_panel_category_draw_all(ARegion *ar, const char *category_id_active) glDisable(GL_BLEND); /* tab blackline remaining (last tab) */ - pos = add_attrib(immVertexFormat(), "pos", GL_INT, 2, CONVERT_INT_TO_FLOAT); + pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_I32, 2, CONVERT_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); if (pc_dyn->prev == NULL) { immUniformColor3ubv(theme_col_tab_divider); |