diff options
Diffstat (limited to 'source/blender/editors/interface/interface_panel.c')
-rw-r--r-- | source/blender/editors/interface/interface_panel.c | 1610 |
1 files changed, 1610 insertions, 0 deletions
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c new file mode 100644 index 00000000000..fd715cf6c4a --- /dev/null +++ b/source/blender/editors/interface/interface_panel.c @@ -0,0 +1,1610 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/* + a full doc with API notes can be found in bf-blender/blender/doc/interface_API.txt + + */ + +#include <math.h> +#include <stdlib.h> +#include <string.h> +#include <ctype.h> + +#include "MEM_guardedalloc.h" + +#include "PIL_time.h" + +#include "BLI_blenlib.h" +#include "BLI_arithb.h" + +#include "DNA_screen_types.h" +#include "DNA_space_types.h" +#include "DNA_userdef_types.h" + +#include "BKE_context.h" +#include "BKE_screen.h" +#include "BKE_utildefines.h" + +#include "BIF_gl.h" +#include "BIF_glutil.h" + +#include "WM_api.h" +#include "WM_types.h" + +#include "ED_screen.h" + +#include "UI_interface.h" +#include "UI_text.h" +#include "UI_view2d.h" + +#include "interface_intern.h" + +/* Defines */ + +#define ANIMATION_TIME 0.30 +#define ANIMATION_INTERVAL 0.02 + +typedef enum uiHandlePanelState { + PANEL_STATE_DRAG, + PANEL_STATE_DRAG_SCALE, + PANEL_STATE_WAIT_UNTAB, + PANEL_STATE_ANIMATION, + PANEL_STATE_EXIT +} uiHandlePanelState; + +typedef struct uiHandlePanelData { + uiHandlePanelState state; + + /* animation */ + wmTimer *animtimer; + double starttime; + + /* dragging */ + int startx, starty; + int startofsx, startofsy; + int startsizex, startsizey; +} uiHandlePanelData; + +static void panel_activate_state(bContext *C, Panel *pa, uiHandlePanelState state); + +/* ************** panels ************* */ + +static void copy_panel_offset(Panel *pa, Panel *papar) +{ + /* with respect to sizes... papar is parent */ + + pa->ofsx= papar->ofsx; + pa->ofsy= papar->ofsy + papar->sizey-pa->sizey; +} + +/* global... but will be NULLed after each 'newPanel' call */ +static char *panel_tabbed=NULL, *group_tabbed=NULL; + +void uiNewPanelTabbed(char *panelname, char *groupname) +{ + panel_tabbed= panelname; + group_tabbed= groupname; +} + +/* another global... */ +static int pnl_control= UI_PNL_TRANSP; + +void uiPanelControl(int control) +{ + pnl_control= control; +} + +/* another global... */ +static int pnl_handler= 0; + +void uiSetPanelHandler(int handler) +{ + pnl_handler= handler; +} + +/* ofsx/ofsy only used for new panel definitions */ +/* return 1 if visible (create buttons!) */ +int uiNewPanel(const bContext *C, ARegion *ar, uiBlock *block, char *panelname, char *tabname, int ofsx, int ofsy, int sizex, int sizey) +{ + Panel *pa; + + /* check if Panel exists, then use that one */ + for(pa=ar->panels.first; pa; pa=pa->next) + if(strncmp(pa->panelname, panelname, UI_MAX_NAME_STR)==0) + if(strncmp(pa->tabname, tabname, UI_MAX_NAME_STR)==0) + break; + + if(pa) { + /* scale correction */ + if(pa->control & UI_PNL_SCALE); + else { + pa->sizex= sizex; + if(pa->sizey != sizey) { + pa->ofsy+= (pa->sizey - sizey); // check uiNewPanelHeight() + pa->sizey= sizey; + } + } + } + else { + /* new panel */ + pa= MEM_callocN(sizeof(Panel), "new panel"); + BLI_addtail(&ar->panels, pa); + strncpy(pa->panelname, panelname, UI_MAX_NAME_STR); + strncpy(pa->tabname, tabname, UI_MAX_NAME_STR); + + pa->ofsx= ofsx & ~(PNL_GRID-1); + pa->ofsy= ofsy & ~(PNL_GRID-1); + pa->sizex= sizex; + pa->sizey= sizey; + + /* make new Panel tabbed? */ + if(panel_tabbed && group_tabbed) { + Panel *papar; + for(papar= ar->panels.first; papar; papar= papar->next) { + if(papar->active && papar->paneltab==NULL) { + if( strncmp(panel_tabbed, papar->panelname, UI_MAX_NAME_STR)==0) { + if( strncmp(group_tabbed, papar->tabname, UI_MAX_NAME_STR)==0) { + pa->paneltab= papar; + copy_panel_offset(pa, papar); + break; + } + } + } + } + } + } + + block->panel= pa; + block->handler= pnl_handler; + pa->active= 1; + pa->control= pnl_control; + + /* global control over this feature; UI_PNL_TO_MOUSE only called for hotkey panels */ + if(U.uiflag & USER_PANELPINNED); + else if(pnl_control & UI_PNL_TO_MOUSE) { + int mx, my; + + mx= CTX_wm_window(C)->eventstate->x; + my= CTX_wm_window(C)->eventstate->y; + + pa->ofsx= mx-pa->sizex/2; + pa->ofsy= my-pa->sizey/2; + + if(pa->flag & PNL_CLOSED) pa->flag &= ~PNL_CLOSED; + } + + if(pnl_control & UI_PNL_UNSTOW) { + if(pa->flag & PNL_CLOSEDY) { + pa->flag &= ~PNL_CLOSED; + } + } + + /* clear ugly globals */ + panel_tabbed= group_tabbed= NULL; + pnl_handler= 0; + pnl_control= UI_PNL_TRANSP; // back to default + + if(pa->paneltab) return 0; + if(pa->flag & PNL_CLOSED) return 0; + + /* the 'return 0' above makes this to be in end. otherwise closes panels show wrong title */ + pa->drawname[0]= 0; + + return 1; +} + +void uiFreePanels(ListBase *lb) +{ + BLI_freelistN(lb); +} + +void uiNewPanelHeight(uiBlock *block, int sizey) +{ + if(sizey<64) sizey= 64; + + if(block->panel) { + block->panel->ofsy+= (block->panel->sizey - sizey); + block->panel->sizey= sizey; + } +} + +void uiNewPanelTitle(uiBlock *block, char *str) +{ + if(block->panel) + BLI_strncpy(block->panel->drawname, str, UI_MAX_NAME_STR); +} + +static int panel_has_tabs(ARegion *ar, Panel *panel) +{ + Panel *pa= ar->panels.first; + + if(panel==NULL) return 0; + + while(pa) { + if(pa->active && pa->paneltab==panel) { + return 1; + } + pa= pa->next; + } + return 0; +} + +static void ui_scale_panel_block(uiBlock *block) +{ + uiBut *but; + float facx= 1.0, facy= 1.0; + int centerx= 0, topy=0, tabsy=0; + + if(block->panel==NULL) return; + + if(block->autofill) ui_autofill(block); + /* buttons min/max centered, offset calculated */ + uiBoundsBlock(block, 0); + + if( block->maxx-block->minx > block->panel->sizex - 2*PNL_SAFETY ) { + facx= (block->panel->sizex - (2*PNL_SAFETY))/( block->maxx-block->minx ); + } + else centerx= (block->panel->sizex-( block->maxx-block->minx ) - 2*PNL_SAFETY)/2; + + // tabsy= PNL_HEADER*panel_has_tabs(block->panel); + if( (block->maxy-block->miny) > block->panel->sizey - 2*PNL_SAFETY - tabsy) { + facy= (block->panel->sizey - (2*PNL_SAFETY) - tabsy)/( block->maxy-block->miny ); + } + else topy= (block->panel->sizey- 2*PNL_SAFETY - tabsy) - ( block->maxy-block->miny ) ; + + but= block->buttons.first; + while(but) { + but->x1= PNL_SAFETY+centerx+ facx*(but->x1-block->minx); + but->y1= PNL_SAFETY+topy + facy*(but->y1-block->miny); + but->x2= PNL_SAFETY+centerx+ facx*(but->x2-block->minx); + but->y2= PNL_SAFETY+topy + facy*(but->y2-block->miny); + if(facx!=1.0) ui_check_but(but); /* for strlen */ + but= but->next; + } + + block->maxx= block->panel->sizex; + block->maxy= block->panel->sizey; + block->minx= block->miny= 0.0; + +} + +// for 'home' key +void uiSetPanelsView2d(ARegion *ar) +{ + Panel *pa; + uiBlock *block; + View2D *v2d; + float minx=10000, maxx= -10000, miny=10000, maxy= -10000; + int done=0; + + v2d= &ar->v2d; + + for(pa= ar->panels.first; pa; pa=pa->next) { + if(pa->active && pa->paneltab==NULL) { + done= 1; + if(pa->ofsx < minx) minx= pa->ofsx; + if(pa->ofsx+pa->sizex > maxx) maxx= pa->ofsx+pa->sizex; + if(pa->ofsy < miny) miny= pa->ofsy; + if(pa->ofsy+pa->sizey+PNL_HEADER > maxy) maxy= pa->ofsy+pa->sizey+PNL_HEADER; + } + } + + if(done) { + v2d->tot.xmin= minx-PNL_DIST; + v2d->tot.xmax= maxx+PNL_DIST; + v2d->tot.ymin= miny-PNL_DIST; + v2d->tot.ymax= maxy+PNL_DIST; + } + else { + v2d->tot.xmin= 0; + v2d->tot.xmax= 1280; + v2d->tot.ymin= 0; + v2d->tot.ymax= 228; + + /* no panels, but old 'loose' buttons, as in old logic editor */ + for(block= ar->uiblocks.first; block; block= block->next) { + //XXX 2.50 if(block->win==sa->win) { + if(block->minx < v2d->tot.xmin) v2d->tot.xmin= block->minx; + if(block->maxx > v2d->tot.xmax) v2d->tot.xmax= block->maxx; + if(block->miny < v2d->tot.ymin) v2d->tot.ymin= block->miny; + if(block->maxy > v2d->tot.ymax) v2d->tot.ymax= block->maxy; + //XXX } + } + } +} + +// make sure the panels are not outside 'tot' area +void uiMatchPanelsView2d(ARegion *ar) +{ + Panel *pa; + uiBlock *block; + View2D *v2d; + int done=0; + + v2d= &ar->v2d; + + for(pa= ar->panels.first; pa; pa=pa->next) { + if(pa->active && pa->paneltab==NULL) { + done= 1; + if(pa->ofsx < v2d->tot.xmin) v2d->tot.xmin= pa->ofsx; + if(pa->ofsx+pa->sizex > v2d->tot.xmax) + v2d->tot.xmax= pa->ofsx+pa->sizex; + if(pa->ofsy < v2d->tot.ymin) v2d->tot.ymin= pa->ofsy; + if(pa->ofsy+pa->sizey+PNL_HEADER > v2d->tot.ymax) + v2d->tot.ymax= pa->ofsy+pa->sizey+PNL_HEADER; + } + } + + if(done==0) { + /* no panels, but old 'loose' buttons, as in old logic editor */ + for(block= ar->uiblocks.first; block; block= block->next) { + //XXX 2.50 if(block->win==sa->win) { + if(block->minx < v2d->tot.xmin) v2d->tot.xmin= block->minx; + if(block->maxx > v2d->tot.xmax) v2d->tot.xmax= block->maxx; + if(block->miny < v2d->tot.ymin) v2d->tot.ymin= block->miny; + if(block->maxy > v2d->tot.ymax) v2d->tot.ymax= block->maxy; + //XXX } + } + } +} + +/* extern used by previewrender */ +void uiPanelPush(uiBlock *block) +{ + glPushMatrix(); + + if(block->panel) + glTranslatef((float)block->panel->ofsx, (float)block->panel->ofsy, 0.0); +} + +void uiPanelPop(uiBlock *block) +{ + glPopMatrix(); +} + +uiBlock *uiFindOpenPanelBlockName(ListBase *lb, char *name) +{ + uiBlock *block; + + for(block= lb->first; block; block= block->next) { + if(block->panel && block->panel->active && block->panel->paneltab==NULL) { + if(block->panel->flag & PNL_CLOSED); + else if(strncmp(name, block->panel->panelname, UI_MAX_NAME_STR)==0) break; + } + } + return block; +} + +static void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3) +{ + // we draw twice, anti polygons not widely supported... + glBegin(GL_POLYGON); + glVertex2f(x1, y1); + glVertex2f(x2, y2); + glVertex2f(x3, y3); + glEnd(); + + /* set antialias line */ + glEnable( GL_LINE_SMOOTH ); + glEnable( GL_BLEND ); + + glBegin(GL_LINE_LOOP); + glVertex2f(x1, y1); + glVertex2f(x2, y2); + glVertex2f(x3, y3); + glEnd(); + + glDisable( GL_LINE_SMOOTH ); + glDisable( GL_BLEND ); +} + +/* triangle 'icon' for panel header */ +void ui_draw_tria_icon(float x, float y, float aspect, char dir) +{ + if(dir=='h') { + ui_draw_anti_tria( x, y+1, x, y+10.0, x+8, y+6.25); + } + else { + ui_draw_anti_tria( x-2, y+9, x+8-2, y+9, x+4.25-2, y+1); + } +} + +void ui_draw_anti_x(float x1, float y1, float x2, float y2) +{ + + /* set antialias line */ + glEnable( GL_LINE_SMOOTH ); + glEnable( GL_BLEND ); + + glLineWidth(2.0); + + fdrawline(x1, y1, x2, y2); + fdrawline(x1, y2, x2, y1); + + glLineWidth(1.0); + + glDisable( GL_LINE_SMOOTH ); + glDisable( GL_BLEND ); + +} + +/* x 'icon' for panel header */ +static void ui_draw_x_icon(float x, float y) +{ + UI_ThemeColor(TH_TEXT_HI); + + ui_draw_anti_x( x, y, x+9.375, y+9.375); + +} + +#if 0 +static void ui_set_panel_pattern(char dir) +{ + static int firsttime= 1; + static GLubyte path[4*32], patv[4*32]; + int a,b,i=0; + + if(firsttime) { + firsttime= 0; + for(a=0; a<128; a++) patv[a]= 0x33; + for(a=0; a<8; a++) { + for(b=0; b<4; b++) path[i++]= 0xff; /* 1 scanlines */ + for(b=0; b<12; b++) path[i++]= 0x0; /* 3 lines */ + } + } + glEnable(GL_POLYGON_STIPPLE); + if(dir=='h') glPolygonStipple(path); + else glPolygonStipple(patv); +} +#endif + +static char *ui_block_cut_str(uiBlock *block, char *str, short okwidth) +{ + short width, ofs=strlen(str); + static char str1[128]; + + if(ofs>127) return str; + + width= block->aspect*UI_GetStringWidth(block->curfont, str, ui_translate_buttons()); + + if(width <= okwidth) return str; + strcpy(str1, str); + + while(width > okwidth && ofs>0) { + ofs--; + str1[ofs]= 0; + + width= block->aspect*UI_GetStringWidth(block->curfont, str1, 0); + + if(width < 10) break; + } + return str1; +} + + +#define PNL_ICON 20 +#define PNL_DRAGGER 20 + + +static void ui_draw_panel_header(ARegion *ar, uiBlock *block) +{ + Panel *pa, *panel= block->panel; + float width; + int a, nr= 1, pnl_icons; + char *activename= panel->drawname[0]?panel->drawname:panel->panelname; + char *panelname, *str; + + /* count */ + for(pa= ar->panels.first; pa; pa=pa->next) + if(pa->active) + if(pa->paneltab==panel) + nr++; + + pnl_icons= PNL_ICON+8; + if(panel->control & UI_PNL_CLOSE) pnl_icons+= PNL_ICON; + + if(nr==1) { + // full header + UI_ThemeColorShade(TH_HEADER, -30); + uiSetRoundBox(3); + uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8); + + /* active tab */ + /* draw text label */ + UI_ThemeColor(TH_TEXT_HI); + ui_rasterpos_safe(4.0f+block->minx+pnl_icons, block->maxy+5.0f, block->aspect); + UI_DrawString(block->curfont, activename, ui_translate_buttons()); + return; + } + + // tabbed, full header brighter + //UI_ThemeColorShade(TH_HEADER, 0); + //uiSetRoundBox(3); + //uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8); + + a= 0; + width= (panel->sizex - 3 - pnl_icons - PNL_ICON)/nr; + for(pa= ar->panels.first; pa; pa=pa->next) { + panelname= pa->drawname[0]?pa->drawname:pa->panelname; + if(a == 0) + activename= panelname; + + if(pa->active==0); + else if(pa==panel) { + /* active tab */ + + /* draw the active tab */ + uiSetRoundBox(3); + UI_ThemeColorShade(TH_HEADER, -3); + uiRoundBox(2+pnl_icons+a*width, panel->sizey-1, pnl_icons+(a+1)*width, panel->sizey+PNL_HEADER-3, 8); + + /* draw the active text label */ + UI_ThemeColor(TH_TEXT); + ui_rasterpos_safe(16+pnl_icons+a*width, panel->sizey+4, block->aspect); + if(panelname != activename && strstr(panelname, activename) == panelname) + str= ui_block_cut_str(block, panelname+strlen(activename), (short)(width-10)); + else + str= ui_block_cut_str(block, panelname, (short)(width-10)); + UI_DrawString(block->curfont, str, ui_translate_buttons()); + + a++; + } + else if(pa->paneltab==panel) { + /* draw an inactive tab */ + uiSetRoundBox(3); + UI_ThemeColorShade(TH_HEADER, -60); + uiRoundBox(2+pnl_icons+a*width, panel->sizey, pnl_icons+(a+1)*width, panel->sizey+PNL_HEADER-3, 8); + + /* draw an inactive tab label */ + UI_ThemeColorShade(TH_TEXT_HI, -40); + ui_rasterpos_safe(16+pnl_icons+a*width, panel->sizey+4, block->aspect); + if(panelname != activename && strstr(panelname, activename) == panelname) + str= ui_block_cut_str(block, panelname+strlen(activename), (short)(width-10)); + else + str= ui_block_cut_str(block, panelname, (short)(width-10)); + UI_DrawString(block->curfont, str, ui_translate_buttons()); + + a++; + } + } + + // dragger + /* + uiSetRoundBox(15); + UI_ThemeColorShade(TH_HEADER, -70); + uiRoundBox(panel->sizex-PNL_ICON+5, panel->sizey+5, panel->sizex-5, panel->sizey+PNL_HEADER-5, 5); + */ + +} + +static void ui_draw_panel_scalewidget(uiBlock *block) +{ + float xmin, xmax, dx; + float ymin, ymax, dy; + + xmin= block->maxx-PNL_HEADER+2; + xmax= block->maxx-3; + ymin= block->miny+3; + ymax= block->miny+PNL_HEADER-2; + + dx= 0.5f*(xmax-xmin); + dy= 0.5f*(ymax-ymin); + + glEnable(GL_BLEND); + glColor4ub(255, 255, 255, 50); + fdrawline(xmin, ymin, xmax, ymax); + fdrawline(xmin+dx, ymin, xmax, ymax-dy); + + glColor4ub(0, 0, 0, 50); + fdrawline(xmin, ymin+block->aspect, xmax, ymax+block->aspect); + fdrawline(xmin+dx, ymin+block->aspect, xmax, ymax-dy+block->aspect); + glDisable(GL_BLEND); +} + +void ui_draw_panel(ARegion *ar, uiBlock *block) +{ + Panel *panel= block->panel; + int ofsx; + char *panelname= panel->drawname[0]?panel->drawname:panel->panelname; + + if(panel->paneltab) return; + + /* if the panel is minimized vertically: + * (------) + */ + if(panel->flag & PNL_CLOSEDY) { + /* draw a little rounded box, the size of the header */ + uiSetRoundBox(15); + UI_ThemeColorShade(TH_HEADER, -30); + uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8); + + /* title */ + ofsx= PNL_ICON+8; + if(panel->control & UI_PNL_CLOSE) ofsx+= PNL_ICON; + UI_ThemeColor(TH_TEXT_HI); + ui_rasterpos_safe(4+block->minx+ofsx, block->maxy+5, block->aspect); + UI_DrawString(block->curfont, panelname, ui_translate_buttons()); + + /* border */ + if(panel->flag & PNL_SELECT) { + UI_ThemeColorShade(TH_HEADER, -120); + uiRoundRect(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8); + } + /* if it's being overlapped by a panel being dragged */ + if(panel->flag & PNL_OVERLAP) { + UI_ThemeColor(TH_TEXT_HI); + uiRoundRect(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8); + } + + } + /* if the panel is minimized horizontally: + * /-\ + * | + * | + * | + * \_/ + */ + else if(panel->flag & PNL_CLOSEDX) { + char str[4]; + int a, end, ofs; + + /* draw a little rounded box, the size of the header, rotated 90 deg */ + uiSetRoundBox(15); + UI_ThemeColorShade(TH_HEADER, -30); + uiRoundBox(block->minx, block->miny, block->minx+PNL_HEADER, block->maxy+PNL_HEADER, 8); + + /* title, only the initial character for now */ + UI_ThemeColor(TH_TEXT_HI); + str[1]= 0; + end= strlen(panelname); + ofs= 20; + for(a=0; a<end; a++) { + str[0]= panelname[a]; + if( isupper(str[0]) ) { + ui_rasterpos_safe(block->minx+5, block->maxy-ofs, block->aspect); + UI_DrawString(block->curfont, str, 0); + ofs+= 15; + } + } + + /* border */ + if(panel->flag & PNL_SELECT) { + UI_ThemeColorShade(TH_HEADER, -120); + uiRoundRect(block->minx, block->miny, block->minx+PNL_HEADER, block->maxy+PNL_HEADER, 8); + } + if(panel->flag & PNL_OVERLAP) { + UI_ThemeColor(TH_TEXT_HI); + uiRoundRect(block->minx, block->miny, block->minx+PNL_HEADER, block->maxy+PNL_HEADER, 8); + } + + } + /* an open panel */ + else { + /* all panels now... */ + if(panel->control & UI_PNL_SOLID) { + UI_ThemeColorShade(TH_HEADER, -30); + + uiSetRoundBox(3); + uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8); + + glEnable(GL_BLEND); + UI_ThemeColor4(TH_PANEL); + + uiSetRoundBox(12); + /* bad code... but its late :) */ + if(strcmp(block->name, "image_panel_preview")==0) + uiRoundRect(block->minx, block->miny, block->maxx, block->maxy, 8); + else + uiRoundBox(block->minx, block->miny, block->maxx, block->maxy, 8); + + // glRectf(block->minx, block->miny, block->maxx, block->maxy); + + /* shadow */ + /* + glColor4ub(0, 0, 0, 40); + + fdrawline(block->minx+2, block->miny-1, block->maxx+1, block->miny-1); + fdrawline(block->maxx+1, block->miny-1, block->maxx+1, block->maxy+7); + + glColor4ub(0, 0, 0, 10); + + fdrawline(block->minx+3, block->miny-2, block->maxx+2, block->miny-2); + fdrawline(block->maxx+2, block->miny-2, block->maxx+2, block->maxy+6); + + */ + + glDisable(GL_BLEND); + } + /* floating panel */ + else if(panel->control & UI_PNL_TRANSP) { + UI_ThemeColorShade(TH_HEADER, -30); + uiSetRoundBox(3); + uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8); + + glEnable(GL_BLEND); + UI_ThemeColor4(TH_PANEL); + glRectf(block->minx, block->miny, block->maxx, block->maxy); + + glDisable(GL_BLEND); + } + + /* draw the title, tabs, etc in the header */ + ui_draw_panel_header(ar, block); + + /* in some occasions, draw a border */ + if(panel->flag & PNL_SELECT) { + if(panel->control & UI_PNL_SOLID) uiSetRoundBox(15); + else uiSetRoundBox(3); + + UI_ThemeColorShade(TH_HEADER, -120); + uiRoundRect(block->minx, block->miny, block->maxx, block->maxy+PNL_HEADER, 8); + } + if(panel->flag & PNL_OVERLAP) { + if(panel->control & UI_PNL_SOLID) uiSetRoundBox(15); + else uiSetRoundBox(3); + + UI_ThemeColor(TH_TEXT_HI); + uiRoundRect(block->minx, block->miny, block->maxx, block->maxy+PNL_HEADER, 8); + } + + if(panel->control & UI_PNL_SCALE) + ui_draw_panel_scalewidget(block); + + /* and a soft shadow-line for now */ + /* + glEnable( GL_BLEND ); + glColor4ub(0, 0, 0, 50); + fdrawline(block->maxx, block->miny, block->maxx, block->maxy+PNL_HEADER/2); + fdrawline(block->minx, block->miny, block->maxx, block->miny); + glDisable(GL_BLEND); + */ + + } + + /* draw optional close icon */ + + ofsx= 6; + if(panel->control & UI_PNL_CLOSE) { + + ui_draw_x_icon(block->minx+2+ofsx, block->maxy+5); + ofsx= 22; + } + + /* draw collapse icon */ + + UI_ThemeColor(TH_TEXT_HI); + + if(panel->flag & PNL_CLOSEDY) + ui_draw_tria_icon(block->minx+6+ofsx, block->maxy+5, block->aspect, 'h'); + else if(panel->flag & PNL_CLOSEDX) + ui_draw_tria_icon(block->minx+7, block->maxy+2, block->aspect, 'h'); + else + ui_draw_tria_icon(block->minx+6+ofsx, block->maxy+5, block->aspect, 'v'); +} + +/* ------------ panel alignment ---------------- */ + + +/* this function is needed because uiBlock and Panel itself dont +change sizey or location when closed */ +static int get_panel_real_ofsy(Panel *pa) +{ + if(pa->flag & PNL_CLOSEDY) return pa->ofsy+pa->sizey; + else if(pa->paneltab && (pa->paneltab->flag & PNL_CLOSEDY)) return pa->ofsy+pa->sizey; + else return pa->ofsy; +} + +static int get_panel_real_ofsx(Panel *pa) +{ + if(pa->flag & PNL_CLOSEDX) return pa->ofsx+PNL_HEADER; + else if(pa->paneltab && (pa->paneltab->flag & PNL_CLOSEDX)) return pa->ofsx+PNL_HEADER; + else return pa->ofsx+pa->sizex; +} + + +typedef struct PanelSort { + Panel *pa, *orig; +} PanelSort; + +/* note about sorting; + the sortcounter has a lower value for new panels being added. + however, that only works to insert a single panel, when more new panels get + added the coordinates of existing panels and the previously stored to-be-insterted + panels do not match for sorting */ + +static int find_leftmost_panel(const void *a1, const void *a2) +{ + const PanelSort *ps1=a1, *ps2=a2; + + if( ps1->pa->ofsx > ps2->pa->ofsx) return 1; + else if( ps1->pa->ofsx < ps2->pa->ofsx) return -1; + else if( ps1->pa->sortcounter > ps2->pa->sortcounter) return 1; + else if( ps1->pa->sortcounter < ps2->pa->sortcounter) return -1; + + return 0; +} + + +static int find_highest_panel(const void *a1, const void *a2) +{ + const PanelSort *ps1=a1, *ps2=a2; + + if( ps1->pa->ofsy < ps2->pa->ofsy) return 1; + else if( ps1->pa->ofsy > ps2->pa->ofsy) return -1; + else if( ps1->pa->sortcounter > ps2->pa->sortcounter) return 1; + else if( ps1->pa->sortcounter < ps2->pa->sortcounter) return -1; + + return 0; +} + +/* this doesnt draw */ +/* returns 1 when it did something */ +int uiAlignPanelStep(ScrArea *sa, ARegion *ar, float fac) +{ + SpaceButs *sbuts= sa->spacedata.first; + Panel *pa; + PanelSort *ps, *panelsort, *psnext; + static int sortcounter= 0; + int a, tot=0, done; + + if(sa->spacetype!=SPACE_BUTS) + return 0; + + /* count active, not tabbed Panels */ + for(pa= ar->panels.first; pa; pa= pa->next) { + if(pa->active && pa->paneltab==NULL) tot++; + } + + if(tot==0) return 0; + + /* extra; change close direction? */ + for(pa= ar->panels.first; pa; pa= pa->next) { + if(pa->active && pa->paneltab==NULL) { + if( (pa->flag & PNL_CLOSEDX) && (sbuts->align==BUT_VERTICAL) ) + pa->flag ^= PNL_CLOSED; + + else if( (pa->flag & PNL_CLOSEDY) && (sbuts->align==BUT_HORIZONTAL) ) + pa->flag ^= PNL_CLOSED; + + } + } + + panelsort= MEM_callocN( tot*sizeof(PanelSort), "panelsort"); + + /* fill panelsort array */ + ps= panelsort; + for(pa= ar->panels.first; pa; pa= pa->next) { + if(pa->active && pa->paneltab==NULL) { + ps->pa= MEM_dupallocN(pa); + ps->orig= pa; + ps++; + } + } + + if(sbuts->align==BUT_VERTICAL) + qsort(panelsort, tot, sizeof(PanelSort), find_highest_panel); + else + qsort(panelsort, tot, sizeof(PanelSort), find_leftmost_panel); + + /* no smart other default start loc! this keeps switching f5/f6/etc compatible */ + ps= panelsort; + ps->pa->ofsx= 0; + ps->pa->ofsy= 0; + + for(a=0 ; a<tot-1; a++, ps++) { + psnext= ps+1; + + if(sbuts->align==BUT_VERTICAL) { + psnext->pa->ofsx = ps->pa->ofsx; + psnext->pa->ofsy = get_panel_real_ofsy(ps->pa) - psnext->pa->sizey-PNL_HEADER-PNL_DIST; + } + else { + psnext->pa->ofsx = get_panel_real_ofsx(ps->pa)+PNL_DIST; + psnext->pa->ofsy = ps->pa->ofsy + ps->pa->sizey - psnext->pa->sizey; + } + } + + /* we interpolate */ + done= 0; + ps= panelsort; + for(a=0; a<tot; a++, ps++) { + if((ps->pa->flag & PNL_SELECT)==0) { + if((ps->orig->ofsx != ps->pa->ofsx) || (ps->orig->ofsy != ps->pa->ofsy)) { + ps->orig->ofsx= floor(0.5 + fac*ps->pa->ofsx + (1.0-fac)*ps->orig->ofsx); + ps->orig->ofsy= floor(0.5 + fac*ps->pa->ofsy + (1.0-fac)*ps->orig->ofsy); + done= 1; + } + } + } + + /* copy locations to tabs */ + for(pa= ar->panels.first; pa; pa= pa->next) { + if(pa->paneltab && pa->active) { + copy_panel_offset(pa, pa->paneltab); + } + } + + /* set counter, used for sorting with newly added panels */ + sortcounter++; + for(pa= ar->panels.first; pa; pa= pa->next) + if(pa->active) + pa->sortcounter= sortcounter; + + /* free panelsort array */ + for(ps= panelsort, a=0; a<tot; a++, ps++) + MEM_freeN(ps->pa); + MEM_freeN(panelsort); + + return done; +} + + +static void ui_do_animate(bContext *C, Panel *panel) +{ + uiHandlePanelData *data= panel->activedata; + ScrArea *sa= CTX_wm_area(C); + ARegion *ar= CTX_wm_region(C); + float fac; + + fac= (PIL_check_seconds_timer()-data->starttime)/ANIMATION_TIME; + fac= sqrt(fac); + fac= MIN2(fac, 1.0f); + + /* for max 1 second, interpolate positions */ + if(uiAlignPanelStep(sa, ar, fac)) + ED_region_tag_redraw(ar); + else + fac= 1.0f; + + if(fac == 1.0f) { + panel_activate_state(C, panel, PANEL_STATE_EXIT); + return; + } +} + +/* only draws blocks with panels */ +void uiDrawPanels(const bContext *C, int re_align) +{ + ScrArea *sa= CTX_wm_area(C); + ARegion *ar= CTX_wm_region(C); + uiBlock *block; + Panel *panot, *panew, *patest; + + /* scaling contents */ + for(block= ar->uiblocks.first; block; block= block->next) + if(block->active && block->panel) + ui_scale_panel_block(block); + + /* consistancy; are panels not made, whilst they have tabs */ + for(panot= ar->panels.first; panot; panot= panot->next) { + if(panot->active==0) { // not made + + for(panew= ar->panels.first; panew; panew= panew->next) { + if(panew->active) { + if(panew->paneltab==panot) { // panew is tab in notmade pa + break; + } + } + } + /* now panew can become the new parent, check all other tabs */ + if(panew) { + for(patest= ar->panels.first; patest; patest= patest->next) { + if(patest->paneltab == panot) { + patest->paneltab= panew; + } + } + panot->paneltab= panew; + panew->paneltab= NULL; + ED_region_tag_redraw(ar); // the buttons panew were not made + } + } + } + + /* re-align */ + if(re_align) uiAlignPanelStep(sa, ar, 1.0); + + if(sa->spacetype!=SPACE_BUTS) { + SpaceLink *sl= sa->spacedata.first; + for(block= ar->uiblocks.first; block; block= block->next) { + if(block->active && block->panel && block->panel->active && block->panel->paneltab == NULL) { + float dx=0.0, dy=0.0, minx, miny, maxx, maxy, miny_panel; + + minx= sl->blockscale*block->panel->ofsx; + maxx= sl->blockscale*(block->panel->ofsx+block->panel->sizex); + miny= sl->blockscale*(block->panel->ofsy+block->panel->sizey); + maxy= sl->blockscale*(block->panel->ofsy+block->panel->sizey+PNL_HEADER); + miny_panel= sl->blockscale*(block->panel->ofsy); + + /* check to see if snapped panels have been left out in the open by resizing a window + * and if so, offset them back to where they belong */ + if (block->panel->snap) { + if (((block->panel->snap) & PNL_SNAP_RIGHT) && + (maxx < (float)sa->winx)) { + + dx = sa->winx-maxx; + block->panel->ofsx+= dx/sl->blockscale; + } + if (((block->panel->snap) & PNL_SNAP_TOP) && + (maxy < (float)sa->winy)) { + + dy = sa->winy-maxy; + block->panel->ofsy+= dy/sl->blockscale; + } + + /* reset these vars with updated panel offset distances */ + minx= sl->blockscale*block->panel->ofsx; + maxx= sl->blockscale*(block->panel->ofsx+block->panel->sizex); + miny= sl->blockscale*(block->panel->ofsy+block->panel->sizey); + maxy= sl->blockscale*(block->panel->ofsy+block->panel->sizey+PNL_HEADER); + miny_panel= sl->blockscale*(block->panel->ofsy); + } else + /* reset to no snapping */ + block->panel->snap = PNL_SNAP_NONE; + + + /* clip panels (headers) for non-butspace situations (maybe make optimized event later) */ + + /* check left and right edges */ + if (minx < PNL_SNAP_DIST) { + dx = -minx; + block->panel->snap |= PNL_SNAP_LEFT; + } + else if (maxx > ((float)sa->winx - PNL_SNAP_DIST)) { + dx= sa->winx-maxx; + block->panel->snap |= PNL_SNAP_RIGHT; + } + if( minx + dx < 0.0) dx= -minx; // when panel cant fit, put it fixed here + + /* check top and bottom edges */ + if ((miny_panel < PNL_SNAP_DIST) && (miny_panel > -PNL_SNAP_DIST)) { + dy= -miny_panel; + block->panel->snap |= PNL_SNAP_BOTTOM; + } + if(miny < PNL_SNAP_DIST) { + dy= -miny; + block->panel->snap |= PNL_SNAP_BOTTOM; + } + else if(maxy > ((float)sa->winy - PNL_SNAP_DIST)) { + dy= sa->winy-maxy; + block->panel->snap |= PNL_SNAP_TOP; + } + if( miny + dy < 0.0) dy= -miny; // when panel cant fit, put it fixed here + + + block->panel->ofsx+= dx/sl->blockscale; + block->panel->ofsy+= dy/sl->blockscale; + + /* copy locations */ + for(patest= ar->panels.first; patest; patest= patest->next) { + if(patest->paneltab==block->panel) copy_panel_offset(patest, block->panel); + } + + } + } + } + + /* draw panels, selected on top */ + for(block= ar->uiblocks.first; block; block=block->next) { + if(block->active && block->panel && !(block->panel->flag & PNL_SELECT)) { + uiPanelPush(block); + uiDrawBlock(C, block); + uiPanelPop(block); + } + } + + for(block= ar->uiblocks.first; block; block=block->next) { + if(block->active && block->panel && (block->panel->flag & PNL_SELECT)) { + uiPanelPush(block); + uiDrawBlock(C, block); + uiPanelPop(block); + } + } +} + +/* ------------ panel merging ---------------- */ + +static void check_panel_overlap(ARegion *ar, Panel *panel) +{ + Panel *pa; + + /* also called with panel==NULL for clear */ + + for(pa=ar->panels.first; pa; pa=pa->next) { + pa->flag &= ~PNL_OVERLAP; + if(panel && (pa != panel)) { + if(pa->paneltab==NULL && pa->active) { + float safex= 0.2, safey= 0.2; + + if( pa->flag & PNL_CLOSEDX) safex= 0.05; + else if(pa->flag & PNL_CLOSEDY) safey= 0.05; + else if( panel->flag & PNL_CLOSEDX) safex= 0.05; + else if(panel->flag & PNL_CLOSEDY) safey= 0.05; + + if( pa->ofsx > panel->ofsx- safex*panel->sizex) + if( pa->ofsx+pa->sizex < panel->ofsx+ (1.0+safex)*panel->sizex) + if( pa->ofsy > panel->ofsy- safey*panel->sizey) + if( pa->ofsy+pa->sizey < panel->ofsy+ (1.0+safey)*panel->sizey) + pa->flag |= PNL_OVERLAP; + } + } + } +} + +static void test_add_new_tabs(ARegion *ar) +{ + Panel *pa, *pasel=NULL, *palap=NULL; + /* search selected and overlapped panel */ + + pa= ar->panels.first; + while(pa) { + if(pa->active) { + if(pa->flag & PNL_SELECT) pasel= pa; + if(pa->flag & PNL_OVERLAP) palap= pa; + } + pa= pa->next; + } + + if(pasel && palap==NULL) { + + /* copy locations */ + pa= ar->panels.first; + while(pa) { + if(pa->paneltab==pasel) { + copy_panel_offset(pa, pasel); + } + pa= pa->next; + } + } + + if(pasel==NULL || palap==NULL) return; + + /* the overlapped panel becomes a tab */ + palap->paneltab= pasel; + + /* the selected panel gets coords of overlapped one */ + copy_panel_offset(pasel, palap); + + /* and its tabs */ + pa= ar->panels.first; + while(pa) { + if(pa->paneltab == pasel) { + copy_panel_offset(pa, palap); + } + pa= pa->next; + } + + /* but, the overlapped panel already can have tabs too! */ + pa= ar->panels.first; + while(pa) { + if(pa->paneltab == palap) { + pa->paneltab = pasel; + } + pa= pa->next; + } +} + +/* ------------ panel drag ---------------- */ + +static void ui_do_drag(bContext *C, wmEvent *event, Panel *panel) +{ + uiHandlePanelData *data= panel->activedata; + ScrArea *sa= CTX_wm_area(C); + ARegion *ar= CTX_wm_region(C); + short align=0, dx=0, dy=0; + + /* first clip for window, no dragging outside */ + if(!BLI_in_rcti(&ar->winrct, event->x, event->y)) + return; + + if(sa->spacetype==SPACE_BUTS) { + SpaceButs *sbuts= sa->spacedata.first; + align= sbuts->align; + } + + dx= (event->x-data->startx) & ~(PNL_GRID-1); + dy= (event->y-data->starty) & ~(PNL_GRID-1); + + if(data->state == PANEL_STATE_DRAG_SCALE) { + panel->sizex = MAX2(data->startsizex+dx, UI_PANEL_MINX); + + if(data->startsizey-dy < UI_PANEL_MINY) { + dy= -UI_PANEL_MINY+data->startsizey; + } + panel->sizey = data->startsizey-dy; + + panel->ofsy= data->startofsy+dy; + + } + else { + /* reset the panel snapping, to allow dragging away from snapped edges */ + panel->snap = PNL_SNAP_NONE; + + panel->ofsx = data->startofsx+dx; + panel->ofsy = data->startofsy+dy; + check_panel_overlap(ar, panel); + + if(align) uiAlignPanelStep(sa, ar, 0.2); + } + + ED_region_tag_redraw(ar); +} + +static void ui_do_untab(bContext *C, wmEvent *event, Panel *panel) +{ + uiHandlePanelData *data= panel->activedata; + ARegion *ar= CTX_wm_region(C); + Panel *pa, *panew= NULL; + int nr; + + /* wait until a threshold is passed to untab */ + if(abs(event->x-data->startx) + abs(event->y-data->starty) > 6) { + /* find new parent panel */ + nr= 0; + for(pa= ar->panels.first; pa; pa=pa->next) { + if(pa->paneltab==panel) { + panew= pa; + nr++; + } + } + + /* make old tabs point to panew */ + panew->paneltab= NULL; + + for(pa= ar->panels.first; pa; pa=pa->next) + if(pa->paneltab==panel) + pa->paneltab= panew; + + panel_activate_state(C, panel, PANEL_STATE_DRAG); + } +} + +/* region level panel interaction */ + +static void panel_clicked_tabs(bContext *C, ScrArea *sa, ARegion *ar, uiBlock *block, int mousex) +{ + Panel *pa, *tabsel=NULL, *panel= block->panel; + int nr= 1, a, width, ofsx; + + ofsx= PNL_ICON; + if(block->panel->control & UI_PNL_CLOSE) ofsx+= PNL_ICON; + + /* count */ + for(pa= ar->panels.first; pa; pa=pa->next) + if(pa!=panel) + if(pa->active && pa->paneltab==panel) + nr++; + + if(nr==1) return; + + /* find clicked tab, mouse in panel coords */ + a= 0; + width= (int)((float)(panel->sizex - ofsx-10)/nr); + pa= ar->panels.first; + while(pa) { + if(pa==panel || (pa->active && pa->paneltab==panel)) { + if( (mousex > ofsx+a*width) && (mousex < ofsx+(a+1)*width) ) { + tabsel= pa; + break; + } + a++; + } + pa= pa->next; + } + + if(tabsel) { + if(tabsel == panel) { + panel_activate_state(C, panel, PANEL_STATE_WAIT_UNTAB); + } + else { + /* tabsel now becomes parent for all others */ + panel->paneltab= tabsel; + tabsel->paneltab= NULL; + + pa= ar->panels.first; + while(pa) { + if(pa->paneltab == panel) pa->paneltab = tabsel; + pa= pa->next; + } + + /* panels now differ size.. */ + if(sa->spacetype==SPACE_BUTS) { + SpaceButs *sbuts= sa->spacedata.first; + if(sbuts->align) + uiAlignPanelStep(sa, ar, 1.0); + } + + ED_region_tag_redraw(ar); + } + } + +} + +/* this function is supposed to call general window drawing too */ +/* also it supposes a block has panel, and isnt a menu */ +static void ui_handle_panel_header(bContext *C, uiBlock *block, int mx, int my) +{ + ScrArea *sa= CTX_wm_area(C); + ARegion *ar= CTX_wm_region(C); + Panel *pa; + int align= 0, button= 0; + + if(sa->spacetype==SPACE_BUTS) { + SpaceButs *sbuts= (SpaceButs*)CTX_wm_space_data(C); + align= sbuts->align; + } + + /* mouse coordinates in panel space! */ + + /* check open/collapsed button */ + if(block->panel->flag & PNL_CLOSEDX) { + if(my >= block->maxy) button= 1; + } + else if(block->panel->control & UI_PNL_CLOSE) { + if(mx <= block->minx+PNL_ICON-2) button= 2; + else if(mx <= block->minx+2*PNL_ICON+2) button= 1; + } + else if(mx <= block->minx+PNL_ICON+2) { + button= 1; + } + + if(button) { + if(button==2) { // close + //XXX 2.50 rem_blockhandler(sa, block->handler); + ED_region_tag_redraw(ar); + } + else { // collapse + if(block->panel->flag & PNL_CLOSED) { + block->panel->flag &= ~PNL_CLOSED; + /* snap back up so full panel aligns with screen edge */ + if (block->panel->snap & PNL_SNAP_BOTTOM) + block->panel->ofsy= 0; + } + else if(align==BUT_HORIZONTAL) { + block->panel->flag |= PNL_CLOSEDX; + } + else { + /* snap down to bottom screen edge*/ + block->panel->flag |= PNL_CLOSEDY; + if (block->panel->snap & PNL_SNAP_BOTTOM) + block->panel->ofsy= -block->panel->sizey; + } + + for(pa= ar->panels.first; pa; pa= pa->next) { + if(pa->paneltab==block->panel) { + if(block->panel->flag & PNL_CLOSED) pa->flag |= PNL_CLOSED; + else pa->flag &= ~PNL_CLOSED; + } + } + } + + if(align) + panel_activate_state(C, block->panel, PANEL_STATE_ANIMATION); + else + ED_region_tag_redraw(ar); + } + else if(block->panel->flag & PNL_CLOSED) { + panel_activate_state(C, block->panel, PANEL_STATE_DRAG); + } + /* check if clicked in tabbed area */ + else if(mx < block->maxx-PNL_ICON-3 && panel_has_tabs(ar, block->panel)) { + panel_clicked_tabs(C, sa, ar, block, mx); + } + else { + panel_activate_state(C, block->panel, PANEL_STATE_DRAG); + } +} + +int ui_handler_panel_region(bContext *C, wmEvent *event) +{ + ScrArea *sa= CTX_wm_area(C); + ARegion *ar= CTX_wm_region(C); + uiBlock *block; + int retval, mx, my, inside_header= 0, inside_scale= 0; + + retval= WM_UI_HANDLER_CONTINUE; + + for(block=ar->uiblocks.last; block; block=block->prev) { + mx= event->x; + my= event->y; + ui_window_to_block(ar, block, &mx, &my); + + /* check if inside boundbox */ + if(block->panel && block->panel->paneltab==NULL) + if(block->minx <= mx && block->maxx >= mx) + if(block->miny <= my && block->maxy+PNL_HEADER >= my) + break; + } + + if(!block) + return retval; + + /* clicked at panel header? */ + if(block->panel->flag & PNL_CLOSEDX) { + if(block->minx <= mx && block->minx+PNL_HEADER >= mx) + inside_header= 1; + } + else if((block->maxy <= my) && (block->maxy+PNL_HEADER >= my)) { + inside_header= 1; + } + else if(block->panel->control & UI_PNL_SCALE) { + if(block->maxx-PNL_HEADER <= mx) + if(block->miny+PNL_HEADER >= my) + inside_scale= 1; + } + + if(!event->val) + return retval; + + if(event->type == LEFTMOUSE) { + if(inside_header) + ui_handle_panel_header(C, block, mx, my); + else if(inside_scale && !(block->panel->flag & PNL_CLOSED)) + panel_activate_state(C, block->panel, PANEL_STATE_DRAG_SCALE); + } + else if(event->type == ESCKEY) { + /*XXX 2.50 if(block->handler) { + rem_blockhandler(sa, block->handler); + ED_region_tag_redraw(ar); + retval= WM_UI_HANDLER_BREAK; + }*/ + } + else if(event->type==PADPLUSKEY || event->type==PADMINUS) { + int zoom=0; + + /* if panel is closed, only zoom if mouse is over the header */ + if (block->panel->flag & (PNL_CLOSEDX|PNL_CLOSEDY)) { + if (inside_header) + zoom=1; + } + else + zoom=1; + + if(zoom) { + SpaceLink *sl= sa->spacedata.first; + + if(sa->spacetype!=SPACE_BUTS) { + if(!(block->panel->control & UI_PNL_SCALE)) { + if(event->type==PADPLUSKEY) sl->blockscale+= 0.1; + else sl->blockscale-= 0.1; + CLAMP(sl->blockscale, 0.6, 1.0); + + ED_region_tag_redraw(ar); + retval= WM_UI_HANDLER_BREAK; + } + } + } + } + + return retval; +} + +/* window level modal panel interaction */ + +static int ui_handler_panel(bContext *C, wmEvent *event, void *userdata) +{ + Panel *panel= userdata; + uiHandlePanelData *data= panel->activedata; + + /* verify if we can stop */ + if(event->type == LEFTMOUSE && !event->val) { + panel_activate_state(C, panel, PANEL_STATE_ANIMATION); + return WM_UI_HANDLER_BREAK; + } + else if(event->type == MOUSEMOVE) { + if(data->state == PANEL_STATE_WAIT_UNTAB) + ui_do_untab(C, event, panel); + else if(data->state == PANEL_STATE_DRAG) + ui_do_drag(C, event, panel); + } + else if(event->type == TIMER && event->customdata == data->animtimer) { + if(data->state == PANEL_STATE_ANIMATION) + ui_do_animate(C, panel); + else if(data->state == PANEL_STATE_DRAG) + ui_do_drag(C, event, panel); + } + + if(data->state == PANEL_STATE_ANIMATION) + return WM_UI_HANDLER_CONTINUE; + else + return WM_UI_HANDLER_BREAK; +} + +static void ui_handler_remove_panel(bContext *C, void *userdata) +{ + Panel *pa= userdata; + + panel_activate_state(C, pa, PANEL_STATE_EXIT); +} + +static void panel_activate_state(bContext *C, Panel *pa, uiHandlePanelState state) +{ + uiHandlePanelData *data= pa->activedata; + wmWindow *win= CTX_wm_window(C); + ARegion *ar= CTX_wm_region(C); + + if(data && data->state == state) + return; + + if(state == PANEL_STATE_EXIT || state == PANEL_STATE_ANIMATION) { + if(data && data->state != PANEL_STATE_ANIMATION) { + test_add_new_tabs(ar); // also copies locations of tabs in dragged panel + check_panel_overlap(ar, NULL); // clears + } + + pa->flag &= ~PNL_SELECT; + } + else + pa->flag |= PNL_SELECT; + + if(data && data->animtimer) { + WM_event_remove_window_timer(win, data->animtimer); + data->animtimer= NULL; + } + + if(state == PANEL_STATE_EXIT) { + MEM_freeN(data); + pa->activedata= NULL; + + WM_event_remove_ui_handler(&win->handlers, ui_handler_panel, ui_handler_remove_panel, pa); + } + else { + if(!data) { + data= MEM_callocN(sizeof(uiHandlePanelData), "uiHandlePanelData"); + pa->activedata= data; + + WM_event_add_ui_handler(C, &win->handlers, ui_handler_panel, ui_handler_remove_panel, pa); + } + + if(ELEM(state, PANEL_STATE_ANIMATION, PANEL_STATE_DRAG)) + data->animtimer= WM_event_add_window_timer(win, ANIMATION_INTERVAL); + + data->state= state; + data->startx= win->eventstate->x; + data->starty= win->eventstate->y; + data->startofsx= pa->ofsx; + data->startofsy= pa->ofsy; + data->startsizex= pa->sizex; + data->startsizey= pa->sizey; + data->starttime= PIL_check_seconds_timer(); + } + + ED_region_tag_redraw(ar); + + /* XXX exception handling, 3d window preview panel */ + /* if(block->drawextra==BIF_view3d_previewdraw) + BIF_view3d_previewrender_clear(curarea);*/ + + /* XXX exception handling, 3d window preview panel */ + /* if(block->drawextra==BIF_view3d_previewdraw) + BIF_view3d_previewrender_signal(curarea, PR_DISPRECT); + else if(strcmp(block->name, "image_panel_preview")==0) + image_preview_event(2); */ +} + |