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Diffstat (limited to 'source/blender/editors/interface/interface_panel.c')
-rw-r--r--source/blender/editors/interface/interface_panel.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c
index f50975760f1..a68cfd53a26 100644
--- a/source/blender/editors/interface/interface_panel.c
+++ b/source/blender/editors/interface/interface_panel.c
@@ -770,6 +770,8 @@ void UI_panel_header_buttons_end(Panel *panel)
uiButtonGroup *button_group = block->button_groups.last;
+ button_group->flag &= ~UI_BUTTON_GROUP_LOCK;
+
/* Repurpose the first "header" button group if it is empty, in case the first button added to
* the panel doesn't add a new group (if the button is created directly rather than through an
* interface layout call). */
@@ -777,8 +779,12 @@ void UI_panel_header_buttons_end(Panel *panel)
BLI_listbase_is_empty(&button_group->buttons)) {
button_group->flag &= ~UI_BUTTON_GROUP_PANEL_HEADER;
}
-
- button_group->flag &= ~UI_BUTTON_GROUP_LOCK;
+ else {
+ /* We should still always add a new button group. Although this results in many empty groups,
+ * without it, new buttons not protected with a #ui_block_new_button_group call would end up
+ * in the panel header group. */
+ ui_block_new_button_group(block, 0);
+ }
}
static float panel_region_offset_x_get(const ARegion *region)