diff options
Diffstat (limited to 'source/blender/editors/interface/interface_panel.c')
-rw-r--r-- | source/blender/editors/interface/interface_panel.c | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c index 79d92eedfa3..59fdf7e672d 100644 --- a/source/blender/editors/interface/interface_panel.c +++ b/source/blender/editors/interface/interface_panel.c @@ -478,7 +478,7 @@ static void ui_draw_anti_x(unsigned int pos, float x1, float y1, float x2, float GPU_line_width(2.0); - immBegin(GWN_PRIM_LINES, 4); + immBegin(GPU_PRIM_LINES, 4); immVertex2f(pos, x1, y1); immVertex2f(pos, x2, y2); @@ -519,7 +519,7 @@ static void ui_draw_panel_scalewidget(unsigned int pos, const rcti *rect) GPU_blend(true); immUniformColor4ub(255, 255, 255, 50); - immBegin(GWN_PRIM_LINES, 4); + immBegin(GPU_PRIM_LINES, 4); immVertex2f(pos, xmin, ymin); immVertex2f(pos, xmax, ymax); @@ -531,7 +531,7 @@ static void ui_draw_panel_scalewidget(unsigned int pos, const rcti *rect) immUniformColor4ub(0, 0, 0, 50); - immBegin(GWN_PRIM_LINES, 4); + immBegin(GPU_PRIM_LINES, 4); immVertex2f(pos, xmin, ymin + 1); immVertex2f(pos, xmax, ymax + 1); @@ -584,7 +584,7 @@ static void ui_draw_panel_dragwidget(unsigned int pos, unsigned int col, const r UI_GetThemeColorShade4fv(TH_PANEL_BACK, -col_tint, col_dark); /* draw multiple boxes */ - immBegin(GWN_PRIM_TRIS, 4 * 2 * (6 * 2)); + immBegin(GPU_PRIM_TRIS, 4 * 2 * (6 * 2)); for (i_x = 0; i_x < 4; i_x++) { for (i_y = 0; i_y < 2; i_y++) { const int x_co = (x_min + x_ofs) + (i_x * (box_size + box_margin)); @@ -677,7 +677,7 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con titlerect.xmin += 5.0f / block->aspect; } - uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); if (!is_subpanel) { @@ -691,7 +691,7 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con immUniformThemeColor(TH_PANEL_HEADER); immRectf(pos, minx, headrect.ymin, maxx, y); - immBegin(GWN_PRIM_LINES, 4); + immBegin(GPU_PRIM_LINES, 4); immVertex2f(pos, minx, y); immVertex2f(pos, maxx, y); @@ -729,9 +729,9 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con if (show_drag) { uint col; - Gwn_VertFormat *format = immVertexFormat(); - pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT); + GPUVertFormat *format = immVertexFormat(); + pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + col = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); /* itemrect smaller */ itemrect.xmax = headrect.xmax - 5.0f / block->aspect; @@ -745,7 +745,7 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con immUnbindProgram(); /* Restore format for the following draws. */ - pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); } } @@ -758,7 +758,7 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, const rcti *rect, con else if (is_closed_x) { /* draw vertical title */ ui_draw_aligned_panel_header(style, block, &headrect, 'v'); - pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); } /* an open panel */ else { @@ -1700,9 +1700,9 @@ static void ui_panel_category_draw_tab( {0.98, 0.805}}; int a; - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT); /* mult */ for (a = 0; a < 4; a++) { @@ -1724,7 +1724,7 @@ static void ui_panel_category_draw_tab( immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); - immBegin(filled ? GWN_PRIM_TRI_FAN : GWN_PRIM_LINE_STRIP, vert_len); + immBegin(filled ? GPU_PRIM_TRI_FAN : GPU_PRIM_LINE_STRIP, vert_len); /* start with corner right-top */ if (use_highlight) { @@ -1929,7 +1929,7 @@ void UI_panel_category_draw_all(ARegion *ar, const char *category_id_active) /* begin drawing */ GPU_line_smooth(true); - uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* draw the background */ @@ -1991,7 +1991,7 @@ void UI_panel_category_draw_all(ARegion *ar, const char *category_id_active) /* tab blackline */ if (!is_active) { - pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); + pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor3ubv(theme_col_tab_divider); @@ -2022,7 +2022,7 @@ void UI_panel_category_draw_all(ARegion *ar, const char *category_id_active) GPU_blend(false); /* tab blackline remaining (last tab) */ - pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT); + pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); if (pc_dyn->prev == NULL) { immUniformColor3ubv(theme_col_tab_divider); |